mirror of
https://github.com/gwm17/glfw.git
synced 2024-11-22 18:28:52 -05:00
Make glfwinfo try Vulkan even if GL/GLES fails
This commit is contained in:
parent
9cce2896ee
commit
6f2d7064be
349
tests/glfwinfo.c
349
tests/glfwinfo.c
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@ -710,190 +710,187 @@ int main(int argc, char** argv)
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glfwWindowHint(GLFW_COCOA_GRAPHICS_SWITCHING, cocoa_graphics_switching);
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glfwWindowHint(GLFW_COCOA_GRAPHICS_SWITCHING, cocoa_graphics_switching);
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GLFWwindow* window = glfwCreateWindow(200, 200, "Version", NULL, NULL);
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GLFWwindow* window = glfwCreateWindow(200, 200, "Version", NULL, NULL);
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if (!window)
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if (window)
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{
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{
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glfwTerminate();
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glfwMakeContextCurrent(window);
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exit(EXIT_FAILURE);
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gladLoadGL(glfwGetProcAddress);
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}
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glfwMakeContextCurrent(window);
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const GLenum error = glGetError();
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gladLoadGL(glfwGetProcAddress);
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if (error != GL_NO_ERROR)
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printf("*** OpenGL error after make current: 0x%08x ***\n", error);
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const GLenum error = glGetError();
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// Report client API version
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if (error != GL_NO_ERROR)
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printf("*** OpenGL error after make current: 0x%08x ***\n", error);
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// Report client API version
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const int client = glfwGetWindowAttrib(window, GLFW_CLIENT_API);
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const int major = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MAJOR);
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const int minor = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MINOR);
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const int revision = glfwGetWindowAttrib(window, GLFW_CONTEXT_REVISION);
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const int profile = glfwGetWindowAttrib(window, GLFW_OPENGL_PROFILE);
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const int client = glfwGetWindowAttrib(window, GLFW_CLIENT_API);
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printf("%s context version string: \"%s\"\n",
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const int major = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MAJOR);
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const int minor = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MINOR);
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const int revision = glfwGetWindowAttrib(window, GLFW_CONTEXT_REVISION);
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const int profile = glfwGetWindowAttrib(window, GLFW_OPENGL_PROFILE);
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printf("%s context version string: \"%s\"\n",
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get_api_name(client),
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glGetString(GL_VERSION));
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printf("%s context version parsed by GLFW: %u.%u.%u\n",
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get_api_name(client),
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major, minor, revision);
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// Report client API context properties
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if (client == GLFW_OPENGL_API)
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{
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if (major >= 3)
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{
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GLint flags;
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glGetIntegerv(GL_CONTEXT_FLAGS, &flags);
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printf("%s context flags (0x%08x):", get_api_name(client), flags);
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if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
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printf(" forward-compatible");
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if (flags & 2/*GL_CONTEXT_FLAG_DEBUG_BIT*/)
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printf(" debug");
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if (flags & GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB)
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printf(" robustness");
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if (flags & 8/*GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR*/)
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printf(" no-error");
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putchar('\n');
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printf("%s context flags parsed by GLFW:", get_api_name(client));
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if (glfwGetWindowAttrib(window, GLFW_OPENGL_FORWARD_COMPAT))
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printf(" forward-compatible");
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if (glfwGetWindowAttrib(window, GLFW_CONTEXT_DEBUG))
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printf(" debug");
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if (glfwGetWindowAttrib(window, GLFW_CONTEXT_ROBUSTNESS) == GLFW_LOSE_CONTEXT_ON_RESET)
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printf(" robustness");
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if (glfwGetWindowAttrib(window, GLFW_CONTEXT_NO_ERROR))
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printf(" no-error");
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putchar('\n');
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}
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if (major >= 4 || (major == 3 && minor >= 2))
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{
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GLint mask;
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glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
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printf("%s profile mask (0x%08x): %s\n",
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get_api_name(client),
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mask,
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get_profile_name_gl(mask));
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printf("%s profile mask parsed by GLFW: %s\n",
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get_api_name(client),
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get_profile_name_glfw(profile));
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}
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if (GLAD_GL_ARB_robustness)
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{
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const int robustness = glfwGetWindowAttrib(window, GLFW_CONTEXT_ROBUSTNESS);
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GLint strategy;
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glGetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, &strategy);
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printf("%s robustness strategy (0x%08x): %s\n",
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get_api_name(client),
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strategy,
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get_strategy_name_gl(strategy));
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printf("%s robustness strategy parsed by GLFW: %s\n",
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get_api_name(client),
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get_strategy_name_glfw(robustness));
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}
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}
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printf("%s context renderer string: \"%s\"\n",
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get_api_name(client),
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glGetString(GL_RENDERER));
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printf("%s context vendor string: \"%s\"\n",
