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Formatting pass.

This commit is contained in:
Camilla Berglund 2010-09-10 22:03:36 +02:00
parent 484a2714fc
commit 479c9255fc
7 changed files with 725 additions and 876 deletions

View File

@ -31,16 +31,12 @@
#include "internal.h" #include "internal.h"
//************************************************************************
//**** GLFW internal functions ****
//************************************************************************
//======================================================================== //========================================================================
// Low level keyboard hook (system callback) function // Low level keyboard hook (system callback) function
// Used to disable system keys under Windows NT // Used to disable system keys under Windows NT
//======================================================================== //========================================================================
static LRESULT CALLBACK keyboardHook( int nCode, WPARAM wParam, LPARAM lParam ) static LRESULT CALLBACK keyboardHook(int nCode, WPARAM wParam, LPARAM lParam)
{ {
BOOL syskeys = FALSE; BOOL syskeys = FALSE;
PKBDLLHOOKSTRUCT p; PKBDLLHOOKSTRUCT p;
@ -49,11 +45,11 @@ static LRESULT CALLBACK keyboardHook( int nCode, WPARAM wParam, LPARAM lParam )
// pointer to a KBDLLHOOKSTRUCT // pointer to a KBDLLHOOKSTRUCT
p = (PKBDLLHOOKSTRUCT) lParam; p = (PKBDLLHOOKSTRUCT) lParam;
if( nCode == HC_ACTION ) if (nCode == HC_ACTION)
{ {
// We have a keyboard event // We have a keyboard event
switch( wParam ) switch (wParam)
{ {
case WM_KEYDOWN: case WM_KEYDOWN:
case WM_SYSKEYDOWN: case WM_SYSKEYDOWN:
@ -61,13 +57,13 @@ static LRESULT CALLBACK keyboardHook( int nCode, WPARAM wParam, LPARAM lParam )
case WM_SYSKEYUP: case WM_SYSKEYUP:
// Detect: ALT+TAB, ALT+ESC, ALT+F4, CTRL+ESC, // Detect: ALT+TAB, ALT+ESC, ALT+F4, CTRL+ESC,
// LWIN, RWIN, APPS (mysterious menu key) // LWIN, RWIN, APPS (mysterious menu key)
syskeys = ( p->vkCode == VK_TAB && syskeys = (p->vkCode == VK_TAB &&
p->flags & LLKHF_ALTDOWN ) || p->flags & LLKHF_ALTDOWN) ||
( p->vkCode == VK_ESCAPE && (p->vkCode == VK_ESCAPE &&
p->flags & LLKHF_ALTDOWN ) || p->flags & LLKHF_ALTDOWN) ||
( p->vkCode == VK_F4 && (p->vkCode == VK_F4 &&
p->flags & LLKHF_ALTDOWN ) || p->flags & LLKHF_ALTDOWN) ||
( p->vkCode == VK_ESCAPE && (p->vkCode == VK_ESCAPE &&
(GetKeyState(VK_CONTROL) & 0x8000)) || (GetKeyState(VK_CONTROL) & 0x8000)) ||
p->vkCode == VK_LWIN || p->vkCode == VK_LWIN ||
p->vkCode == VK_RWIN || p->vkCode == VK_RWIN ||
@ -80,13 +76,11 @@ static LRESULT CALLBACK keyboardHook( int nCode, WPARAM wParam, LPARAM lParam )
} }
// Was it a system key combination (e.g. ALT+TAB)? // Was it a system key combination (e.g. ALT+TAB)?
if( syskeys ) if (syskeys)
{ {
// Pass the key event to our window message loop // Pass the key event to our window message loop
if( _glfwWin.opened ) if (_glfwWin.opened)
{ PostMessage(_glfwWin.window, (UINT) wParam, p->vkCode, 0);
PostMessage( _glfwWin.window, (UINT) wParam, p->vkCode, 0 );
}
// We've taken care of it - don't let the system know about this // We've taken care of it - don't let the system know about this
// key event // key event
@ -95,61 +89,59 @@ static LRESULT CALLBACK keyboardHook( int nCode, WPARAM wParam, LPARAM lParam )
else else
{ {
// It's a harmless key press, let the system deal with it // It's a harmless key press, let the system deal with it
return CallNextHookEx( _glfwWin.keyboardHook, nCode, wParam, lParam ); return CallNextHookEx(_glfwWin.keyboardHook, nCode, wParam, lParam);
} }
} }
//////////////////////////////////////////////////////////////////////////
//************************************************************************ ////// GLFW platform API //////
//**** Platform implementation functions **** //////////////////////////////////////////////////////////////////////////
//************************************************************************
//======================================================================== //========================================================================
// Enable system keys // Enable system keys
//======================================================================== //========================================================================
void _glfwPlatformEnableSystemKeys( void ) void _glfwPlatformEnableSystemKeys(void)
{ {
BOOL dummy; BOOL dummy;
// Use different methods depending on operating system version // Use different methods depending on operating system version
if( _glfwLibrary.Sys.winVer >= _GLFW_WIN_NT4 ) if (_glfwLibrary.Sys.winVer >= _GLFW_WIN_NT4)
{ {
if( _glfwWin.keyboardHook != NULL ) if (_glfwWin.keyboardHook != NULL)
{ {
UnhookWindowsHookEx( _glfwWin.keyboardHook ); UnhookWindowsHookEx(_glfwWin.keyboardHook);
_glfwWin.keyboardHook = NULL; _glfwWin.keyboardHook = NULL;
} }
} }
else else
{ SystemParametersInfo(SPI_SETSCREENSAVERRUNNING, FALSE, &dummy, 0);
(void) SystemParametersInfo( SPI_SETSCREENSAVERRUNNING, FALSE, &dummy, 0 );
}
} }
//======================================================================== //========================================================================
// Disable system keys // Disable system keys
//======================================================================== //========================================================================
void _glfwPlatformDisableSystemKeys( void ) void _glfwPlatformDisableSystemKeys(void)
{ {
BOOL dummy; BOOL dummy;
// Use different methods depending on operating system version // Use different methods depending on operating system version
if( _glfwLibrary.Sys.winVer >= _GLFW_WIN_NT4 ) if (_glfwLibrary.Sys.winVer >= _GLFW_WIN_NT4)
{ {
// Under Windows NT, install a low level keyboard hook // Under Windows NT, install a low level keyboard hook
_glfwWin.keyboardHook = SetWindowsHookEx( WH_KEYBOARD_LL, _glfwWin.keyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL,
keyboardHook, keyboardHook,
_glfwLibrary.instance, _glfwLibrary.instance,
0 ); 0);
} }
else else
{ {
// Under Windows 95/98/ME, fool Windows that a screensaver // Under Windows 95/98/ME, fool Windows that a screensaver
// is running => prevents ALT+TAB, CTRL+ESC and CTRL+ALT+DEL // is running => prevents ALT+TAB, CTRL+ESC and CTRL+ALT+DEL
(void) SystemParametersInfo( SPI_SETSCREENSAVERRUNNING, TRUE, &dummy, 0 ); SystemParametersInfo(SPI_SETSCREENSAVERRUNNING, TRUE, &dummy, 0);
} }
} }

View File

@ -31,44 +31,66 @@
