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https://github.com/gwm17/glfw.git
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Formatting.
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b2e8807440
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@ -155,7 +155,9 @@ static int getPixelFormatAttrib(_GLFWwindow* window, int pixelFormat, int attrib
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{
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int value = 0;
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if (!window->WGL.GetPixelFormatAttribivARB(window->WGL.DC, pixelFormat, 0, 1, &attrib, &value))
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if (!window->WGL.GetPixelFormatAttribivARB(window->WGL.DC,
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pixelFormat,
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0, 1, &attrib, &value))
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{
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// NOTE: We should probably handle this error somehow
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return 0;
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@ -180,7 +182,12 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
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if (window->WGL.has_WGL_ARB_pixel_format)
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count = getPixelFormatAttrib(window, 1, WGL_NUMBER_PIXEL_FORMATS_ARB);
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else
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count = _glfw_DescribePixelFormat(window->WGL.DC, 1, sizeof(PIXELFORMATDESCRIPTOR), NULL);
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{
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count = _glfw_DescribePixelFormat(window->WGL.DC,
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1,
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sizeof(PIXELFORMATDESCRIPTOR),
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NULL);
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}
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if (!count)
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{
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@ -191,7 +198,8 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
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result = (_GLFWfbconfig*) _glfwMalloc(sizeof(_GLFWfbconfig) * count);
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if (!result)
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{
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_glfwSetError(GLFW_OUT_OF_MEMORY, "Win32/WGL: Failed to allocate _GLFWfbconfig array");
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_glfwSetError(GLFW_OUT_OF_MEMORY,
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"Win32/WGL: Failed to allocate _GLFWfbconfig array");
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return NULL;
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}
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@ -259,8 +267,13 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
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{
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// Get pixel format attributes through old-fashioned PFDs
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if (!_glfw_DescribePixelFormat(window->WGL.DC, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd))
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if (!_glfw_DescribePixelFormat(window->WGL.DC,
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i,
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sizeof(PIXELFORMATDESCRIPTOR),
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&pfd))
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{
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continue;
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}
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if (!(pfd.dwFlags & PFD_DRAW_TO_WINDOW) ||
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!(pfd.dwFlags & PFD_SUPPORT_OPENGL) ||
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@ -324,13 +337,15 @@ static GLboolean createContext(_GLFWwindow* window,
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if (!_glfw_DescribePixelFormat(window->WGL.DC, pixelFormat, sizeof(pfd), &pfd))
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{
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_glfwSetError(GLFW_OPENGL_UNAVAILABLE, "Win32/WGL: Failed to retrieve PFD for selected pixel format");
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_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
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"Win32/WGL: Failed to retrieve PFD for selected pixel format");
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return GL_FALSE;
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}
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if (!_glfw_SetPixelFormat(window->WGL.DC, pixelFormat, &pfd))
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{
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_glfwSetError(GLFW_OPENGL_UNAVAILABLE, "Win32/WGL: Failed to set selected pixel format");
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_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
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"Win32/WGL: Failed to set selected pixel format");
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return GL_FALSE;
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}
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@ -371,14 +386,18 @@ static GLboolean createContext(_GLFWwindow* window,
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if (!window->WGL.has_WGL_ARB_create_context_profile)
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{
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_glfwSetError(GLFW_VERSION_UNAVAILABLE, "Win32/WGL: OpenGL profile requested but WGL_ARB_create_context_profile is unavailable");
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_glfwSetError(GLFW_VERSION_UNAVAILABLE,
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"Win32/WGL: OpenGL profile requested but "
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"WGL_ARB_create_context_profile is unavailable");
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return GL_FALSE;
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}
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if (wndconfig->glProfile == GLFW_OPENGL_ES2_PROFILE &&
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!window->WGL.has_WGL_EXT_create_context_es2_profile)
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{
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_glfwSetError(GLFW_VERSION_UNAVAILABLE, "Win32/WGL: OpenGL ES 2.x profile requested but WGL_EXT_create_context_es2_profile is unavailable");
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_glfwSetError(GLFW_VERSION_UNAVAILABLE,
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"Win32/WGL: OpenGL ES 2.x profile requested but "
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"WGL_EXT_create_context_es2_profile is unavailable");
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return GL_FALSE;
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}
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@ -399,7 +418,10 @@ static GLboolean createContext(_GLFWwindow* window,
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if (!window->WGL.has_WGL_ARB_create_context_robustness)
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{