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get_api_name(client),
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glGetString(GL_VENDOR));
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if (major >= 2)
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{
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printf("%s context shading language version: \"%s\"\n",
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get_api_name(client),
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get_api_name(client),
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glGetString(GL_SHADING_LANGUAGE_VERSION));
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glGetString(GL_VERSION));
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printf("%s context version parsed by GLFW: %u.%u.%u\n",
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get_api_name(client),
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major, minor, revision);
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// Report client API context properties
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if (client == GLFW_OPENGL_API)
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{
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if (major >= 3)
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{
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GLint flags;
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glGetIntegerv(GL_CONTEXT_FLAGS, &flags);
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printf("%s context flags (0x%08x):", get_api_name(client), flags);
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if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
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printf(" forward-compatible");
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if (flags & 2/*GL_CONTEXT_FLAG_DEBUG_BIT*/)
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printf(" debug");
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if (flags & GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB)
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printf(" robustness");
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if (flags & 8/*GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR*/)
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printf(" no-error");
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putchar('\n');
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printf("%s context flags parsed by GLFW:", get_api_name(client));
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if (glfwGetWindowAttrib(window, GLFW_OPENGL_FORWARD_COMPAT))
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printf(" forward-compatible");
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if (glfwGetWindowAttrib(window, GLFW_CONTEXT_DEBUG))
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printf(" debug");
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if (glfwGetWindowAttrib(window, GLFW_CONTEXT_ROBUSTNESS) == GLFW_LOSE_CONTEXT_ON_RESET)
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printf(" robustness");
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if (glfwGetWindowAttrib(window, GLFW_CONTEXT_NO_ERROR))
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printf(" no-error");
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putchar('\n');
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}
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if (major >= 4 || (major == 3 && minor >= 2))
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{
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GLint mask;
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glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
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printf("%s profile mask (0x%08x): %s\n",
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get_api_name(client),
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mask,
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get_profile_name_gl(mask));
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printf("%s profile mask parsed by GLFW: %s\n",
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get_api_name(client),
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get_profile_name_glfw(profile));
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}
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if (GLAD_GL_ARB_robustness)
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{
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const int robustness = glfwGetWindowAttrib(window, GLFW_CONTEXT_ROBUSTNESS);
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GLint strategy;
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glGetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, &strategy);
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printf("%s robustness strategy (0x%08x): %s\n",
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get_api_name(client),
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strategy,
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get_strategy_name_gl(strategy));
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printf("%s robustness strategy parsed by GLFW: %s\n",
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get_api_name(client),
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get_strategy_name_glfw(robustness));
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}
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}
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printf("%s context renderer string: \"%s\"\n",
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get_api_name(client),
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glGetString(GL_RENDERER));
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printf("%s context vendor string: \"%s\"\n",
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get_api_name(client),
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glGetString(GL_VENDOR));
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if (major >= 2)
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{
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printf("%s context shading language version: \"%s\"\n",
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get_api_name(client),
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glGetString(GL_SHADING_LANGUAGE_VERSION));
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}
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printf("%s framebuffer:\n", get_api_name(client));
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GLint redbits, greenbits, bluebits, alphabits, depthbits, stencilbits;
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if (client == GLFW_OPENGL_API && profile == GLFW_OPENGL_CORE_PROFILE)
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{
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glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
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GL_BACK_LEFT,
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GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE,
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&redbits);
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glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
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GL_BACK_LEFT,
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GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,
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&greenbits);
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glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
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GL_BACK_LEFT,
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GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,
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&bluebits);
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glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
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GL_BACK_LEFT,
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GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,
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&alphabits);
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glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
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GL_DEPTH,
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GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,
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&depthbits);
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glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
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GL_STENCIL,
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GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,
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&stencilbits);
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}
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else
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{