#include "internal.h" #include "internal.h"
//************************************************************************
//**** GLFW internal functions ****
//************************************************************************
//======================================================================== //========================================================================
// Convert BPP to RGB bits based on "best guess" // Convert BPP to RGB bits based on "best guess"
//======================================================================== //========================================================================
static void bpp2rgb( int bpp, int *r, int *g, int *b ) static void bpp2rgb(int bpp, int* r, int* g, int* b)
{ {
int delta; int delta;
// We assume that by 32 they really meant 24 // We assume that by 32 they really meant 24
if( bpp == 32 ) if (bpp == 32)
{
bpp = 24; bpp = 24;
}
// Convert "bits per pixel" to red, green & blue sizes // Convert "bits per pixel" to red, green & blue sizes
*r = *g = *b = bpp / 3; *r = *g = *b = bpp / 3;
delta = bpp - (*r * 3); delta = bpp - (*r * 3);
if( delta >= 1 ) if (delta >= 1)
{
*g = *g + 1; *g = *g + 1;
}
if( delta == 2 ) if (delta == 2)
{
*r = *r + 1; *r = *r + 1;
}
} }
//========================================================================
// Return closest video mode by dimensions, refresh rate and channel sizes
//========================================================================
static int getClosestVideoMode(int* w, int* h,
int* r, int* g, int* b,
int* refresh)
{
int bpp, bestmode;
// Colorbits = sum of red/green/blue bits
bpp = *r + *g + *b;
// If colorbits < 15 (e.g. 0) or >= 24, default to 32 bpp
if (bpp < 15 || bpp >= 24)
bpp = 32;
// Find best match
bestmode = _glfwGetClosestVideoModeBPP(w, h, &bpp, refresh);
// Convert "bits per pixel" to red, green & blue sizes
bpp2rgb(bpp, r, g, b);
return bestmode;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
//======================================================================== //========================================================================
// Return closest video mode by dimensions, refresh rate and bits per pixel // Return closest video mode by dimensions, refresh rate and bits per pixel
//======================================================================== //========================================================================
int _glfwGetClosestVideoModeBPP( int *w, int *h, int *bpp, int *refresh ) int _glfwGetClosestVideoModeBPP(int* w, int* h, int* bpp, int* refresh)
{ {
int mode, bestmode, match, bestmatch, rr, bestrr, success; int mode, bestmode, match, bestmatch, rr, bestrr, success;
DEVMODE dm; DEVMODE dm;
@ -77,31 +99,34 @@ int _glfwGetClosestVideoModeBPP( int *w, int *h, int *bpp, int *refresh )
bestmatch = 0x7fffffff; bestmatch = 0x7fffffff;
bestrr = 0x7fffffff; bestrr = 0x7fffffff;
mode = bestmode = 0; mode = bestmode = 0;
do do
{ {
dm.dmSize = sizeof( DEVMODE ); dm.dmSize = sizeof(DEVMODE);
success = EnumDisplaySettings( NULL, mode, &dm ); success = EnumDisplaySettings(NULL, mode, &dm);
if( success ) if (success)
{ {
match = dm.dmBitsPerPel - *bpp; match = dm.dmBitsPerPel - *bpp;
if( match < 0 ) match = -match; if (match < 0)
match = ( match << 25 ) | match = -match;
( (dm.dmPelsWidth - *w) *
match = (match << 25) |
((dm.dmPelsWidth - *w) *
(dm.dmPelsWidth - *w) + (dm.dmPelsWidth - *w) +
(dm.dmPelsHeight - *h) * (dm.dmPelsHeight - *h) *
(dm.dmPelsHeight - *h) ); (dm.dmPelsHeight - *h));
if( match < bestmatch ) if (match < bestmatch)
{ {
bestmatch = match; bestmatch = match;
bestmode = mode; bestmode = mode;
bestrr = (dm.dmDisplayFrequency - *refresh) * bestrr = (dm.dmDisplayFrequency - *refresh) *
(dm.dmDisplayFrequency - *refresh); (dm.dmDisplayFrequency - *refresh);
} }
else if( match == bestmatch && *refresh > 0 ) else if (match == bestmatch && *refresh > 0)
{ {
rr = (dm.dmDisplayFrequency - *refresh) * rr = (dm.dmDisplayFrequency - *refresh) *
(dm.dmDisplayFrequency - *refresh); (dm.dmDisplayFrequency - *refresh);
if( rr < bestrr ) if (rr < bestrr)
{ {
bestmatch = match; bestmatch = match;
bestmode = mode; bestmode = mode;
@ -109,13 +134,13 @@ int _glfwGetClosestVideoModeBPP( int *w, int *h, int *bpp, int *refresh )
} }
} }
} }
mode ++; mode++;
} }
while( success ); while (success);
// Get the parameters for the best matching display mode // Get the parameters for the best matching display mode
dm.dmSize = sizeof( DEVMODE ); dm.dmSize = sizeof(DEVMODE);
(void) EnumDisplaySettings( NULL, bestmode, &dm ); EnumDisplaySettings(NULL, bestmode, &dm);
// Fill out actual width and height // Fill out actual width and height
*w = dm.dmPelsWidth; *w = dm.dmPelsWidth;
@ -131,72 +156,41 @@ int _glfwGetClosestVideoModeBPP( int *w, int *h, int *bpp, int *refresh )
} }
//========================================================================
// Return closest video mode by dimensions, refresh rate and channel sizes
//========================================================================
static int getClosestVideoMode( int *w, int *h,
int *r, int *g, int *b,
int *refresh )
{
int bpp, bestmode;
// Colorbits = sum of red/green/blue bits
bpp = *r + *g + *b;
// If colorbits < 15 (e.g. 0) or >= 24, default to 32 bpp
if( bpp < 15 || bpp >= 24 )
{
bpp = 32;
}
// Find best match
bestmode = _glfwGetClosestVideoModeBPP( w, h, &bpp, refresh );
// Convert "bits per pixel" to red, green & blue sizes
bpp2rgb( bpp, r, g, b );
return bestmode;
}
//======================================================================== //========================================================================
// Change the current video mode // Change the current video mode
//======================================================================== //========================================================================
void _glfwSetVideoModeMODE( int mode ) void _glfwSetVideoModeMODE(int mode)
{ {
DEVMODE dm; DEVMODE dm;
int success; int success;
// Get the parameters for the best matching display mode // Get the parameters for the best matching display mode
dm.dmSize = sizeof( DEVMODE ); dm.dmSize = sizeof(DEVMODE);
(void) EnumDisplaySettings( NULL, mode, &dm ); EnumDisplaySettings(NULL, mode, &dm);
// Set which fields we want to specify // Set which fields we want to specify
dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL; dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
// Do we have a prefered refresh rate? // Do we have a prefered refresh rate?
