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Added tracking of cursor visibility.
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608109c249
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@ -154,6 +154,7 @@ typedef struct _GLFWwindowWin32
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// Various platform specific internal variables
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GLboolean cursorCentered;
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GLboolean cursorInside;
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GLboolean cursorHidden;
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int oldCursorX, oldCursorY;
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} _GLFWwindowWin32;
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@ -54,7 +54,12 @@ static void hideCursor(_GLFWwindow* window)
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ReleaseCapture();
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ClipCursor(NULL);
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if (window->win32.cursorHidden)
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{
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ShowCursor(TRUE);
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window->win32.cursorHidden = GL_FALSE;
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}
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if (GetCursorPos(&pos))
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{
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@ -66,8 +71,13 @@ static void hideCursor(_GLFWwindow* window)
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// Capture mouse cursor
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//
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static void captureCursor(_GLFWwindow* window)
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{
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if (!window->win32.cursorHidden)
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{
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ShowCursor(FALSE);
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window->win32.cursorHidden = GL_TRUE;
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}
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updateClipRect(window);
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SetCapture(window->win32.handle);
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}
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@ -80,7 +90,12 @@ static void showCursor(_GLFWwindow* window)
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ReleaseCapture();
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ClipCursor(NULL);
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if (window->win32.cursorHidden)
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{
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ShowCursor(TRUE);
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window->win32.cursorHidden = GL_FALSE;
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}
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if (GetCursorPos(&pos))
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{
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