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https://github.com/gwm17/glfw.git
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Made sharing an example
This commit is contained in:
parent
7b877c4e24
commit
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2
.gitignore
vendored
2
.gitignore
vendored
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@ -58,6 +58,7 @@ examples/heightmap
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examples/offscreen
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examples/offscreen
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examples/particles
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examples/particles
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examples/splitview
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examples/splitview
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examples/sharing
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examples/simple
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examples/simple
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examples/wave
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examples/wave
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tests/*.app
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tests/*.app
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@ -74,7 +75,6 @@ tests/joysticks
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tests/monitors
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tests/monitors
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tests/msaa
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tests/msaa
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tests/reopen
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tests/reopen
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tests/sharing
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tests/tearing
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tests/tearing
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tests/threads
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tests/threads
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tests/timeout
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tests/timeout
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@ -61,7 +61,7 @@ information. The name and number of this chapter unfortunately varies between
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versions and APIs, but has at times been named _Shared Objects and Multiple
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versions and APIs, but has at times been named _Shared Objects and Multiple
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Contexts_.
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Contexts_.
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GLFW comes with a barebones object sharing test program called `sharing`.
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GLFW comes with a barebones object sharing example program called `sharing`.
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@subsection context_offscreen Offscreen contexts
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@subsection context_offscreen Offscreen contexts
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@ -35,6 +35,7 @@ add_executable(gears WIN32 MACOSX_BUNDLE gears.c ${ICON} ${GLAD})
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add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD})
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add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD})
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add_executable(offscreen offscreen.c ${ICON} ${GLAD})
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add_executable(offscreen offscreen.c ${ICON} ${GLAD})
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add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD})
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add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD})
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add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${ICON} ${GLAD})
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add_executable(simple WIN32 MACOSX_BUNDLE simple.c ${ICON} ${GLAD})
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add_executable(simple WIN32 MACOSX_BUNDLE simple.c ${ICON} ${GLAD})
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add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD})
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add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD})
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add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD})
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add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD})
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@ -44,7 +45,7 @@ if (RT_LIBRARY)
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target_link_libraries(particles "${RT_LIBRARY}")
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target_link_libraries(particles "${RT_LIBRARY}")
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endif()
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endif()
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set(WINDOWS_BINARIES boing gears heightmap particles simple splitview wave)
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set(WINDOWS_BINARIES boing gears heightmap particles sharing simple splitview wave)
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set(CONSOLE_BINARIES offscreen)
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set(CONSOLE_BINARIES offscreen)
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set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
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set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
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@ -61,6 +62,7 @@ if (APPLE)
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set_target_properties(gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears")
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set_target_properties(gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears")
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set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap")
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set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap")
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set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
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set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
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set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
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set_target_properties(simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple")
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set_target_properties(simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple")
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set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView")
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set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView")
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set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
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set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
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@ -1,5 +1,5 @@
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//========================================================================
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//========================================================================
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// Context sharing test program
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// Context sharing example
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// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
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// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
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//
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//
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// This software is provided 'as-is', without any express or implied
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// This software is provided 'as-is', without any express or implied
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@ -22,15 +22,10 @@
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// distribution.
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// distribution.