if( _glfwWin.desiredRefreshRate > 0 ) if (_glfwWin.desiredRefreshRate > 0)
{ {
dm.dmFields = dm.dmFields | DM_DISPLAYFREQUENCY; dm.dmFields = dm.dmFields | DM_DISPLAYFREQUENCY;
dm.dmDisplayFrequency = _glfwWin.desiredRefreshRate; dm.dmDisplayFrequency = _glfwWin.desiredRefreshRate;
} }
// Change display setting // Change display setting
dm.dmSize = sizeof( DEVMODE ); dm.dmSize = sizeof(DEVMODE);
success = ChangeDisplaySettings( &dm, CDS_FULLSCREEN ); success = ChangeDisplaySettings(&dm, CDS_FULLSCREEN);
// If the mode change was not possible, query the current display // If the mode change was not possible, query the current display
// settings (we'll use the desktop resolution for fullscreen mode) // settings (we'll use the desktop resolution for fullscreen mode)
if( success == DISP_CHANGE_SUCCESSFUL ) if (success == DISP_CHANGE_SUCCESSFUL)
{
_glfwWin.modeID = mode; _glfwWin.modeID = mode;
}
else else
{ {
_glfwWin.modeID = ENUM_REGISTRY_SETTINGS; _glfwWin.modeID = ENUM_REGISTRY_SETTINGS;
EnumDisplaySettings( NULL, ENUM_REGISTRY_SETTINGS, &dm ); EnumDisplaySettings(NULL, ENUM_REGISTRY_SETTINGS, &dm);
} }
// Set the window size to that of the display mode // Set the window size to that of the display mode
@ -209,27 +203,27 @@ void _glfwSetVideoModeMODE( int mode )
// Change the current video mode // Change the current video mode
//======================================================================== //========================================================================
void _glfwSetVideoMode( int *w, int *h, int r, int g, int b, int refresh ) void _glfwSetVideoMode(int* w, int* h, int r, int g, int b, int refresh)
{ {
int bestmode; int bestmode;
// Find a best match mode // Find a best match mode
bestmode = getClosestVideoMode( w, h, &r, &g, &b, &refresh ); bestmode = getClosestVideoMode(w, h, &r, &g, &b, &refresh);
// Change mode // Change mode
_glfwSetVideoModeMODE( bestmode ); _glfwSetVideoModeMODE(bestmode);
} }
//************************************************************************ //////////////////////////////////////////////////////////////////////////
//**** GLFW user functions **** ////// GLFW platform API //////
//************************************************************************ //////////////////////////////////////////////////////////////////////////
//======================================================================== //========================================================================
// Get a list of available video modes // Get a list of available video modes
//======================================================================== //========================================================================
int _glfwPlatformGetVideoModes( GLFWvidmode *list, int maxcount ) int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
{ {
int count, success, mode, i, j; int count, success, mode, i, j;
int m1, m2, bpp, r, g, b; int m1, m2, bpp, r, g, b;
@ -238,37 +232,35 @@ int _glfwPlatformGetVideoModes( GLFWvidmode *list, int maxcount )
// Loop through all video modes and extract all the UNIQUE modes // Loop through all video modes and extract all the UNIQUE modes
count = 0; count = 0;
mode = 0; mode = 0;
do do
{ {
// Get video mode properties // Get video mode properties
dm.dmSize = sizeof( DEVMODE ); dm.dmSize = sizeof(DEVMODE);
success = EnumDisplaySettings( NULL, mode, &dm ); success = EnumDisplaySettings(NULL, mode, &dm);
// Is it a valid mode? (only list depths >= 15 bpp) // Is it a valid mode? (only list depths >= 15 bpp)
if( success && dm.dmBitsPerPel >= 15 ) if (success && dm.dmBitsPerPel >= 15)
{ {
// Convert to RGB, and back to bpp ("mask out" alpha bits etc) // Convert to RGB, and back to bpp ("mask out" alpha bits etc)
bpp2rgb( dm.dmBitsPerPel, &r, &g, &b ); bpp2rgb(dm.dmBitsPerPel, &r, &g, &b);
bpp = r + g + b; bpp = r + g + b;
// Mode "code" for this mode // Mode "code" for this mode
m1 = (bpp << 25) | (dm.dmPelsWidth * dm.dmPelsHeight); m1 = (bpp << 25) | (dm.dmPelsWidth * dm.dmPelsHeight);
// Insert mode in list (sorted), and avoid duplicates // Insert mode in list (sorted), and avoid duplicates
for( i = 0; i < count; i ++ ) for (i = 0; i < count; i++)
{ {
// Mode "code" for already listed mode // Mode "code" for already listed mode
bpp = list[i].redBits + list[i].greenBits + bpp = list[i].redBits + list[i].greenBits + list[i].blueBits;
list[i].blueBits;
m2 = (bpp << 25) | (list[i].width * list[i].height); m2 = (bpp << 25) | (list[i].width * list[i].height);
if( m1 <= m2 ) if (m1 <= m2)
{
break; break;
} }
}
// New entry at the end of the list? // New entry at the end of the list?
if( i >= count ) if (i >= count)
{ {
list[count].width = dm.dmPelsWidth; list[count].width = dm.dmPelsWidth;
list[count].height = dm.dmPelsHeight; list[count].height = dm.dmPelsHeight;
@ -278,23 +270,22 @@ int _glfwPlatformGetVideoModes( GLFWvidmode *list, int maxcount )
count ++; count ++;
} }
// Insert new entry in the list? // Insert new entry in the list?
