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Added value clamping for stereo hint.
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@ -151,7 +151,7 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
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fbconfig.accumBlueBits = _glfw.hints.accumBlueBits;
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fbconfig.accumBlueBits = _glfw.hints.accumBlueBits;
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fbconfig.accumAlphaBits = _glfw.hints.accumAlphaBits;
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fbconfig.accumAlphaBits = _glfw.hints.accumAlphaBits;
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fbconfig.auxBuffers = _glfw.hints.auxBuffers;
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fbconfig.auxBuffers = _glfw.hints.auxBuffers;
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fbconfig.stereo = _glfw.hints.stereo;
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fbconfig.stereo = _glfw.hints.stereo ? GL_TRUE : GL_FALSE;
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fbconfig.samples = _glfw.hints.samples;
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fbconfig.samples = _glfw.hints.samples;
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fbconfig.sRGB = _glfw.hints.sRGB;
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fbconfig.sRGB = _glfw.hints.sRGB;
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fbconfig.doublebuffer = _glfw.hints.doublebuffer ? GL_TRUE : GL_FALSE;
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fbconfig.doublebuffer = _glfw.hints.doublebuffer ? GL_TRUE : GL_FALSE;
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