diff --git a/cmake_uninstall.cmake.in b/cmake_uninstall.cmake.in
index 17376d2e..4ea57b1c 100644
--- a/cmake_uninstall.cmake.in
+++ b/cmake_uninstall.cmake.in
@@ -1,22 +1,29 @@
-IF(NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt")
- MESSAGE(FATAL_ERROR "Cannot find install manifest: \"@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt\"")
-ENDIF(NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt")
-FILE(READ "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt" files)
-STRING(REGEX REPLACE "\n" ";" files "${files}")
-FOREACH(file ${files})
- MESSAGE(STATUS "Uninstalling \"$ENV{DESTDIR}${file}\"")
- IF(EXISTS "$ENV{DESTDIR}${file}")
- EXEC_PROGRAM(
- "@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\""
- OUTPUT_VARIABLE rm_out
- RETURN_VALUE rm_retval
- )
- IF(NOT "${rm_retval}" STREQUAL 0)
+if (NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt")
+ message(FATAL_ERROR "Cannot find install manifest: \"@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt\"")
+endif()
+
+file(READ "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt" files)
+string(REGEX REPLACE "\n" ";" files "${files}")
+
+foreach (file ${files})
+ message(STATUS "Uninstalling \"$ENV{DESTDIR}${file}\"")
+ if (EXISTS "$ENV{DESTDIR}${file}")
+ exec_program("@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\""
+ OUTPUT_VARIABLE rm_out
+ RETURN_VALUE rm_retval)
+ if (NOT "${rm_retval}" STREQUAL 0)
MESSAGE(FATAL_ERROR "Problem when removing \"$ENV{DESTDIR}${file}\"")
- ENDIF(NOT "${rm_retval}" STREQUAL 0)
- ELSE(EXISTS "$ENV{DESTDIR}${file}")
- MESSAGE(STATUS "File \"$ENV{DESTDIR}${file}\" does not exist.")
- ENDIF(EXISTS "$ENV{DESTDIR}${file}")
-ENDFOREACH(file)
+ endif()
+ elseif (IS_SYMLINK "$ENV{DESTDIR}${file}")
+ EXEC_PROGRAM("@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\""
+ OUTPUT_VARIABLE rm_out
+ RETURN_VALUE rm_retval)
+ if (NOT "${rm_retval}" STREQUAL 0)
+ message(FATAL_ERROR "Problem when removing symlink \"$ENV{DESTDIR}${file}\"")
+ endif()
+ else()
+ message(STATUS "File \"$ENV{DESTDIR}${file}\" does not exist.")
+ endif()
+endforeach()
diff --git a/examples/particles.c b/examples/particles.c
deleted file mode 100644
index c7904e11..00000000
--- a/examples/particles.c
+++ /dev/null
@@ -1,1152 +0,0 @@
-//========================================================================
-// This is a simple, but cool particle engine (buzz-word meaning many
-// small objects that are treated as points and drawn as textures
-// projected on simple geometry).
-//
-// This demonstration generates a colorful fountain-like animation. It
-// uses several advanced OpenGL teqhniques:
-//
-// 1) Lighting (per vertex)
-// 2) Alpha blending
-// 3) Fog
-// 4) Texturing
-// 5) Display lists (for drawing the static environment geometry)
-// 6) Vertex arrays (for drawing the particles)
-// 7) GL_EXT_separate_specular_color is used (if available)
-//
-// Even more so, this program uses multi threading. The program is
-// essentialy divided into a main rendering thread and a particle physics
-// calculation thread. My benchmarks under Windows 2000 on a single
-// processor system show that running this program as two threads instead
-// of a single thread means no difference (there may be a very marginal
-// advantage for the multi threaded case). On dual processor systems I
-// have had reports of 5-25% of speed increase when running this program
-// as two threads instead of one thread.
-//
-// The default behaviour of this program is to use two threads. To force
-// a single thread to be used, use the command line switch -s.
-//
-// To run a fixed length benchmark (60 s), use the command line switch -b.
-//
-// Benchmark results (640x480x16, best of three tests):
-//
-// CPU GFX 1 thread 2 threads
-// Athlon XP 2700+ GeForce Ti4200 (oc) 757 FPS 759 FPS
-// P4 2.8 GHz (SMT) GeForce FX5600 548 FPS 550 FPS
-//
-// One more thing: Press 'w' during the demo to toggle wireframe mode.
-//========================================================================
-
-#include
-#include
-#include
-#include
-#include
-
-// Define tokens for GL_EXT_separate_specular_color if not already defined
-#ifndef GL_EXT_separate_specular_color
-#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
-#define GL_SINGLE_COLOR_EXT 0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
-#endif // GL_EXT_separate_specular_color
-
-// Some 's do not define M_PI
-#ifndef M_PI
-#define M_PI 3.141592654
-#endif
-
-// Desired fullscreen resolution
-#define WIDTH 640
-#define HEIGHT 480
-
-
-//========================================================================
-// Type definitions
-//========================================================================
-
-typedef struct { float x,y,z; } VEC;
-
-// This structure is used for interleaved vertex arrays (see the
-// DrawParticles function) - Note: This structure SHOULD be packed on most
-// systems. It uses 32-bit fields on 32-bit boundaries, and is a multiple
-// of 64 bits in total (6x32=3x64). If it does not work, try using pragmas
-// or whatever to force the structure to be packed.
-typedef struct {
- GLfloat s, t; // Texture coordinates
- GLuint rgba; // Color (four ubytes packed into an uint)
- GLfloat x, y, z; // Vertex coordinates
-} VERTEX;
-
-
-//========================================================================
-// Program control global variables
-//========================================================================
-
-// "Running" flag (true if program shall continue to run)
-int running;
-
-// Window dimensions
-int width, height;
-
-// "wireframe" flag (true if we use wireframe view)
-int wireframe;
-
-// "multithreading" flag (true if we use multithreading)
-int multithreading;
-
-// Thread synchronization
-struct {
- double t; // Time (s)
- float dt; // Time since last frame (s)
- int p_frame; // Particle physics frame number
- int d_frame; // Particle draw frame number
- GLFWcond p_done; // Condition: particle physics done
- GLFWcond d_done; // Condition: particle draw done
- GLFWmutex particles_lock; // Particles data sharing mutex
-} thread_sync;
-
-
-//========================================================================
-// Texture declarations (we hard-code them into the source code, since
-// they are so simple)
-//========================================================================
-
-#define P_TEX_WIDTH 8 // Particle texture dimensions
-#define P_TEX_HEIGHT 8
-#define F_TEX_WIDTH 16 // Floor texture dimensions
-#define F_TEX_HEIGHT 16
-
-// Texture object IDs
-GLuint particle_tex_id, floor_tex_id;
-
-// Particle texture (a simple spot)
-const unsigned char particle_texture[ P_TEX_WIDTH * P_TEX_HEIGHT ] = {
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x11, 0x22, 0x22, 0x11, 0x00, 0x00,
- 0x00, 0x11, 0x33, 0x88, 0x77, 0x33, 0x11, 0x00,
- 0x00, 0x22, 0x88, 0xff, 0xee, 0x77, 0x22, 0x00,
- 0x00, 0x22, 0x77, 0xee, 0xff, 0x88, 0x22, 0x00,
- 0x00, 0x11, 0x33, 0x77, 0x88, 0x33, 0x11, 0x00,
- 0x00, 0x00, 0x11, 0x33, 0x22, 0x11, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
-};
-
-// Floor texture (your basic checkered floor)
-const unsigned char floor_texture[ F_TEX_WIDTH * F_TEX_HEIGHT ] = {
- 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
- 0xff, 0xf0, 0xcc, 0xf0, 0xf0, 0xf0, 0xff, 0xf0, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
- 0xf0, 0xcc, 0xee, 0xff, 0xf0, 0xf0, 0xf0, 0xf0, 0x30, 0x66, 0x30, 0x30, 0x30, 0x20, 0x30, 0x30,
- 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xee, 0xf0, 0xf0, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
- 0xf0, 0xf0, 0xf0, 0xf0, 0xcc, 0xf0, 0xf0, 0xf0, 0x30, 0x30, 0x55, 0x30, 0x30, 0x44, 0x30, 0x30,
- 0xf0, 0xdd, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0x33, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
- 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xff, 0xf0, 0xf0, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x60, 0x30,
- 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0x33, 0x33, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
- 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x33, 0x30, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0,
- 0x30, 0x30, 0x30, 0x30, 0x30, 0x20, 0x30, 0x30, 0xf0, 0xff, 0xf0, 0xf0, 0xdd, 0xf0, 0xf0, 0xff,
- 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x55, 0x33, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xff, 0xf0, 0xf0,
- 0x30, 0x44, 0x66, 0x30, 0x30, 0x30, 0x30, 0x30, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0,
- 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0xf0, 0xf0, 0xf0, 0xaa, 0xf0, 0xf0, 0xcc, 0xf0,
- 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0xff, 0xf0, 0xf0, 0xf0, 0xff, 0xf0, 0xdd, 0xf0,
- 0x30, 0x30, 0x30, 0x77, 0x30, 0x30, 0x30, 0x30, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0,
- 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0,
-};
-
-
-//========================================================================
-// These are fixed constants that control the particle engine. In a
-// modular world, these values should be variables...
-//========================================================================
-
-// Maximum number of particles
-#define MAX_PARTICLES 3000
-
-// Life span of a particle (in seconds)
-#define LIFE_SPAN 8.0f
-
-// A new particle is born every [BIRTH_INTERVAL] second
-#define BIRTH_INTERVAL (LIFE_SPAN/(float)MAX_PARTICLES)
-
-// Particle size (meters)
-#define PARTICLE_SIZE 0.7f
-
-// Gravitational constant (m/s^2)
-#define GRAVITY 9.8f
-
-// Base initial velocity (m/s)
-#define VELOCITY 8.0f
-
-// Bounce friction (1.0 = no friction, 0.0 = maximum friction)
-#define FRICTION 0.75f
-
-// "Fountain" height (m)
-#define FOUNTAIN_HEIGHT 3.0f
-
-// Fountain radius (m)
-#define FOUNTAIN_RADIUS 1.6f
-
-// Minimum delta-time for particle phisics (s)
-#define MIN_DELTA_T (BIRTH_INTERVAL * 0.5f)
-
-
-//========================================================================
-// Particle system global variables
-//========================================================================
-
-// This structure holds all state for a single particle
-typedef struct {
- float x,y,z; // Position in space
- float vx,vy,vz; // Velocity vector
- float r,g,b; // Color of particle
- float life; // Life of particle (1.0 = newborn, < 0.0 = dead)
- int active; // Tells if this particle is active
-} PARTICLE;
-
-// Global vectors holding all particles. We use two vectors for double
-// buffering.
-static PARTICLE particles[ MAX_PARTICLES ];
-
-// Global variable holding the age of the youngest particle
-static float min_age;
-
-// Color of latest born particle (used for fountain lighting)
-static float glow_color[4];
-
-// Position of latest born particle (used for fountain lighting)
-static float glow_pos[4];
-
-
-//========================================================================
-// Object material and fog configuration constants
-//========================================================================
-
-const GLfloat fountain_diffuse[4] = {0.7f,1.0f,1.0f,1.0f};
-const GLfloat fountain_specular[4] = {1.0f,1.0f,1.0f,1.0f};
-const GLfloat fountain_shininess = 12.0f;
-const GLfloat floor_diffuse[4] = {1.0f,0.6f,0.6f,1.0f};
-const GLfloat floor_specular[4] = {0.6f,0.6f,0.6f,1.0f};
-const GLfloat floor_shininess = 18.0f;
-const GLfloat fog_color[4] = {0.1f, 0.1f, 0.1f, 1.0f};
-
-
-//========================================================================
-// InitParticle() - Initialize a new particle
-//========================================================================
-
-void InitParticle( PARTICLE *p, double t )
-{
- float xy_angle, velocity;
-
- // Start position of particle is at the fountain blow-out
- p->x = 0.0f;
- p->y = 0.0f;
- p->z = FOUNTAIN_HEIGHT;
-
- // Start velocity is up (Z)...
- p->vz = 0.7f + (0.3f/4096.f) * (float) (rand() & 4095);
-
- // ...and a randomly chosen X/Y direction
- xy_angle = (2.f * (float)M_PI / 4096.f) * (float) (rand() & 4095);
- p->vx = 0.4f * (float) cos( xy_angle );
- p->vy = 0.4f * (float) sin( xy_angle );
-
- // Scale velocity vector according to a time-varying velocity
- velocity = VELOCITY*(0.8f + 0.1f*(float)(sin( 0.5*t )+sin( 1.31*t )));
- p->vx *= velocity;
- p->vy *= velocity;
- p->vz *= velocity;
-
- // Color is time-varying
- p->r = 0.7f + 0.3f * (float) sin( 0.34*t + 0.1 );
- p->g = 0.6f + 0.4f * (float) sin( 0.63*t + 1.1 );
- p->b = 0.6f + 0.4f * (float) sin( 0.91*t + 2.1 );
-
- // Store settings for fountain glow lighting
- glow_pos[0] = 0.4f * (float) sin( 1.34*t );
- glow_pos[1] = 0.4f * (float) sin( 3.11*t );
- glow_pos[2] = FOUNTAIN_HEIGHT + 1.0f;
- glow_pos[3] = 1.0f;
- glow_color[0] = p->r;
- glow_color[1] = p->g;
- glow_color[2] = p->b;
- glow_color[3] = 1.0f;
-
- // The particle is new-born and active
- p->life = 1.0f;
- p->active = 1;
-}
-
-
-//========================================================================
-// UpdateParticle() - Update a particle
-//========================================================================
-
-#define FOUNTAIN_R2 (FOUNTAIN_RADIUS+PARTICLE_SIZE/2)*(FOUNTAIN_RADIUS+PARTICLE_SIZE/2)
-
-void UpdateParticle( PARTICLE *p, float dt )
-{
- // If the particle is not active, we need not do anything
- if( !p->active )
- {
- return;
- }
-
- // The particle is getting older...
- p->life = p->life - dt * (1.0f / LIFE_SPAN);
-
- // Did the particle die?
- if( p->life <= 0.0f )
- {
- p->active = 0;
- return;
- }
-
- // Update particle velocity (apply gravity)
- p->vz = p->vz - GRAVITY * dt;
-
- // Update particle position
- p->x = p->x + p->vx * dt;
- p->y = p->y + p->vy * dt;
- p->z = p->z + p->vz * dt;
-
- // Simple collision detection + response
- if( p->vz < 0.0f )
- {
- // Particles should bounce on the fountain (with friction)
- if( (p->x*p->x + p->y*p->y) < FOUNTAIN_R2 &&
- p->z < (FOUNTAIN_HEIGHT + PARTICLE_SIZE/2) )
- {
- p->vz = -FRICTION * p->vz;
- p->z = FOUNTAIN_HEIGHT + PARTICLE_SIZE/2 +
- FRICTION * (FOUNTAIN_HEIGHT +
- PARTICLE_SIZE/2 - p->z);
- }
-
- // Particles should bounce on the floor (with friction)
- else if( p->z < PARTICLE_SIZE/2 )
- {
- p->vz = -FRICTION * p->vz;
- p->z = PARTICLE_SIZE/2 +
- FRICTION * (PARTICLE_SIZE/2 - p->z);
- }
-
- }
-}
-
-
-//========================================================================
-// ParticleEngine() - The main frame for the particle engine. Called once
-// per frame.
-//========================================================================
-
-void ParticleEngine( double t, float dt )
-{
- int i;
- float dt2;
-
- // Update particles (iterated several times per frame if dt is too
- // large)
- while( dt > 0.0f )
- {
- // Calculate delta time for this iteration
- dt2 = dt < MIN_DELTA_T ? dt : MIN_DELTA_T;
-
- // Update particles
- for( i = 0; i < MAX_PARTICLES; i ++ )
- {
- UpdateParticle( &particles[ i ], dt2 );
- }
-
- // Increase minimum age
- min_age += dt2;
-
- // Should we create any new particle(s)?
- while( min_age >= BIRTH_INTERVAL )
- {
- min_age -= BIRTH_INTERVAL;
-
- // Find a dead particle to replace with a new one
- for( i = 0; i < MAX_PARTICLES; i ++ )
- {
- if( !particles[ i ].active )
- {
- InitParticle( &particles[ i ], t + min_age );
- UpdateParticle( &particles[ i ], min_age );
- break;
- }
- }
- }
-
- // Decrease frame delta time
- dt -= dt2;
- }
-}
-
-
-//========================================================================
-// DrawParticles() - Draw all active particles. We use OpenGL 1.1 vertex
-// arrays for this in order to accelerate the drawing.
-//========================================================================
-
-#define BATCH_PARTICLES 70 // Number of particles to draw in each batch
- // (70 corresponds to 7.5 KB = will not blow
- // the L1 data cache on most CPUs)
-#define PARTICLE_VERTS 4 // Number of vertices per particle
-
-void DrawParticles( double t, float dt )
-{
- int i, particle_count;
- VERTEX vertex_array[ BATCH_PARTICLES * PARTICLE_VERTS ], *vptr;
- float alpha;
- GLuint rgba;
- VEC quad_lower_left, quad_lower_right;
- GLfloat mat[ 16 ];
- PARTICLE *pptr;
-
- // Here comes the real trick with flat single primitive objects (s.c.
- // "billboards"): We must rotate the textured primitive so that it
- // always faces the viewer (is coplanar with the view-plane).
- // We:
- // 1) Create the primitive around origo (0,0,0)
- // 2) Rotate it so that it is coplanar with the view plane
- // 3) Translate it according to the particle position
- // Note that 1) and 2) is the same for all particles (done only once).
-
- // Get modelview matrix. We will only use the upper left 3x3 part of
- // the matrix, which represents the rotation.
- glGetFloatv( GL_MODELVIEW_MATRIX, mat );
-
- // 1) & 2) We do it in one swift step:
- // Although not obvious, the following six lines represent two matrix/
- // vector multiplications. The matrix is the inverse 3x3 rotation
- // matrix (i.e. the transpose of the same matrix), and the two vectors
- // represent the lower left corner of the quad, PARTICLE_SIZE/2 *
- // (-1,-1,0), and the lower right corner, PARTICLE_SIZE/2 * (1,-1,0).
- // The upper left/right corners of the quad is always the negative of
- // the opposite corners (regardless of rotation).
- quad_lower_left.x = (-PARTICLE_SIZE/2) * (mat[0] + mat[1]);
- quad_lower_left.y = (-PARTICLE_SIZE/2) * (mat[4] + mat[5]);
- quad_lower_left.z = (-PARTICLE_SIZE/2) * (mat[8] + mat[9]);
- quad_lower_right.x = (PARTICLE_SIZE/2) * (mat[0] - mat[1]);
- quad_lower_right.y = (PARTICLE_SIZE/2) * (mat[4] - mat[5]);
- quad_lower_right.z = (PARTICLE_SIZE/2) * (mat[8] - mat[9]);
-
- // Don't update z-buffer, since all particles are transparent!
- glDepthMask( GL_FALSE );
-
- // Enable blending
- glEnable( GL_BLEND );
- glBlendFunc( GL_SRC_ALPHA, GL_ONE );
-
- // Select particle texture
- if( !wireframe )
- {
- glEnable( GL_TEXTURE_2D );
- glBindTexture( GL_TEXTURE_2D, particle_tex_id );
- }
-
- // Set up vertex arrays. We use interleaved arrays, which is easier to
- // handle (in most situations) and it gives a linear memeory access
- // access pattern (which may give better performance in some
- // situations). GL_T2F_C4UB_V3F means: 2 floats for texture coords,
- // 4 ubytes for color and 3 floats for vertex coord (in that order).
- // Most OpenGL cards / drivers are optimized for this format.
- glInterleavedArrays( GL_T2F_C4UB_V3F, 0, vertex_array );
-
- // Is particle physics carried out in a separate thread?