else if( m1 < m2 ) else if (m1 < m2)
{ {
for( j = count; j > i; j -- ) for (j = count; j > i; j--)
{ list[j] = list[j - 1];
list[j] = list[j-1];
}
list[i].width = dm.dmPelsWidth; list[i].width = dm.dmPelsWidth;
list[i].height = dm.dmPelsHeight; list[i].height = dm.dmPelsHeight;
list[i].redBits = r; list[i].redBits = r;
list[i].greenBits = g; list[i].greenBits = g;
list[i].blueBits = b; list[i].blueBits = b;
count ++; count++;
} }
} }
mode ++; mode++;
} }
while( success && (count < maxcount) ); while (success && (count < maxcount));
return count; return count;
} }
@ -304,17 +295,17 @@ int _glfwPlatformGetVideoModes( GLFWvidmode *list, int maxcount )
// Get the desktop video mode // Get the desktop video mode
//======================================================================== //========================================================================
void _glfwPlatformGetDesktopMode( GLFWvidmode *mode ) void _glfwPlatformGetDesktopMode(GLFWvidmode* mode)
{ {
DEVMODE dm; DEVMODE dm;
// Get desktop display mode // Get desktop display mode
dm.dmSize = sizeof( DEVMODE ); dm.dmSize = sizeof(DEVMODE);
(void) EnumDisplaySettings( NULL, ENUM_REGISTRY_SETTINGS, &dm ); EnumDisplaySettings(NULL, ENUM_REGISTRY_SETTINGS, &dm);
// Return desktop mode parameters // Return desktop mode parameters
mode->width = dm.dmPelsWidth; mode->width = dm.dmPelsWidth;
mode->height = dm.dmPelsHeight; mode->height = dm.dmPelsHeight;
bpp2rgb( dm.dmBitsPerPel, &mode->redBits, &mode->greenBits, &mode->blueBits ); bpp2rgb(dm.dmBitsPerPel, &mode->redBits, &mode->greenBits, &mode->blueBits);
} }

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@ -31,41 +31,37 @@
#include "internal.h" #include "internal.h"
//************************************************************************ //////////////////////////////////////////////////////////////////////////
//**** Platform implementation functions **** ////// GLFW platform API //////
//************************************************************************ //////////////////////////////////////////////////////////////////////////
//======================================================================== //========================================================================
// Check if the current context supports the specified WGL extension // Check if the current context supports the specified WGL extension
//======================================================================== //========================================================================
int _glfwPlatformExtensionSupported( const char *extension ) int _glfwPlatformExtensionSupported(const char* extension)
{ {
const GLubyte *extensions; const GLubyte* extensions;
if( _glfwWin.GetExtensionsStringEXT != NULL ) if (_glfwWin.GetExtensionsStringEXT != NULL)
{ {
extensions = (GLubyte *) _glfwWin.GetExtensionsStringEXT(); extensions = (GLubyte*) _glfwWin.GetExtensionsStringEXT();
if( extensions != NULL ) if (extensions != NULL)
{
if( _glfwStringInExtensionString( extension, extensions ) )
{ {
if (_glfwStringInExtensionString(extension, extensions))
return GL_TRUE; return GL_TRUE;
} }
} }
}
if( _glfwWin.GetExtensionsStringARB != NULL ) if (_glfwWin.GetExtensionsStringARB != NULL)
{ {
extensions = (GLubyte *) _glfwWin.GetExtensionsStringARB( _glfwWin.DC ); extensions = (GLubyte*) _glfwWin.GetExtensionsStringARB(_glfwWin.DC);
if( extensions != NULL ) if (extensions != NULL)
{
if( _glfwStringInExtensionString( extension, extensions ) )
{ {
if (_glfwStringInExtensionString(extension, extensions))
return GL_TRUE; return GL_TRUE;
} }
} }
}
return GL_FALSE; return GL_FALSE;
} }
@ -75,8 +71,8 @@ int _glfwPlatformExtensionSupported( const char *extension )
// Get the function pointer to an OpenGL function // Get the function pointer to an OpenGL function
//======================================================================== //========================================================================
void *_glfwPlatformGetProcAddress( const char *procname ) void* _glfwPlatformGetProcAddress(const char* procname)
{ {
return (void *) wglGetProcAddress( procname ); return (void*) wglGetProcAddress(procname);
} }

View File

@ -36,76 +36,69 @@
#endif // __BORLANDC__ #endif // __BORLANDC__
//************************************************************************
//**** GLFW internal functions ****
//************************************************************************
//======================================================================== //========================================================================
// Load necessary libraries (DLLs) // Load necessary libraries (DLLs)
//======================================================================== //========================================================================
static int _glfwInitLibraries( void ) static GLboolean initLibraries(void)
{ {
// gdi32.dll (OpenGL pixel format functions & SwapBuffers) // gdi32.dll (OpenGL pixel format functions & SwapBuffers)
#ifndef _GLFW_NO_DLOAD_GDI32 #ifndef _GLFW_NO_DLOAD_GDI32
_glfwLibrary.Libs.gdi32 = LoadLibrary( "gdi32.dll" ); _glfwLibrary.Libs.gdi32 = LoadLibrary("gdi32.dll");
if( _glfwLibrary.Libs.gdi32 != NULL ) if (_glfwLibrary.Libs.gdi32 != NULL)
{ {
_glfwLibrary.Libs.ChoosePixelFormat = (CHOOSEPIXELFORMAT_T) _glfwLibrary.Libs.ChoosePixelFormat = (CHOOSEPIXELFORMAT_T)
GetProcAddress( _glfwLibrary.Libs.gdi32, "ChoosePixelFormat" ); GetProcAddress(_glfwLibrary.Libs.gdi32, "ChoosePixelFormat");
_glfwLibrary.Libs.DescribePixelFormat = (DESCRIBEPIXELFORMAT_T) _glfwLibrary.Libs.DescribePixelFormat = (DESCRIBEPIXELFORMAT_T)
GetProcAddress( _glfwLibrary.Libs.gdi32, "DescribePixelFormat" ); GetProcAddress(_glfwLibrary.Libs.gdi32, "DescribePixelFormat");
_glfwLibrary.Libs.GetPixelFormat = (GETPIXELFORMAT_T) _glfwLibrary.Libs.GetPixelFormat = (GETPIXELFORMAT_T)
