From 74d355fae4bdaff5be27f9f55abc142f40d1c6f9 Mon Sep 17 00:00:00 2001
From: Camilla Berglund <elmindreda@elmindreda.org>
Date: Thu, 13 Jun 2013 12:11:53 +0200
Subject: [PATCH] News page fixes.

---
 docs/news.dox | 25 ++++++++++++++-----------
 1 file changed, 14 insertions(+), 11 deletions(-)

diff --git a/docs/news.dox b/docs/news.dox
index 313c715f..7e77d9c8 100644
--- a/docs/news.dox
+++ b/docs/news.dox
@@ -38,10 +38,10 @@ that specific monitor.
 
 @subsection news_30_unicode Unicode support
 
-All string arguments to GLFW functions and all strings returned by GLFW use the
-UTF-8 encoding.  This includes the window title, error string, clipboard text,
-monitor and joystick names as well as the extension function arguments (as ASCII
-is a subset of UTF-8).
+All string arguments to GLFW functions and all strings returned by GLFW now use
+the UTF-8 encoding.  This includes the window title, error string, clipboard
+text, monitor and joystick names as well as the extension function arguments (as
+ASCII is a subset of UTF-8).
 
 
 @subsection news_30_clipboard Clipboard text I/O
@@ -58,7 +58,7 @@ GLFW now supports setting and reading back the gamma ramp of monitors, with the
 glfwSetGamma, which generates a ramp from a gamma value and then sets it.
 
 
-@subsection news_30_gles OpenGL ES and EGL support
+@subsection news_30_gles OpenGL ES support
 
 GLFW now supports the creation of OpenGL ES contexts, by setting the
 `GLFW_CLIENT_API` window hint to `GLFW_OPENGL_ES_API`, where creation of such
@@ -67,8 +67,11 @@ driver must provide support in a way usable by GLFW.  Modern nVidia and Intel
 drivers support creation of OpenGL ES context using the GLX and WGL APIs, while
 AMD provides an EGL implementation instead.
 
-GLFW now has an (experimental) EGL context creation back end, which can be
-selected through CMake options.
+
+@subsection news_30_egl (Experimental) EGL support
+
+GLFW now has an experimental EGL context creation back end that can be selected
+through CMake options.
 
 
 @subsection news_30_hidpi High-DPI support
@@ -89,20 +92,20 @@ an error code and a description string.
 
 @subsection news_30_wndptr Per-window user pointer
 
-Each window object has a user-defined pointer, retrieved with @ref
+Each window now has a user-defined pointer, retrieved with @ref
 glfwGetWindowUserPointer and set with @ref glfwSetWindowUserPointer, to make it
 easier to integrate GLFW into C++ code.
 
 
 @subsection news_30_iconifyfun Window iconification callback
 
-Each window object has a callback for iconification and restoration events,
+Each window now has a callback for iconification and restoration events,
 which is set with @ref glfwSetWindowIconifyCallback.
 
 
 @subsection news_30_wndposfun Window position callback
 
-Each window object has a callback for position events, which is set with @ref
+Each window now has a callback for position events, which is set with @ref
 glfwSetWindowPosCallback.
 
 
@@ -113,7 +116,7 @@ The position of a window can now be retrieved using @ref glfwGetWindowPos.
 
 @subsection news_30_focusfun Window focus callback
 
-Windows now have a callback for focus events, which is set with @ref
+Each windows now has a callback for focus events, which is set with @ref
 glfwSetWindowFocusCallback.