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Merge branch 'master' into multi-monitor

Conflicts:
	src/window.c
This commit is contained in:
Camilla Berglund 2012-09-27 23:32:26 +02:00
commit 508c7fe0e6
4 changed files with 9 additions and 5 deletions

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@ -141,7 +141,7 @@ extern "C" {
/* Include the chosen OpenGL header and, optionally, the GLU header. /* Include the chosen OpenGL header and, optionally, the GLU header.
*/ */
#if defined(__APPLE_CC__) #if defined(__APPLE_CC__)
#if defined(GLFW_INCLUDE_GL3) #if defined(GLFW_INCLUDE_GLCOREARB)
#include <OpenGL/gl3.h> #include <OpenGL/gl3.h>
#else #else
#define GL_GLEXT_LEGACY #define GL_GLEXT_LEGACY
@ -151,8 +151,8 @@ extern "C" {
#include <OpenGL/glu.h> #include <OpenGL/glu.h>
#endif #endif
#else #else
#if defined(GLFW_INCLUDE_GL3) #if defined(GLFW_INCLUDE_GLCOREARB)
#include <GL3/gl3.h> #include <GL/glcorearb.h>
#else #else
#include <GL/gl.h> #include <GL/gl.h>
#endif #endif

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@ -282,7 +282,7 @@ version of GLFW.</p>
<li>Added <code>GLFW_OPENGL_ES2_PROFILE</code> profile for creating OpenGL ES 2.0 contexts using the <code>GLX_EXT_create_context_es2_profile</code> and <code>WGL_EXT_create_context_es2_profile</code> extensions</li> <li>Added <code>GLFW_OPENGL_ES2_PROFILE</code> profile for creating OpenGL ES 2.0 contexts using the <code>GLX_EXT_create_context_es2_profile</code> and <code>WGL_EXT_create_context_es2_profile</code> extensions</li>
<li>Added <code>GLFW_OPENGL_ROBUSTNESS</code> window hint and associated strategy tokens for <code>GL_ARB_robustness</code> support</li> <li>Added <code>GLFW_OPENGL_ROBUSTNESS</code> window hint and associated strategy tokens for <code>GL_ARB_robustness</code> support</li>
<li>Added <code>GLFW_OPENGL_REVISION</code> window parameter to make up for removal of <code>glfwGetGLVersion</code></li> <li>Added <code>GLFW_OPENGL_REVISION</code> window parameter to make up for removal of <code>glfwGetGLVersion</code></li>
<li>Added <code>GLFW_INCLUDE_GL3</code> macro for telling the GLFW header to include <code>gl3.h</code> header instead of <code>gl.h</code></li> <li>Added <code>GLFW_INCLUDE_GLCOREARB</code> macro for including <code>glcorearb.h</code> instead of <code>gl.h</code></li>
<li>Added <code>GLFW_VISIBLE</code> window hint and parameter for controlling and polling window visibility</li> <li>Added <code>GLFW_VISIBLE</code> window hint and parameter for controlling and polling window visibility</li>
<li>Added <code>windows</code> simple multi-window test program</li> <li>Added <code>windows</code> simple multi-window test program</li>
<li>Added <code>sharing</code> simple OpenGL object sharing test program</li> <li>Added <code>sharing</code> simple OpenGL object sharing test program</li>

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@ -3,6 +3,10 @@ include_directories(${GLFW_SOURCE_DIR}/src
${GLFW_BINARY_DIR}/src ${GLFW_BINARY_DIR}/src
${glfw_INCLUDE_DIRS}) ${glfw_INCLUDE_DIRS})
if (MSVC)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
endif()
set(common_HEADERS ${GLFW_SOURCE_DIR}/include/GL/glfw3.h internal.h) set(common_HEADERS ${GLFW_SOURCE_DIR}/include/GL/glfw3.h internal.h)
set(common_SOURCES clipboard.c gamma.c init.c input.c joystick.c monitor.c set(common_SOURCES clipboard.c gamma.c init.c input.c joystick.c monitor.c
opengl.c time.c window.c) opengl.c time.c window.c)

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@ -269,7 +269,7 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
wndconfig.glProfile = _glfwLibrary.hints.glProfile; wndconfig.glProfile = _glfwLibrary.hints.glProfile;
wndconfig.glRobustness = _glfwLibrary.hints.glRobustness ? GL_TRUE : GL_FALSE; wndconfig.glRobustness = _glfwLibrary.hints.glRobustness ? GL_TRUE : GL_FALSE;
wndconfig.monitor = (_GLFWmonitor*) monitor; wndconfig.monitor = (_GLFWmonitor*) monitor;
wndconfig.share = share; wndconfig.share = (_GLFWwindow*) share;
// Reset to default values for the next call // Reset to default values for the next call
_glfwSetDefaultWindowHints(); _glfwSetDefaultWindowHints();