GetProcAddress( _glfwLibrary.Libs.gdi32, "GetPixelFormat" ); GetProcAddress(_glfwLibrary.Libs.gdi32, "GetPixelFormat");
_glfwLibrary.Libs.SetPixelFormat = (SETPIXELFORMAT_T) _glfwLibrary.Libs.SetPixelFormat = (SETPIXELFORMAT_T)
GetProcAddress( _glfwLibrary.Libs.gdi32, "SetPixelFormat" ); GetProcAddress(_glfwLibrary.Libs.gdi32, "SetPixelFormat");
_glfwLibrary.Libs.SwapBuffers = (SWAPBUFFERS_T) _glfwLibrary.Libs.SwapBuffers = (SWAPBUFFERS_T)
GetProcAddress( _glfwLibrary.Libs.gdi32, "SwapBuffers" ); GetProcAddress(_glfwLibrary.Libs.gdi32, "SwapBuffers");
if( _glfwLibrary.Libs.ChoosePixelFormat == NULL ||
_glfwLibrary.Libs.DescribePixelFormat == NULL || if (_glfwLibrary.Libs.ChoosePixelFormat &&
_glfwLibrary.Libs.GetPixelFormat == NULL || _glfwLibrary.Libs.DescribePixelFormat &&
_glfwLibrary.Libs.SetPixelFormat == NULL || _glfwLibrary.Libs.GetPixelFormat &&
_glfwLibrary.Libs.SwapBuffers == NULL ) _glfwLibrary.Libs.SetPixelFormat &&
_glfwLibrary.Libs.SwapBuffers)
{ {
FreeLibrary( _glfwLibrary.Libs.gdi32 ); FreeLibrary(_glfwLibrary.Libs.gdi32);
_glfwLibrary.Libs.gdi32 = NULL; _glfwLibrary.Libs.gdi32 = NULL;
return GL_FALSE; return GL_FALSE;
} }
} }
else else
{
return GL_FALSE; return GL_FALSE;
}
#endif // _GLFW_NO_DLOAD_GDI32 #endif // _GLFW_NO_DLOAD_GDI32
// winmm.dll (for joystick and timer support) // winmm.dll (for joystick and timer support)
#ifndef _GLFW_NO_DLOAD_WINMM #ifndef _GLFW_NO_DLOAD_WINMM
_glfwLibrary.Libs.winmm = LoadLibrary( "winmm.dll" ); _glfwLibrary.Libs.winmm = LoadLibrary("winmm.dll");
if( _glfwLibrary.Libs.winmm != NULL ) if (_glfwLibrary.Libs.winmm != NULL)
{ {
_glfwLibrary.Libs.joyGetDevCapsA = (JOYGETDEVCAPSA_T) _glfwLibrary.Libs.joyGetDevCapsA = (JOYGETDEVCAPSA_T)
GetProcAddress( _glfwLibrary.Libs.winmm, "joyGetDevCapsA" ); GetProcAddress(_glfwLibrary.Libs.winmm, "joyGetDevCapsA");
_glfwLibrary.Libs.joyGetPos = (JOYGETPOS_T) _glfwLibrary.Libs.joyGetPos = (JOYGETPOS_T)
GetProcAddress( _glfwLibrary.Libs.winmm, "joyGetPos" ); GetProcAddress(_glfwLibrary.Libs.winmm, "joyGetPos");
_glfwLibrary.Libs.joyGetPosEx = (JOYGETPOSEX_T) _glfwLibrary.Libs.joyGetPosEx = (JOYGETPOSEX_T)
GetProcAddress( _glfwLibrary.Libs.winmm, "joyGetPosEx" ); GetProcAddress(_glfwLibrary.Libs.winmm, "joyGetPosEx");
_glfwLibrary.Libs.timeGetTime = (TIMEGETTIME_T) _glfwLibrary.Libs.timeGetTime = (TIMEGETTIME_T)
GetProcAddress( _glfwLibrary.Libs.winmm, "timeGetTime" ); GetProcAddress(_glfwLibrary.Libs.winmm, "timeGetTime");
if( _glfwLibrary.Libs.joyGetDevCapsA == NULL ||
_glfwLibrary.Libs.joyGetPos == NULL || if (_glfwLibrary.Libs.joyGetDevCapsA &&
_glfwLibrary.Libs.joyGetPosEx == NULL || _glfwLibrary.Libs.joyGetPos &&
_glfwLibrary.Libs.timeGetTime == NULL ) _glfwLibrary.Libs.joyGetPosEx &&
_glfwLibrary.Libs.timeGetTime)
{ {
FreeLibrary( _glfwLibrary.Libs.winmm ); FreeLibrary(_glfwLibrary.Libs.winmm);
_glfwLibrary.Libs.winmm = NULL; _glfwLibrary.Libs.winmm = NULL;
return GL_FALSE; return GL_FALSE;
} }
} }
else else
{
return GL_FALSE; return GL_FALSE;
}
#endif // _GLFW_NO_DLOAD_WINMM #endif // _GLFW_NO_DLOAD_WINMM
return GL_TRUE; return GL_TRUE;
@ -116,22 +109,22 @@ static int _glfwInitLibraries( void )
// Unload used libraries (DLLs) // Unload used libraries (DLLs)
//======================================================================== //========================================================================
static void _glfwFreeLibraries( void ) static void freeLibraries(void)
{ {
// gdi32.dll // gdi32.dll
#ifndef _GLFW_NO_DLOAD_GDI32 #ifndef _GLFW_NO_DLOAD_GDI32
if( _glfwLibrary.Libs.gdi32 != NULL ) if (_glfwLibrary.Libs.gdi32 != NULL)
{ {
FreeLibrary( _glfwLibrary.Libs.gdi32 ); FreeLibrary(_glfwLibrary.Libs.gdi32);
_glfwLibrary.Libs.gdi32 = NULL; _glfwLibrary.Libs.gdi32 = NULL;
} }
#endif // _GLFW_NO_DLOAD_GDI32 #endif // _GLFW_NO_DLOAD_GDI32
// winmm.dll // winmm.dll
#ifndef _GLFW_NO_DLOAD_WINMM #ifndef _GLFW_NO_DLOAD_WINMM
if( _glfwLibrary.Libs.winmm != NULL ) if (_glfwLibrary.Libs.winmm != NULL)
{ {
FreeLibrary( _glfwLibrary.Libs.winmm ); FreeLibrary(_glfwLibrary.Libs.winmm);
_glfwLibrary.Libs.winmm = NULL; _glfwLibrary.Libs.winmm = NULL;
} }
#endif // _GLFW_NO_DLOAD_WINMM #endif // _GLFW_NO_DLOAD_WINMM
@ -142,82 +135,65 @@ static void _glfwFreeLibraries( void )
// Terminate GLFW when exiting application // Terminate GLFW when exiting application
//======================================================================== //========================================================================
void _glfwTerminate_atexit( void ) static void glfw_atexit(void)
{ {
glfwTerminate(); glfwTerminate();
} }
//////////////////////////////////////////////////////////////////////////
//************************************************************************ ////// GLFW platform API //////
//**** Platform implementation functions **** //////////////////////////////////////////////////////////////////////////
//************************************************************************
//======================================================================== //========================================================================
// Initialize various GLFW state // Initialize various GLFW state
//======================================================================== //========================================================================
int _glfwPlatformInit( void ) int _glfwPlatformInit(void)
{ {
OSVERSIONINFO osi; OSVERSIONINFO osi;
// To make SetForegroundWindow() work as we want, we need to fiddle // To make SetForegroundWindow() work as we want, we need to fiddle
// with the FOREGROUNDLOCKTIMEOUT system setting (we do this as early // with the FOREGROUNDLOCKTIMEOUT system setting (we do this as early
// as possible in the hope of still being the foreground process) // as possible in the hope of still being the foreground process)
