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Fixed repeated words

This commit is contained in:
MrVallentin 2018-11-02 21:07:24 +01:00 committed by linkmauve
parent d9466050d9
commit 769f727e47
4 changed files with 4 additions and 4 deletions

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@ -299,7 +299,7 @@ the source to the output or vice versa.
### Reporting a website bug ### Reporting a website bug
If the bug is in the documentation (anything under `/docs/`) then please see the If the bug is in the documentation (anything under `/docs/`) then please see the
section above. Bugs in the rest of the site are reported to to the [website section above. Bugs in the rest of the site are reported to the [website
source repository](https://github.com/glfw/website/issues). source repository](https://github.com/glfw/website/issues).

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@ -264,7 +264,7 @@ MARKDOWN_SUPPORT = YES
# When enabled doxygen tries to link words that correspond to documented classes, # When enabled doxygen tries to link words that correspond to documented classes,
# or namespaces to their corresponding documentation. Such a link can be # or namespaces to their corresponding documentation. Such a link can be
# prevented in individual cases by by putting a % sign in front of the word or # prevented in individual cases by putting a % sign in front of the word or
# globally by setting AUTOLINK_SUPPORT to NO. # globally by setting AUTOLINK_SUPPORT to NO.
AUTOLINK_SUPPORT = YES AUTOLINK_SUPPORT = YES

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@ -523,7 +523,7 @@ int present = glfwJoystickPresent(GLFW_JOYSTICK_1);
Each joystick has zero or more axes, zero or more buttons, zero or more hats, Each joystick has zero or more axes, zero or more buttons, zero or more hats,
a human-readable name, a user pointer and an SDL compatible GUID. a human-readable name, a user pointer and an SDL compatible GUID.
When GLFW is initialized, detected joysticks are added to to the beginning of When GLFW is initialized, detected joysticks are added to the beginning of
the array. Once a joystick is detected, it keeps its assigned ID until it is the array. Once a joystick is detected, it keeps its assigned ID until it is
disconnected or the library is terminated, so as joysticks are connected and disconnected or the library is terminated, so as joysticks are connected and
disconnected, there may appear gaps in the IDs. disconnected, there may appear gaps in the IDs.

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@ -101,7 +101,7 @@ size and a gamma ramp.
@subsection monitor_modes Video modes @subsection monitor_modes Video modes
GLFW generally does a good job selecting a suitable video mode when you create GLFW generally does a good job selecting a suitable video mode when you create
a full screen window, change its video mode or or make a windowed one full a full screen window, change its video mode or make a windowed one full
screen, but it is sometimes useful to know exactly which video modes are screen, but it is sometimes useful to know exactly which video modes are
supported. supported.