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Lengthen lifetime of joystick information pointers

This is possible because publicly available joystick information is now
managed by shared code and there is now a joystick callback.

[ci skip]
This commit is contained in:
Camilla Löwy 2017-02-01 04:36:38 +01:00
parent ef5a21496c
commit 6801478a13

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@ -3949,8 +3949,7 @@ GLFWAPI int glfwJoystickPresent(int jid);
* *
* @pointer_lifetime The returned array is allocated and freed by GLFW. You * @pointer_lifetime The returned array is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the specified joystick is * should not free it yourself. It is valid until the specified joystick is
* disconnected, this function is called again for that joystick or the library * disconnected or the library is terminated.
* is terminated.
* *
* @thread_safety This function must only be called from the main thread. * @thread_safety This function must only be called from the main thread.
* *
@ -3983,8 +3982,7 @@ GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count);
* *
* @pointer_lifetime The returned array is allocated and freed by GLFW. You * @pointer_lifetime The returned array is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the specified joystick is * should not free it yourself. It is valid until the specified joystick is
* disconnected, this function is called again for that joystick or the library * disconnected or the library is terminated.
* is terminated.
* *
* @thread_safety This function must only be called from the main thread. * @thread_safety This function must only be called from the main thread.
* *
@ -4016,8 +4014,7 @@ GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count);
* *
* @pointer_lifetime The returned string is allocated and freed by GLFW. You * @pointer_lifetime The returned string is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the specified joystick is * should not free it yourself. It is valid until the specified joystick is
* disconnected, this function is called again for that joystick or the library * disconnected or the library is terminated.
* is terminated.
* *
* @thread_safety This function must only be called from the main thread. * @thread_safety This function must only be called from the main thread.
* *