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Replaced deprecated CoreGraphics calls in video mode enumeration.
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@ -312,6 +312,7 @@ version of GLFW.</p>
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<li>[Cocoa] Added support for joysticks</li>
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<li>[Cocoa] Postponed menu creation to first window creation</li>
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<li>[Cocoa] Replaced <code>NSDate</code> time source with <code>mach_absolute_time</code></li>
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<li>[Cocoa] Replaced deprecated CoreGraphics calls in video mode enumeration</li>
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<li>[Cocoa] Bugfix: The loop condition for saving video modes used the wrong index variable</li>
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<li>[Cocoa] Bugfix: The OpenGL framework was not retrieved, making glfwGetProcAddress crash</li>
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<li>[Cocoa] Bugfix: <code>glfwInit</code> changed the current directory for unbundled executables</li>
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@ -34,38 +34,59 @@
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// Check whether the display mode should be included in enumeration
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//========================================================================
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static BOOL modeIsGood(NSDictionary* mode)
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static GLboolean modeIsGood(CGDisplayModeRef mode)
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{
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// This is a bit controversial, if you've got something other than an
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// LCD computer monitor as an output device you might not want these
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// checks. You might also want to reject modes which are interlaced,
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// or TV out. There is no one-size-fits-all policy that can work here.
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// This seems like a decent compromise, but certain applications may
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// wish to patch this...
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return [[mode objectForKey:(id)kCGDisplayBitsPerPixel] intValue] >= 15 &&
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[mode objectForKey:(id)kCGDisplayModeIsSafeForHardware] != nil &&
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[mode objectForKey:(id)kCGDisplayModeIsStretched] == nil;
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uint32_t flags = CGDisplayModeGetIOFlags(mode);
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if (!(flags & kDisplayModeValidFlag) || !(flags & kDisplayModeSafeFlag))
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return GL_FALSE;
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if (flags & kDisplayModeInterlacedFlag)
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return GL_FALSE;
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if (flags & kDisplayModeTelevisionFlag)
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return GL_FALSE;
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if (flags & kDisplayModeStretchedFlag)
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return GL_FALSE;
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CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
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if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) &&
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CFStringCompare(format, CFSTR(IO32BitDirectPixels), 0))
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{
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CFRelease(format);
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return GL_FALSE;
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}
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CFRelease(format);
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return GL_TRUE;
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}
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//========================================================================
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// Convert Core Graphics display mode to GLFW video mode
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//========================================================================
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static GLFWvidmode vidmodeFromCGDisplayMode(NSDictionary* mode)
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static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode)
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{
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unsigned int width =
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[[mode objectForKey:(id)kCGDisplayWidth] unsignedIntValue];
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unsigned int height =
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[[mode objectForKey:(id)kCGDisplayHeight] unsignedIntValue];
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unsigned int bps =
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[[mode objectForKey:(id)kCGDisplayBitsPerSample] unsignedIntValue];
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GLFWvidmode result;
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result.width = width;
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result.height = height;
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result.redBits = bps;
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result.greenBits = bps;
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result.blueBits = bps;
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result.width = CGDisplayModeGetWidth(mode);
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result.height = CGDisplayModeGetHeight(mode);
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CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
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if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) == 0)
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{
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result.redBits = 5;
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result.greenBits = 5;
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result.blueBits = 5;
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}
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else
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{
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result.redBits = 8;
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result.greenBits = 8;
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result.blueBits = 8;
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}
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CFRelease(format);
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return result;
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}
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@ -80,17 +101,23 @@ static GLFWvidmode vidmodeFromCGDisplayMode(NSDictionary* mode)
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int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
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{
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NSArray* modes = (NSArray*) CGDisplayAvailableModes(CGMainDisplayID());
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unsigned int i, j = 0, n = [modes count];
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CGDisplayModeRef mode;
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CFArrayRef modes;
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CFIndex count, i;
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int stored = 0;
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for (i = 0; i < n && j < (unsigned)maxcount; i++)
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modes = CGDisplayCopyAllDisplayModes(CGMainDisplayID(), NULL);
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count = CFArrayGetCount(modes);
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for (i = 0; i < count && stored < maxcount; i++)
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{
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NSDictionary *mode = [modes objectAtIndex:i];
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mode = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
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if (modeIsGood(mode))
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list[j++] = vidmodeFromCGDisplayMode(mode);
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list[stored++] = vidmodeFromCGDisplayMode(mode);
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}
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return j;
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CFRelease(modes);
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return stored;
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}
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//========================================================================
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@ -91,8 +91,7 @@ int _glfwPlatformInit(void)
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changeToResourcesDirectory();
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_glfwLibrary.NS.desktopMode =
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(NSDictionary*) CGDisplayCurrentMode(CGMainDisplayID());
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_glfwLibrary.NS.desktopMode = CGDisplayCopyDisplayMode(CGMainDisplayID());
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// Save the original gamma ramp
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_glfwLibrary.originalRampSize = CGDisplayGammaTableCapacity(CGMainDisplayID());
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@ -117,6 +116,12 @@ int _glfwPlatformTerminate(void)
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// Restore the original gamma ramp
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_glfwPlatformSetGammaRamp(&_glfwLibrary.originalRamp);
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if (_glfwLibrary.NS.desktopMode)
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{
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CFRelease(_glfwLibrary.NS.desktopMode);
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_glfwLibrary.NS.desktopMode = NULL;
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}
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[NSApp setDelegate:nil];
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[_glfwLibrary.NS.delegate release];
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_glfwLibrary.NS.delegate = nil;
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@ -37,6 +37,7 @@
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#if defined(__OBJC__)
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#import <Cocoa/Cocoa.h>
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#else
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#include <ApplicationServices/ApplicationServices.h>
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typedef void* id;
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#endif
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@ -90,10 +91,10 @@ typedef struct _GLFWlibraryNS
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} timer;
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// dlopen handle for dynamically loading OpenGL extension entry points
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void* OpenGLFramework;
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id desktopMode;
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id delegate;
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id autoreleasePool;
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void* OpenGLFramework;
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CGDisplayModeRef desktopMode;
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id delegate;
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id autoreleasePool;
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} _GLFWlibraryNS;
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