From 715b874db341d7f696a8244e4f3d5d14d07894bb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Camilla=20L=C3=B6wy?= Date: Tue, 28 Dec 2021 15:33:58 +0100 Subject: [PATCH] Wayland: Fix GLFW_VISIBLE affecting full screen Full screen window creation was not ignoring the GLFW_VISIBLE hint. --- README.md | 1 + src/wl_window.c | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index f2769580..abe5ed29 100644 --- a/README.md +++ b/README.md @@ -285,6 +285,7 @@ information on what to include when reporting a bug. - [Wayland] Bugfix: Window hiding and showing did not work (#1492,#1731) - [Wayland] Bugfix: A key being repeated was not released when window lost focus - [Wayland] Bugfix: Showing a hidden window did not emit a window refresh event + - [Wayland] Bugfix: Full screen window creation did not ignore `GLFW_VISIBLE` - [POSIX] Removed use of deprecated function `gettimeofday` - [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled - [WGL] Disabled the DWM swap interval hack for Windows 8 and later (#1072) diff --git a/src/wl_window.c b/src/wl_window.c index a3190592..eab108ee 100644 --- a/src/wl_window.c +++ b/src/wl_window.c @@ -644,7 +644,7 @@ static GLFWbool createSurface(_GLFWwindow* window, if (!window->wl.transparent) setOpaqueRegion(window); - if (wndconfig->visible) + if (window->monitor || wndconfig->visible) { if (!createXdgSurface(window)) return GLFW_FALSE;