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Cocoa: Finish launching NSApp in glfwInit
This moves the remaining bits of NSApplication initialization into
_glfwPlatformInit. As a side-effect of this, any command-line program
initializing GLFW will get a menu bar, which is not ideal.
If this has happened to you and a bisect led you here, please see the
GLFW_COCOA_MENUBAR init hint introduced in GLFW 3.3.
If this patch is a terrible idea, please get in touch in the 3.4 release
timeframe.
This is a replacement for 6e6805000a
,
which attempts to preserve the existing menu bar creation behavior for
the 3.3-stable branch.
Fixes #1649.
This commit is contained in:
parent
6aca3e99f0
commit
72366ac9a9
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@ -148,12 +148,15 @@ information on what to include when reporting a bug.
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(#1623)
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- [Cocoa] Added support for `VK_EXT_metal_surface` (#1619)
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- [Cocoa] Added locating the Vulkan loader at runtime in an application bundle
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- [Cocoa] Moved main menu creation to GLFW initialization time (#1649)
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- [Cocoa] Removed dependency on the CoreVideo framework
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- [Cocoa] Bugfix: `glfwSetWindowSize` used a bottom-left anchor point (#1553)
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- [Cocoa] Bugfix: Window remained on screen after destruction until event poll
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(#1412)
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- [Cocoa] Bugfix: Event processing before window creation would assert (#1543)
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- [Cocoa] Bugfix: Undecorated windows could not be iconified on recent macOS
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- [Cocoa] Bugfix: Touching event queue from secondary thread before main thread
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would abort (#1649)
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- [X11] Bugfix: The CMake files did not check for the XInput headers (#1480)
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- [X11] Bugfix: Key names were not updated when the keyboard layout changed
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(#1462,#1528)
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@ -84,10 +84,6 @@ objects are recommended for rendering with such contexts.
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You should still [process events](@ref events) as long as you have at least one
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window, even if none of them are visible.
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@macos The first time a window is created the menu bar is created. This is not
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desirable for example when writing a command-line only application. Menu bar
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creation can be disabled with the @ref GLFW_COCOA_MENUBAR init hint.
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@subsection context_less Windows without contexts
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@ -62,6 +62,11 @@ before the application exits. Modern systems are very good at freeing resources
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allocated by programs that exit, but GLFW sometimes has to change global system
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settings and these might not be restored without termination.
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@macos When the library is initialized the main menu and dock icon are created.
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These are not desirable for a command-line only program. The creation of the
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main menu and dock icon can be disabled with the @ref GLFW_COCOA_MENUBAR init
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hint.
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@subsection init_hints Initialization hints
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@ -97,9 +102,9 @@ the application to the `Contents/Resources` subdirectory of the application's
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bundle, if present. Set this with @ref glfwInitHint.
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@anchor GLFW_COCOA_MENUBAR_hint
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__GLFW_COCOA_MENUBAR__ specifies whether to create a basic menu bar, either from
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a nib or manually, when the first window is created, which is when AppKit is
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initialized. Set this with @ref glfwInitHint.
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__GLFW_COCOA_MENUBAR__ specifies whether to create the menu bar and dock icon
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when GLFW is initialized. This applies whether the menu bar is created from
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a nib or manually by GLFW. Set this with @ref glfwInitHint.
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@subsubsection init_hints_values Supported and default values
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@ -52,6 +52,13 @@ add_subdirectory(path/to/glfw)
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@endcode
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@subsubsection initmenu_34 macOS main menu now created at initialization
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GLFW now creates the main menu and completes the initialization of NSApplication
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during initialization. Programs that do not want a main menu can disable it
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with the [GLFW_COCOA_MENUBAR](@ref GLFW_COCOA_MENUBAR_hint) init hint.
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@subsubsection corevideo_34 CoreVideo dependency has been removed
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GLFW no longer depends on the CoreVideo framework on macOS and it no longer
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@ -1831,6 +1831,14 @@ typedef struct GLFWgamepadstate
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* bundle, if present. This can be disabled with the @ref
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* GLFW_COCOA_CHDIR_RESOURCES init hint.
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*
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* @remark @macos This function will create the main menu and dock icon for the
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* application. If GLFW finds a `MainMenu.nib` it is loaded and assumed to
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* contain a menu bar. Otherwise a minimal menu bar is created manually with
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* common commands like Hide, Quit and About. The About entry opens a minimal
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* about dialog with information from the application's bundle. The menu bar
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* and dock icon can be disabled entirely with the @ref GLFW_COCOA_MENUBAR init
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* hint.