SystemParametersInfo( SPI_GETFOREGROUNDLOCKTIMEOUT, 0, SystemParametersInfo(SPI_GETFOREGROUNDLOCKTIMEOUT, 0,
&_glfwLibrary.Sys.foregroundLockTimeout, 0 ); &_glfwLibrary.Sys.foregroundLockTimeout, 0);
SystemParametersInfo( SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID)0, SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID) 0,
SPIF_SENDCHANGE ); SPIF_SENDCHANGE);
// Check which OS version we are running // Check which OS version we are running
osi.dwOSVersionInfoSize = sizeof( OSVERSIONINFO ); osi.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
GetVersionEx( &osi ); GetVersionEx(&osi);
_glfwLibrary.Sys.winVer = _GLFW_WIN_UNKNOWN; _glfwLibrary.Sys.winVer = _GLFW_WIN_UNKNOWN;
if( osi.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
{ if (osi.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS)
if( osi.dwMajorVersion == 4 && osi.dwMinorVersion < 10 )
{ {
if (osi.dwMajorVersion == 4 && osi.dwMinorVersion < 10)
_glfwLibrary.Sys.winVer = _GLFW_WIN_95; _glfwLibrary.Sys.winVer = _GLFW_WIN_95;
} else if (osi.dwMajorVersion == 4 && osi.dwMinorVersion < 90)
else if( osi.dwMajorVersion == 4 && osi.dwMinorVersion < 90 )
{
_glfwLibrary.Sys.winVer = _GLFW_WIN_98; _glfwLibrary.Sys.winVer = _GLFW_WIN_98;
} else if (osi.dwMajorVersion == 4 && osi.dwMinorVersion == 90)
else if( osi.dwMajorVersion == 4 && osi.dwMinorVersion == 90 )
{
_glfwLibrary.Sys.winVer = _GLFW_WIN_ME; _glfwLibrary.Sys.winVer = _GLFW_WIN_ME;
} else if (osi.dwMajorVersion >= 4)
else if( osi.dwMajorVersion >= 4 )
{
_glfwLibrary.Sys.winVer = _GLFW_WIN_UNKNOWN_9x; _glfwLibrary.Sys.winVer = _GLFW_WIN_UNKNOWN_9x;
} }
} else if (osi.dwPlatformId == VER_PLATFORM_WIN32_NT)
else if( osi.dwPlatformId == VER_PLATFORM_WIN32_NT )
{
if( osi.dwMajorVersion == 4 && osi.dwMinorVersion == 0 )
{ {
if (osi.dwMajorVersion == 4 && osi.dwMinorVersion == 0)
_glfwLibrary.Sys.winVer = _GLFW_WIN_NT4; _glfwLibrary.Sys.winVer = _GLFW_WIN_NT4;
} else if (osi.dwMajorVersion == 5 && osi.dwMinorVersion == 0)
else if( osi.dwMajorVersion == 5 && osi.dwMinorVersion == 0 )
{
_glfwLibrary.Sys.winVer = _GLFW_WIN_2K; _glfwLibrary.Sys.winVer = _GLFW_WIN_2K;
} else if (osi.dwMajorVersion == 5 && osi.dwMinorVersion == 1)
else if( osi.dwMajorVersion == 5 && osi.dwMinorVersion == 1 )
{
_glfwLibrary.Sys.winVer = _GLFW_WIN_XP; _glfwLibrary.Sys.winVer = _GLFW_WIN_XP;
} else if (osi.dwMajorVersion == 5 && osi.dwMinorVersion == 2)
else if( osi.dwMajorVersion == 5 && osi.dwMinorVersion == 2 )
{
_glfwLibrary.Sys.winVer = _GLFW_WIN_NET_SERVER; _glfwLibrary.Sys.winVer = _GLFW_WIN_NET_SERVER;
} else if (osi.dwMajorVersion >= 5)
else if( osi.dwMajorVersion >= 5 )
{
_glfwLibrary.Sys.winVer = _GLFW_WIN_UNKNOWN_NT; _glfwLibrary.Sys.winVer = _GLFW_WIN_UNKNOWN_NT;
} }
}
// Do we have Unicode support? // Do we have Unicode support?
if( _glfwLibrary.Sys.winVer >= _GLFW_WIN_NT4 ) if (_glfwLibrary.Sys.winVer >= _GLFW_WIN_NT4)
{ {
// Windows NT/2000/XP/.NET has Unicode support // Windows NT/2000/XP/.NET has Unicode support
_glfwLibrary.Sys.hasUnicode = GL_TRUE; _glfwLibrary.Sys.hasUnicode = GL_TRUE;
@ -229,25 +205,23 @@ int _glfwPlatformInit( void )
} }
// Load libraries (DLLs) // Load libraries (DLLs)
if( !_glfwInitLibraries() ) if (!_glfwInitLibraries())
{
return GL_FALSE; return GL_FALSE;
}
// With the Borland C++ compiler, we want to disable FPU exceptions // With the Borland C++ compiler, we want to disable FPU exceptions
// (this is recommended for OpenGL applications under Windows) // (this is recommended for OpenGL applications under Windows)
#ifdef __BORLANDC__ #ifdef __BORLANDC__
_control87( MCW_EM, MCW_EM ); _control87(MCW_EM, MCW_EM);
#endif #endif
// Retrieve GLFW instance handle // Retrieve GLFW instance handle
_glfwLibrary.instance = GetModuleHandle( NULL ); _glfwLibrary.instance = GetModuleHandle(NULL);
// System keys are not disabled // System keys are not disabled
_glfwWin.keyboardHook = NULL; _glfwWin.keyboardHook = NULL;
// Install atexit() routine // Install atexit() routine
atexit( _glfwTerminate_atexit ); atexit(glfw_atexit);
// Start the timer // Start the timer
_glfwInitTimer(); _glfwInitTimer();
@ -260,21 +234,21 @@ int _glfwPlatformInit( void )
// Close window and shut down library // Close window and shut down library
//======================================================================== //========================================================================
int _glfwPlatformTerminate( void ) int _glfwPlatformTerminate(void)
{ {
// Close OpenGL window // Close OpenGL window
glfwCloseWindow(); glfwCloseWindow();
// Enable system keys again (if they were disabled) // Enable system keys again (if they were disabled)
glfwEnable( GLFW_SYSTEM_KEYS ); glfwEnable(GLFW_SYSTEM_KEYS);
// Unload libraries (DLLs) // Unload libraries (DLLs)
_glfwFreeLibraries(); _glfwFreeLibraries();
// Restore FOREGROUNDLOCKTIMEOUT system setting // Restore FOREGROUNDLOCKTIMEOUT system setting
SystemParametersInfo( SPI_SETFOREGROUNDLOCKTIMEOUT, 0, SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0,
(LPVOID)_glfwLibrary.Sys.foregroundLockTimeout, (LPVOID) _glfwLibrary.Sys.foregroundLockTimeout,
SPIF_SENDCHANGE ); SPIF_SENDCHANGE);
return GL_TRUE; return GL_TRUE;
} }

View File

@ -31,36 +31,30 @@
#include "internal.h" #include "internal.h"
//************************************************************************ //////////////////////////////////////////////////////////////////////////
//**** GLFW internal functions **** ////// GLFW internal API //////
//************************************************************************ //////////////////////////////////////////////////////////////////////////
//======================================================================== //========================================================================
// Return GL_TRUE if joystick is present, else return GL_FALSE. // Return GL_TRUE if joystick is present, else return GL_FALSE.
