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https://github.com/gwm17/glfw.git
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Comment updates.
This commit is contained in:
parent
2f7bfb89e4
commit
5d2edb2dff
27
src/window.c
27
src/window.c
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@ -457,8 +457,8 @@ const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
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}
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}
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// Figure out if the current one is better than the best one found so far
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// Figure out if the current one is better than the best one found so far
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// Missing buffers is the most important heuristic, then color buffer size
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// Least number of missing buffers is the most important heuristic,
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// mismatches and lastly size mismatches for other buffers
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// then color buffer size match and lastly size match for other buffers
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if (missing < leastMissing)
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if (missing < leastMissing)
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closest = current;
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closest = current;
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@ -556,7 +556,6 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
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if (mode != GLFW_WINDOWED && mode != GLFW_FULLSCREEN)
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if (mode != GLFW_WINDOWED && mode != GLFW_FULLSCREEN)
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{
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{
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// Invalid window mode
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glfwCloseWindow(window);
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glfwCloseWindow(window);
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_glfwSetError(GLFW_INVALID_ENUM, "glfwOpenWindow: Invalid enum for 'mode' parameter");
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_glfwSetError(GLFW_INVALID_ENUM, "glfwOpenWindow: Invalid enum for 'mode' parameter");
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return GL_FALSE;
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return GL_FALSE;
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@ -587,14 +586,14 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
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window->height = height;
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window->height = height;
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window->mode = mode;
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window->mode = mode;
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// Platform specific window opening routine
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// Open the actual window and create its context
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if (!_glfwPlatformOpenWindow(window, &wndconfig, &fbconfig))
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if (!_glfwPlatformOpenWindow(window, &wndconfig, &fbconfig))
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{
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{
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glfwCloseWindow(window);
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glfwCloseWindow(window);
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return GL_FALSE;
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return GL_FALSE;
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}
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}
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// Get window parameters (such as color buffer bits etc)
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// Cache the actual (as opposed to desired) window parameters
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glfwMakeWindowCurrent(window);
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glfwMakeWindowCurrent(window);
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_glfwPlatformRefreshWindowParams();
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_glfwPlatformRefreshWindowParams();
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@ -610,6 +609,11 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
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{
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{
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// The desired OpenGL version is greater than the actual version
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// The desired OpenGL version is greater than the actual version
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// This only happens if the machine lacks {GLX|WGL}_ARB_create_context
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// This only happens if the machine lacks {GLX|WGL}_ARB_create_context
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// /and/ the user has requested an OpenGL version greater than 1.0
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// For API consistency, we emulate the behavior of the
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// {GLX|WGL}_ARB_create_context extension and fail here
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glfwCloseWindow(window);
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glfwCloseWindow(window);
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_glfwSetError(GLFW_VERSION_UNAVAILABLE, "glfwOpenWindow: The requested OpenGL version is not available");
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_glfwSetError(GLFW_VERSION_UNAVAILABLE, "glfwOpenWindow: The requested OpenGL version is not available");
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return GL_FALSE;
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return GL_FALSE;
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@ -617,21 +621,28 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
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if (window->glMajor > 2)
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if (window->glMajor > 2)
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{
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{
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// OpenGL 3.0+ uses a different function for extension string retrieval
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window->GetStringi = (PFNGLGETSTRINGIPROC) glfwGetProcAddress("glGetStringi");
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window->GetStringi = (PFNGLGETSTRINGIPROC) glfwGetProcAddress("glGetStringi");
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if (!window->GetStringi)
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if (!window->GetStringi)
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{
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{
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// This is a very common problem among people who compile GLFW
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// on X11/GLX using custom build systems, as it needs explicit
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// configuration in order to work
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glfwCloseWindow(window);
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glfwCloseWindow(window);
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_glfwSetError(GLFW_PLATFORM_ERROR, "glfwOpenWindow: Entry point retrieval is broken; see the build documentation for your platform");
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_glfwSetError(GLFW_PLATFORM_ERROR, "glfwOpenWindow: Entry point retrieval is broken; see the build documentation for your platform");
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return GL_FALSE;
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return GL_FALSE;
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}
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}
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}
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}
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// If full-screen mode was requested, disable mouse cursor
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// The GLFW specification states that fullscreen windows have the cursor
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// locked by default
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if (mode == GLFW_FULLSCREEN)
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if (mode == GLFW_FULLSCREEN)
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glfwDisable(window, GLFW_MOUSE_CURSOR);
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glfwDisable(window, GLFW_MOUSE_CURSOR);
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// Start by clearing the front buffer to black (avoid ugly desktop
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// Clearing the front buffer to black to avoid garbage pixels left over
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// remains in our OpenGL window)
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// from previous uses of our bit of VRAM
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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_glfwPlatformSwapBuffers();
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_glfwPlatformSwapBuffers();
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