diff --git a/docs/news.dox b/docs/news.dox index 313c715f..7e77d9c8 100644 --- a/docs/news.dox +++ b/docs/news.dox @@ -38,10 +38,10 @@ that specific monitor. @subsection news_30_unicode Unicode support -All string arguments to GLFW functions and all strings returned by GLFW use the -UTF-8 encoding. This includes the window title, error string, clipboard text, -monitor and joystick names as well as the extension function arguments (as ASCII -is a subset of UTF-8). +All string arguments to GLFW functions and all strings returned by GLFW now use +the UTF-8 encoding. This includes the window title, error string, clipboard +text, monitor and joystick names as well as the extension function arguments (as +ASCII is a subset of UTF-8). @subsection news_30_clipboard Clipboard text I/O @@ -58,7 +58,7 @@ GLFW now supports setting and reading back the gamma ramp of monitors, with the glfwSetGamma, which generates a ramp from a gamma value and then sets it. -@subsection news_30_gles OpenGL ES and EGL support +@subsection news_30_gles OpenGL ES support GLFW now supports the creation of OpenGL ES contexts, by setting the `GLFW_CLIENT_API` window hint to `GLFW_OPENGL_ES_API`, where creation of such @@ -67,8 +67,11 @@ driver must provide support in a way usable by GLFW. Modern nVidia and Intel drivers support creation of OpenGL ES context using the GLX and WGL APIs, while AMD provides an EGL implementation instead. -GLFW now has an (experimental) EGL context creation back end, which can be -selected through CMake options. + +@subsection news_30_egl (Experimental) EGL support + +GLFW now has an experimental EGL context creation back end that can be selected +through CMake options. @subsection news_30_hidpi High-DPI support @@ -89,20 +92,20 @@ an error code and a description string. @subsection news_30_wndptr Per-window user pointer -Each window object has a user-defined pointer, retrieved with @ref +Each window now has a user-defined pointer, retrieved with @ref glfwGetWindowUserPointer and set with @ref glfwSetWindowUserPointer, to make it easier to integrate GLFW into C++ code. @subsection news_30_iconifyfun Window iconification callback -Each window object has a callback for iconification and restoration events, +Each window now has a callback for iconification and restoration events, which is set with @ref glfwSetWindowIconifyCallback. @subsection news_30_wndposfun Window position callback -Each window object has a callback for position events, which is set with @ref +Each window now has a callback for position events, which is set with @ref glfwSetWindowPosCallback. @@ -113,7 +116,7 @@ The position of a window can now be retrieved using @ref glfwGetWindowPos. @subsection news_30_focusfun Window focus callback -Windows now have a callback for focus events, which is set with @ref +Each windows now has a callback for focus events, which is set with @ref glfwSetWindowFocusCallback.