//======================================================================== //========================================================================
static int _glfwJoystickPresent( int joy ) static GLboolean isJoystickPresent(int joy)
{ {
JOYINFO ji; JOYINFO ji;
// Windows NT 4.0 MMSYSTEM only supports 2 sticks (other Windows // Windows NT 4.0 MMSYSTEM only supports 2 sticks (other Windows
// versions support 16 sticks) // versions support 16 sticks)
if( _glfwLibrary.Sys.winVer == _GLFW_WIN_NT4 && joy > GLFW_JOYSTICK_2 ) if (_glfwLibrary.Sys.winVer == _GLFW_WIN_NT4 && joy > GLFW_JOYSTICK_2)
{
return GL_FALSE; return GL_FALSE;
}
// Is it a valid stick ID (Windows don't support more than 16 sticks)? // Is it a valid stick ID (Windows don't support more than 16 sticks)?
if( joy < GLFW_JOYSTICK_1 || joy > GLFW_JOYSTICK_16 ) if (joy < GLFW_JOYSTICK_1 || joy > GLFW_JOYSTICK_16)
{
return GL_FALSE; return GL_FALSE;
}
// Is the joystick present? // Is the joystick present?
if( _glfw_joyGetPos( joy - GLFW_JOYSTICK_1, &ji ) != JOYERR_NOERROR ) if (_glfw_joyGetPos(joy - GLFW_JOYSTICK_1, &ji) != JOYERR_NOERROR)
{
return GL_FALSE; return GL_FALSE;
}
return GL_TRUE; return GL_TRUE;
} }
@ -70,46 +64,39 @@ static int _glfwJoystickPresent( int joy )
// Calculate joystick position // Calculate joystick position
//======================================================================== //========================================================================
static float _glfwCalcJoystickPos( DWORD pos, DWORD min, DWORD max ) static float calcJoystickPos(DWORD pos, DWORD min, DWORD max)
{ {
float fpos = (float) pos; float fpos = (float) pos;
float fmin = (float) min; float fmin = (float) min;
float fmax = (float) max; float fmax = (float) max;
return (2.0f*(fpos - fmin) / (fmax - fmin)) - 1.0f;
return (2.f * (fpos - fmin) / (fmax - fmin)) - 1.f;
} }
//////////////////////////////////////////////////////////////////////////
//************************************************************************ ////// GLFW platform API //////
//**** Platform implementation functions **** //////////////////////////////////////////////////////////////////////////
//************************************************************************
//======================================================================== //========================================================================
// Determine joystick capabilities // Determine joystick capabilities
//======================================================================== //========================================================================
int _glfwPlatformGetJoystickParam( int joy, int param ) int _glfwPlatformGetJoystickParam(int joy, int param)
{ {
JOYCAPS jc; JOYCAPS jc;
// return 0; if (!isJoystickPresent(joy))
// Is joystick present?
if( !_glfwJoystickPresent( joy ) )
{
return 0; return 0;
}
// We got this far, the joystick is present // We got this far, the joystick is present
if( param == GLFW_PRESENT ) if (param == GLFW_PRESENT)
{
return GL_TRUE; return GL_TRUE;
}
// Get joystick capabilities // Get joystick capabilities
_glfw_joyGetDevCaps( joy - GLFW_JOYSTICK_1, &jc, sizeof(JOYCAPS) ); _glfw_joyGetDevCaps(joy - GLFW_JOYSTICK_1, &jc, sizeof(JOYCAPS));
switch( param ) switch (param)
{ {
case GLFW_AXES: case GLFW_AXES:
// Return number of joystick axes // Return number of joystick axes
@ -131,63 +118,44 @@ int _glfwPlatformGetJoystickParam( int joy, int param )
// Get joystick axis positions // Get joystick axis positions
//======================================================================== //========================================================================
int _glfwPlatformGetJoystickPos( int joy, float *pos, int numaxes ) int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes)
{ {
JOYCAPS jc; JOYCAPS jc;
JOYINFOEX ji; JOYINFOEX ji;
int axis; int axis;
// return 0; if (!isJoystickPresent(joy))
// Is joystick present?
if( !_glfwJoystickPresent( joy ) )
{
return 0; return 0;
}
// Get joystick capabilities // Get joystick capabilities
_glfw_joyGetDevCaps( joy - GLFW_JOYSTICK_1, &jc, sizeof(JOYCAPS) ); _glfw_joyGetDevCaps(joy - GLFW_JOYSTICK_1, &jc, sizeof(JOYCAPS));
// Get joystick state // Get joystick state
ji.dwSize = sizeof( JOYINFOEX ); ji.dwSize = sizeof(JOYINFOEX);
ji.dwFlags = JOY_RETURNX | JOY_RETURNY | JOY_RETURNZ | ji.dwFlags = JOY_RETURNX | JOY_RETURNY | JOY_RETURNZ |
JOY_RETURNR | JOY_RETURNU | JOY_RETURNV; JOY_RETURNR | JOY_RETURNU | JOY_RETURNV;
_glfw_joyGetPosEx( joy - GLFW_JOYSTICK_1, &ji ); _glfw_joyGetPosEx(joy - GLFW_JOYSTICK_1, &ji);
// Get position values for all axes // Get position values for all axes
axis = 0; axis = 0;
if( axis < numaxes ) if (axis < numaxes)
{ pos[axis++] = _glfwCalcJoystickPos(ji.dwXpos, jc.wXmin, jc.wXmax);
pos[ axis++ ] = _glfwCalcJoystickPos( ji.dwXpos, jc.wXmin,
jc.wXmax ); if (axis < numaxes)
} pos[axis++] = -_glfwCalcJoystickPos(ji.dwYpos, jc.wYmin, jc.wYmax);
if( axis < numaxes )
{ if (axis < numaxes && jc.wCaps & JOYCAPS_HASZ)
pos[ axis++ ] = -_glfwCalcJoystickPos( ji.dwYpos, jc.wYmin, pos[axis++] = _glfwCalcJoystickPos(ji.dwZpos, jc.wZmin, jc.wZmax);
jc.wYmax );
} if (axis < numaxes && jc.wCaps & JOYCAPS_HASR)
if( axis < numaxes && jc.wCaps & JOYCAPS_HASZ ) pos[axis++] = _glfwCalcJoystickPos(ji.dwRpos, jc.wRmin, jc.wRmax);
{
pos[ axis++ ] = _glfwCalcJoystickPos( ji.dwZpos, jc.wZmin, if (axis < numaxes && jc.wCaps & JOYCAPS_HASU)
jc.wZmax ); pos[axis++] = _glfwCalcJoystickPos(ji.dwUpos, jc.wUmin, jc.wUmax);
}
if( axis < numaxes && jc.wCaps & JOYCAPS_HASR ) if (axis < numaxes && jc.wCaps & JOYCAPS_HASV)
{ pos[axis++] = -_glfwCalcJoystickPos(ji.dwVpos, jc.wVmin, jc.wVmax);
pos[ axis++ ] = _glfwCalcJoystickPos( ji.dwRpos, jc.wRmin,
jc.wRmax );
}
if( axis < numaxes && jc.wCaps & JOYCAPS_HASU )
{
pos[ axis++ ] = _glfwCalcJoystickPos( ji.dwUpos, jc.wUmin,
jc.wUmax );
}
if( axis < numaxes && jc.wCaps & JOYCAPS_HASV )
{
pos[ axis++ ] = -_glfwCalcJoystickPos( ji.dwVpos, jc.wVmin,
jc.wVmax );
}
// Return number of returned axes
return axis; return axis;
} }
@ -196,36 +164,31 @@ int _glfwPlatformGetJoystickPos( int joy, float *pos, int numaxes )
// Get joystick button states // Get joystick button states
//======================================================================== //========================================================================
int _glfwPlatformGetJoystickButtons( int joy, unsigned char *buttons, int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons,
int numbuttons ) int numbuttons)
{ {
JOYCAPS jc; JOYCAPS jc;
JOYINFOEX ji; JOYINFOEX ji;
int button; int button;
// return 0; if (!isJoystickPresent(joy))
// Is joystick present?
