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Documentation work

[ci skip]
This commit is contained in:
Camilla Berglund 2016-07-14 18:32:30 +02:00
parent 89bc316a7a
commit 4888d7d410

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@ -26,6 +26,10 @@ the GLFW 3 API.
## Compiling GLFW
GLFW itself needs only the headers and libraries for your window system. It
does not need the headers for any context creation API (WGL, GLX, EGL, NSGL) or
rendering API (OpenGL, OpenGL ES, Vulkan) to enable support for them.
GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and
MinGW-w64, on OS X with Clang and on Linux and other Unix-like systems with GCC
and Clang. It will likely compile in other environments as well, but this is
@ -56,20 +60,8 @@ See the [compatibility guide](http://www.glfw.org/docs/latest/compat.html)
in the documentation for more information.
## Reporting bugs
Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
Please check the [contribution
guide](https://github.com/glfw/glfw/blob/master/.github/CONTRIBUTING.md) for
information on what to include when reporting a bug.
## Dependencies
GLFW itself needs only the headers and libraries for your window system. It
does not need the headers for any context creation API (WGL, GLX, EGL, NSGL) or
rendering API (OpenGL, OpenGL ES, Vulkan) to enable support for them.
The examples and test programs depend on a number of tiny libraries. These are
located in the `deps/` directory.
@ -90,6 +82,14 @@ The documentation is generated with [Doxygen](http://doxygen.org/). If CMake
does not find Doxygen, the documentation will not be generated.
## Reporting bugs
Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
Please check the [contribution
guide](https://github.com/glfw/glfw/blob/master/.github/CONTRIBUTING.md) for
information on what to include when reporting a bug.
## Changelog
- Bugfix: Single compilation unit builds failed due to naming conflicts (#783)