From 5114339136a59474fe5a94f2e9d0fada7c4fc680 Mon Sep 17 00:00:00 2001 From: Camilla Berglund Date: Fri, 24 Jan 2014 02:29:15 +0100 Subject: [PATCH] Added high-DPI viewport note to news. --- docs/news.dox | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/news.dox b/docs/news.dox index ff091829..b02861ec 100644 --- a/docs/news.dox +++ b/docs/news.dox @@ -88,7 +88,7 @@ GLFW now supports high-DPI monitors on both Windows and OS X, giving windows ful resolution framebuffers where other UI elements are scaled up. To achieve this, @ref glfwGetFramebufferSize and @ref glfwSetFramebufferSizeCallback have been added. These work with pixels, while the rest of the GLFW API works with screen -coordinates. +coordinates. This is important as OpenGL uses pixels, not screen coordinates. @subsection news_30_error Error callback