if( !_glfwJoystickPresent( joy ) )
{
return 0; return 0;
}
// Get joystick capabilities // Get joystick capabilities
_glfw_joyGetDevCaps( joy - GLFW_JOYSTICK_1, &jc, sizeof(JOYCAPS) ); _glfw_joyGetDevCaps(joy - GLFW_JOYSTICK_1, &jc, sizeof(JOYCAPS));
// Get joystick state // Get joystick state
ji.dwSize = sizeof( JOYINFOEX ); ji.dwSize = sizeof(JOYINFOEX);
ji.dwFlags = JOY_RETURNBUTTONS; ji.dwFlags = JOY_RETURNBUTTONS;
_glfw_joyGetPosEx( joy - GLFW_JOYSTICK_1, &ji ); _glfw_joyGetPosEx(joy - GLFW_JOYSTICK_1, &ji);
// Get states of all requested buttons // Get states of all requested buttons
button = 0; button = 0;
while( button < numbuttons && button < (int) jc.wNumButtons ) while (button < numbuttons && button < (int) jc.wNumButtons)
{ {
buttons[ button ] = (unsigned char) buttons[button] = (unsigned char)
(ji.dwButtons & (1UL << button) ? GLFW_PRESS : GLFW_RELEASE); (ji.dwButtons & (1UL << button) ? GLFW_PRESS : GLFW_RELEASE);
button ++; button++;
} }
return button; return button;

View File

@ -31,29 +31,29 @@
#include "internal.h" #include "internal.h"
//************************************************************************ //////////////////////////////////////////////////////////////////////////
//**** GLFW internal functions **** ////// GLFW internal API //////
//************************************************************************ //////////////////////////////////////////////////////////////////////////
//======================================================================== //========================================================================
// Initialise timer // Initialise timer
//======================================================================== //========================================================================
void _glfwInitTimer( void ) void _glfwInitTimer(void)
{ {
__int64 freq; __int64 freq;
// Check if we have a performance counter // Check if we have a performance counter
if( QueryPerformanceFrequency( (LARGE_INTEGER *)&freq ) ) if (QueryPerformanceFrequency((LARGE_INTEGER*) &freq))
{ {
// Performance counter is available => use it! // Performance counter is available => use it!
_glfwLibrary.Timer.HasPerformanceCounter = GL_TRUE; _glfwLibrary.Timer.HasPerformanceCounter = GL_TRUE;
// Counter resolution is 1 / counter frequency // Counter resolution is 1 / counter frequency
_glfwLibrary.Timer.Resolution = 1.0 / (double)freq; _glfwLibrary.Timer.Resolution = 1.0 / (double) freq;
// Set start time for timer // Set start time for timer
QueryPerformanceCounter( (LARGE_INTEGER *)&_glfwLibrary.Timer.t0_64 ); QueryPerformanceCounter((LARGE_INTEGER*) &_glfwLibrary.Timer.t0_64);
} }
else else
{ {
@ -69,28 +69,26 @@ void _glfwInitTimer( void )
} }
//************************************************************************ //////////////////////////////////////////////////////////////////////////
//**** Platform implementation functions **** ////// GLFW platform API //////
//************************************************************************ //////////////////////////////////////////////////////////////////////////
//======================================================================== //========================================================================
// Return timer value in seconds // Return timer value in seconds
//======================================================================== //========================================================================
double _glfwPlatformGetTime( void ) double _glfwPlatformGetTime(void)
{ {
double t; double t;
__int64 t_64; __int64 t_64;
if( _glfwLibrary.Timer.HasPerformanceCounter ) if (_glfwLibrary.Timer.HasPerformanceCounter)
{ {
QueryPerformanceCounter( (LARGE_INTEGER *)&t_64 ); QueryPerformanceCounter((LARGE_INTEGER*) &t_64);
t = (double)(t_64 - _glfwLibrary.Timer.t0_64); t = (double)(t_64 - _glfwLibrary.Timer.t0_64);
} }
else else
{
t = (double)(_glfw_timeGetTime() - _glfwLibrary.Timer.t0_32); t = (double)(_glfw_timeGetTime() - _glfwLibrary.Timer.t0_32);
}
// Calculate the current time in seconds // Calculate the current time in seconds
return t * _glfwLibrary.Timer.Resolution; return t * _glfwLibrary.Timer.Resolution;
@ -101,18 +99,16 @@ double _glfwPlatformGetTime( void )
// Set timer value in seconds // Set timer value in seconds
//======================================================================== //========================================================================
void _glfwPlatformSetTime( double t ) void _glfwPlatformSetTime(double t)
{ {
__int64 t_64; __int64 t_64;
if( _glfwLibrary.Timer.HasPerformanceCounter ) if (_glfwLibrary.Timer.HasPerformanceCounter)
{ {
QueryPerformanceCounter( (LARGE_INTEGER *)&t_64 ); QueryPerformanceCounter((LARGE_INTEGER*) &t_64);
_glfwLibrary.Timer.t0_64 = t_64 - (__int64)(t/_glfwLibrary.Timer.Resolution); _glfwLibrary.Timer.t0_64 = t_64 - (__int64) (t / _glfwLibrary.Timer.Resolution);
} }
else else
{ _glfwLibrary.Timer.t0_32 = _glfw_timeGetTime() - (int)(t * 1000.0);
_glfwLibrary.Timer.t0_32 = _glfw_timeGetTime() - (int)(t*1000.0);
}
} }

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