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//
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//
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//========================================================================
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//========================================================================
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//
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// This program is used to test sharing of objects between contexts
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//
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//========================================================================
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#include <glad/glad.h>
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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#include <GLFW/glfw3.h>
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#include <time.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdlib.h>
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@ -71,17 +66,6 @@ static void error_callback(int error, const char* description)
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fprintf(stderr, "Error: %s\n", description);
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fprintf(stderr, "Error: %s\n", description);
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}
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}
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void APIENTRY debug_callback(GLenum source,
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GLenum type,
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GLuint id,
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GLenum severity,
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GLsizei length,
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const GLchar* message,
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const void* user)
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{
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fprintf(stderr, "Error: %s\n", message);
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}
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static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
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static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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{
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if (action == GLFW_PRESS && key == GLFW_KEY_ESCAPE)
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if (action == GLFW_PRESS && key == GLFW_KEY_ESCAPE)
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@ -90,28 +74,15 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
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int main(int argc, char** argv)
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int main(int argc, char** argv)
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{
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{
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int ch;
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GLFWwindow* windows[2];
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GLFWwindow* windows[2];
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GLuint texture, program, vertex_buffer;
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GLuint texture, program, vertex_buffer;
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GLint mvp_location, vpos_location, color_location, texture_location;
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GLint mvp_location, vpos_location, color_location, texture_location;
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srand((unsigned int) time(NULL));
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glfwSetErrorCallback(error_callback);
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glfwSetErrorCallback(error_callback);
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if (!glfwInit())
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if (!glfwInit())
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exit(EXIT_FAILURE);
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exit(EXIT_FAILURE);
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while ((ch = getopt(argc, argv, "d")) != -1)
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{
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switch (ch)
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{
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case 'd':
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glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE);
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break;
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}
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}
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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@ -134,12 +105,6 @@ int main(int argc, char** argv)
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// pointers should be re-usable between them
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// pointers should be re-usable between them
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gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
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gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
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if (GLAD_GL_KHR_debug)
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{
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glDebugMessageCallback(debug_callback, NULL);
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glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
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}
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// Create the OpenGL objects inside the first context, created above
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// Create the OpenGL objects inside the first context, created above
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// All objects will be shared with the second context, created below
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// All objects will be shared with the second context, created below
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{
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{
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@ -150,6 +115,8 @@ int main(int argc, char** argv)
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glGenTextures(1, &texture);
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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srand((unsigned int) glfwGetTimerValue());
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for (y = 0; y < 16; y++)
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for (y = 0; y < 16; y++)
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{
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{
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for (x = 0; x < 16; x++)
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for (x = 0; x < 16; x++)
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int i;
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int i;
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const vec3 colors[2] =
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const vec3 colors[2] =
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{
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{
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{ 0.3f, 0.4f, 1.f },
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{ 0.8f, 0.4f, 1.f },
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{ 0.8f, 0.4f, 1.f }
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{ 0.3f, 0.4f, 1.f }
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};
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};
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for (i = 0; i < 2; i++)
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for (i = 0; i < 2; i++)
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@ -32,7 +32,6 @@ add_executable(gamma WIN32 MACOSX_BUNDLE gamma.c ${GLAD})
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add_executable(icon WIN32 MACOSX_BUNDLE icon.c ${GLAD})
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add_executable(icon WIN32 MACOSX_BUNDLE icon.c ${GLAD})
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add_executable(inputlag WIN32 MACOSX_BUNDLE inputlag.c ${GETOPT} ${GLAD})
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add_executable(inputlag WIN32 MACOSX_BUNDLE inputlag.c ${GETOPT} ${GLAD})
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add_executable(joysticks WIN32 MACOSX_BUNDLE joysticks.c ${GLAD})
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add_executable(joysticks WIN32 MACOSX_BUNDLE joysticks.c ${GLAD})
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add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${GETOPT} ${GLAD})
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add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c ${GETOPT} ${GLAD})
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add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c ${GETOPT} ${GLAD})
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add_executable(threads WIN32 MACOSX_BUNDLE threads.c ${TINYCTHREAD} ${GLAD})
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add_executable(threads WIN32 MACOSX_BUNDLE threads.c ${TINYCTHREAD} ${GLAD})
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add_executable(timeout WIN32 MACOSX_BUNDLE timeout.c ${GLAD})
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add_executable(timeout WIN32 MACOSX_BUNDLE timeout.c ${GLAD})
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target_link_libraries(threads "${RT_LIBRARY}")
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target_link_libraries(threads "${RT_LIBRARY}")
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endif()
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endif()
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set(WINDOWS_BINARIES empty gamma icon inputlag joysticks sharing tearing threads
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set(WINDOWS_BINARIES empty gamma icon inputlag joysticks tearing threads
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timeout title windows)
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timeout title windows)
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set(CONSOLE_BINARIES clipboard events msaa glfwinfo iconify monitors reopen
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set(CONSOLE_BINARIES clipboard events msaa glfwinfo iconify monitors reopen
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cursor)
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cursor)
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@ -76,7 +75,6 @@ if (APPLE)
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set_target_properties(gamma PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gamma")
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set_target_properties(gamma PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gamma")
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set_target_properties(inputlag PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Input Lag")
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set_target_properties(inputlag PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Input Lag")
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set_target_properties(joysticks PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Joysticks")
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set_target_properties(joysticks PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Joysticks")
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set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
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set_target_properties(tearing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Tearing")
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set_target_properties(tearing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Tearing")
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set_target_properties(threads PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Threads")
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set_target_properties(threads PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Threads")
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set_target_properties(timeout PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Timeout")
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set_target_properties(timeout PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Timeout")
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