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Added workaround for legacy MinGW.
When building on legacy MinGW, WINVER and UNICODE need to be defined before the inclusion of stddef.h (by glfw3.h), which is itself included before win32_platform.h.
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@ -163,6 +163,13 @@ if (_GLFW_WIN32)
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if (GLFW_USE_OPTIMUS_HPG)
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set(_GLFW_USE_OPTIMUS_HPG 1)
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endif()
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# HACK: When building on MinGW, WINVER and UNICODE need to be defined before
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# the inclusion of stddef.h (by glfw3.h), which is itself included before
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# win32_platform.h. We define them here until a saner solution can be found
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# NOTE: MinGW-w64 and Visual C++ do /not/ need this hack.
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add_definitions(-DUNICODE)
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add_definitions(-DWINVER=0x0501)
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endif()
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#--------------------------------------------------------------------
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@ -205,6 +205,7 @@ See the [GLFW documentation](http://www.glfw.org/docs/latest/).
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## Changelog
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- [Win32] Bugfix: `_WIN32_WINNT` was not set to Windows XP or later
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- [Win32] Bugfix: Legacy MinGW needs `WINVER` and `UNICODE` before `stddef.h`
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- [X11] Bugfix: Events for mouse buttons 4 and above were not reported
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