- if( multithreading )
- {
- // Wait for particle physics thread to be done
- glfwLockMutex( thread_sync.particles_lock );
- while( running && thread_sync.p_frame <= thread_sync.d_frame )
- {
- glfwWaitCond( thread_sync.p_done, thread_sync.particles_lock,
- 0.1 );
- }
-
- // Store the frame time and delta time for the physics thread
- thread_sync.t = t;
- thread_sync.dt = dt;
-
- // Update frame counter
- thread_sync.d_frame ++;
- }
- else
- {
- // Perform particle physics in this thread
- ParticleEngine( t, dt );
- }
-
- // Loop through all particles and build vertex arrays.
- particle_count = 0;
- vptr = vertex_array;
- pptr = particles;
- for( i = 0; i < MAX_PARTICLES; i ++ )
- {
- if( pptr->active )
- {
- // Calculate particle intensity (we set it to max during 75%
- // of its life, then it fades out)
- alpha = 4.0f * pptr->life;
- if( alpha > 1.0f )
- {
- alpha = 1.0f;
- }
-
- // Convert color from float to 8-bit (store it in a 32-bit
- // integer using endian independent type casting)
- ((GLubyte *)&rgba)[0] = (GLubyte)(pptr->r * 255.0f);
- ((GLubyte *)&rgba)[1] = (GLubyte)(pptr->g * 255.0f);
- ((GLubyte *)&rgba)[2] = (GLubyte)(pptr->b * 255.0f);
- ((GLubyte *)&rgba)[3] = (GLubyte)(alpha * 255.0f);
-
- // 3) Translate the quad to the correct position in modelview
- // space and store its parameters in vertex arrays (we also
- // store texture coord and color information for each vertex).
-
- // Lower left corner
- vptr->s = 0.0f;
- vptr->t = 0.0f;
- vptr->rgba = rgba;
- vptr->x = pptr->x + quad_lower_left.x;
- vptr->y = pptr->y + quad_lower_left.y;
- vptr->z = pptr->z + quad_lower_left.z;
- vptr ++;
-
- // Lower right corner
- vptr->s = 1.0f;
- vptr->t = 0.0f;
- vptr->rgba = rgba;
- vptr->x = pptr->x + quad_lower_right.x;
- vptr->y = pptr->y + quad_lower_right.y;
- vptr->z = pptr->z + quad_lower_right.z;
- vptr ++;
-
- // Upper right corner
- vptr->s = 1.0f;
- vptr->t = 1.0f;
- vptr->rgba = rgba;
- vptr->x = pptr->x - quad_lower_left.x;
- vptr->y = pptr->y - quad_lower_left.y;
- vptr->z = pptr->z - quad_lower_left.z;
- vptr ++;
-
- // Upper left corner
- vptr->s = 0.0f;
- vptr->t = 1.0f;
- vptr->rgba = rgba;
- vptr->x = pptr->x - quad_lower_right.x;
- vptr->y = pptr->y - quad_lower_right.y;
- vptr->z = pptr->z - quad_lower_right.z;
- vptr ++;
-
- // Increase count of drawable particles
- particle_count ++;
- }
-
- // If we have filled up one batch of particles, draw it as a set
- // of quads using glDrawArrays.
- if( particle_count >= BATCH_PARTICLES )
- {
- // The first argument tells which primitive type we use (QUAD)
- // The second argument tells the index of the first vertex (0)
- // The last argument is the vertex count
- glDrawArrays( GL_QUADS, 0, PARTICLE_VERTS * particle_count );
- particle_count = 0;
- vptr = vertex_array;
- }
-
- // Next particle
- pptr ++;
- }
-
- // We are done with the particle data: Unlock mutex and signal physics
- // thread
- if( multithreading )
- {
- glfwUnlockMutex( thread_sync.particles_lock );
- glfwSignalCond( thread_sync.d_done );
- }
-
- // Draw final batch of particles (if any)
- glDrawArrays( GL_QUADS, 0, PARTICLE_VERTS * particle_count );
-
- // Disable vertex arrays (Note: glInterleavedArrays implicitly called
- // glEnableClientState for vertex, texture coord and color arrays)
- glDisableClientState( GL_VERTEX_ARRAY );
- glDisableClientState( GL_TEXTURE_COORD_ARRAY );
- glDisableClientState( GL_COLOR_ARRAY );
-
- // Disable texturing and blending
- glDisable( GL_TEXTURE_2D );
- glDisable( GL_BLEND );
-
- // Allow Z-buffer updates again
- glDepthMask( GL_TRUE );
-}
-
-
-//========================================================================
-// Fountain geometry specification
-//========================================================================
-
-#define FOUNTAIN_SIDE_POINTS 14
-#define FOUNTAIN_SWEEP_STEPS 32
-
-static const float fountain_side[ FOUNTAIN_SIDE_POINTS*2 ] = {
- 1.2f, 0.0f, 1.0f, 0.2f, 0.41f, 0.3f, 0.4f, 0.35f,
- 0.4f, 1.95f, 0.41f, 2.0f, 0.8f, 2.2f, 1.2f, 2.4f,
- 1.5f, 2.7f, 1.55f,2.95f, 1.6f, 3.0f, 1.0f, 3.0f,
- 0.5f, 3.0f, 0.0f, 3.0f
-};
-
-static const float fountain_normal[ FOUNTAIN_SIDE_POINTS*2 ] = {
- 1.0000f, 0.0000f, 0.6428f, 0.7660f, 0.3420f, 0.9397f, 1.0000f, 0.0000f,
- 1.0000f, 0.0000f, 0.3420f,-0.9397f, 0.4226f,-0.9063f, 0.5000f,-0.8660f,
- 0.7660f,-0.6428f, 0.9063f,-0.4226f, 0.0000f,1.00000f, 0.0000f,1.00000f,
- 0.0000f,1.00000f, 0.0000f,1.00000f
-};
-
-
-//========================================================================
-// DrawFountain() - Draw a fountain
-//========================================================================
-
-void DrawFountain( void )
-{
- static GLuint fountain_list = 0;
- double angle;
- float x, y;
- int m, n;
-
- // The first time, we build the fountain display list
- if( !fountain_list )
- {
- // Start recording of a new display list
- fountain_list = glGenLists( 1 );
- glNewList( fountain_list, GL_COMPILE_AND_EXECUTE );
-
- // Set fountain material
- glMaterialfv( GL_FRONT, GL_DIFFUSE, fountain_diffuse );
- glMaterialfv( GL_FRONT, GL_SPECULAR, fountain_specular );
- glMaterialf( GL_FRONT, GL_SHININESS, fountain_shininess );
-
- // Build fountain using triangle strips
- for( n = 0; n < FOUNTAIN_SIDE_POINTS-1; n ++ )
- {
- glBegin( GL_TRIANGLE_STRIP );
- for( m = 0; m <= FOUNTAIN_SWEEP_STEPS; m ++ )
- {
- angle = (double) m * (2.0*M_PI/(double)FOUNTAIN_SWEEP_STEPS);
- x = (float) cos( angle );
- y = (float) sin( angle );
-
- // Draw triangle strip
- glNormal3f( x * fountain_normal[ n*2+2 ],
- y * fountain_normal[ n*2+2 ],
- fountain_normal[ n*2+3 ] );
- glVertex3f( x * fountain_side[ n*2+2 ],
- y * fountain_side[ n*2+2 ],
- fountain_side[ n*2+3 ] );
- glNormal3f( x * fountain_normal[ n*2 ],
- y * fountain_normal[ n*2 ],
- fountain_normal[ n*2+1 ] );
- glVertex3f( x * fountain_side[ n*2 ],
- y * fountain_side[ n*2 ],
- fountain_side[ n*2+1 ] );
- }
- glEnd();
- }
-
- // End recording of display list
- glEndList();
- }
- else
- {
- // Playback display list
- glCallList( fountain_list );
- }
-}
-
-
-//========================================================================
-// TesselateFloor() - Recursive function for building variable tesselated
-// floor
-//========================================================================
-
-void TesselateFloor( float x1, float y1, float x2, float y2,
- int recursion )
-{
- float delta, x, y;
-
- // Last recursion?
- if( recursion >= 5 )
- {
- delta = 999999.0f;
- }
- else
- {
- x = (float) (fabs(x1) < fabs(x2) ? fabs(x1) : fabs(x2));
- y = (float) (fabs(y1) < fabs(y2) ? fabs(y1) : fabs(y2));
- delta = x*x + y*y;
- }
-
- // Recurse further?
- if( delta < 0.1f )
- {
- x = (x1+x2) * 0.5f;
- y = (y1+y2) * 0.5f;
- TesselateFloor( x1,y1, x, y, recursion + 1 );
- TesselateFloor( x,y1, x2, y, recursion + 1 );
- TesselateFloor( x1, y, x,y2, recursion + 1 );
- TesselateFloor( x, y, x2,y2, recursion + 1 );
- }
- else
- {
- glTexCoord2f( x1*30.0f, y1*30.0f );
- glVertex3f( x1*80.0f, y1*80.0f , 0.0f );
- glTexCoord2f( x2*30.0f, y1*30.0f );
- glVertex3f( x2*80.0f, y1*80.0f , 0.0f );
- glTexCoord2f( x2*30.0f, y2*30.0f );
- glVertex3f( x2*80.0f, y2*80.0f , 0.0f );
- glTexCoord2f( x1*30.0f, y2*30.0f );
- glVertex3f( x1*80.0f, y2*80.0f , 0.0f );
- }
-}
-
-
-//========================================================================
-// DrawFloor() - Draw floor. We builde the floor recursively, and let the
-// tesselation in the centre (near x,y=0,0) be high, while the selleation
-// around the edges be low.
-//========================================================================
-
-void DrawFloor( void )
-{
- static GLuint floor_list = 0;
-
- // Select floor texture
- if( !wireframe )
- {
- glEnable( GL_TEXTURE_2D );
- glBindTexture( GL_TEXTURE_2D, floor_tex_id );
- }
-
- // The first time, we build the floor display list
- if( !floor_list )
- {
- // Start recording of a new display list
- floor_list = glGenLists( 1 );
- glNewList( floor_list, GL_COMPILE_AND_EXECUTE );
-
- // Set floor material
- glMaterialfv( GL_FRONT, GL_DIFFUSE, floor_diffuse );
- glMaterialfv( GL_FRONT, GL_SPECULAR, floor_specular );
- glMaterialf( GL_FRONT, GL_SHININESS, floor_shininess );
-
- // Draw floor as a bunch of triangle strips (high tesselation
- // improves lighting)
- glNormal3f( 0.0f, 0.0f, 1.0f );
- glBegin( GL_QUADS );
- TesselateFloor( -1.0f,-1.0f, 0.0f,0.0f, 0 );
- TesselateFloor( 0.0f,-1.0f, 1.0f,0.0f, 0 );
- TesselateFloor( 0.0f, 0.0f, 1.0f,1.0f, 0 );
- TesselateFloor( -1.0f, 0.0f, 0.0f,1.0f, 0 );
- glEnd();
-
- // End recording of display list
- glEndList();
- }
- else
- {
- // Playback display list
- glCallList( floor_list );
- }
-
- glDisable( GL_TEXTURE_2D );
-
-}
-
-
-//========================================================================
-// SetupLights() - Position and configure light sources
-//========================================================================
-
-void SetupLights( void )
-{
- float l1pos[4], l1amb[4], l1dif[4], l1spec[4];
- float l2pos[4], l2amb[4], l2dif[4], l2spec[4];
-
- // Set light source 1 parameters
- l1pos[0] = 0.0f; l1pos[1] = -9.0f; l1pos[2] = 8.0f; l1pos[3] = 1.0f;
- l1amb[0] = 0.2f; l1amb[1] = 0.2f; l1amb[2] = 0.2f; l1amb[3] = 1.0f;
- l1dif[0] = 0.8f; l1dif[1] = 0.4f; l1dif[2] = 0.2f; l1dif[3] = 1.0f;
- l1spec[0] = 1.0f; l1spec[1] = 0.6f; l1spec[2] = 0.2f; l1spec[3] = 0.0f;
-
- // Set light source 2 parameters
- l2pos[0] = -15.0f; l2pos[1] = 12.0f; l2pos[2] = 1.5f; l2pos[3] = 1.0f;
- l2amb[0] = 0.0f; l2amb[1] = 0.0f; l2amb[2] = 0.0f; l2amb[3] = 1.0f;
- l2dif[0] = 0.2f; l2dif[1] = 0.4f; l2dif[2] = 0.8f; l2dif[3] = 1.0f;
- l2spec[0] = 0.2f; l2spec[1] = 0.6f; l2spec[2] = 1.0f; l2spec[3] = 0.0f;
-
- // Configure light sources in OpenGL
- glLightfv( GL_LIGHT1, GL_POSITION, l1pos );
- glLightfv( GL_LIGHT1, GL_AMBIENT, l1amb );
- glLightfv( GL_LIGHT1, GL_DIFFUSE, l1dif );
- glLightfv( GL_LIGHT1, GL_SPECULAR, l1spec );
- glLightfv( GL_LIGHT2, GL_POSITION, l2pos );
- glLightfv( GL_LIGHT2, GL_AMBIENT, l2amb );
- glLightfv( GL_LIGHT2, GL_DIFFUSE, l2dif );
- glLightfv( GL_LIGHT2, GL_SPECULAR, l2spec );
- glLightfv( GL_LIGHT3, GL_POSITION, glow_pos );
- glLightfv( GL_LIGHT3, GL_DIFFUSE, glow_color );
- glLightfv( GL_LIGHT3, GL_SPECULAR, glow_color );
-
- // Enable light sources
- glEnable( GL_LIGHT1 );
- glEnable( GL_LIGHT2 );
- glEnable( GL_LIGHT3 );
-}
-
-
-//========================================================================
-// Draw() - Main rendering function
-//========================================================================
-
-void Draw( double t )
-{
- double xpos, ypos, zpos, angle_x, angle_y, angle_z;
- static double t_old = 0.0;
- float dt;
-
- // Calculate frame-to-frame delta time
- dt = (float)(t-t_old);
- t_old = t;
-
- // Setup viewport
- glViewport( 0, 0, width, height );
-
- // Clear color and Z-buffer
- glClearColor( 0.1f, 0.1f, 0.1f, 1.0f );
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- // Setup projection
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- gluPerspective( 65.0, (double)width/(double)height, 1.0, 60.0 );
-
- // Setup camera
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-
- // Rotate camera
- angle_x = 90.0 - 10.0;
- angle_y = 10.0 * sin( 0.3 * t );
- angle_z = 10.0 * t;
- glRotated( -angle_x, 1.0, 0.0, 0.0 );
- glRotated( -angle_y, 0.0, 1.0, 0.0 );
- glRotated( -angle_z, 0.0, 0.0, 1.0 );
-
- // Translate camera
- xpos = 15.0 * sin( (M_PI/180.0) * angle_z ) +
- 2.0 * sin( (M_PI/180.0) * 3.1 * t );
- ypos = -15.0 * cos( (M_PI/180.0) * angle_z ) +
- 2.0 * cos( (M_PI/180.0) * 2.9 * t );
- zpos = 4.0 + 2.0 * cos( (M_PI/180.0) * 4.9 * t );
- glTranslated( -xpos, -ypos, -zpos );
-
- // Enable face culling
- glFrontFace( GL_CCW );
- glCullFace( GL_BACK );
- glEnable( GL_CULL_FACE );
-
- // Enable lighting
- SetupLights();
- glEnable( GL_LIGHTING );
-
- // Enable fog (dim details far away)
- glEnable( GL_FOG );
- glFogi( GL_FOG_MODE, GL_EXP );
- glFogf( GL_FOG_DENSITY, 0.05f );
- glFogfv( GL_FOG_COLOR, fog_color );
-
- // Draw floor
- DrawFloor();
-
- // Enable Z-buffering
- glEnable( GL_DEPTH_TEST );
- glDepthFunc( GL_LEQUAL );
- glDepthMask( GL_TRUE );
-
- // Draw fountain
- DrawFountain();
-
- // Disable fog & lighting
- glDisable( GL_LIGHTING );
- glDisable( GL_FOG );
-
- // Draw all particles (must be drawn after all solid objects have been
- // drawn!)
- DrawParticles( t, dt );
-
- // Z-buffer not needed anymore
- glDisable( GL_DEPTH_TEST );
-}
-
-
-//========================================================================
-// Resize() - GLFW window resize callback function
-//========================================================================
-
-void GLFWCALL Resize( int x, int y )
-{
- width = x;
- height = y > 0 ? y : 1; // Prevent division by zero in aspect calc.
-}
-
-
-//========================================================================
-// Input callback functions
-//========================================================================
-
-void GLFWCALL KeyFun( int key, int action )
-{
- if( action == GLFW_PRESS )
- {
- switch( key )
- {
- case GLFW_KEY_ESC:
- running = 0;
- break;
- case 'W':
- wireframe = !wireframe;
- glPolygonMode( GL_FRONT_AND_BACK,
- wireframe ? GL_LINE : GL_FILL );
- break;
- default:
- break;
- }
- }
-}
-
-
-//========================================================================
-// PhysicsThreadFun() - Thread for updating particle physics
-//========================================================================
-
-void GLFWCALL PhysicsThreadFun( void *arg )
-{
- while( running )
- {
- // Lock mutex
- glfwLockMutex( thread_sync.particles_lock );
-
- // Wait for particle drawing to be done
- while( running && thread_sync.p_frame > thread_sync.d_frame )
- {
- glfwWaitCond( thread_sync.d_done, thread_sync.particles_lock,
- 0.1 );
- }
-
- // No longer running?
- if( !running )
- {
- break;
- }
-
- // Update particles
- ParticleEngine( thread_sync.t, thread_sync.dt );
-
- // Update frame counter
- thread_sync.p_frame ++;
-
- // Unlock mutex and signal drawing thread
- glfwUnlockMutex( thread_sync.particles_lock );
- glfwSignalCond( thread_sync.p_done );
- }
-}
-
-
-//========================================================================
-// main()
-//========================================================================
-
-int main( int argc, char **argv )
-{
- int i, frames, benchmark;
- double t0, t;
- GLFWthread physics_thread = 0;
-
- // Use multithreading by default, but don't benchmark
- multithreading = 1;
- benchmark = 0;
-
- // Check command line arguments
- for( i = 1; i < argc; i ++ )
- {
- // Use benchmarking?
- if( strcmp( argv[i], "-b" ) == 0 )
- {
- benchmark = 1;
- }
-
- // Force multithreading off?
- else if( strcmp( argv[i], "-s" ) == 0 )
- {
- multithreading = 0;
- }
-
- // With a Finder launch on Mac OS X we get a bogus -psn_0_46268417
- // kind of argument (actual numbers vary). Ignore it.
- else if( strncmp( argv[i], "-psn_", 5) == 0 );
-
- // Usage
- else
- {
- if( strcmp( argv[i], "-?" ) != 0 )
- {
- printf( "Unknonwn option %s\n\n", argv[ i ] );
- }
- printf( "Usage: %s [options]\n", argv[ 0 ] );
- printf( "\n");
- printf( "Options:\n" );
- printf( " -b Benchmark (run program for 60 s)\n" );
- printf( " -s Run program as single thread (default is to use two threads)\n" );
- printf( " -? Display this text\n" );
- printf( "\n");
- printf( "Program runtime controls:\n" );
- printf( " w Toggle wireframe mode\n" );
- printf( " ESC Exit program\n" );
- exit( 0 );
- }
- }
-
- // Initialize GLFW
- if( !glfwInit() )
- {
- fprintf( stderr, "Failed to initialize GLFW\n" );
- exit( EXIT_FAILURE );
- }
-
- // Open OpenGL fullscreen window
- if( !glfwCreateWindow( WIDTH, HEIGHT, 0,0,0,0, 16,0, GLFW_FULLSCREEN ) )
- {
- fprintf( stderr, "Failed to open GLFW window\n" );
- glfwTerminate();
- exit( EXIT_FAILURE );
- }
-
- // Set window title
- glfwSetWindowTitle( "Particle engine" );
-
- // Disable VSync (we want to get as high FPS as possible!)
