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Made sharing an example

This commit is contained in:
Camilla Löwy 2017-11-06 00:32:23 +01:00
parent 7b877c4e24
commit 546c99a3a3
5 changed files with 11 additions and 44 deletions

2
.gitignore vendored
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@ -58,6 +58,7 @@ examples/heightmap
examples/offscreen examples/offscreen
examples/particles examples/particles
examples/splitview examples/splitview
examples/sharing
examples/simple examples/simple
examples/wave examples/wave
tests/*.app tests/*.app
@ -74,7 +75,6 @@ tests/joysticks
tests/monitors tests/monitors
tests/msaa tests/msaa
tests/reopen tests/reopen
tests/sharing
tests/tearing tests/tearing
tests/threads tests/threads
tests/timeout tests/timeout

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@ -61,7 +61,7 @@ information. The name and number of this chapter unfortunately varies between
versions and APIs, but has at times been named _Shared Objects and Multiple versions and APIs, but has at times been named _Shared Objects and Multiple
Contexts_. Contexts_.
GLFW comes with a barebones object sharing test program called `sharing`. GLFW comes with a barebones object sharing example program called `sharing`.
@subsection context_offscreen Offscreen contexts @subsection context_offscreen Offscreen contexts

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@ -35,6 +35,7 @@ add_executable(gears WIN32 MACOSX_BUNDLE gears.c ${ICON} ${GLAD})
add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD}) add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD})
add_executable(offscreen offscreen.c ${ICON} ${GLAD}) add_executable(offscreen offscreen.c ${ICON} ${GLAD})
add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD}) add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD})
add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${ICON} ${GLAD})
add_executable(simple WIN32 MACOSX_BUNDLE simple.c ${ICON} ${GLAD}) add_executable(simple WIN32 MACOSX_BUNDLE simple.c ${ICON} ${GLAD})
add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD}) add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD})
add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD}) add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD})
@ -44,7 +45,7 @@ if (RT_LIBRARY)
target_link_libraries(particles "${RT_LIBRARY}") target_link_libraries(particles "${RT_LIBRARY}")
endif() endif()
set(WINDOWS_BINARIES boing gears heightmap particles simple splitview wave) set(WINDOWS_BINARIES boing gears heightmap particles sharing simple splitview wave)
set(CONSOLE_BINARIES offscreen) set(CONSOLE_BINARIES offscreen)
set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
@ -61,6 +62,7 @@ if (APPLE)
set_target_properties(gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears") set_target_properties(gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears")
set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap") set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap")
set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles") set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
set_target_properties(simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple") set_target_properties(simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple")
set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView") set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView")
set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave") set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")

