mirror of
https://github.com/gwm17/glfw.git
synced 2024-11-23 02:38:52 -05:00
Add GLFW_COCOA_GRAPHICS_SWICTHING
This provides control over whether the context should participate in macOS Automatic Graphics Switching. Closes #377. Closes #935.
This commit is contained in:
parent
4250725a60
commit
77a8f103d8
|
@ -133,6 +133,7 @@ information on what to include when reporting a bug.
|
|||
(#749,#842)
|
||||
- Added macOS specific `GLFW_COCOA_RETINA_FRAMEBUFFER` window hint
|
||||
- Added macOS specific `GLFW_COCOA_FRAME_AUTOSAVE` window hint (#195)
|
||||
- Added macOS specific `GLFW_COCOA_GRAPHICS_SWITCHING` window hint (#377,#935)
|
||||
- Added `GLFW_INCLUDE_ES32` for including the OpenGL ES 3.2 header
|
||||
- Removed `GLFW_USE_RETINA` compile-time option
|
||||
- Bugfix: Calling `glfwMaximizeWindow` on a full screen window was not ignored
|
||||
|
@ -236,6 +237,7 @@ skills.
|
|||
- Cameron King
|
||||
- Peter Knut
|
||||
- Christoph Kubisch
|
||||
- Konstantin Käfer
|
||||
- Eric Larson
|
||||
- Robin Leffmann
|
||||
- Glenn Lewis
|
||||
|
|
|
@ -421,6 +421,23 @@ __GLFW_COCOA_FRAME_AUTOSAVE__ specifies whether to activate frame autosaving
|
|||
using the window title specified at window creation. This is ignored on other
|
||||
platforms.
|
||||
|
||||
@anchor GLFW_COCOA_GRAPHICS_SWITCHING_hint
|
||||
__GLFW_COCOA_GRAPHICS_SWITCHING__ specifies whether to in Automatic Graphics
|
||||
Switching, i.e. to allow the system to choose the integrated GPU for the OpenGL
|
||||
context and move it between GPUs if necessary or whether to force it to always
|
||||
run on the discrete GPU. This only affects systems with both integrated and
|
||||
discrete GPUs. This is ignored on other platforms.
|
||||
|
||||
@par
|
||||
Simpler programs and tools may want to enable this to save power, while games
|
||||
and other applications performing advanced rendering will want to leave it
|
||||
disabled.
|
||||
|
||||
@par
|
||||
A bundled application that wishes to participate in Automatic Graphics Switching
|
||||
should also declare this in its `Info.plist` by setting the
|
||||
`NSSupportsAutomaticGraphicsSwitching` key to `true`.
|
||||
|
||||
|
||||
@subsubsection window_hints_values Supported and default values
|
||||
|
||||
|
@ -461,6 +478,7 @@ GLFW_OPENGL_DEBUG_CONTEXT | `GLFW_FALSE` | `GLFW_TRUE` or `GL
|
|||
GLFW_OPENGL_PROFILE | `GLFW_OPENGL_ANY_PROFILE` | `GLFW_OPENGL_ANY_PROFILE`, `GLFW_OPENGL_COMPAT_PROFILE` or `GLFW_OPENGL_CORE_PROFILE`
|
||||
GLFW_COCOA_RETINA_FRAMEBUFFER | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_COCOA_FRAME_AUTOSAVE | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_COCOA_GRAPHICS_SWITCHING | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
|
||||
|
||||
@section window_events Window event processing
|
||||
|
|
|
@ -852,6 +852,7 @@ extern "C" {
|
|||
|
||||
#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001
|
||||
#define GLFW_COCOA_FRAME_AUTOSAVE 0x00023002
|
||||
#define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003
|
||||
/*! @} */
|
||||
|
||||
#define GLFW_NO_API 0
|
||||
|
|
|
@ -340,6 +340,14 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
|
|||
|
||||
- (void)applicationDidChangeScreenParameters:(NSNotification *) notification
|
||||
{
|
||||
_GLFWwindow* window;
|
||||
|
||||
for (window = _glfw.windowListHead; window; window = window->next)
|
||||
{
|
||||
if (window->context.client != GLFW_NO_API)
|
||||
[window->context.nsgl.object update];
|
||||
}
|
||||
|
||||
_glfwPollMonitorsNS();
|
||||
}
|
||||
|
||||
|
|
|
@ -303,6 +303,9 @@ struct _GLFWctxconfig
|
|||
int robustness;
|
||||
int release;
|
||||
_GLFWwindow* share;
|
||||
struct {
|
||||
GLFWbool offline;
|
||||
} nsgl;
|
||||
};
|
||||
|
||||
/*! @brief Framebuffer configuration.
|
||||
|
|
|
@ -160,6 +160,18 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
|
|||
ADD_ATTR(NSOpenGLPFAAccelerated);
|
||||
ADD_ATTR(NSOpenGLPFAClosestPolicy);
|
||||
|
||||
if (ctxconfig->nsgl.offline)
|
||||
{
|
||||
ADD_ATTR(NSOpenGLPFAAllowOfflineRenderers);
|
||||
// NOTE: This replaces the NSSupportsAutomaticGraphicsSwitching key in
|
||||
// Info.plist for unbundled applications
|
||||
// HACK: This assumes that NSOpenGLPixelFormat will remain
|
||||
// a straightforward wrapper of its CGL counterpart
|
||||
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 100800
|
||||
ADD_ATTR(kCGLPFASupportsAutomaticGraphicsSwitching);
|
||||
#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
|
||||
}
|
||||
|
||||
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101000
|
||||
if (ctxconfig->major >= 4)
|
||||
{
|
||||
|
|
|
@ -345,6 +345,9 @@ GLFWAPI void glfwWindowHint(int hint, int value)
|
|||
case GLFW_COCOA_FRAME_AUTOSAVE:
|
||||
_glfw.hints.window.ns.frame = value ? GLFW_TRUE : GLFW_FALSE;
|
||||
break;
|
||||
case GLFW_COCOA_GRAPHICS_SWITCHING:
|
||||
_glfw.hints.context.nsgl.offline = value ? GLFW_TRUE : GLFW_FALSE;
|
||||
break;
|
||||
case GLFW_CENTER_CURSOR:
|
||||
_glfw.hints.window.centerCursor = value ? GLFW_TRUE : GLFW_FALSE;
|
||||
break;
|
||||
|
|
Loading…
Reference in New Issue
Block a user