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https://github.com/gwm17/glfw.git
synced 2024-11-23 10:48:51 -05:00
Moved input mode functions to top.
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5a05da441d
commit
609c008a19
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@ -564,12 +564,12 @@ GLFWAPI void glfwPollEvents(void);
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GLFWAPI void glfwWaitEvents(void);
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/* Input handling */
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GLFWAPI int glfwGetInputMode(GLFWwindow window, int mode);
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GLFWAPI void glfwSetInputMode(GLFWwindow window, int mode, int value);
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GLFWAPI int glfwGetKey(GLFWwindow window, int key);
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GLFWAPI int glfwGetMouseButton(GLFWwindow window, int button);
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GLFWAPI void glfwGetMousePos(GLFWwindow window, int* xpos, int* ypos);
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GLFWAPI void glfwSetMousePos(GLFWwindow window, int xpos, int ypos);
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GLFWAPI int glfwGetInputMode(GLFWwindow window, int mode);
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GLFWAPI void glfwSetInputMode(GLFWwindow window, int mode, int value);
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GLFWAPI void glfwGetScrollOffset(GLFWwindow window, int* xoffset, int* yoffset);
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GLFWAPI void glfwSetKeyCallback(GLFWkeyfun cbfun);
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GLFWAPI void glfwSetCharCallback(GLFWcharfun cbfun);
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142
src/input.c
142
src/input.c
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@ -266,6 +266,77 @@ void _glfwInputCursorMotion(_GLFWwindow* window, int x, int y)
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////// GLFW public API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Returns the specified input mode of the specified window
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//========================================================================
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GLFWAPI int glfwGetInputMode(GLFWwindow handle, int mode)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return 0;
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}
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switch (mode)
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{
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case GLFW_CURSOR_MODE:
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return window->cursorMode;
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case GLFW_STICKY_KEYS:
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return window->stickyKeys;
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case GLFW_STICKY_MOUSE_BUTTONS:
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return window->stickyMouseButtons;
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case GLFW_SYSTEM_KEYS:
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return window->systemKeys;
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case GLFW_KEY_REPEAT:
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return window->keyRepeat;
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default:
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_glfwSetError(GLFW_INVALID_ENUM, NULL);
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return 0;
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}
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}
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//========================================================================
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// Sets the specified input mode of the specified window
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//========================================================================
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GLFWAPI void glfwSetInputMode(GLFWwindow handle, int mode, int value)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return;
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}
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switch (mode)
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{
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case GLFW_CURSOR_MODE:
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setCursorMode(window, value);
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break;
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case GLFW_STICKY_KEYS:
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setStickyKeys(window, value ? GL_TRUE : GL_FALSE);
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break;
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case GLFW_STICKY_MOUSE_BUTTONS:
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setStickyMouseButtons(window, value ? GL_TRUE : GL_FALSE);
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break;
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case GLFW_SYSTEM_KEYS:
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setSystemKeys(window, value ? GL_TRUE : GL_FALSE);
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break;
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case GLFW_KEY_REPEAT:
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setKeyRepeat(window, value ? GL_TRUE : GL_FALSE);
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break;
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default:
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_glfwSetError(GLFW_INVALID_ENUM, NULL);
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break;
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}
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}
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//========================================================================
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// Returns the state of the specified key for the specified window
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//========================================================================
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@ -394,77 +465,6 @@ GLFWAPI void glfwSetMousePos(GLFWwindow handle, int xpos, int ypos)
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}
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//========================================================================
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// Returns the specified input mode of the specified window
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//========================================================================
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GLFWAPI int glfwGetInputMode(GLFWwindow handle, int mode)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return 0;
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}
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switch (mode)
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{
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case GLFW_CURSOR_MODE:
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return window->cursorMode;
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case GLFW_STICKY_KEYS:
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return window->stickyKeys;
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case GLFW_STICKY_MOUSE_BUTTONS:
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return window->stickyMouseButtons;
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case GLFW_SYSTEM_KEYS:
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return window->systemKeys;
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case GLFW_KEY_REPEAT:
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return window->keyRepeat;
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default:
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_glfwSetError(GLFW_INVALID_ENUM, NULL);
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return 0;
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}
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}
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//========================================================================
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// Sets the specified input mode of the specified window
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//========================================================================
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GLFWAPI void glfwSetInputMode(GLFWwindow handle, int mode, int value)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return;
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}
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switch (mode)
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{
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case GLFW_CURSOR_MODE:
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setCursorMode(window, value);
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break;
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case GLFW_STICKY_KEYS:
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setStickyKeys(window, value ? GL_TRUE : GL_FALSE);
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break;
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case GLFW_STICKY_MOUSE_BUTTONS:
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setStickyMouseButtons(window, value ? GL_TRUE : GL_FALSE);
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break;
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case GLFW_SYSTEM_KEYS:
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setSystemKeys(window, value ? GL_TRUE : GL_FALSE);
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break;
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case GLFW_KEY_REPEAT:
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setKeyRepeat(window, value ? GL_TRUE : GL_FALSE);
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break;
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default:
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_glfwSetError(GLFW_INVALID_ENUM, NULL);
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break;
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}
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}
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//========================================================================
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// Returns the scroll offset for the specified window
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//========================================================================
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