- glfwSwapInterval( 0 );
-
- // Window resize callback function
- glfwSetWindowSizeCallback( Resize );
-
- // Set keyboard input callback function
- glfwSetKeyCallback( KeyFun );
-
- // Upload particle texture
- glGenTextures( 1, &particle_tex_id );
- glBindTexture( GL_TEXTURE_2D, particle_tex_id );
- glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
- glTexImage2D( GL_TEXTURE_2D, 0, GL_LUMINANCE, P_TEX_WIDTH, P_TEX_HEIGHT,
- 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, particle_texture );
-
- // Upload floor texture
- glGenTextures( 1, &floor_tex_id );
- glBindTexture( GL_TEXTURE_2D, floor_tex_id );
- glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
- glTexImage2D( GL_TEXTURE_2D, 0, GL_LUMINANCE, F_TEX_WIDTH, F_TEX_HEIGHT,
- 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, floor_texture );
-
- // Check if we have GL_EXT_separate_specular_color, and if so use it
- if( glfwExtensionSupported( "GL_EXT_separate_specular_color" ) )
- {
- glLightModeli( GL_LIGHT_MODEL_COLOR_CONTROL_EXT,
- GL_SEPARATE_SPECULAR_COLOR_EXT );
- }
-
- // Set filled polygon mode as default (not wireframe)
- glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
- wireframe = 0;
-
- // Clear particle system
- for( i = 0; i < MAX_PARTICLES; i ++ )
- {
- particles[ i ].active = 0;
- }
- min_age = 0.0f;
-
- // Set "running" flag
- running = 1;
-
- // Set initial times
- thread_sync.t = 0.0;
- thread_sync.dt = 0.001f;
-
- // Init threading
- if( multithreading )
- {
- thread_sync.p_frame = 0;
- thread_sync.d_frame = 0;
- thread_sync.particles_lock = glfwCreateMutex();
- thread_sync.p_done = glfwCreateCond();
- thread_sync.d_done = glfwCreateCond();
- physics_thread = glfwCreateThread( PhysicsThreadFun, NULL );
- }
-
- // Main loop
- t0 = glfwGetTime();
- frames = 0;
- while( running )
- {
- // Get frame time
- t = glfwGetTime() - t0;
-
- // Draw...
- Draw( t );
-
- // Swap buffers
- glfwSwapBuffers();
-
- // Check if window was closed
- running = running && glfwGetWindowParam( GLFW_OPENED );
-
- // Increase frame count
- frames ++;
-
- // End of benchmark?
- if( benchmark && t >= 60.0 )
- {
- running = 0;
- }
- }
- t = glfwGetTime() - t0;
-
- // Wait for particle physics thread to die
- if( multithreading )
- {
- glfwWaitThread( physics_thread, GLFW_WAIT );
- }
-
- // Display profiling information
- printf( "%d frames in %.2f seconds = %.1f FPS", frames, t,
- (double)frames / t );
- printf( " (multithreading %s)\n", multithreading ? "on" : "off" );
-
- // Terminate OpenGL
- glfwTerminate();
-
- exit( EXIT_SUCCESS );
-}
-
diff --git a/examples/pong3d.c b/examples/pong3d.c
deleted file mode 100644
index 58c9ee20..00000000
--- a/examples/pong3d.c
+++ /dev/null
@@ -1,854 +0,0 @@
-//========================================================================
-// This is a small test application for GLFW.
-// This is an OpenGL port of the famous "PONG" game (the first computer
-// game ever?). It is very simple, and could be improved alot. It was
-// created in order to show off the gaming capabilities of GLFW.
-//========================================================================
-
-#include
-#include
-#include
-#include
-
-
-//========================================================================
-// Constants
-//========================================================================
-
-// Screen resolution
-#define WIDTH 640
-#define HEIGHT 480
-
-// Player size (units)
-#define PLAYER_XSIZE 0.05f
-#define PLAYER_YSIZE 0.15f
-
-// Ball size (units)
-#define BALL_SIZE 0.02f
-
-// Maximum player movement speed (units / second)
-#define MAX_SPEED 1.5f
-
-// Player movement acceleration (units / seconds^2)
-#define ACCELERATION 4.0f
-
-// Player movement deceleration (units / seconds^2)
-#define DECELERATION 2.0f
-
-// Ball movement speed (units / second)
-#define BALL_SPEED 0.4f
-
-// Menu options
-#define MENU_NONE 0
-#define MENU_PLAY 1
-#define MENU_QUIT 2
-
-// Game events
-#define NOBODY_WINS 0
-#define PLAYER1_WINS 1
-#define PLAYER2_WINS 2
-
-// Winner ID
-#define NOBODY 0
-#define PLAYER1 1
-#define PLAYER2 2
-
-// Camera positions
-#define CAMERA_CLASSIC 0
-#define CAMERA_ABOVE 1
-#define CAMERA_SPECTATOR 2
-#define CAMERA_DEFAULT CAMERA_CLASSIC
-
-
-//========================================================================
-// Textures
-//========================================================================
-
-#define TEX_TITLE 0
-#define TEX_MENU 1
-#define TEX_INSTR 2
-#define TEX_WINNER1 3
-#define TEX_WINNER2 4
-#define TEX_FIELD 5
-#define NUM_TEXTURES 6
-
-// Texture names
-char * tex_name[ NUM_TEXTURES ] = {
- "pong3d_title.tga",
- "pong3d_menu.tga",
- "pong3d_instr.tga",
- "pong3d_winner1.tga",
- "pong3d_winner2.tga",
- "pong3d_field.tga"
-};
-
-// OpenGL texture object IDs
-GLuint tex_id[ NUM_TEXTURES ];
-
-
-//========================================================================
-// Global variables
-//========================================================================
-
-// Display information
-int width, height;
-
-// Frame information
-double thistime, oldtime, dt, starttime;
-
-// Camera information
-int camerapos;
-
-// Player information
-struct {
- double ypos; // -1.0 to +1.0
- double yspeed; // -MAX_SPEED to +MAX_SPEED
-} player1, player2;
-
-// Ball information
-struct {
- double xpos, ypos;
- double xspeed, yspeed;
-} ball;
-
-// And the winner is...
-int winner;
-
-// Lighting configuration
-const GLfloat env_ambient[4] = {1.0f,1.0f,1.0f,1.0f};
-const GLfloat light1_position[4] = {-3.0f,3.0f,2.0f,1.0f};
-const GLfloat light1_diffuse[4] = {1.0f,1.0f,1.0f,0.0f};
-const GLfloat light1_ambient[4] = {0.0f,0.0f,0.0f,0.0f};
-
-// Object material properties
-const GLfloat player1_diffuse[4] = {1.0f,0.3f,0.3f,1.0f};
-const GLfloat player1_ambient[4] = {0.3f,0.1f,0.0f,1.0f};
-const GLfloat player2_diffuse[4] = {0.3f,1.0f,0.3f,1.0f};
-const GLfloat player2_ambient[4] = {0.1f,0.3f,0.1f,1.0f};
-const GLfloat ball_diffuse[4] = {1.0f,1.0f,0.5f,1.0f};
-const GLfloat ball_ambient[4] = {0.3f,0.3f,0.1f,1.0f};
-const GLfloat border_diffuse[4] = {0.3f,0.3f,1.0f,1.0f};
-const GLfloat border_ambient[4] = {0.1f,0.1f,0.3f,1.0f};
-const GLfloat floor_diffuse[4] = {1.0f,1.0f,1.0f,1.0f};
-const GLfloat floor_ambient[4] = {0.3f,0.3f,0.3f,1.0f};
-
-
-//========================================================================
-// LoadTextures() - Load textures from disk and upload to OpenGL card
-//========================================================================
-
-GLboolean LoadTextures( void )
-{
- int i;
-
- // Generate texture objects
- glGenTextures( NUM_TEXTURES, tex_id );
-
- // Load textures
- for( i = 0; i < NUM_TEXTURES; i ++ )
- {
- // Select texture object
- glBindTexture( GL_TEXTURE_2D, tex_id[ i ] );
-
- // Set texture parameters
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
-
- // Upload texture from file to texture memory
- if( !glfwLoadTexture2D( tex_name[ i ], 0 ) )
- {
- fprintf( stderr, "Failed to load texture %s\n", tex_name[ i ] );
- return GL_FALSE;
- }
- }
-
- return GL_TRUE;
-}
-
-
-//========================================================================
-// DrawImage() - Draw a 2D image as a texture
-//========================================================================
-
-void DrawImage( int texnum, float x1, float x2, float y1, float y2 )
-{
- glEnable( GL_TEXTURE_2D );
- glBindTexture( GL_TEXTURE_2D, tex_id[ texnum ] );
- glBegin( GL_QUADS );
- glTexCoord2f( 0.0f, 1.0f );
- glVertex2f( x1, y1 );
- glTexCoord2f( 1.0f, 1.0f );
- glVertex2f( x2, y1 );
- glTexCoord2f( 1.0f, 0.0f );
- glVertex2f( x2, y2 );
- glTexCoord2f( 0.0f, 0.0f );
- glVertex2f( x1, y2 );
- glEnd();
- glDisable( GL_TEXTURE_2D );
-}
-
-
-//========================================================================
-// GameMenu() - Game menu (returns menu option)
-//========================================================================
-
-int GameMenu( void )
-{
- int option;
-
- // Enable sticky keys
- glfwEnable( GLFW_STICKY_KEYS );
-
- // Wait for a game menu key to be pressed
- do
- {
- // Get window size
- glfwGetWindowSize( &width, &height );
-
- // Set viewport
- glViewport( 0, 0, width, height );
-
- // Clear display
- glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
- glClear( GL_COLOR_BUFFER_BIT );
-
- // Setup projection matrix
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho( 0.0f, 1.0f, 1.0f, 0.0f, -1.0f, 1.0f );
-
- // Setup modelview matrix
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-
- // Display title
- glColor3f( 1.0f, 1.0f, 1.0f );
- DrawImage( TEX_TITLE, 0.1f, 0.9f, 0.0f, 0.3f );
-
- // Display menu
- glColor3f( 1.0f, 1.0f, 0.0f );
- DrawImage( TEX_MENU, 0.38f, 0.62f, 0.35f, 0.5f );
-
- // Display instructions
- glColor3f( 0.0f, 1.0f, 1.0f );
- DrawImage( TEX_INSTR, 0.32f, 0.68f, 0.65f, 0.85f );
-
- // Swap buffers
- glfwSwapBuffers();
-
- // Check for keys
- if( glfwGetKey( 'Q' ) || !glfwGetWindowParam( GLFW_OPENED ) )
- {
- option = MENU_QUIT;
- }
- else if( glfwGetKey( GLFW_KEY_F1 ) )
- {
- option = MENU_PLAY;
- }
- else
- {
- option = MENU_NONE;
- }
-
- // To avoid horrible busy waiting, sleep for at least 20 ms
- glfwSleep( 0.02 );
- }
- while( option == MENU_NONE );
-
- // Disable sticky keys
- glfwDisable( GLFW_STICKY_KEYS );
-
- return option;
-}
-
-
-//========================================================================
-// NewGame() - Initialize a new game
-//========================================================================
-
-void NewGame( void )
-{
- // Frame information
- starttime = thistime = glfwGetTime();
-
- // Camera information
- camerapos = CAMERA_DEFAULT;
-
- // Player 1 information
- player1.ypos = 0.0;
- player1.yspeed = 0.0;
-
- // Player 2 information
- player2.ypos = 0.0;
- player2.yspeed = 0.0;
-
- // Ball information
- ball.xpos = -1.0 + PLAYER_XSIZE;
- ball.ypos = player1.ypos;
- ball.xspeed = 1.0;
- ball.yspeed = 1.0;
-}
-
-
-//========================================================================
-// PlayerControl() - Player control
-//========================================================================
-
-void PlayerControl( void )
-{
- float joy1pos[ 2 ], joy2pos[ 2 ];
-
- // Get joystick X & Y axis positions
- glfwGetJoystickPos( GLFW_JOYSTICK_1, joy1pos, 2 );
- glfwGetJoystickPos( GLFW_JOYSTICK_2, joy2pos, 2 );
-
- // Player 1 control
- if( glfwGetKey( 'A' ) || joy1pos[ 1 ] > 0.2f )
- {
- player1.yspeed += dt * ACCELERATION;
- if( player1.yspeed > MAX_SPEED )
- {
- player1.yspeed = MAX_SPEED;
- }
- }
- else if( glfwGetKey( 'Z' ) || joy1pos[ 1 ] < -0.2f )
- {
- player1.yspeed -= dt * ACCELERATION;
- if( player1.yspeed < -MAX_SPEED )
- {
- player1.yspeed = -MAX_SPEED;
- }
- }
- else
- {
- player1.yspeed /= exp( DECELERATION * dt );
- }
-
- // Player 2 control
- if( glfwGetKey( 'K' ) || joy2pos[ 1 ] > 0.2f )
- {
- player2.yspeed += dt * ACCELERATION;
- if( player2.yspeed > MAX_SPEED )
- {
- player2.yspeed = MAX_SPEED;
- }
- }
- else if( glfwGetKey( 'M' ) || joy2pos[ 1 ] < -0.2f )
- {
- player2.yspeed -= dt * ACCELERATION;
- if( player2.yspeed < -MAX_SPEED )
- {
- player2.yspeed = -MAX_SPEED;
- }
- }
- else
- {
- player2.yspeed /= exp( DECELERATION * dt );
- }
-
- // Update player 1 position
- player1.ypos += dt * player1.yspeed;
- if( player1.ypos > 1.0 - PLAYER_YSIZE )
- {
- player1.ypos = 1.0 - PLAYER_YSIZE;
- player1.yspeed = 0.0;
- }
- else if( player1.ypos < -1.0 + PLAYER_YSIZE )
- {
- player1.ypos = -1.0 + PLAYER_YSIZE;
- player1.yspeed = 0.0;
- }
-
- // Update player 2 position
- player2.ypos += dt * player2.yspeed;
- if( player2.ypos > 1.0 - PLAYER_YSIZE )
- {
- player2.ypos = 1.0 - PLAYER_YSIZE;
- player2.yspeed = 0.0;
- }
- else if( player2.ypos < -1.0 + PLAYER_YSIZE )
- {
- player2.ypos = -1.0 + PLAYER_YSIZE;
- player2.yspeed = 0.0;
- }
-}
-
-
-//========================================================================
-// BallControl() - Ball control
-//========================================================================
-
-int BallControl( void )
-{
- int event;
- double ballspeed;
-
- // Calculate new ball speed
- ballspeed = BALL_SPEED * (1.0 + 0.02*(thistime-starttime));
- ball.xspeed = ball.xspeed > 0 ? ballspeed : -ballspeed;
- ball.yspeed = ball.yspeed > 0 ? ballspeed : -ballspeed;
- ball.yspeed *= 0.74321;
-
- // Update ball position
- ball.xpos += dt * ball.xspeed;
- ball.ypos += dt * ball.yspeed;
-
- // Did the ball hit a top/bottom wall?
- if( ball.ypos >= 1.0 )
- {
- ball.ypos = 2.0 - ball.ypos;
- ball.yspeed = -ball.yspeed;
- }
- else if( ball.ypos <= -1.0 )
- {
- ball.ypos = -2.0 - ball.ypos;
- ball.yspeed = -ball.yspeed;
- }
-
- // Did the ball hit/miss a player?
- event = NOBODY_WINS;
-
- // Is the ball entering the player 1 goal?
- if( ball.xpos < -1.0 + PLAYER_XSIZE )
- {
- // Did player 1 catch the ball?
- if( ball.ypos > (player1.ypos-PLAYER_YSIZE) &&
- ball.ypos < (player1.ypos+PLAYER_YSIZE) )
- {
- ball.xpos = -2.0 + 2.0*PLAYER_XSIZE - ball.xpos;
- ball.xspeed = -ball.xspeed;
- }
- else
- {
- event = PLAYER2_WINS;
- }
- }
-
- // Is the ball entering the player 2 goal?
- if( ball.xpos > 1.0 - PLAYER_XSIZE )
- {
- // Did player 2 catch the ball?