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_glfwSetError(GLFW_VERSION_UNAVAILABLE, "Win32/WGL: An OpenGL robustness strategy was requested but WGL_ARB_create_context_robustness is unavailable");
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_glfwSetError(GLFW_VERSION_UNAVAILABLE,
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"Win32/WGL: An OpenGL robustness strategy was "
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"requested but WGL_ARB_create_context_robustness "
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"is unavailable");
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return GL_FALSE;
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}
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@ -419,7 +441,8 @@ static GLboolean createContext(_GLFWwindow* window,
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attribs);
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if (!window->WGL.context)
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{
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_glfwSetError(GLFW_VERSION_UNAVAILABLE, "Win32/WGL: Failed to create OpenGL context");
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_glfwSetError(GLFW_VERSION_UNAVAILABLE,
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"Win32/WGL: Failed to create OpenGL context");
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return GL_FALSE;
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}
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}
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@ -428,7 +451,8 @@ static GLboolean createContext(_GLFWwindow* window,
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window->WGL.context = wglCreateContext(window->WGL.DC);
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if (!window->WGL.context)
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{
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_glfwSetError(GLFW_PLATFORM_ERROR, "Win32/WGL: Failed to create OpenGL context");
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_glfwSetError(GLFW_PLATFORM_ERROR,
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"Win32/WGL: Failed to create OpenGL context");
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return GL_FALSE;
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}
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@ -436,7 +460,9 @@ static GLboolean createContext(_GLFWwindow* window,
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{
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if (!wglShareLists(share, window->WGL.context))
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{
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_glfwSetError(GLFW_PLATFORM_ERROR, "Win32/WGL: Failed to enable sharing with specified OpenGL context");
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_glfwSetError(GLFW_PLATFORM_ERROR,
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"Win32/WGL: Failed to enable sharing with "
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"specified OpenGL context");
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return GL_FALSE;
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}
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}
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@ -992,7 +1018,11 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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}
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if (_glfwLibrary.windowSizeCallback)
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_glfwLibrary.windowSizeCallback(window, window->width, window->height);
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{
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_glfwLibrary.windowSizeCallback(window,
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window->width,
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window->height);
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}
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return 0;
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}
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@ -1178,7 +1208,8 @@ static ATOM registerWindowClass(void)
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classAtom = RegisterClass(&wc);
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if (!classAtom)
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{
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_glfwSetError(GLFW_PLATFORM_ERROR, "Win32/WGL: Failed to register window class");
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_glfwSetError(GLFW_PLATFORM_ERROR,
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"Win32/WGL: Failed to register window class");
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return 0;
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}
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@ -1299,7 +1330,8 @@ static int createWindow(_GLFWwindow* window,
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window->WGL.DC = GetDC(window->Win32.handle);
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if (!window->WGL.DC)
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{
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_glfwSetError(GLFW_PLATFORM_ERROR, "Win32/WGL: Failed to retrieve DC for window");
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_glfwSetError(GLFW_PLATFORM_ERROR,
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"Win32/WGL: Failed to retrieve DC for window");
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return GL_FALSE;
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}
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@ -1417,7 +1449,10 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
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{
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if (!window->WGL.has_WGL_ARB_create_context)
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{
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_glfwSetError(GLFW_VERSION_UNAVAILABLE, "Win32/WGL: A forward compatible or debug OpenGL context requested but WGL_ARB_create_context is unavailable");
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_glfwSetError(GLFW_VERSION_UNAVAILABLE,
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"Win32/WGL: A forward compatible or debug OpenGL "
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"context requested but WGL_ARB_create_context is "
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"unavailable");
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return GL_FALSE;
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}
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@ -1428,7 +1463,9 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
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{
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if (!window->WGL.has_WGL_ARB_create_context_profile)
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{
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_glfwSetError(GLFW_VERSION_UNAVAILABLE, "Win32/WGL: OpenGL profile requested but WGL_ARB_create_context_profile is unavailable");
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_glfwSetError(GLFW_VERSION_UNAVAILABLE,
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"Win32/WGL: OpenGL profile requested but "
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"WGL_ARB_create_context_profile is unavailable");
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return GL_FALSE;
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}
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