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@ -1,5 +1,5 @@
//======================================================================== //========================================================================
// Context sharing test program // Context sharing example
// Copyright (c) Camilla Löwy <elmindreda@glfw.org> // Copyright (c) Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
@ -22,15 +22,10 @@
// distribution. // distribution.
// //
//======================================================================== //========================================================================
//
// This program is used to test sharing of objects between contexts
//
//========================================================================
#include <glad/glad.h> #include <glad/glad.h>
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#include <time.h>
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
@ -71,17 +66,6 @@ static void error_callback(int error, const char* description)
fprintf(stderr, "Error: %s\n", description); fprintf(stderr, "Error: %s\n", description);
} }
void APIENTRY debug_callback(GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei length,
const GLchar* message,
const void* user)
{
fprintf(stderr, "Error: %s\n", message);
}
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{ {
if (action == GLFW_PRESS && key == GLFW_KEY_ESCAPE) if (action == GLFW_PRESS && key == GLFW_KEY_ESCAPE)
@ -90,28 +74,15 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
int main(int argc, char** argv) int main(int argc, char** argv)
{ {
int ch;
GLFWwindow* windows[2]; GLFWwindow* windows[2];
GLuint texture, program, vertex_buffer; GLuint texture, program, vertex_buffer;
GLint mvp_location, vpos_location, color_location, texture_location; GLint mvp_location, vpos_location, color_location, texture_location;
srand((unsigned int) time(NULL));
glfwSetErrorCallback(error_callback); glfwSetErrorCallback(error_callback);
if (!glfwInit()) if (!glfwInit())
exit(EXIT_FAILURE); exit(EXIT_FAILURE);
while ((ch = getopt(argc, argv, "d")) != -1)
{
switch (ch)
{
case 'd':
glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE);
break;
}
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
@ -134,12 +105,6 @@ int main(int argc, char** argv)
// pointers should be re-usable between them // pointers should be re-usable between them
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
if (GLAD_GL_KHR_debug)
{
glDebugMessageCallback(debug_callback, NULL);
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
}
// Create the OpenGL objects inside the first context, created above // Create the OpenGL objects inside the first context, created above
// All objects will be shared with the second context, created below // All objects will be shared with the second context, created below
{ {
@ -150,6 +115,8 @@ int main(int argc, char** argv)
glGenTextures(1, &texture); glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture); glBindTexture(GL_TEXTURE_2D, texture);
srand((unsigned int) glfwGetTimerValue());
for (y = 0; y < 16; y++) for (y = 0; y < 16; y++)
{ {
for (x = 0; x < 16; x++) for (x = 0; x < 16; x++)
@ -235,8 +202,8 @@ int main(int argc, char** argv)
int i; int i;
const vec3 colors[2] = const vec3 colors[2] =
{ {
{ 0.3f, 0.4f, 1.f }, { 0.8f, 0.4f, 1.f },
{ 0.8f, 0.4f, 1.f } { 0.3f, 0.4f, 1.f }
}; };
for (i = 0; i < 2; i++) for (i = 0; i < 2; i++)

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@ -32,7 +32,6 @@ add_executable(gamma WIN32 MACOSX_BUNDLE gamma.c ${GLAD})
add_executable(icon WIN32 MACOSX_BUNDLE icon.c ${GLAD}) add_executable(icon WIN32 MACOSX_BUNDLE icon.c ${GLAD})
add_executable(inputlag WIN32 MACOSX_BUNDLE inputlag.c ${GETOPT} ${GLAD}) add_executable(inputlag WIN32 MACOSX_BUNDLE inputlag.c ${GETOPT} ${GLAD})
add_executable(joysticks WIN32 MACOSX_BUNDLE joysticks.c ${GLAD}) add_executable(joysticks WIN32 MACOSX_BUNDLE joysticks.c ${GLAD})
add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${GETOPT} ${GLAD})
add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c ${GETOPT} ${GLAD}) add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c ${GETOPT} ${GLAD})
add_executable(threads WIN32 MACOSX_BUNDLE threads.c ${TINYCTHREAD} ${GLAD}) add_executable(threads WIN32 MACOSX_BUNDLE threads.c ${TINYCTHREAD} ${GLAD})
add_executable(timeout WIN32 MACOSX_BUNDLE timeout.c ${GLAD}) add_executable(timeout WIN32 MACOSX_BUNDLE timeout.c ${GLAD})
@ -46,7 +45,7 @@ if (RT_LIBRARY)
target_link_libraries(threads "${RT_LIBRARY}") target_link_libraries(threads "${RT_LIBRARY}")
endif() endif()
set(WINDOWS_BINARIES empty gamma icon inputlag joysticks sharing tearing threads set(WINDOWS_BINARIES empty gamma icon inputlag joysticks tearing threads
timeout title windows) timeout title windows)
set(CONSOLE_BINARIES clipboard events msaa glfwinfo iconify monitors reopen set(CONSOLE_BINARIES clipboard events msaa glfwinfo iconify monitors reopen
cursor) cursor)
@ -76,7 +75,6 @@ if (APPLE)
set_target_properties(gamma PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gamma") set_target_properties(gamma PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gamma")
set_target_properties(inputlag PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Input Lag") set_target_properties(inputlag PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Input Lag")
set_target_properties(joysticks PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Joysticks") set_target_properties(joysticks PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Joysticks")
set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
set_target_properties(tearing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Tearing") set_target_properties(tearing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Tearing")
set_target_properties(threads PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Threads") set_target_properties(threads PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Threads")
set_target_properties(timeout PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Timeout") set_target_properties(timeout PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Timeout")