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glGetIntegerv(GL_RED_BITS, &redbits);
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glGetIntegerv(GL_GREEN_BITS, &greenbits);
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glGetIntegerv(GL_BLUE_BITS, &bluebits);
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glGetIntegerv(GL_ALPHA_BITS, &alphabits);
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glGetIntegerv(GL_DEPTH_BITS, &depthbits);
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glGetIntegerv(GL_STENCIL_BITS, &stencilbits);
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}
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printf(" red: %u green: %u blue: %u alpha: %u depth: %u stencil: %u\n",
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redbits, greenbits, bluebits, alphabits, depthbits, stencilbits);
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if (client == GLFW_OPENGL_ES_API ||
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GLAD_GL_ARB_multisample ||
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major > 1 || minor >= 3)
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{
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GLint samples, samplebuffers;
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glGetIntegerv(GL_SAMPLES, &samples);
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glGetIntegerv(GL_SAMPLE_BUFFERS, &samplebuffers);
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printf(" samples: %u sample buffers: %u\n", samples, samplebuffers);
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}
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if (client == GLFW_OPENGL_API && profile != GLFW_OPENGL_CORE_PROFILE)
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{
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GLint accumredbits, accumgreenbits, accumbluebits, accumalphabits;
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GLint auxbuffers;
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glGetIntegerv(GL_ACCUM_RED_BITS, &accumredbits);
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glGetIntegerv(GL_ACCUM_GREEN_BITS, &accumgreenbits);
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glGetIntegerv(GL_ACCUM_BLUE_BITS, &accumbluebits);
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glGetIntegerv(GL_ACCUM_ALPHA_BITS, &accumalphabits);
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glGetIntegerv(GL_AUX_BUFFERS, &auxbuffers);
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printf(" accum red: %u accum green: %u accum blue: %u accum alpha: %u aux buffers: %u\n",
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accumredbits, accumgreenbits, accumbluebits, accumalphabits, auxbuffers);
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}
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if (list_extensions)
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list_context_extensions(client, major, minor);
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glfwDestroyWindow(window);
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}
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}
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printf("%s framebuffer:\n", get_api_name(client));
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GLint redbits, greenbits, bluebits, alphabits, depthbits, stencilbits;
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if (client == GLFW_OPENGL_API && profile == GLFW_OPENGL_CORE_PROFILE)
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{
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glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
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GL_BACK_LEFT,
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GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE,
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&redbits);
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glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
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GL_BACK_LEFT,
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GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,
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&greenbits);
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glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
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GL_BACK_LEFT,
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GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,
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&bluebits);
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glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
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GL_BACK_LEFT,
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GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,
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&alphabits);
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glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
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GL_DEPTH,
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GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,
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&depthbits);
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glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
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GL_STENCIL,
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GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,
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&stencilbits);
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}
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else
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{
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glGetIntegerv(GL_RED_BITS, &redbits);
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glGetIntegerv(GL_GREEN_BITS, &greenbits);
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glGetIntegerv(GL_BLUE_BITS, &bluebits);
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glGetIntegerv(GL_ALPHA_BITS, &alphabits);
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glGetIntegerv(GL_DEPTH_BITS, &depthbits);
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glGetIntegerv(GL_STENCIL_BITS, &stencilbits);
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}
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printf(" red: %u green: %u blue: %u alpha: %u depth: %u stencil: %u\n",
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redbits, greenbits, bluebits, alphabits, depthbits, stencilbits);
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if (client == GLFW_OPENGL_ES_API ||
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GLAD_GL_ARB_multisample ||
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major > 1 || minor >= 3)
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{
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GLint samples, samplebuffers;
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glGetIntegerv(GL_SAMPLES, &samples);
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glGetIntegerv(GL_SAMPLE_BUFFERS, &samplebuffers);
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printf(" samples: %u sample buffers: %u\n", samples, samplebuffers);
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}
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if (client == GLFW_OPENGL_API && profile != GLFW_OPENGL_CORE_PROFILE)
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{
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GLint accumredbits, accumgreenbits, accumbluebits, accumalphabits;
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GLint auxbuffers;
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glGetIntegerv(GL_ACCUM_RED_BITS, &accumredbits);
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glGetIntegerv(GL_ACCUM_GREEN_BITS, &accumgreenbits);
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glGetIntegerv(GL_ACCUM_BLUE_BITS, &accumbluebits);
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glGetIntegerv(GL_ACCUM_ALPHA_BITS, &accumalphabits);
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glGetIntegerv(GL_AUX_BUFFERS, &auxbuffers);
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printf(" accum red: %u accum green: %u accum blue: %u accum alpha: %u aux buffers: %u\n",
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accumredbits, accumgreenbits, accumbluebits, accumalphabits, auxbuffers);
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}
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if (list_extensions)
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list_context_extensions(client, major, minor);
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glfwDestroyWindow(window);
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|
||||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||||
|
|
||||||
window = glfwCreateWindow(200, 200, "Version", NULL, NULL);
|
window = glfwCreateWindow(200, 200, "Version", NULL, NULL);
|
||||||
|
|
Loading…
Reference in New Issue
Block a user