- if( ball.ypos > (player2.ypos-PLAYER_YSIZE) &&
- ball.ypos < (player2.ypos+PLAYER_YSIZE) )
- {
- ball.xpos = 2.0 - 2.0*PLAYER_XSIZE - ball.xpos;
- ball.xspeed = -ball.xspeed;
- }
- else
- {
- event = PLAYER1_WINS;
- }
- }
-
- return event;
-}
-
-
-//========================================================================
-// DrawBox() - Draw a 3D box
-//========================================================================
-
-#define TEX_SCALE 4.0f
-
-
-void DrawBox( float x1, float y1, float z1, float x2, float y2, float z2 )
-{
- // Draw six sides of a cube
- glBegin( GL_QUADS );
- // Side 1 (down)
- glNormal3f( 0.0f, 0.0f, -1.0f );
- glTexCoord2f( 0.0f, 0.0f );
- glVertex3f( x1,y2,z1 );
- glTexCoord2f( TEX_SCALE, 0.0f );
- glVertex3f( x2,y2,z1 );
- glTexCoord2f( TEX_SCALE, TEX_SCALE );
- glVertex3f( x2,y1,z1 );
- glTexCoord2f( 0.0f, TEX_SCALE );
- glVertex3f( x1,y1,z1 );
- // Side 2 (up)
- glNormal3f( 0.0f, 0.0f, 1.0f );
- glTexCoord2f( 0.0f, 0.0f );
- glVertex3f( x1,y1,z2 );
- glTexCoord2f( TEX_SCALE, 0.0f );
- glVertex3f( x2,y1,z2 );
- glTexCoord2f( TEX_SCALE, TEX_SCALE );
- glVertex3f( x2,y2,z2 );
- glTexCoord2f( 0.0f, TEX_SCALE );
- glVertex3f( x1,y2,z2 );
- // Side 3 (backward)
- glNormal3f( 0.0f, -1.0f, 0.0f );
- glTexCoord2f( 0.0f, 0.0f );
- glVertex3f( x1,y1,z1 );
- glTexCoord2f( TEX_SCALE, 0.0f );
- glVertex3f( x2,y1,z1 );
- glTexCoord2f( TEX_SCALE, TEX_SCALE );
- glVertex3f( x2,y1,z2 );
- glTexCoord2f( 0.0f, TEX_SCALE );
- glVertex3f( x1,y1,z2 );
- // Side 4 (forward)
- glNormal3f( 0.0f, 1.0f, 0.0f );
- glTexCoord2f( 0.0f, 0.0f );
- glVertex3f( x1,y2,z2 );
- glTexCoord2f( TEX_SCALE, 0.0f );
- glVertex3f( x2,y2,z2 );
- glTexCoord2f( TEX_SCALE, TEX_SCALE );
- glVertex3f( x2,y2,z1 );
- glTexCoord2f( 0.0f, TEX_SCALE );
- glVertex3f( x1,y2,z1 );
- // Side 5 (left)
- glNormal3f( -1.0f, 0.0f, 0.0f );
- glTexCoord2f( 0.0f, 0.0f );
- glVertex3f( x1,y1,z2 );
- glTexCoord2f( TEX_SCALE, 0.0f );
- glVertex3f( x1,y2,z2 );
- glTexCoord2f( TEX_SCALE, TEX_SCALE );
- glVertex3f( x1,y2,z1 );
- glTexCoord2f( 0.0f, TEX_SCALE );
- glVertex3f( x1,y1,z1 );
- // Side 6 (right)
- glNormal3f( 1.0f, 0.0f, 0.0f );
- glTexCoord2f( 0.0f, 0.0f );
- glVertex3f( x2,y1,z1 );
- glTexCoord2f( TEX_SCALE, 0.0f );
- glVertex3f( x2,y2,z1 );
- glTexCoord2f( TEX_SCALE, TEX_SCALE );
- glVertex3f( x2,y2,z2 );
- glTexCoord2f( 0.0f, TEX_SCALE );
- glVertex3f( x2,y1,z2 );
- glEnd();
-}
-
-
-//========================================================================
-// UpdateDisplay() - Draw graphics (all game related OpenGL stuff goes
-// here)
-//========================================================================
-
-void UpdateDisplay( void )
-{
- // Get window size
- glfwGetWindowSize( &width, &height );
-
- // Set viewport
- glViewport( 0, 0, width, height );
-
- // Clear display
- glClearColor( 0.02f, 0.02f, 0.02f, 0.0f );
- glClearDepth( 1.0f );
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- // Setup projection matrix
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- gluPerspective(
- 55.0f, // Angle of view
- (GLfloat)width/(GLfloat)height, // Aspect
- 1.0f, // Near Z
- 100.0f // Far Z
- );
-
- // Setup modelview matrix
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- switch( camerapos )
- {
- default:
- case CAMERA_CLASSIC:
- gluLookAt(
- 0.0f, 0.0f, 2.5f,
- 0.0f, 0.0f, 0.0f,
- 0.0f, 1.0f, 0.0f
- );
- break;
- case CAMERA_ABOVE:
- gluLookAt(
- 0.0f, 0.0f, 2.5f,
- (float)ball.xpos, (float)ball.ypos, 0.0f,
- 0.0f, 1.0f, 0.0f
- );
- break;
- case CAMERA_SPECTATOR:
- gluLookAt(
- 0.0f, -2.0, 1.2f,
- (float)ball.xpos, (float)ball.ypos, 0.0f,
- 0.0f, 0.0f, 1.0f
- );
- break;
- }
-
- // Enable depth testing
- glEnable( GL_DEPTH_TEST );
- glDepthFunc( GL_LEQUAL );
-
- // Enable lighting
- glEnable( GL_LIGHTING );
- glLightModelfv( GL_LIGHT_MODEL_AMBIENT, env_ambient );
- glLightModeli( GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE );
- glLightModeli( GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE );
- glLightfv( GL_LIGHT1, GL_POSITION, light1_position );
- glLightfv( GL_LIGHT1, GL_DIFFUSE, light1_diffuse );
- glLightfv( GL_LIGHT1, GL_AMBIENT, light1_ambient );
- glEnable( GL_LIGHT1 );
-
- // Front face is counter-clock-wise
- glFrontFace( GL_CCW );
-
- // Enable face culling (not necessary, but speeds up rendering)
- glCullFace( GL_BACK );
- glEnable( GL_CULL_FACE );
-
- // Draw Player 1
- glMaterialfv( GL_FRONT, GL_DIFFUSE, player1_diffuse );
- glMaterialfv( GL_FRONT, GL_AMBIENT, player1_ambient );
- DrawBox( -1.f, (GLfloat)player1.ypos-PLAYER_YSIZE, 0.f,
- -1.f+PLAYER_XSIZE, (GLfloat)player1.ypos+PLAYER_YSIZE, 0.1f );
-
- // Draw Player 2
- glMaterialfv( GL_FRONT, GL_DIFFUSE, player2_diffuse );
- glMaterialfv( GL_FRONT, GL_AMBIENT, player2_ambient );
- DrawBox( 1.f-PLAYER_XSIZE, (GLfloat)player2.ypos-PLAYER_YSIZE, 0.f,
- 1.f, (GLfloat)player2.ypos+PLAYER_YSIZE, 0.1f );
-
- // Draw Ball
- glMaterialfv( GL_FRONT, GL_DIFFUSE, ball_diffuse );
- glMaterialfv( GL_FRONT, GL_AMBIENT, ball_ambient );
- DrawBox( (GLfloat)ball.xpos-BALL_SIZE, (GLfloat)ball.ypos-BALL_SIZE, 0.f,
- (GLfloat)ball.xpos+BALL_SIZE, (GLfloat)ball.ypos+BALL_SIZE, BALL_SIZE*2 );
-
- // Top game field border
- glMaterialfv( GL_FRONT, GL_DIFFUSE, border_diffuse );
- glMaterialfv( GL_FRONT, GL_AMBIENT, border_ambient );
- DrawBox( -1.1f, 1.0f, 0.0f, 1.1f, 1.1f, 0.1f );
- // Bottom game field border
- glColor3f( 0.0f, 0.0f, 0.7f );
- DrawBox( -1.1f, -1.1f, 0.0f, 1.1f, -1.0f, 0.1f );
- // Left game field border
- DrawBox( -1.1f, -1.0f, 0.0f, -1.0f, 1.0f, 0.1f );
- // Left game field border
- DrawBox( 1.0f, -1.0f, 0.0f, 1.1f, 1.0f, 0.1f );
-
- // Enable texturing
- glEnable( GL_TEXTURE_2D );
- glBindTexture( GL_TEXTURE_2D, tex_id[ TEX_FIELD ] );
-
- // Game field floor
- glMaterialfv( GL_FRONT, GL_DIFFUSE, floor_diffuse );
- glMaterialfv( GL_FRONT, GL_AMBIENT, floor_ambient );
- DrawBox( -1.01f, -1.01f, -0.01f, 1.01f, 1.01f, 0.0f );
-
- // Disable texturing
- glDisable( GL_TEXTURE_2D );
-
- // Disable face culling
- glDisable( GL_CULL_FACE );
-
- // Disable lighting
- glDisable( GL_LIGHTING );
-
- // Disable depth testing
- glDisable( GL_DEPTH_TEST );
-}
-
-
-//========================================================================
-// GameOver()
-//========================================================================
-
-void GameOver( void )
-{
- // Enable sticky keys
- glfwEnable( GLFW_STICKY_KEYS );
-
- // Until the user presses ESC or SPACE
- while( !glfwGetKey( GLFW_KEY_ESC ) && !glfwGetKey( ' ' ) &&
- glfwGetWindowParam( GLFW_OPENED ) )
- {
- // Draw display
- UpdateDisplay();
-
- // Setup projection matrix
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho( 0.0f, 1.0f, 1.0f, 0.0f, -1.0f, 1.0f );
-
- // Setup modelview matrix
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-
- // Enable blending
- glEnable( GL_BLEND );
-
- // Dim background
- glBlendFunc( GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA );
- glColor4f( 0.3f, 0.3f, 0.3f, 0.3f );
- glBegin( GL_QUADS );
- glVertex2f( 0.0f, 0.0f );
- glVertex2f( 1.0f, 0.0f );
- glVertex2f( 1.0f, 1.0f );
- glVertex2f( 0.0f, 1.0f );
- glEnd();
-
- // Display winner text
- glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_COLOR );
- if( winner == PLAYER1 )
- {
- glColor4f( 1.0f, 0.5f, 0.5f, 1.0f );
- DrawImage( TEX_WINNER1, 0.35f, 0.65f, 0.46f, 0.54f );
- }
- else if( winner == PLAYER2 )
- {
- glColor4f( 0.5f, 1.0f, 0.5f, 1.0f );
- DrawImage( TEX_WINNER2, 0.35f, 0.65f, 0.46f, 0.54f );
- }
-
- // Disable blending
- glDisable( GL_BLEND );
-
- // Swap buffers
- glfwSwapBuffers();
- }
-
- // Disable sticky keys
- glfwDisable( GLFW_STICKY_KEYS );
-}
-
-
-//========================================================================
-// GameLoop() - Game loop
-//========================================================================
-
-void GameLoop( void )
-{
- int playing, event;
-
- // Initialize a new game
- NewGame();
-
- // Enable sticky keys
- glfwEnable( GLFW_STICKY_KEYS );
-
- // Loop until the game ends
- playing = GL_TRUE;
- while( playing && glfwGetWindowParam( GLFW_OPENED ) )
- {
- // Frame timer
- oldtime = thistime;
- thistime = glfwGetTime();
- dt = thistime - oldtime;
-
- // Get user input and update player positions
- PlayerControl();
-
- // Move the ball, and check if a player hits/misses the ball
- event = BallControl();
-
- // Did we have a winner?
- switch( event )
- {
- case PLAYER1_WINS:
- winner = PLAYER1;
- playing = GL_FALSE;
- break;
- case PLAYER2_WINS:
- winner = PLAYER2;
- playing = GL_FALSE;
- break;
- default:
- break;
- }
-
- // Did the user press ESC?
- if( glfwGetKey( GLFW_KEY_ESC ) )
- {
- playing = GL_FALSE;
- }
-
- // Did the user change camera view?
- if( glfwGetKey( '1' ) )
- {
- camerapos = CAMERA_CLASSIC;
- }
- else if( glfwGetKey( '2' ) )
- {
- camerapos = CAMERA_ABOVE;
- }
- else if( glfwGetKey( '3' ) )
- {
- camerapos = CAMERA_SPECTATOR;
- }
-
- // Draw display
- UpdateDisplay();
-
- // Swap buffers
- glfwSwapBuffers();
- }
-
- // Disable sticky keys
- glfwDisable( GLFW_STICKY_KEYS );
-
- // Show winner
- GameOver();
-}
-
-
-//========================================================================
-// main() - Program entry point
-//========================================================================
-
-int main( void )
-{
- int menuoption;
-
- // Initialize GLFW
- if( !glfwInit() )
- {
- fprintf( stderr, "Failed to initialize GLFW\n" );
- exit( EXIT_FAILURE );
- }
-
- // Open OpenGL window
- if( !glfwCreateWindow( WIDTH, HEIGHT, 0,0,0,0, 16,0, GLFW_FULLSCREEN ) )
- {
- fprintf( stderr, "Failed to open GLFW window\n" );
- glfwTerminate();
- exit( EXIT_FAILURE );
- }
-
- glfwSwapInterval( 1 );
-
- // Load all textures
- if( !LoadTextures() )
- {
- glfwTerminate();
- exit( EXIT_FAILURE );
- }
-
- // Main loop
- do
- {
- // Get menu option
- menuoption = GameMenu();
-
- // If the user wants to play, let him...
- if( menuoption == MENU_PLAY )
- {
- GameLoop();
- }
- }
- while( menuoption != MENU_QUIT );
-
- // Unload all textures
- if( glfwGetWindowParam( GLFW_OPENED ) )
- {
- glDeleteTextures( NUM_TEXTURES, tex_id );
- }
-
- // Terminate GLFW
- glfwTerminate();
-
- exit( EXIT_SUCCESS );
-}
-
diff --git a/examples/pong3d_field.tga b/examples/pong3d_field.tga
deleted file mode 100644
index cc20bbdb..00000000
Binary files a/examples/pong3d_field.tga and /dev/null differ
diff --git a/examples/pong3d_instr.tga b/examples/pong3d_instr.tga
deleted file mode 100644
index 758eb447..00000000
Binary files a/examples/pong3d_instr.tga and /dev/null differ
diff --git a/examples/pong3d_menu.tga b/examples/pong3d_menu.tga
deleted file mode 100644
index d0d6c5a4..00000000
Binary files a/examples/pong3d_menu.tga and /dev/null differ
diff --git a/examples/pong3d_title.tga b/examples/pong3d_title.tga
deleted file mode 100644
index d0d8e36d..00000000
Binary files a/examples/pong3d_title.tga and /dev/null differ
diff --git a/examples/pong3d_winner1.tga b/examples/pong3d_winner1.tga
deleted file mode 100644
index f963720c..00000000
Binary files a/examples/pong3d_winner1.tga and /dev/null differ
diff --git a/examples/pong3d_winner2.tga b/examples/pong3d_winner2.tga
deleted file mode 100644
index ea8266de..00000000
Binary files a/examples/pong3d_winner2.tga and /dev/null differ
diff --git a/include/GL/glfw3.h b/include/GL/glfw3.h
index 00f832f0..712987af 100644
--- a/include/GL/glfw3.h
+++ b/include/GL/glfw3.h
@@ -67,12 +67,6 @@ extern "C" {
#endif
#endif /* APIENTRY */
-/* TEMPORARY MinGW-w64 hacks.
- */
-#if __MINGW64__
- #define WINAPI
-#endif
-
/* The following three defines are here solely to make some Windows-based
* files happy. Theoretically we could include , but
* it has the major drawback of severely polluting our namespace.
@@ -595,7 +589,7 @@ GLFWAPI void glfwSetScrollCallback(GLFWscrollfun cbfun);
/* Joystick input */
GLFWAPI int glfwGetJoystickParam(int joy, int param);
-GLFWAPI int glfwGetJoystickPos(int joy, float* pos, int numaxes);
+GLFWAPI int glfwGetJoystickAxes(int joy, float* axes, int numaxes);
GLFWAPI int glfwGetJoystickButtons(int joy, unsigned char* buttons, int numbuttons);
/* Clipboard */
diff --git a/readme.html b/readme.html
index 0ef6875a..2eeda27b 100644
--- a/readme.html
+++ b/readme.html
@@ -300,6 +300,7 @@ version of GLFW.
Renamed GLFW_BUILD_DLL
to _GLFW_BUILD_DLL
Renamed version
test to glfwinfo
Renamed GLFW_NO_GLU
to GLFW_INCLUDE_GLU
and made it disabled by default
+ Renamed glfwGetJoystickPos
to glfwGetJoystickAxes
to match glfwGetJoystickButtons
Renamed mouse position functions to cursor position equivalents
Replaced glfwOpenWindow
and glfwCloseWindow
with glfwCreateWindow
and glfwDestroyWindow
Replaced ad hoc build system with CMake
@@ -953,6 +954,8 @@ their skills. Special thanks go out to:
Samuli Tuomola, for support, bug reports and testing
+ Torsten Walluhn, for fixing various compilation issues on OS X
+
Frank Wille, for helping with the AmigaOS port and making GLFW
compile under IRIX 5.3
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 27fdf203..c7ffc3d9 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -3,7 +3,7 @@ include_directories(${GLFW_SOURCE_DIR}/src
${glfw_INCLUDE_DIRS})
set(common_HEADERS ${GLFW_SOURCE_DIR}/include/GL/glfw3.h internal.h)
-set(common_SOURCES clipboard.c error.c fullscreen.c gamma.c init.c input.c
+set(common_SOURCES clipboard.c fullscreen.c gamma.c init.c input.c
joystick.c monitor.c opengl.c time.c window.c)
if (_GLFW_COCOA_NSGL)
@@ -40,10 +40,13 @@ if (BUILD_SHARED_LIBS)
if (_GLFW_WIN32_WGL)
# The GLFW DLL needs a special compile-time macro and import library name
- set_target_properties(glfw PROPERTIES
- PREFIX ""
- IMPORT_PREFIX ""
- IMPORT_SUFFIX "dll.lib")
+ set_target_properties(glfw PROPERTIES PREFIX "" IMPORT_PREFIX "")
+
+ if (MINGW)
+ set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.a")
+ else()
+ set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib")
+ endif()
elseif (_GLFW_COCOA_NSGL)
# Append -fno-common to the compile flags to work around a bug in the Apple GCC
get_target_property(glfw_CFLAGS glfw COMPILE_FLAGS)
diff --git a/src/cocoa_clipboard.m b/src/cocoa_clipboard.m
index 56b98437..99918f77 100644
--- a/src/cocoa_clipboard.m
+++ b/src/cocoa_clipboard.m
@@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
-// Platform: Cocoa/NSOpenGL
+// Platform: Cocoa
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@@ -70,7 +70,7 @@ const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
if (!object)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
- "Cocoa/NSGL: Failed to retrieve object from pasteboard");
+ "Cocoa: Failed to retrieve object from pasteboard");
return NULL;
}
diff --git a/src/cocoa_fullscreen.m b/src/cocoa_fullscreen.m
index 9382993b..47f86739 100644
--- a/src/cocoa_fullscreen.m
+++ b/src/cocoa_fullscreen.m
@@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
-// Platform: Cocoa/NSOpenGL
+// Platform: Cocoa
// API Version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
diff --git a/src/cocoa_gamma.c b/src/cocoa_gamma.c
index 53c47a89..85d1e489 100644
--- a/src/cocoa_gamma.c
+++ b/src/cocoa_gamma.c
@@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
-// Platform: Cocoa/NSOpenGL
+// Platform: Cocoa
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@@ -40,7 +40,7 @@
//************************************************************************
//========================================================================
-// Save the original gamma ramp so that we can restore it later
+// Save the original gamma ramp so that it can be restored later
//========================================================================
void _glfwPlatformGetGammaRamp(GLFWgammaramp* ramp)
diff --git a/src/cocoa_input.m b/src/cocoa_input.m
index 869c9cd3..11e1083b 100644
--- a/src/cocoa_input.m
+++ b/src/cocoa_input.m
@@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
-// Platform: Cocoa/NSOpenGL
+// Platform: Cocoa
// API Version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@@ -40,13 +40,14 @@
void _glfwPlatformEnableSystemKeys(_GLFWwindow* window)
{
- // This is checked in macosx_window.m; we take no action here
+ // This is checked in cocoa_window.m; no action needed here
}
void _glfwPlatformDisableSystemKeys(_GLFWwindow* window)
{
- // This is checked in macosx_window.m; we take no action here
- // I don't think it's really possible to disable stuff like Exposé
+ // This is checked in cocoa_window.m; no action needed here
+
+ // Note that it may not be possible to disable things like Exposé
// except in full-screen mode.