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*
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* @remark @x11 This function will set the `LC_CTYPE` category of the
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* application locale according to the current environment if that category is
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* still "C". This is because the "C" locale breaks Unicode text input.
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@ -2674,13 +2682,6 @@ GLFWAPI void glfwWindowHintString(int hint, const char* value);
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* [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
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* in the Mac Developer Library.
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*
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* @remark @macos The first time a window is created the menu bar is created.
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* If GLFW finds a `MainMenu.nib` it is loaded and assumed to contain a menu
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* bar. Otherwise a minimal menu bar is created manually with common commands
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* like Hide, Quit and About. The About entry opens a minimal about dialog
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* with information from the application's bundle. Menu bar creation can be
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* disabled entirely with the @ref GLFW_COCOA_MENUBAR init hint.
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*
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* @remark @macos On OS X 10.10 and later the window frame will not be rendered
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* at full resolution on Retina displays unless the
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* [GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint)
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@ -447,7 +447,6 @@ static GLFWbool initializeTIS(void)
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- (void)applicationDidFinishLaunching:(NSNotification *)notification
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{
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_glfw.ns.finishedLaunching = GLFW_TRUE;
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_glfwPlatformPostEmptyEvent();
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[NSApp stop:nil];
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}
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@ -503,9 +502,6 @@ int _glfwPlatformInit(void)
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toTarget:_glfw.ns.helper
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withObject:nil];
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if (NSApp)
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_glfw.ns.finishedLaunching = GLFW_TRUE;
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[NSApplication sharedApplication];
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_glfw.ns.delegate = [[GLFWApplicationDelegate alloc] init];
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@ -558,6 +554,10 @@ int _glfwPlatformInit(void)
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_glfwInitJoysticksNS();
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_glfwPollMonitorsNS();
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if (![[NSRunningApplication currentApplication] isFinishedLaunching])
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[NSApp run];
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return GLFW_TRUE;
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} // autoreleasepool
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@ -141,7 +141,6 @@ typedef struct _GLFWlibraryNS
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{
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CGEventSourceRef eventSource;
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id delegate;
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GLFWbool finishedLaunching;
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GLFWbool cursorHidden;
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TISInputSourceRef inputSource;
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IOHIDManagerRef hidManager;
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@ -884,9 +884,6 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
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{
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@autoreleasepool {
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if (!_glfw.ns.finishedLaunching)
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[NSApp run];
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if (!createNativeWindow(window, wndconfig, fbconfig))
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return GLFW_FALSE;
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@ -1377,9 +1374,6 @@ void _glfwPlatformPollEvents(void)
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{
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@autoreleasepool {
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if (!_glfw.ns.finishedLaunching)
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[NSApp run];
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for (;;)
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{
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NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny
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@ -1399,9 +1393,6 @@ void _glfwPlatformWaitEvents(void)
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{
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@autoreleasepool {
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if (!_glfw.ns.finishedLaunching)
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[NSApp run];
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// I wanted to pass NO to dequeue:, and rely on PollEvents to
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// dequeue and send. For reasons not at all clear to me, passing
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// NO to dequeue: causes this method never to return.
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@ -1420,9 +1411,6 @@ void _glfwPlatformWaitEventsTimeout(double timeout)
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{
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@autoreleasepool {
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if (!_glfw.ns.finishedLaunching)
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[NSApp run];
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NSDate* date = [NSDate dateWithTimeIntervalSinceNow:timeout];
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NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny
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untilDate:date
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@ -1440,9 +1428,6 @@ void _glfwPlatformPostEmptyEvent(void)
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{
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@autoreleasepool {
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if (!_glfw.ns.finishedLaunching)
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[NSApp run];
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NSEvent* event = [NSEvent otherEventWithType:NSEventTypeApplicationDefined
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location:NSMakePoint(0, 0)
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modifierFlags:0
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@ -241,6 +241,8 @@ int main(int argc, char** argv)
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glfwSetErrorCallback(error_callback);
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glfwInitHint(GLFW_COCOA_MENUBAR, GLFW_FALSE);
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if (!glfwInit())
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exit(EXIT_FAILURE);
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