}
diff --git a/src/cocoa_joystick.m b/src/cocoa_joystick.m
index bf567f86..7eac7f91 100644
--- a/src/cocoa_joystick.m
+++ b/src/cocoa_joystick.m
@@ -1,10 +1,11 @@
//========================================================================
// GLFW - An OpenGL library
-// Platform: Cocoa/NSOpenGL
+// Platform: Cocoa
// API Version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2009-2010 Camilla Berglund
+// Copyright (c) 2012 Torsten Walluhn
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -46,7 +47,6 @@
//------------------------------------------------------------------------
// Joystick element information
//------------------------------------------------------------------------
-
typedef struct
{
IOHIDElementCookie cookie;
@@ -65,7 +65,6 @@ typedef struct
//------------------------------------------------------------------------
// Joystick information & state
//------------------------------------------------------------------------
-
typedef struct
{
int present;
@@ -86,7 +85,7 @@ typedef struct
static _glfwJoystick _glfwJoysticks[GLFW_JOYSTICK_LAST + 1];
-void getElementsCFArrayHandler(const void* value, void* parameter);
+static void getElementsCFArrayHandler(const void* value, void* parameter);
//========================================================================
@@ -213,7 +212,7 @@ static long getElementValue(_glfwJoystick* joystick, _glfwJoystickElement* eleme
&hidEvent);
if (kIOReturnSuccess == result)
{
- /* record min and max for auto calibration */
+ // Record min and max for auto calibration
if (hidEvent.value < element->minReport)
element->minReport = hidEvent.value;
if (hidEvent.value > element->maxReport)
@@ -221,7 +220,7 @@ static long getElementValue(_glfwJoystick* joystick, _glfwJoystickElement* eleme
}
}
- /* auto user scale */
+ // Auto user scale
return (long) hidEvent.value;
}
@@ -284,7 +283,7 @@ static void removalCallback(void* target, IOReturn result, void* refcon, void* s
//========================================================================
-// Polls for joystick events and updates GFLW state
+// Polls for joystick events and updates GLFW state
//========================================================================
static void pollJoystickEvents(void)
@@ -384,14 +383,14 @@ void _glfwInitJoysticks(void)
if (result != kIOReturnSuccess)
continue;
- /* Check device type */
+ // Check device type
refCF = CFDictionaryGetValue(hidProperties, CFSTR(kIOHIDPrimaryUsagePageKey));
if (refCF)
{
CFNumberGetValue(refCF, kCFNumberLongType, &usagePage);
if (usagePage != kHIDPage_GenericDesktop)
{
- /* We are not interested in this device */
+ // This device is not relevant to GLFW
continue;
}
}
@@ -405,7 +404,7 @@ void _glfwInitJoysticks(void)
usage != kHIDUsage_GD_GamePad &&
usage != kHIDUsage_GD_MultiAxisController))
{
- /* We are not interested in this device */
+ // This device is not relevant to GLFW
continue;
}
}
@@ -439,7 +438,7 @@ void _glfwInitJoysticks(void)
joystick,
joystick);
- /* Get product string */
+ // Get product string
refCF = CFDictionaryGetValue(hidProperties, CFSTR(kIOHIDProductKey));
if (refCF)
{
@@ -529,7 +528,7 @@ int _glfwPlatformGetJoystickParam(int joy, int param)
// Get joystick axis positions
//========================================================================
-int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes)
+int _glfwPlatformGetJoystickAxes(int joy, float* axes, int numaxes)
{
int i;
@@ -557,14 +556,12 @@ int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes)
long readScale = axes->maxReport - axes->minReport;
if (readScale == 0)
- pos[i] = axes->value;
+ axes[i] = axes->value;
else
- pos[i] = (2.0f * (axes->value - axes->minReport) / readScale) - 1.0f;
-
- //printf("%ld, %ld, %ld\n", axes->value, axes->minReport, axes->maxReport);
+ axes[i] = (2.0f * (axes->value - axes->minReport) / readScale) - 1.0f;
if (i & 1)
- pos[i] = -pos[i];
+ axes[i] = -axes[i];
}
return numaxes;
@@ -610,16 +607,16 @@ int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons,
{
_glfwJoystickElement* hat = (_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick.hats, i);
- const int value = hat->value;
+ int value = hat->value;
if (value < 0 || value > 8)
value = 8;
for (j = 0; j < 4 && button < numbuttons; j++)
{
if (directions[value] & (1 << j))
- buttons[button = GLFW_PRESS;
+ buttons[button] = GLFW_PRESS;
else
- buttons[button = GLFW_RELEASE;
+ buttons[button] = GLFW_RELEASE;
button++;
}
diff --git a/src/cocoa_time.c b/src/cocoa_time.c
index 745b4239..d80dd147 100644
--- a/src/cocoa_time.c
+++ b/src/cocoa_time.c
@@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
-// Platform: Cocoa/NSOpenGL
+// Platform: Cocoa
// API Version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
diff --git a/src/cocoa_window.m b/src/cocoa_window.m
index d7764f92..5129a21f 100644
--- a/src/cocoa_window.m
+++ b/src/cocoa_window.m
@@ -277,9 +277,6 @@ static int convertMacKeyCode(unsigned int macKeyCode)
if (macKeyCode >= 128)
return -1;
- // This treats keycodes as *positional*; that is, we'll return 'a'
- // for the key left of 's', even on an AZERTY keyboard. The charInput
- // function should still get 'q' though.
return table[macKeyCode];
}
@@ -541,7 +538,7 @@ static NSString* findAppName(void)
}
}
- // If we get here, we're unbundled
+ // If we get here, the application is unbundled
ProcessSerialNumber psn = { 0, kCurrentProcess };
TransformProcessType(&psn, kProcessTransformToForegroundApplication);
@@ -551,10 +548,7 @@ static NSString* findAppName(void)
char** progname = _NSGetProgname();
if (progname && *progname)
- {
- // TODO: UTF-8?
return [NSString stringWithUTF8String:*progname];
- }
// Really shouldn't get here
return @"GLFW Application";
@@ -680,8 +674,7 @@ static GLboolean createWindow(_GLFWwindow* window,
if (window->NS.object == nil)
{
- _glfwSetError(GLFW_PLATFORM_ERROR,
- "Cocoa/NSOpenGL: Failed to create window");
+ _glfwSetError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create window");
return GL_FALSE;
}
@@ -723,8 +716,8 @@ static GLboolean createContext(_GLFWwindow* window,
(wndconfig->glMajor == 3 && wndconfig->glMinor != 2))
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
- "Cocoa/NSOpenGL: The targeted version of Mac OS X does "
- "not support any OpenGL version above 2.1 except 3.2");
+ "NSOpenGL: The targeted version of Mac OS X does not "
+ "support any OpenGL version above 2.1 except 3.2");
return GL_FALSE;
}
@@ -733,8 +726,8 @@ static GLboolean createContext(_GLFWwindow* window,
if (!wndconfig->glForward)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
- "Cocoa/NSOpenGL: The targeted version of Mac OS X "
- "only supports OpenGL 3.2 contexts if they are "
+ "NSOpenGL: The targeted version of Mac OS X only "
+ "supports OpenGL 3.2 contexts if they are "
"forward-compatible");
return GL_FALSE;
}
@@ -742,8 +735,8 @@ static GLboolean createContext(_GLFWwindow* window,
if (wndconfig->glProfile != GLFW_OPENGL_CORE_PROFILE)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
- "Cocoa/NSOpenGL: The targeted version of Mac OS X "
- "only supports OpenGL 3.2 contexts if they use the "
+ "NSOpenGL: The targeted version of Mac OS X only "
+ "supports OpenGL 3.2 contexts if they use the "
"core profile");
return GL_FALSE;
}
@@ -753,8 +746,8 @@ static GLboolean createContext(_GLFWwindow* window,
if (wndconfig->glMajor > 2)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
- "Cocoa/NSOpenGL: The targeted version of Mac OS X does "
- "not support OpenGL version 3.0 or above");
+ "NSOpenGL: The targeted version of Mac OS X does not "
+ "support OpenGL version 3.0 or above");
return GL_FALSE;
}
#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
@@ -763,8 +756,8 @@ static GLboolean createContext(_GLFWwindow* window,
if (wndconfig->glRobustness)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
- "Cocoa/NSOpenGL: Mac OS X does not support OpenGL "
- "robustness strategies");
+ "NSOpenGL: Mac OS X does not support OpenGL robustness "
+ "strategies");
return GL_FALSE;
}
@@ -827,7 +820,7 @@ static GLboolean createContext(_GLFWwindow* window,
if (window->NSGL.pixelFormat == nil)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
- "Cocoa/NSOpenGL: Failed to create OpenGL pixel format");
+ "NSOpenGL: Failed to create OpenGL pixel format");
return GL_FALSE;
}
@@ -842,7 +835,7 @@ static GLboolean createContext(_GLFWwindow* window,
if (window->NSGL.context == nil)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
- "Cocoa/NSOpenGL: Failed to create OpenGL context");
+ "NSOpenGL: Failed to create OpenGL context");
return GL_FALSE;
}
@@ -866,16 +859,15 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
if (!initializeAppKit())
return GL_FALSE;
- // We can only have one application delegate, but we only allocate it the
- // first time we create a window to keep all window code in this file
+ // There can only be one application delegate, but we allocate it the
+ // first time a window is created to keep all window code in this file
if (_glfwLibrary.NS.delegate == nil)
{
_glfwLibrary.NS.delegate = [[GLFWApplicationDelegate alloc] init];
if (_glfwLibrary.NS.delegate == nil)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
- "Cocoa/NSOpenGL: Failed to create application "
- "delegate");
+ "Cocoa: Failed to create application delegate");
return GL_FALSE;
}
@@ -886,7 +878,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
if (window->NS.delegate == nil)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
- "Cocoa/NSOpenGL: Failed to create window delegate");
+ "Cocoa: Failed to create window delegate");
return GL_FALSE;
}
diff --git a/src/error.c b/src/error.c
deleted file mode 100644
index d64cb7cc..00000000
--- a/src/error.c
+++ /dev/null
@@ -1,149 +0,0 @@
-//========================================================================
-// GLFW - An OpenGL library
-// Platform: All
-// API version: 3.0
-// WWW: http://www.glfw.org/
-//------------------------------------------------------------------------
-// Copyright (c) 2008-2010 Camilla Berglund
-//
-// This software is provided 'as-is', without any express or implied
-// warranty. In no event will the authors be held liable for any damages
-// arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it
-// freely, subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented; you must not
-// claim that you wrote the original software. If you use this software
-// in a product, an acknowledgment in the product documentation would
-// be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such, and must not
-// be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source
-// distribution.
-//
-//========================================================================
-
-#include "internal.h"
-
-#include
-#include
-
-
-//////////////////////////////////////////////////////////////////////////
-////// GLFW internal API //////
-//////////////////////////////////////////////////////////////////////////
-
-//========================================================================
-// The current error value and callback
-// These are not in _glfwLibrary since they need to be initialized and
-// accessible before glfwInit so it can report errors
-//========================================================================
-
-static int _glfwError = GLFW_NO_ERROR;
-static GLFWerrorfun _glfwErrorCallback = NULL;
-
-
-//========================================================================
-// Sets the current error value
-// This function may be called without GLFW having been initialized
-//========================================================================
-
-void _glfwSetError(int error, const char* format, ...)
-{
- if (_glfwErrorCallback)
- {
- char buffer[16384];
- const char* description;
-
- if (format)
- {
- int count;
- va_list vl;
-
- va_start(vl, format);
- count = vsnprintf(buffer, sizeof(buffer), format, vl);
- va_end(vl);
-
- if (count < 0)
- buffer[sizeof(buffer) - 1] = '\0';
-
- description = buffer;
- }
- else
- description = glfwErrorString(error);
-
- _glfwErrorCallback(error, description);
- }
- else
- _glfwError = error;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-////// GLFW public API //////
-//////////////////////////////////////////////////////////////////////////
-
-//========================================================================
-// Returns the current error value
-// This function may be called without GLFW having been initialized
-//========================================================================
-
-GLFWAPI int glfwGetError(void)
-{
- int error = _glfwError;
- _glfwError = GLFW_NO_ERROR;
- return error;
-}
-
-
-//========================================================================
-// Returns a string representation of the specified error value
-// This function may be called without GLFW having been initialized
-//========================================================================
-
-GLFWAPI const char* glfwErrorString(int error)
-{
- switch (error)
- {
- case GLFW_NO_ERROR:
- return "No error";
- case GLFW_NOT_INITIALIZED:
- return "The GLFW library is not initialized";
- case GLFW_NO_CURRENT_CONTEXT:
- return "There is no current OpenGL context";
- case GLFW_INVALID_ENUM:
- return "Invalid argument for enum parameter";
- case GLFW_INVALID_VALUE:
- return "Invalid value for parameter";
- case GLFW_OUT_OF_MEMORY:
- return "Out of memory";
- case GLFW_OPENGL_UNAVAILABLE:
- return "OpenGL is not available on this machine";
- case GLFW_VERSION_UNAVAILABLE:
- return "The requested OpenGL version is unavailable";
- case GLFW_PLATFORM_ERROR:
- return "A platform-specific error occurred";
- case GLFW_WINDOW_NOT_ACTIVE:
- return "The specified window is not active";
- case GLFW_FORMAT_UNAVAILABLE:
- return "The requested format is unavailable";
- }
-
- return "ERROR: UNKNOWN ERROR TOKEN PASSED TO glfwErrorString";
-}
-
-
-//========================================================================
-// Sets the callback function for GLFW errors
-// This function may be called without GLFW having been initialized
-//========================================================================
-
-GLFWAPI void glfwSetErrorCallback(GLFWerrorfun cbfun)
-{
- _glfwErrorCallback = cbfun;
-}
-
diff --git a/src/fullscreen.c b/src/fullscreen.c
index 05b94d74..a169f196 100644
--- a/src/fullscreen.c
+++ b/src/fullscreen.c
@@ -6,6 +6,7 @@
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund
+// Copyright (c) 2012 Torsten Walluhn
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -31,7 +32,11 @@
#include "internal.h"
#include
+#ifdef __APPLE__
+#include
+#else
#include
+#endif
//========================================================================
@@ -87,7 +92,7 @@ void _glfwSplitBPP(int bpp, int* red, int* green, int* blue)
{
int delta;
- // We assume that by 32 they really meant 24
+ // We assume that by 32 the user really meant 24
if (bpp == 32)
bpp = 24;
diff --git a/src/init.c b/src/init.c
index f59a4f59..d0882c49 100644
--- a/src/init.c
+++ b/src/init.c
@@ -28,11 +28,82 @@
//
//========================================================================
-#define _init_c_
#include "internal.h"
#include
#include
+#include
+#include
+
+
+//------------------------------------------------------------------------
+// Flag indicating whether GLFW has been successfully initialized
+//------------------------------------------------------------------------
+GLboolean _glfwInitialized = GL_FALSE;
+
+
+//------------------------------------------------------------------------
+// All shared and API-specific global data protected by _glfwInitialized
+// This should only be touched after a call to glfwInit that has not been
+// followed by a call to glfwTerminate
+//------------------------------------------------------------------------
+_GLFWlibrary _glfwLibrary;
+
+
+//------------------------------------------------------------------------
+// The current GLFW error code
+// This is outside of _glfwLibrary so it can be initialized and usable
+// before glfwInit is called, which lets that function report errors
+// TODO: Make this thread-local
+//------------------------------------------------------------------------
+static int _glfwError = GLFW_NO_ERROR;
+
+
+//------------------------------------------------------------------------
+// The current error callback
+// This is outside of _glfwLibrary so it can be initialized and usable
+// before glfwInit is called, which lets that function report errors
+//------------------------------------------------------------------------
+static GLFWerrorfun _glfwErrorCallback = NULL;
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+//========================================================================
+// Sets the current error value
+//========================================================================
+
+void _glfwSetError(int error, const char* format, ...)
+{
+ if (_glfwErrorCallback)
+ {
+ char buffer[16384];
+ const char* description;
+
+ if (format)
+ {
+ int count;
+ va_list vl;
+
+ va_start(vl, format);
+ count = vsnprintf(buffer, sizeof(buffer), format, vl);
+ va_end(vl);
+
+ if (count < 0)
+ buffer[sizeof(buffer) - 1] = '\0';
+
+ description = buffer;
+ }
+ else
+ description = glfwErrorString(error);
+
+ _glfwErrorCallback(error, description);
+ }
+ else
+ _glfwError = error;
+}
//////////////////////////////////////////////////////////////////////////
@@ -50,8 +121,7 @@ GLFWAPI int glfwInit(void)
memset(&_glfwLibrary, 0, sizeof(_glfwLibrary));
- // Not all window hints have zero as their default value, so this
- // needs to be here despite the memset above
+ // Not all window hints have zero as their default value
_glfwSetDefaultWindowHints();
if (!_glfwPlatformInit())
@@ -90,6 +160,7 @@ GLFWAPI void glfwTerminate(void)
//========================================================================
// Get GLFW version
+// This function may be called without GLFW having been initialized
//========================================================================
GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev)
@@ -107,6 +178,7 @@ GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev)
//========================================================================
// Get the GLFW version string
+// This function may be called without GLFW having been initialized
//========================================================================
GLFWAPI const char* glfwGetVersionString(void)
@@ -114,3 +186,64 @@ GLFWAPI const char* glfwGetVersionString(void)
return _glfwPlatformGetVersionString();
}
+
+//========================================================================
+// Returns the current error value
+// This function may be called without GLFW having been initialized
+//========================================================================
+
+GLFWAPI int glfwGetError(void)
+{
+ int error = _glfwError;
+ _glfwError = GLFW_NO_ERROR;
+ return error;
+}
+
+
+//========================================================================
+// Returns a string representation of the specified error value
+// This function may be called without GLFW having been initialized
+//========================================================================
+
+GLFWAPI const char* glfwErrorString(int error)
+{
+ switch (error)
+ {
+ case GLFW_NO_ERROR:
+ return "No error";
+ case GLFW_NOT_INITIALIZED:
+ return "The GLFW library is not initialized";
+ case GLFW_NO_CURRENT_CONTEXT:
+ return "There is no current OpenGL context";
+ case GLFW_INVALID_ENUM:
+ return "Invalid argument for enum parameter";
+ case GLFW_INVALID_VALUE:
+ return "Invalid value for parameter";
+ case GLFW_OUT_OF_MEMORY:
+ return "Out of memory";
+ case GLFW_OPENGL_UNAVAILABLE:
+ return "OpenGL is not available on this machine";
+ case GLFW_VERSION_UNAVAILABLE:
+ return "The requested OpenGL version is unavailable";
+ case GLFW_PLATFORM_ERROR:
+ return "A platform-specific error occurred";
+ case GLFW_WINDOW_NOT_ACTIVE:
+ return "The specified window is not active";
+ case GLFW_FORMAT_UNAVAILABLE:
+ return "The requested format is unavailable";
+ }
+
+ return "ERROR: UNKNOWN ERROR TOKEN PASSED TO glfwErrorString";
+}
+
+
+//========================================================================
+// Sets the callback function for GLFW errors
+// This function may be called without GLFW having been initialized
+//========================================================================
+
+GLFWAPI void glfwSetErrorCallback(GLFWerrorfun cbfun)
+{
+ _glfwErrorCallback = cbfun;
+}
+
diff --git a/src/internal.h b/src/internal.h
index 266892e5..ac0946b5 100755
--- a/src/internal.h
+++ b/src/internal.h
@@ -31,17 +31,6 @@
#ifndef _internal_h_
#define _internal_h_
-//========================================================================
-// GLFWGLOBAL is a macro that places all global variables in the init.c
-// module (all other modules reference global variables as 'extern')
-//========================================================================
-
-#if defined(_init_c_)
- #define GLFWGLOBAL
-#else
- #define GLFWGLOBAL extern
-#endif
-
//========================================================================
// Input handling definitions
@@ -269,53 +258,50 @@ struct _GLFWlibrary
};
-//========================================================================
-// System independent global variables (GLFW internals)
-//========================================================================
-
-// Flag indicating if GLFW has been initialized
-#if defined(_init_c_)
-GLboolean _glfwInitialized = GL_FALSE;
-#else
-GLFWGLOBAL GLboolean _glfwInitialized;
-#endif
-
-GLFWGLOBAL _GLFWlibrary _glfwLibrary;
+//------------------------------------------------------------------------
+// Global state shared between compilation units of GLFW
+// These are exported from and documented in init.c
+//------------------------------------------------------------------------
+extern GLboolean _glfwInitialized;
+extern _GLFWlibrary _glfwLibrary;
//========================================================================
-// Prototypes for platform specific implementation functions
+// Prototypes for the platform API
+// This is the interface exposed by the platform-specific code for each
+// platform and is called by the shared code of the public API
+// It mirrors the public API except it uses objects instead of handles
//========================================================================
-// Init/terminate
+// Platform init and version
int _glfwPlatformInit(void);
int _glfwPlatformTerminate(void);
const char* _glfwPlatformGetVersionString(void);
-// Input
+// Input mode support
void _glfwPlatformEnableSystemKeys(_GLFWwindow* window);
void _glfwPlatformDisableSystemKeys(_GLFWwindow* window);
void _glfwPlatformSetCursorPos(_GLFWwindow* window, int x, int y);
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode);
-// Fullscreen
+// Video mode support
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count);
void _glfwPlatformGetDesktopMode(GLFWvidmode* mode);
-// Gamma ramp
+// Gamma ramp support
void _glfwPlatformGetGammaRamp(GLFWgammaramp* ramp);
void _glfwPlatformSetGammaRamp(const GLFWgammaramp* ramp);
-// Clipboard
+// Clipboard support
void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string);
const char* _glfwPlatformGetClipboardString(_GLFWwindow* window);
-// Joystick
+// Joystick input
int _glfwPlatformGetJoystickParam(int joy, int param);
-int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes);
+int _glfwPlatformGetJoystickAxes(int joy, float* axes, int numaxes);
int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons, int numbuttons);
-// Time
+// Time input
double _glfwPlatformGetTime(void);
void _glfwPlatformSetTime(double time);
@@ -328,7 +314,7 @@ void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y);
void _glfwPlatformIconifyWindow(_GLFWwindow* window);
void _glfwPlatformRestoreWindow(_GLFWwindow* window);
-// Event management
+// Event processing
void _glfwPlatformPollEvents(void);
void _glfwPlatformWaitEvents(void);
@@ -343,19 +329,12 @@ void _glfwPlatformCopyContext(_GLFWwindow* src, _GLFWwindow* dst, unsigned long
//========================================================================
-// Prototypes for platform independent internal functions
+// Prototypes for the event API
+// This is used by the platform-specific code to notify the shared code of
+// events that can be translated into state changes and/or callback calls,
+// instead of directly calling callbacks or modifying shared state
//========================================================================
-// Fullscren management (fullscreen.c)
-int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second);
-void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
-
-// Error handling (error.c)
-void _glfwSetError(int error, const char* format, ...);
-
-// Window management (window.c)
-void _glfwSetDefaultWindowHints(void);
-
// Window event notification (window.c)
void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated);
void _glfwInputWindowPos(_GLFWwindow* window, int x, int y);
@@ -372,6 +351,24 @@ void _glfwInputMouseClick(_GLFWwindow* window, int button, int action);
void _glfwInputCursorMotion(_GLFWwindow* window, int x, int y);
void _glfwInputCursorEnter(_GLFWwindow* window, int entered);
+
+//========================================================================
+// Prototypes for internal utility functions
+// These functions are shared code and may be used by any part of GLFW
+// Each platform may add its own utility functions, but those may only be
+// called by the platform-specific code
+//========================================================================
+
+// Fullscren management (fullscreen.c)
+int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second);
+void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
+
+// Error handling (init.c)
+void _glfwSetError(int error, const char* format, ...);
+
+// Window management (window.c)
+void _glfwSetDefaultWindowHints(void);
+
// OpenGL context helpers (opengl.c)
int _glfwStringInExtensionString(const char* string, const GLubyte* extensions);
const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
diff --git a/src/joystick.c b/src/joystick.c
index 682ba4b0..84763951 100644
--- a/src/joystick.c
+++ b/src/joystick.c
@@ -47,6 +47,12 @@ GLFWAPI int glfwGetJoystickParam(int joy, int param)
return 0;
}
+ if (joy < 0 || joy > GLFW_JOYSTICK_LAST)
+ {
+ _glfwSetError(GLFW_INVALID_ENUM, NULL);
+ return 0;
+ }
+
return _glfwPlatformGetJoystickParam(joy, param);
}
@@ -55,7 +61,7 @@ GLFWAPI int glfwGetJoystickParam(int joy, int param)
// Get joystick axis positions
//========================================================================
-GLFWAPI int glfwGetJoystickPos(int joy, float* pos, int numaxes)
+GLFWAPI int glfwGetJoystickAxes(int joy, float* axes, int numaxes)
{
int i;
@@ -65,11 +71,23 @@ GLFWAPI int glfwGetJoystickPos(int joy, float* pos, int numaxes)
return 0;
}
+ if (joy < 0 || joy > GLFW_JOYSTICK_LAST)
+ {
+ _glfwSetError(GLFW_INVALID_ENUM, NULL);
+ return 0;
+ }
+
+ if (axes == NULL || numaxes < 0)
+ {
+ _glfwSetError(GLFW_INVALID_VALUE, NULL);
+ return 0;
+ }
+
// Clear positions
for (i = 0; i < numaxes; i++)
- pos[i] = 0.0f;
+ axes[i] = 0.0f;
- return _glfwPlatformGetJoystickPos(joy, pos, numaxes);
+ return _glfwPlatformGetJoystickAxes(joy, axes, numaxes);
}
@@ -89,6 +107,18 @@ GLFWAPI int glfwGetJoystickButtons(int joy,
return 0;
}
+ if (joy < 0 || joy > GLFW_JOYSTICK_LAST)
+ {
+ _glfwSetError(GLFW_INVALID_ENUM, NULL);
+ return 0;
+ }
+
+ if (buttons == NULL || numbuttons < 0)
+ {
+ _glfwSetError(GLFW_INVALID_VALUE, NULL);
+ return 0;
+ }
+
// Clear button states
for (i = 0; i < numbuttons; i++)
buttons[i] = GLFW_RELEASE;
diff --git a/src/opengl.c b/src/opengl.c
index 67c6f414..a23a5f34 100644
--- a/src/opengl.c
+++ b/src/opengl.c
@@ -509,7 +509,7 @@ GLFWAPI GLFWwindow glfwGetCurrentContext(void)
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
- return GL_FALSE;
+ return NULL;
}
return _glfwLibrary.currentWindow;
diff --git a/src/win32_clipboard.c b/src/win32_clipboard.c
index ca31964d..22cdb8f6 100644
--- a/src/win32_clipboard.c
+++ b/src/win32_clipboard.c
@@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
-// Platform: Win32/WGL
+// Platform: Win32
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@@ -53,7 +53,7 @@ void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
if (!wideString)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
- "Win32/WGL: Failed to convert clipboard string to "
+ "Win32: Failed to convert clipboard string to "
"wide string");
return;
}
@@ -66,7 +66,7 @@ void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
free(wideString);
_glfwSetError(GLFW_PLATFORM_ERROR,
- "Win32/WGL: Failed to allocate global handle for clipboard");
+ "Win32: Failed to allocate global handle for clipboard");
return;
}
@@ -79,7 +79,7 @@ void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
free(wideString);
_glfwSetError(GLFW_PLATFORM_ERROR,
- "Win32/WGL: Failed to open clipboard");
+ "Win32: Failed to open clipboard");
return;
}
@@ -108,7 +108,7 @@ const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
if (!OpenClipboard(window->Win32.handle))
{
_glfwSetError(GLFW_PLATFORM_ERROR,
- "Win32/WGL: Failed to open clipboard");
+ "Win32: Failed to open clipboard");
return NULL;
}
@@ -118,7 +118,7 @@ const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
CloseClipboard();
_glfwSetError(GLFW_PLATFORM_ERROR,
- "Win32/WGL: Failed to retrieve clipboard data");
+ "Win32: Failed to retrieve clipboard data");
return NULL;
}
@@ -132,7 +132,7 @@ const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
if (!_glfwLibrary.Win32.clipboardString)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
- "Win32/WGL: Failed to convert wide string to UTF-8");
+ "Win32: Failed to convert wide string to UTF-8");
return NULL;
}
diff --git a/src/win32_dllmain.c b/src/win32_dllmain.c
index 95258ccc..98f9ab2a 100644
--- a/src/win32_dllmain.c
+++ b/src/win32_dllmain.c
@@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
-// Platform: Win32/WGL
+// Platform: Win32
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
diff --git a/src/win32_fullscreen.c b/src/win32_fullscreen.c
index cbb0bb77..a22abdfc 100644
--- a/src/win32_fullscreen.c
+++ b/src/win32_fullscreen.c
@@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
-// Platform: Win32/WGL
+// Platform: Win32
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
diff --git a/src/win32_gamma.c b/src/win32_gamma.c
index 36fbd3a4..74958191 100644
--- a/src/win32_gamma.c
+++ b/src/win32_gamma.c
@@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
-// Platform: Win32/WGL
+// Platform: Win32
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
diff --git a/src/win32_input.c b/src/win32_input.c
index d3785aa3..a9195838 100644
--- a/src/win32_input.c
+++ b/src/win32_input.c
@@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
-// Platform: Win32/WGL
+// Platform: Win32
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
diff --git a/src/win32_joystick.c b/src/win32_joystick.c
index c27218db..a51773d3 100644
--- a/src/win32_joystick.c
+++ b/src/win32_joystick.c
@@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
-// Platform: Win32/WGL
+// Platform: Win32
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@@ -116,7 +116,7 @@ int _glfwPlatformGetJoystickParam(int joy, int param)
// Get joystick axis positions
//========================================================================
-int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes)
+int _glfwPlatformGetJoystickAxes(int joy, float* axes, int numaxes)
{
JOYCAPS jc;
JOYINFOEX ji;
@@ -137,22 +137,22 @@ int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes)
// Get position values for all axes
axis = 0;
if (axis < numaxes)
- pos[axis++] = calcJoystickPos(ji.dwXpos, jc.wXmin, jc.wXmax);
+ axes[axis++] = calcJoystickPos(ji.dwXpos, jc.wXmin, jc.wXmax);
if (axis < numaxes)
- pos[axis++] = -calcJoystickPos(ji.dwYpos, jc.wYmin, jc.wYmax);
+ axes[axis++] = -calcJoystickPos(ji.dwYpos, jc.wYmin, jc.wYmax);
if (axis < numaxes && jc.wCaps & JOYCAPS_HASZ)
- pos[axis++] = calcJoystickPos(ji.dwZpos, jc.wZmin, jc.wZmax);
+ axes[axis++] = calcJoystickPos(ji.dwZpos, jc.wZmin, jc.wZmax);
if (axis < numaxes && jc.wCaps & JOYCAPS_HASR)
- pos[axis++] = calcJoystickPos(ji.dwRpos, jc.wRmin, jc.wRmax);
+ axes[axis++] = calcJoystickPos(ji.dwRpos, jc.wRmin, jc.wRmax);
if (axis < numaxes && jc.wCaps & JOYCAPS_HASU)
- pos[axis++] = calcJoystickPos(ji.dwUpos, jc.wUmin, jc.wUmax);
+ axes[axis++] = calcJoystickPos(ji.dwUpos, jc.wUmin, jc.wUmax);
if (axis < numaxes && jc.wCaps & JOYCAPS_HASV)
- pos[axis++] = -calcJoystickPos(ji.dwVpos, jc.wVmin, jc.wVmax);
+ axes[axis++] = -calcJoystickPos(ji.dwVpos, jc.wVmin, jc.wVmax);
return axis;
}
diff --git a/src/win32_opengl.c b/src/win32_opengl.c
index 2c676c91..bf684094 100644
--- a/src/win32_opengl.c
+++ b/src/win32_opengl.c
@@ -171,15 +171,14 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
if (!available)
{
- _glfwSetError(GLFW_OPENGL_UNAVAILABLE, "Win32/WGL: No pixel formats found");
+ _glfwSetError(GLFW_OPENGL_UNAVAILABLE, "WGL: No pixel formats found");
return NULL;
}
fbconfigs = (_GLFWfbconfig*) malloc(sizeof(_GLFWfbconfig) * available);
if (!fbconfigs)
{
- _glfwSetError(GLFW_OUT_OF_MEMORY,
- "Win32/WGL: Failed to allocate _GLFWfbconfig array");
+ _glfwSetError(GLFW_OUT_OF_MEMORY, NULL);
return NULL;
}
@@ -285,6 +284,9 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
if (*found == 0)
{
+ _glfwSetError(GLFW_PLATFORM_ERROR,
+ "Win32/WGL: No usable pixel formats found");
+
free(fbconfigs);
return NULL;
}
@@ -310,15 +312,15 @@ static GLboolean createContext(_GLFWwindow* window,
if (!DescribePixelFormat(window->WGL.DC, pixelFormat, sizeof(pfd), &pfd))
{
- _glfwSetError(GLFW_OPENGL_UNAVAILABLE,
- "Win32/WGL: Failed to retrieve PFD for selected pixel format");
+ _glfwSetError(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to retrieve PFD for selected pixel format");
return GL_FALSE;
}
if (!SetPixelFormat(window->WGL.DC, pixelFormat, &pfd))
{
- _glfwSetError(GLFW_OPENGL_UNAVAILABLE,
- "Win32/WGL: Failed to set selected pixel format");
+ _glfwSetError(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to set selected pixel format");
return GL_FALSE;
}
@@ -360,7 +362,7 @@ static GLboolean createContext(_GLFWwindow* window,
if (!window->WGL.ARB_create_context_profile)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
- "Win32/WGL: OpenGL profile requested but "
+ "WGL: OpenGL profile requested but "
"WGL_ARB_create_context_profile is unavailable");
return GL_FALSE;
}
@@ -369,7 +371,7 @@ static GLboolean createContext(_GLFWwindow* window,
!window->WGL.EXT_create_context_es2_profile)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
- "Win32/WGL: OpenGL ES 2.x profile requested but "
+ "WGL: OpenGL ES 2.x profile requested but "
"WGL_EXT_create_context_es2_profile is unavailable");
return GL_FALSE;
}
@@ -392,7 +394,7 @@ static GLboolean createContext(_GLFWwindow* window,
if (!window->WGL.ARB_create_context_robustness)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
- "Win32/WGL: An OpenGL robustness strategy was "
+ "WGL: An OpenGL robustness strategy was "
"requested but WGL_ARB_create_context_robustness "
"is unavailable");
return GL_FALSE;
@@ -415,7 +417,7 @@ static GLboolean createContext(_GLFWwindow* window,
if (!window->WGL.context)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
- "Win32/WGL: Failed to create OpenGL context");
+ "WGL: Failed to create OpenGL context");
return GL_FALSE;
}
}
@@ -425,7 +427,7 @@ static GLboolean createContext(_GLFWwindow* window,
if (!window->WGL.context)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
- "Win32/WGL: Failed to create OpenGL context");
+ "WGL: Failed to create OpenGL context");
return GL_FALSE;
}
@@ -434,8 +436,8 @@ static GLboolean createContext(_GLFWwindow* window,
if (!wglShareLists(share, window->WGL.context))
{
_glfwSetError(GLFW_PLATFORM_ERROR,
- "Win32/WGL: Failed to enable sharing with "
- "specified OpenGL context");
+ "WGL: Failed to enable sharing with specified "
+ "OpenGL context");
return GL_FALSE;
}
}
@@ -466,7 +468,7 @@ int _glfwCreateContext(_GLFWwindow* window,
if (!window->WGL.DC)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
- "Win32/WGL: Failed to retrieve DC for window");
+ "Win32: Failed to retrieve DC for window");
return GL_FALSE;
}
@@ -478,16 +480,12 @@ int _glfwCreateContext(_GLFWwindow* window,
fbconfigs = getFBConfigs(window, &fbcount);
if (!fbconfigs)
- {
- _glfwSetError(GLFW_PLATFORM_ERROR,
- "Win32/WGL: No usable pixel formats found");
return GL_FALSE;
- }
result = _glfwChooseFBConfig(fbconfig, fbconfigs, fbcount);
if (!result)
{
- _glfwSetError(GLFW_PLATFORM_ERROR,
+ _glfwSetError(GLFW_FORMAT_UNAVAILABLE,
"Win32/WGL: No pixel format matched the criteria");
free(fbconfigs);
@@ -620,7 +618,7 @@ void _glfwPlatformCopyContext(_GLFWwindow* src, _GLFWwindow* dst, unsigned long
if (!wglCopyContext(src->WGL.context, dst->WGL.context, mask))
{
_glfwSetError(GLFW_PLATFORM_ERROR,
- "Win32/WGL: Failed to copy OpenGL context attributes");
+ "WGL: Failed to copy OpenGL context attributes");
}
}
diff --git a/src/win32_time.c b/src/win32_time.c
index f3bd173a..1e1d57f4 100644
--- a/src/win32_time.c
+++ b/src/win32_time.c
@@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
-// Platform: Win32/WGL
+// Platform: Win32
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
diff --git a/src/win32_window.c b/src/win32_window.c
index 846c2639..8ff95351 100644
--- a/src/win32_window.c
+++ b/src/win32_window.c
@@ -822,7 +822,7 @@ static ATOM registerWindowClass(void)
if (!classAtom)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
- "Win32/WGL: Failed to register window class");
+ "Win32: Failed to register window class");
return 0;
}
@@ -895,7 +895,7 @@ static int createWindow(_GLFWwindow* window,
if (!wideTitle)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
- "glfwCreateWindow: Failed to convert title to wide string");
+ "Win32: Failed to convert title to wide string");
return GL_FALSE;
}
@@ -913,7 +913,7 @@ static int createWindow(_GLFWwindow* window,
if (!window->Win32.handle)
{
- _glfwSetError(GLFW_PLATFORM_ERROR, "Win32/WGL: Failed to create window");
+ _glfwSetError(GLFW_PLATFORM_ERROR, "Win32: Failed to create window");
return GL_FALSE;
}
@@ -1017,8 +1017,8 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
if (!window->WGL.ARB_create_context)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
- "Win32/WGL: A forward compatible OpenGL context "
- "requested but WGL_ARB_create_context is unavailable");
+ "WGL: A forward compatible OpenGL context requested "
+ "but WGL_ARB_create_context is unavailable");
return GL_FALSE;
}
@@ -1030,7 +1030,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
if (!window->WGL.ARB_create_context_profile)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
- "Win32/WGL: OpenGL profile requested but "
+ "WGL: OpenGL profile requested but "
"WGL_ARB_create_context_profile is unavailable");
return GL_FALSE;
}
@@ -1116,7 +1116,7 @@ void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
if (!wideTitle)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
- "glfwSetWindowTitle: Failed to convert title to wide string");
+ "Win32: Failed to convert title to wide string");
return;
}
diff --git a/src/window.c b/src/window.c
index 1e169743..e59a1d25 100644
--- a/src/window.c
+++ b/src/window.c
@@ -6,6 +6,7 @@
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund
+// Copyright (c) 2012 Torsten Walluhn
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -32,7 +33,11 @@
#include
#include
+#ifdef __APPLE__
+#include
+#else
#include
+#endif
//========================================================================
@@ -79,6 +84,12 @@ void _glfwSetDefaultWindowHints(void)
// The default is to allow window resizing
_glfwLibrary.hints.resizable = GL_TRUE;
+
+ // The default is 24 bits of depth, 8 bits of color
+ _glfwLibrary.hints.depthBits = 24;
+ _glfwLibrary.hints.redBits = 8;
+ _glfwLibrary.hints.greenBits = 8;
+ _glfwLibrary.hints.blueBits = 8;
}
@@ -262,7 +273,7 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
if (mode != GLFW_WINDOWED && mode != GLFW_FULLSCREEN)
{
_glfwSetError(GLFW_INVALID_ENUM,
- "glfwCreateWindow: Invalid enum for 'mode' parameter");
+ "glfwCreateWindow: Invalid window mode");
return GL_FALSE;
}
@@ -287,8 +298,7 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
window = (_GLFWwindow*) malloc(sizeof(_GLFWwindow));
if (!window)
{
- _glfwSetError(GLFW_OUT_OF_MEMORY,
- "glfwCreateWindow: Failed to allocate window structure");
+ _glfwSetError(GLFW_OUT_OF_MEMORY, NULL);
return NULL;
}
diff --git a/src/x11_clipboard.c b/src/x11_clipboard.c
index a833ed1f..5bc92d44 100644
--- a/src/x11_clipboard.c
+++ b/src/x11_clipboard.c
@@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
-// Platform: X11/GLX
+// Platform: X11
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@@ -182,7 +182,7 @@ const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
if (_glfwLibrary.X11.selection.status == _GLFW_CONVERSION_FAILED)
{
_glfwSetError(GLFW_FORMAT_UNAVAILABLE,
- "X11/GLX: Failed to convert selection to string");
+ "X11: Failed to convert selection to string");
return NULL;
}
diff --git a/src/x11_fullscreen.c b/src/x11_fullscreen.c
index cc0736af..64f543bf 100644
--- a/src/x11_fullscreen.c
+++ b/src/x11_fullscreen.c
@@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
-// Platform: X11/GLX
+// Platform: X11
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@@ -441,7 +441,7 @@ GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found)
if (visuals == NULL)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
- "X11/GLX: Failed to retrieve the available visuals");
+ "X11: Failed to retrieve the available visuals");
return 0;
}
diff --git a/src/x11_gamma.c b/src/x11_gamma.c
index 44cd1139..148ae740 100644
--- a/src/x11_gamma.c
+++ b/src/x11_gamma.c
@@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
-// Platform: X11/GLX
+// Platform: X11
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@@ -115,7 +115,7 @@ void _glfwPlatformGetGammaRamp(GLFWgammaramp* ramp)
if (_glfwLibrary.originalRampSize != GLFW_GAMMA_RAMP_SIZE)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
- "X11/GLX: Failed to get gamma ramp due to size "
+ "X11: Failed to get gamma ramp due to size "
"incompatibility");
return;
}
@@ -166,7 +166,7 @@ void _glfwPlatformSetGammaRamp(const GLFWgammaramp* ramp)
if (_glfwLibrary.originalRampSize != GLFW_GAMMA_RAMP_SIZE)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
- "X11/GLX: Failed to set gamma ramp due to size "
+ "X11: Failed to set gamma ramp due to size "
"incompatibility");
return;
}
diff --git a/src/x11_init.c b/src/x11_init.c
index 654e9fc9..e5bb2b26 100644
--- a/src/x11_init.c
+++ b/src/x11_init.c
@@ -491,7 +491,7 @@ static GLboolean initDisplay(void)
_glfwLibrary.X11.display = XOpenDisplay(NULL);
if (!_glfwLibrary.X11.display)
{
- _glfwSetError(GLFW_OPENGL_UNAVAILABLE, "X11/GLX: Failed to open X display");
+ _glfwSetError(GLFW_OPENGL_UNAVAILABLE, "X11: Failed to open X display");
return GL_FALSE;
}
@@ -525,7 +525,7 @@ static GLboolean initDisplay(void)
&_glfwLibrary.X11.RandR.minorVersion))
{
_glfwSetError(GLFW_PLATFORM_ERROR,
- "X11/GLX: Failed to query RandR version");
+ "X11: Failed to query RandR version");
return GL_FALSE;
}
}
diff --git a/src/x11_input.c b/src/x11_input.c
index 49961395..2ea8b8c4 100644
--- a/src/x11_input.c
+++ b/src/x11_input.c
@@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
-// Platform: X11 (Unix)
+// Platform: X11
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
diff --git a/src/x11_joystick.c b/src/x11_joystick.c
index 9fc921fd..a5700c68 100644
--- a/src/x11_joystick.c
+++ b/src/x11_joystick.c
@@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
-// Platform: X11/GLX
+// Platform: X11
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@@ -30,47 +30,139 @@
#include "internal.h"
-
-//========================================================================
-// Note: Only Linux joystick input is supported at the moment. Other
-// systems will behave as if there are no joysticks connected.
-//========================================================================
-
-
#ifdef _GLFW_USE_LINUX_JOYSTICKS
+#include
-//------------------------------------------------------------------------
-// Here are the Linux joystick driver v1.x interface definitions that we
-// use (we do not want to rely on ):
-//------------------------------------------------------------------------
-
-#include
+#include
+#include
#include
#include
+
#include
#include
-
-// Joystick event types
-#define JS_EVENT_BUTTON 0x01 /* button pressed/released */
-#define JS_EVENT_AXIS 0x02 /* joystick moved */
-#define JS_EVENT_INIT 0x80 /* initial state of device */
-
-// Joystick event structure
-struct js_event {
- unsigned int time; /* (u32) event timestamp in milliseconds */
- signed short value; /* (s16) value */
- unsigned char type; /* (u8) event type */
- unsigned char number; /* (u8) axis/button number */
-};
-
-// Joystick IOCTL commands
-#define JSIOCGVERSION _IOR('j', 0x01, int) /* get driver version (u32) */
-#define JSIOCGAXES _IOR('j', 0x11, char) /* get number of axes (u8) */
-#define JSIOCGBUTTONS _IOR('j', 0x12, char) /* get number of buttons (u8) */
-
#endif // _GLFW_USE_LINUX_JOYSTICKS
+//========================================================================
+// Attempt to open the specified joystick device
+//========================================================================
+
+static int openJoystickDevice(int joy, const char* path)
+{
+#ifdef _GLFW_USE_LINUX_JOYSTICKS
+ char numAxes, numButtons;
+ int fd, version;
+
+ fd = open(path, O_NONBLOCK);
+ if (fd == -1)
+ return GL_FALSE;
+
+ _glfwLibrary.X11.joystick[joy].fd = fd;
+
+ // Verify that the joystick driver version is at least 1.0
+ ioctl(fd, JSIOCGVERSION, &version);
+ if (version < 0x010000)
+ {
+ // It's an old 0.x interface (we don't support it)
+ close(fd);
+ return GL_FALSE;
+ }
+
+ ioctl(fd, JSIOCGAXES, &numAxes);
+ _glfwLibrary.X11.joystick[joy].numAxes = (int) numAxes;
+
+ ioctl(fd, JSIOCGBUTTONS, &numButtons);
+ _glfwLibrary.X11.joystick[joy].numButtons = (int) numButtons;
+
+ _glfwLibrary.X11.joystick[joy].axis =
+ (float*) malloc(sizeof(float) * numAxes);
+ if (_glfwLibrary.X11.joystick[joy].axis == NULL)
+ {
+ close(fd);
+
+ _glfwSetError(GLFW_OUT_OF_MEMORY, NULL);
+ return GL_FALSE;
+ }
+
+ _glfwLibrary.X11.joystick[joy].button =
+ (unsigned char*) malloc(sizeof(char) * numButtons);
+ if (_glfwLibrary.X11.joystick[joy].button == NULL)
+ {
+ free(_glfwLibrary.X11.joystick[joy].axis);
+ close(fd);
+
+ _glfwSetError(GLFW_OUT_OF_MEMORY, NULL);
+ return GL_FALSE;
+ }
+
+ _glfwLibrary.X11.joystick[joy].present = GL_TRUE;
+#endif // _GLFW_USE_LINUX_JOYSTICKS
+
+ return GL_TRUE;
+}
+
+
+//========================================================================
+// Polls for and processes events for all present joysticks
+//========================================================================
+
+static void pollJoystickEvents(void)
+{
+#ifdef _GLFW_USE_LINUX_JOYSTICKS
+ int i;
+ ssize_t result;
+ struct js_event e;
+
+ for (i = 0; i <= GLFW_JOYSTICK_LAST; i++)
+ {
+ if (!_glfwLibrary.X11.joystick[i].present)
+ continue;
+
+ // Read all queued events (non-blocking)
+ for (;;)
+ {
+ errno = 0;
+ result = read(_glfwLibrary.X11.joystick[i].fd, &e, sizeof(e));
+
+ if (errno == ENODEV)
+ _glfwLibrary.X11.joystick[i].present = GL_FALSE;
+
+ if (result < sizeof(e))
+ break;
+
+ // We don't care if it's an init event or not
+ e.type &= ~JS_EVENT_INIT;
+
+ switch (e.type)
+ {
+ case JS_EVENT_AXIS:
+ _glfwLibrary.X11.joystick[i].axis[e.number] =
+ (float) e.value / 32767.0f;
+
+ // We need to change the sign for the Y axes, so that
+ // positive = up/forward, according to the GLFW spec.
+ if (e.number & 1)
+ {
+ _glfwLibrary.X11.joystick[i].axis[e.number] =
+ -_glfwLibrary.X11.joystick[i].axis[e.number];
+ }
+
+ break;
+
+ case JS_EVENT_BUTTON:
+ _glfwLibrary.X11.joystick[i].button[e.number] =
+ e.value ? GLFW_PRESS : GLFW_RELEASE;
+ break;
+
+ default:
+ break;
+ }
+ }
+ }
+#endif // _GLFW_USE_LINUX_JOYSTICKS
+}
+
+
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
@@ -82,97 +174,24 @@ struct js_event {
void _glfwInitJoysticks(void)
{
#ifdef _GLFW_USE_LINUX_JOYSTICKS
- int k, n, fd, joy_count;
- const char* joy_base_name;
- char joy_dev_name[20];
- int driver_version = 0x000800;
- char ret_data;
-#endif // _GLFW_USE_LINUX_JOYSTICKS
- int i;
-
- // Start by saying that there are no sticks
- for (i = 0; i <= GLFW_JOYSTICK_LAST; i++)
- _glfwJoy[i].Present = GL_FALSE;
-
-#ifdef _GLFW_USE_LINUX_JOYSTICKS
-
- // Try to open joysticks (nonblocking)
- joy_count = 0;
- for (k = 0; k <= 1 && joy_count <= GLFW_JOYSTICK_LAST; k++)
+ int i, j, joy = 0;
+ char path[20];
+ const char* bases[] =
{
- // Pick joystick base name
- switch (k)
+ "/dev/input/js",
+ "/dev/js"
+ };
+
+ for (i = 0; i < sizeof(bases) / sizeof(bases[0]); i++)
+ {
+ for (j = 0; j < 50; j++)
{
- case 0:
- // USB joysticks
- joy_base_name = "/dev/input/js";
+ if (joy > GLFW_JOYSTICK_LAST)
break;
- case 1:
- // "Legacy" joysticks
- joy_base_name = "/dev/js";
- break;
- default:
- // This should never happen
- continue;
- }
- // Try to open a few of these sticks
- for (i = 0; i <= 50 && joy_count <= GLFW_JOYSTICK_LAST; i++)
- {
- sprintf(joy_dev_name, "%s%d", joy_base_name, i);
- fd = open(joy_dev_name, O_NONBLOCK);
- if (fd != -1)
- {
- // Remember fd
- _glfwJoy[joy_count].fd = fd;
-
- // Check that the joystick driver version is 1.0+
- ioctl(fd, JSIOCGVERSION, &driver_version);
- if (driver_version < 0x010000)
- {
- // It's an old 0.x interface (we don't support it)
- close(fd);
- continue;
- }
-
- // Get number of joystick axes
- ioctl(fd, JSIOCGAXES, &ret_data);
- _glfwJoy[joy_count].NumAxes = (int) ret_data;
-
- // Get number of joystick buttons
- ioctl(fd, JSIOCGBUTTONS, &ret_data);
- _glfwJoy[joy_count].NumButtons = (int) ret_data;
-
- // Allocate memory for joystick state
- _glfwJoy[joy_count].Axis =
- (float*) malloc(sizeof(float) *
- _glfwJoy[joy_count].NumAxes);
- if (_glfwJoy[joy_count].Axis == NULL)
- {
- close(fd);
- continue;
- }
- _glfwJoy[joy_count].Button =
- (unsigned char*) malloc(sizeof(char) *
- _glfwJoy[joy_count].NumButtons);
- if (_glfwJoy[joy_count].Button == NULL)
- {
- free(_glfwJoy[joy_count].Axis);
- close(fd);
- continue;
- }
-
- // Clear joystick state
- for (n = 0; n < _glfwJoy[joy_count].NumAxes; n++)
- _glfwJoy[joy_count].Axis[n] = 0.0f;
-
- for (n = 0; n < _glfwJoy[joy_count].NumButtons; n++)
- _glfwJoy[joy_count].Button[n] = GLFW_RELEASE;
-
- // The joystick is supported and connected
- _glfwJoy[joy_count].Present = GL_TRUE;
- joy_count++;
- }
+ sprintf(path, "%s%i", bases[i], j);
+ if (openJoystickDevice(joy, path))
+ joy++;
}
}
#endif // _GLFW_USE_LINUX_JOYSTICKS
@@ -185,72 +204,18 @@ void _glfwInitJoysticks(void)
void _glfwTerminateJoysticks(void)
{
-
#ifdef _GLFW_USE_LINUX_JOYSTICKS
-
int i;
- // Close any opened joysticks
for (i = 0; i <= GLFW_JOYSTICK_LAST; i++)
{
- if (_glfwJoy[i].Present)
+ if (_glfwLibrary.X11.joystick[i].present)
{
- close(_glfwJoy[i].fd);
- free(_glfwJoy[i].Axis);
- free(_glfwJoy[i].Button);
+ close(_glfwLibrary.X11.joystick[i].fd);
+ free(_glfwLibrary.X11.joystick[i].axis);
+ free(_glfwLibrary.X11.joystick[i].button);
- _glfwJoy[i].Present = GL_FALSE;
- }
- }
-
-#endif // _GLFW_USE_LINUX_JOYSTICKS
-
-}
-
-
-//========================================================================
-// Empty joystick event queue
-//========================================================================
-
-static void pollJoystickEvents(void)
-{
-#ifdef _GLFW_USE_LINUX_JOYSTICKS
-
- struct js_event e;
- int i;
-
- // Get joystick events for all GLFW joysticks
- for (i = 0; i <= GLFW_JOYSTICK_LAST; i++)
- {
- // Is the stick present?
- if (_glfwJoy[i].Present)
- {
- // Read all queued events (non-blocking)
- while (read(_glfwJoy[i].fd, &e, sizeof(struct js_event)) > 0)
- {
- // We don't care if it's an init event or not
- e.type &= ~JS_EVENT_INIT;
-
- // Check event type
- switch (e.type)
- {
- case JS_EVENT_AXIS:
- _glfwJoy[i].Axis[e.number] = (float) e.value / 32767.0f;
- // We need to change the sign for the Y axes, so that
- // positive = up/forward, according to the GLFW spec.
- if (e.number & 1)
- _glfwJoy[i].Axis[e.number] = -_glfwJoy[i].Axis[e.number];
- break;
-
- case JS_EVENT_BUTTON:
- _glfwJoy[i].Button[e.number] =
- e.value ? GLFW_PRESS : GLFW_RELEASE;
- break;
-
- default:
- break;
- }
- }
+ _glfwLibrary.X11.joystick[i].present = GL_FALSE;
}
}
#endif // _GLFW_USE_LINUX_JOYSTICKS
@@ -267,11 +232,10 @@ static void pollJoystickEvents(void)
int _glfwPlatformGetJoystickParam(int joy, int param)
{
- if (!_glfwJoy[joy].Present)
- {
- // TODO: Figure out if this is an error
+ pollJoystickEvents();
+
+ if (!_glfwLibrary.X11.joystick[joy].present)
return 0;
- }
switch (param)
{
@@ -279,13 +243,13 @@ int _glfwPlatformGetJoystickParam(int joy, int param)
return GL_TRUE;
case GLFW_AXES:
- return _glfwJoy[joy].NumAxes;
+ return _glfwLibrary.X11.joystick[joy].numAxes;
case GLFW_BUTTONS:
- return _glfwJoy[joy].NumButtons;
+ return _glfwLibrary.X11.joystick[joy].numButtons;
default:
- break;
+ _glfwSetError(GLFW_INVALID_ENUM, NULL);
}
return 0;
@@ -296,28 +260,22 @@ int _glfwPlatformGetJoystickParam(int joy, int param)
// Get joystick axis positions
//========================================================================
-int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes)
+int _glfwPlatformGetJoystickAxes(int joy, float* axes, int numAxes)
{
int i;
- if (!_glfwJoy[joy].Present)
- {
- // TODO: Figure out if this is an error
- return 0;
- }
-
- // Update joystick state
pollJoystickEvents();
- // Does the joystick support less axes than requested?
- if (_glfwJoy[joy].NumAxes < numaxes)
- numaxes = _glfwJoy[joy].NumAxes;
+ if (!_glfwLibrary.X11.joystick[joy].present)
+ return 0;
- // Copy axis positions from internal state
- for (i = 0; i < numaxes; i++)
- pos[i] = _glfwJoy[joy].Axis[i];
+ if (_glfwLibrary.X11.joystick[joy].numAxes < numAxes)
+ numAxes = _glfwLibrary.X11.joystick[joy].numAxes;
- return numaxes;
+ for (i = 0; i < numAxes; i++)
+ axes[i] = _glfwLibrary.X11.joystick[joy].axis[i];
+
+ return numAxes;
}
@@ -326,27 +284,21 @@ int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes)
//========================================================================
int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons,
- int numbuttons)
+ int numButtons)
{
int i;
- if (!_glfwJoy[joy].Present)
- {
- // TODO: Figure out if this is an error
- return 0;
- }
-
- // Update joystick state
pollJoystickEvents();
- // Does the joystick support less buttons than requested?
- if (_glfwJoy[joy].NumButtons < numbuttons)
- numbuttons = _glfwJoy[joy].NumButtons;
+ if (!_glfwLibrary.X11.joystick[joy].present)
+ return 0;
- // Copy button states from internal state
- for (i = 0; i < numbuttons; i++)
- buttons[i] = _glfwJoy[joy].Button[i];
+ if (_glfwLibrary.X11.joystick[joy].numButtons < numButtons)
+ numButtons = _glfwLibrary.X11.joystick[joy].numButtons;
- return numbuttons;
+ for (i = 0; i < numButtons; i++)
+ buttons[i] = _glfwLibrary.X11.joystick[joy].button[i];
+
+ return numButtons;
}
diff --git a/src/x11_keysym2unicode.c b/src/x11_keysym2unicode.c
index 1f610fdd..c0d10c6e 100644
--- a/src/x11_keysym2unicode.c
+++ b/src/x11_keysym2unicode.c
@@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
-// Platform: X11/GLX
+// Platform: X11
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
diff --git a/src/x11_opengl.c b/src/x11_opengl.c
index 2a5cc451..a7c3f61b 100644
--- a/src/x11_opengl.c
+++ b/src/x11_opengl.c
@@ -78,7 +78,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
if (!_glfwLibrary.GLX.SGIX_fbconfig)
{
_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
- "X11/GLX: GLXFBConfig support not found");
+ "GLX: GLXFBConfig support not found");
return NULL;
}
}
@@ -101,7 +101,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
if (!count)
{
_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
- "X11/GLX: No GLXFBConfigs returned");
+ "GLX: No GLXFBConfigs returned");
return NULL;
}
}
@@ -113,7 +113,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
if (!count)
{
_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
- "X11/GLX: No GLXFBConfigs returned");
+ "GLX: No GLXFBConfigs returned");
return NULL;
}
}
@@ -121,8 +121,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
result = (_GLFWfbconfig*) malloc(sizeof(_GLFWfbconfig) * count);
if (!result)
{
- _glfwSetError(GLFW_OUT_OF_MEMORY,
- "X11/GLX: Failed to allocate _GLFWfbconfig array");
+ _glfwSetError(GLFW_OUT_OF_MEMORY, NULL);
return NULL;
}
@@ -242,7 +241,7 @@ static int createContext(_GLFWwindow* window,
if (fbconfig == NULL)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
- "X11/GLX: Failed to retrieve the selected GLXFBConfig");
+ "GLX: Failed to retrieve the selected GLXFBConfig");
return GL_FALSE;
}
}
@@ -264,7 +263,7 @@ static int createContext(_GLFWwindow* window,
XFree(fbconfig);
_glfwSetError(GLFW_PLATFORM_ERROR,
- "X11/GLX: Failed to retrieve visual for GLXFBConfig");
+ "GLX: Failed to retrieve visual for GLXFBConfig");
return GL_FALSE;
}
@@ -303,7 +302,7 @@ static int createContext(_GLFWwindow* window,
if (!_glfwLibrary.GLX.ARB_create_context_profile)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
- "X11/GLX: An OpenGL profile requested but "
+ "GLX: An OpenGL profile requested but "
"GLX_ARB_create_context_profile is unavailable");
return GL_FALSE;
}
@@ -312,7 +311,7 @@ static int createContext(_GLFWwindow* window,
!_glfwLibrary.GLX.EXT_create_context_es2_profile)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
- "X11/GLX: OpenGL ES 2.x profile requested but "
+ "GLX: OpenGL ES 2.x profile requested but "
"GLX_EXT_create_context_es2_profile is unavailable");
return GL_FALSE;
}
@@ -334,7 +333,7 @@ static int createContext(_GLFWwindow* window,
if (!_glfwLibrary.GLX.ARB_create_context_robustness)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
- "X11/GLX: An OpenGL robustness strategy was "
+ "GLX: An OpenGL robustness strategy was "
"requested but GLX_ARB_create_context_robustness "
"is unavailable");
return GL_FALSE;
@@ -397,7 +396,7 @@ static int createContext(_GLFWwindow* window,
// TODO: Handle all the various error codes here
_glfwSetError(GLFW_PLATFORM_ERROR,
- "X11/GLX: Failed to create OpenGL context");
+ "GLX: Failed to create OpenGL context");
return GL_FALSE;
}
@@ -437,7 +436,7 @@ int _glfwInitOpenGL(void)
if (!_glfwLibrary.GLX.libGL)
{
- _glfwSetError(GLFW_PLATFORM_ERROR, "X11/GLX: Failed to find libGL");
+ _glfwSetError(GLFW_PLATFORM_ERROR, "GLX: Failed to find libGL");
return GL_FALSE;
}
#endif
@@ -445,7 +444,7 @@ int _glfwInitOpenGL(void)
// Check if GLX is supported on this display
if (!glXQueryExtension(_glfwLibrary.X11.display, NULL, NULL))
{
- _glfwSetError(GLFW_OPENGL_UNAVAILABLE, "X11/GLX: GLX support not found");
+ _glfwSetError(GLFW_OPENGL_UNAVAILABLE, "GLX: GLX support not found");
return GL_FALSE;
}
@@ -454,7 +453,7 @@ int _glfwInitOpenGL(void)
&_glfwLibrary.GLX.minorVersion))
{
_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
- "X11/GLX: Failed to query GLX version");
+ "GLX: Failed to query GLX version");
return GL_FALSE;
}
@@ -565,17 +564,13 @@ int _glfwCreateContext(_GLFWwindow* window,
fbconfigs = getFBConfigs(window, &fbcount);
if (!fbconfigs)
- {
- _glfwSetError(GLFW_PLATFORM_ERROR,
- "X11/GLX: No usable GLXFBConfigs found");
return GL_FALSE;
- }
result = _glfwChooseFBConfig(fbconfig, fbconfigs, fbcount);
if (!result)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
- "X11/GLX: No GLXFBConfig matched the criteria");
+ "GLX: No GLXFBConfig matched the criteria");
free(fbconfigs);
return GL_FALSE;
diff --git a/src/x11_platform.h b/src/x11_platform.h
index c70c7d57..cde2542b 100644
--- a/src/x11_platform.h
+++ b/src/x11_platform.h
@@ -42,20 +42,21 @@
#include
// This path may need to be changed if you build GLFW using your own setup
-// We ship and use our own copy of glxext.h since GLFW uses fairly new
+// GLFW comes with its own copy of glxext.h since it uses some fairly new
// extensions and not all operating systems come with an up-to-date version
#include "../support/GL/glxext.h"
-// With XFree86, we can use the XF86VidMode extension
+// The XF86VidMode extension provides mode setting and gamma control
#if defined(_GLFW_HAS_XF86VIDMODE)
#include
#endif
+// The XRandR extension provides mode setting and gamma control
#if defined(_GLFW_HAS_XRANDR)
#include
#endif
-// Do we have support for dlopen/dlsym?
+// dlopen is used as a fallback function retrieval mechanism
#if defined(_GLFW_HAS_DLOPEN)
#include
#endif
@@ -65,7 +66,7 @@
#include
#endif
-// We support four different ways for getting addresses for GL/GLX
+// GLFW supports four different ways for getting addresses for GL/GLX
// extension functions: glXGetProcAddress, glXGetProcAddressARB,
// glXGetProcAddressEXT, and dlsym
#if defined(_GLFW_HAS_GLXGETPROCADDRESSARB)
@@ -235,6 +236,15 @@ typedef struct _GLFWlibraryX11
int status;
} selection;
+ struct {
+ int present;
+ int fd;
+ int numAxes;
+ int numButtons;
+ float* axis;
+ unsigned char* button;
+ } joystick[GLFW_JOYSTICK_LAST + 1];
+
} _GLFWlibraryX11;
@@ -271,19 +281,6 @@ typedef struct _GLFWlibraryGLX
} _GLFWlibraryGLX;
-//------------------------------------------------------------------------
-// Joystick information & state
-//------------------------------------------------------------------------
-GLFWGLOBAL struct {
- int Present;
- int fd;
- int NumAxes;
- int NumButtons;
- float* Axis;
- unsigned char* Button;
-} _glfwJoy[GLFW_JOYSTICK_LAST + 1];
-
-
//------------------------------------------------------------------------
// Platform-specific window structure
//------------------------------------------------------------------------
diff --git a/src/x11_time.c b/src/x11_time.c
index f1445233..bf3335d3 100644
--- a/src/x11_time.c
+++ b/src/x11_time.c
@@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
-// Platform: X11/GLX
+// Platform: X11
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
diff --git a/src/x11_window.c b/src/x11_window.c
index 0787882a..af5b35ab 100644
--- a/src/x11_window.c
+++ b/src/x11_window.c
@@ -43,21 +43,18 @@
#define Button6 6
#define Button7 7
+
//========================================================================
// Translates an X Window key to internal coding
//========================================================================
static int translateKey(int keycode)
{
- // Use the pre-filled LUT (see updateKeyCodeLUT() ).
+ // Use the pre-filled LUT (see updateKeyCodeLUT() in x11_init.c)
if ((keycode >= 0) && (keycode < 256))
- {
return _glfwLibrary.X11.keyCodeLUT[keycode];
- }
else
- {
return -1;
- }
}
@@ -90,6 +87,7 @@ static GLboolean createWindow(_GLFWwindow* window,
// Every window needs a colormap
// Create one based on the visual used by the current context
+ // TODO: Decouple this from context creation
window->X11.colormap = XCreateColormap(_glfwLibrary.X11.display,
_glfwLibrary.X11.root,
@@ -109,33 +107,31 @@ static GLboolean createWindow(_GLFWwindow* window,
if (wndconfig->mode == GLFW_WINDOWED)
{
- // The /only/ reason we are setting the background pixel here is
- // that otherwise our window wont get any decorations on systems
- // using Compiz on Intel hardware
+ // The /only/ reason for setting the background pixel here is that
+ // otherwise our window won't get any decorations on systems using
+ // certain versions of Compiz on Intel hardware
wa.background_pixel = BlackPixel(_glfwLibrary.X11.display,
_glfwLibrary.X11.screen);
wamask |= CWBackPixel;
}
- window->X11.handle = XCreateWindow(
- _glfwLibrary.X11.display,
- _glfwLibrary.X11.root,
- 0, 0, // Upper left corner of this window on root
- window->width, window->height,
- 0, // Border width
- visual->depth, // Color depth
- InputOutput,
- visual->visual,
- wamask,
- &wa
- );
+ window->X11.handle = XCreateWindow(_glfwLibrary.X11.display,
+ _glfwLibrary.X11.root,
+ 0, 0, // Position
+ window->width, window->height,
+ 0, // Border width
+ visual->depth, // Color depth
+ InputOutput,
+ visual->visual,
+ wamask,
+ &wa);
if (!window->X11.handle)
{
- // TODO: Handle all the various error codes here
+ // TODO: Handle all the various error codes here and translate them
+ // to GLFW errors
- _glfwSetError(GLFW_PLATFORM_ERROR,
- "X11/GLX: Failed to create window");
+ _glfwSetError(GLFW_PLATFORM_ERROR, "X11: Failed to create window");
return GL_FALSE;
}
}
@@ -147,8 +143,8 @@ static GLboolean createWindow(_GLFWwindow* window,
// manager ignore the window completely (ICCCM, section 4)
// The good thing is that this makes undecorated fullscreen windows
// easy to do; the bad thing is that we have to do everything manually
- // and some things (like iconify/restore) won't work at all, as they're
- // usually performed by the window manager
+ // and some things (like iconify/restore) won't work at all, as those
+ // are tasks usually performed by the window manager
XSetWindowAttributes attributes;
attributes.override_redirect = True;
@@ -165,7 +161,7 @@ static GLboolean createWindow(_GLFWwindow* window,
"WM_DELETE_WINDOW",
False);
- // Declare the WM protocols we support
+ // Declare the WM protocols supported by GLFW
{
int count = 0;
Atom protocols[2];
@@ -176,8 +172,8 @@ static GLboolean createWindow(_GLFWwindow* window,
protocols[count++] = _glfwLibrary.X11.wmDeleteWindow;
// The _NET_WM_PING EWMH protocol
- // Tells the WM to ping our window and flag us as unresponsive if we
- // don't reply within a few seconds
+ // Tells the WM to ping the GLFW window and flag the application as
+ // unresponsive if the WM doesn't get a reply within a few seconds
if (_glfwLibrary.X11.wmPing != None)
protocols[count++] = _glfwLibrary.X11.wmPing;
@@ -194,7 +190,7 @@ static GLboolean createWindow(_GLFWwindow* window,
if (!hints)
{
_glfwSetError(GLFW_OUT_OF_MEMORY,
- "X11/GLX: Failed to allocate WM hints");
+ "X11: Failed to allocate WM hints");
return GL_FALSE;
}
@@ -211,7 +207,7 @@ static GLboolean createWindow(_GLFWwindow* window,
if (!hints)
{
_glfwSetError(GLFW_OUT_OF_MEMORY,
- "X11/GLX: Failed to allocate size hints");
+ "X11: Failed to allocate size hints");
return GL_FALSE;
}
@@ -283,7 +279,7 @@ static void captureCursor(_GLFWwindow* window)
static void showCursor(_GLFWwindow* window)
{
- // Un-grab cursor (only in windowed mode: in fullscreen mode we still
+ // Un-grab cursor (in windowed mode only; in fullscreen mode we still
// want the cursor grabbed in order to confine the cursor to the window
// area)
if (window->X11.cursorGrabbed)
@@ -377,7 +373,7 @@ static void enterFullscreenMode(_GLFWwindow* window)
}
else if (window->X11.overrideRedirect)
{
- // In override-redirect mode, we have divorced ourselves from the
+ // In override-redirect mode we have divorced ourselves from the
// window manager, so we need to do everything manually
XRaiseWindow(_glfwLibrary.X11.display, window->X11.handle);
@@ -405,7 +401,6 @@ static void leaveFullscreenMode(_GLFWwindow* window)
{
_glfwRestoreVideoMode();
- // Did we change the screen saver setting?
if (_glfwLibrary.X11.saver.changed)
{
// Restore old screen saver settings
@@ -482,17 +477,10 @@ static void processSingleEvent(void)
// A keyboard key was pressed
window = findWindow(event.xkey.window);
if (window == NULL)
- {
- fprintf(stderr, "Cannot find GLFW window structure for KeyPress event\n");
return;
- }
- // Translate and report key press
_glfwInputKey(window, translateKey(event.xkey.keycode), GLFW_PRESS);
-
- // Translate and report character input
_glfwInputChar(window, translateChar(&event.xkey));
-
break;
}
@@ -501,10 +489,7 @@ static void processSingleEvent(void)
// A keyboard key was released
window = findWindow(event.xkey.window);
if (window == NULL)
- {
- fprintf(stderr, "Cannot find GLFW window structure for KeyRelease event\n");
return;
- }
// Do not report key releases for key repeats. For key repeats we
// will get KeyRelease/KeyPress pairs with similar or identical
@@ -532,9 +517,7 @@ static void processSingleEvent(void)
}
}
- // Translate and report key release
_glfwInputKey(window, translateKey(event.xkey.keycode), GLFW_RELEASE);
-
break;
}
@@ -543,10 +526,7 @@ static void processSingleEvent(void)
// A mouse button was pressed or a scrolling event occurred
window = findWindow(event.xbutton.window);
if (window == NULL)
- {
- fprintf(stderr, "Cannot find GLFW window structure for ButtonPress event\n");
return;
- }
if (event.xbutton.button == Button1)
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS);
@@ -575,10 +555,7 @@ static void processSingleEvent(void)
// A mouse button was released
window = findWindow(event.xbutton.window);
if (window == NULL)
- {
- fprintf(stderr, "Cannot find GLFW window structure for ButtonRelease event\n");
return;
- }
if (event.xbutton.button == Button1)
{
@@ -606,10 +583,7 @@ static void processSingleEvent(void)
// The cursor entered the window
window = findWindow(event.xcrossing.window);
if (window == NULL)
- {
- fprintf(stderr, "Cannot find GLFW window structure for EnterNotify event\n");
return;
- }
if (window->cursorMode == GLFW_CURSOR_HIDDEN)
hideCursor(window);
@@ -623,10 +597,7 @@ static void processSingleEvent(void)
// The cursor left the window
window = findWindow(event.xcrossing.window);
if (window == NULL)
- {
- fprintf(stderr, "Cannot find GLFW window structure for LeaveNotify event\n");
return;
- }
if (window->cursorMode == GLFW_CURSOR_HIDDEN)
showCursor(window);
@@ -640,15 +611,13 @@ static void processSingleEvent(void)
// The cursor was moved
window = findWindow(event.xmotion.window);
if (window == NULL)
- {
- fprintf(stderr, "Cannot find GLFW window structure for MotionNotify event\n");
return;
- }
if (event.xmotion.x != window->X11.cursorPosX ||
event.xmotion.y != window->X11.cursorPosY)
{
- // The cursor was moved and we didn't do it
+ // The cursor was moved by something other than GLFW
+
int x, y;
if (window->cursorMode == GLFW_CURSOR_CAPTURED)
@@ -680,10 +649,7 @@ static void processSingleEvent(void)
// The window configuration changed somehow
window = findWindow(event.xconfigure.window);
if (window == NULL)
- {
- fprintf(stderr, "Cannot find GLFW window structure for ConfigureNotify event\n");
return;
- }
_glfwInputWindowSize(window,
event.xconfigure.width,
@@ -701,10 +667,7 @@ static void processSingleEvent(void)
// Custom client message, probably from the window manager
window = findWindow(event.xclient.window);
if (window == NULL)
- {
- fprintf(stderr, "Cannot find GLFW window structure for ClientMessage event\n");
return;
- }
if ((Atom) event.xclient.data.l[0] == _glfwLibrary.X11.wmDeleteWindow)
{
@@ -716,8 +679,8 @@ static void processSingleEvent(void)
else if (_glfwLibrary.X11.wmPing != None &&
(Atom) event.xclient.data.l[0] == _glfwLibrary.X11.wmPing)
{
- // The window manager is pinging us to make sure we are still
- // responding to events
+ // The window manager is pinging the application to ensure it's
+ // still responding to events
event.xclient.window = _glfwLibrary.X11.root;
XSendEvent(_glfwLibrary.X11.display,
@@ -735,10 +698,7 @@ static void processSingleEvent(void)
// The window was mapped
window = findWindow(event.xmap.window);
if (window == NULL)
- {
- fprintf(stderr, "Cannot find GLFW window structure for MapNotify event\n");
return;
- }
_glfwInputWindowIconify(window, GL_FALSE);
break;
@@ -749,10 +709,7 @@ static void processSingleEvent(void)
// The window was unmapped
window = findWindow(event.xmap.window);
if (window == NULL)
- {
- fprintf(stderr, "Cannot find GLFW window structure for UnmapNotify event\n");
return;
- }
_glfwInputWindowIconify(window, GL_TRUE);
break;
@@ -763,10 +720,7 @@ static void processSingleEvent(void)
// The window gained focus
window = findWindow(event.xfocus.window);
if (window == NULL)
- {
- fprintf(stderr, "Cannot find GLFW window structure for FocusIn event\n");
return;
- }
_glfwInputWindowFocus(window, GL_TRUE);
@@ -781,10 +735,7 @@ static void processSingleEvent(void)
// The window lost focus
window = findWindow(event.xfocus.window);
if (window == NULL)
- {
- fprintf(stderr, "Cannot find GLFW window structure for FocusOut event\n");
return;
- }
_glfwInputWindowFocus(window, GL_FALSE);
@@ -799,10 +750,7 @@ static void processSingleEvent(void)
// The window's contents was damaged
window = findWindow(event.xexpose.window);
if (window == NULL)
- {
- fprintf(stderr, "Cannot find GLFW window structure for Expose event\n");
return;
- }
_glfwInputWindowDamage(window);
break;
@@ -864,7 +812,6 @@ static void processSingleEvent(void)
{
case RRScreenChangeNotify:
{
- // Show XRandR that we really care
XRRUpdateConfiguration(&event);
_glfwRefreshMonitors();
break;
@@ -1072,8 +1019,8 @@ void _glfwPlatformIconifyWindow(_GLFWwindow* window)
{
if (window->X11.overrideRedirect)
{
- // We can't iconify/restore override-redirect windows, as that's
- // performed by the window manager
+ // Override-redirect windows cannot be iconified or restored, as those
+ // tasks are performed by the window manager
return;
}
@@ -1091,8 +1038,8 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
{
if (window->X11.overrideRedirect)
{
- // We can't iconify/restore override-redirect windows, as that's
- // performed by the window manager
+ // Override-redirect windows cannot be iconified or restored, as those
+ // tasks are performed by the window manager
return;
}
@@ -1196,7 +1143,7 @@ void _glfwPlatformWaitEvents(void)
void _glfwPlatformSetCursorPos(_GLFWwindow* window, int x, int y)
{
- // Store the new position so we can recognise it later
+ // Store the new position so it can be recognized later
window->X11.cursorPosX = x;
window->X11.cursorPosY = y;
diff --git a/tests/events.c b/tests/events.c
index 0bed007c..f1e71f9a 100644
--- a/tests/events.c
+++ b/tests/events.c
@@ -255,8 +255,11 @@ static void window_refresh_callback(GLFWwindow window)
{
printf("%08x at %0.3f: Window refresh\n", counter++, glfwGetTime());
- glClear(GL_COLOR_BUFFER_BIT);
- glfwSwapBuffers(window);
+ if (glfwGetCurrentContext())
+ {
+ glClear(GL_COLOR_BUFFER_BIT);
+ glfwSwapBuffers(window);
+ }
}
static void window_focus_callback(GLFWwindow window, int activated)
diff --git a/tests/glfwinfo.c b/tests/glfwinfo.c
index 90fd329f..11a84612 100644
--- a/tests/glfwinfo.c
+++ b/tests/glfwinfo.c
@@ -181,6 +181,28 @@ int main(int argc, char** argv)
argc -= optind;
argv += optind;
+ // Report GLFW version
+
+ glfwGetVersion(&major, &minor, &revision);
+
+ printf("GLFW header version: %u.%u.%u\n",
+ GLFW_VERSION_MAJOR,
+ GLFW_VERSION_MINOR,
+ GLFW_VERSION_REVISION);
+
+ printf("GLFW library version: %u.%u.%u\n", major, minor, revision);
+
+ if (major != GLFW_VERSION_MAJOR ||
+ minor != GLFW_VERSION_MINOR ||
+ revision != GLFW_VERSION_REVISION)
+ {
+ printf("*** WARNING: GLFW version mismatch! ***\n");
+ }
+
+ printf("GLFW library version string: \"%s\"\n", glfwGetVersionString());
+
+ // Initialize GLFW and create window
+
glfwSetErrorCallback(error_callback);
if (!glfwInit())
@@ -216,26 +238,6 @@ int main(int argc, char** argv)
glfwMakeContextCurrent(window);
- // Report GLFW version
-
- glfwGetVersion(&major, &minor, &revision);
-
- printf("GLFW header version: %u.%u.%u\n",
- GLFW_VERSION_MAJOR,
- GLFW_VERSION_MINOR,
- GLFW_VERSION_REVISION);
-
- printf("GLFW library version: %u.%u.%u\n", major, minor, revision);
-
- if (major != GLFW_VERSION_MAJOR ||
- minor != GLFW_VERSION_MINOR ||
- revision != GLFW_VERSION_REVISION)
- {
- printf("*** WARNING: GLFW version mismatch! ***\n");
- }
-
- printf("GLFW library version string: \"%s\"\n", glfwGetVersionString());
-
// Report OpenGL version
printf("OpenGL context version string: \"%s\"\n", glGetString(GL_VERSION));
diff --git a/tests/joysticks.c b/tests/joysticks.c
index 488f98ad..40202ce7 100644
--- a/tests/joysticks.c
+++ b/tests/joysticks.c
@@ -137,7 +137,7 @@ static void refresh_joysticks(void)
j->axes = realloc(j->axes, j->axis_count * sizeof(float));
}
- glfwGetJoystickPos(GLFW_JOYSTICK_1 + i, j->axes, j->axis_count);
+ glfwGetJoystickAxes(GLFW_JOYSTICK_1 + i, j->axes, j->axis_count);
button_count = glfwGetJoystickParam(GLFW_JOYSTICK_1 + i, GLFW_BUTTONS);
if (button_count != j->button_count)