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Fixed cursor centering for odd window sizes.
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@ -41,6 +41,7 @@ guide in the GLFW documentation.
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focus callback
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- [Win32] Bugfix: The disabled cursor mode clip rectangle was updated for
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unfocused windows
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- [Win32] Bugfix: Cursor was not properly re-centered over odd-sized windows
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- [Cocoa] Added dependency on CoreVideo framework for refresh rate retrieval
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- [Cocoa] Enabled Lion full screen for resizable windowed mode windows
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- [Cocoa] Moved to Cocoa API for application transformation and activation
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@ -157,7 +157,7 @@ typedef struct _GLFWwindowWin32
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GLboolean cursorCentered;
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GLboolean cursorInside;
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GLboolean cursorHidden;
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double oldCursorX, oldCursorY;
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int oldCursorX, oldCursorY;
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} _GLFWwindowWin32;
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@ -604,7 +604,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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if (newCursorX != window->win32.oldCursorX ||
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newCursorY != window->win32.oldCursorY)
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{
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double x, y;
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int x, y;
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if (window->cursorMode == GLFW_CURSOR_DISABLED)
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{
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@ -1121,8 +1121,8 @@ void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos)
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ClientToScreen(window->win32.handle, &pos);
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SetCursorPos(pos.x, pos.y);
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window->win32.oldCursorX = xpos;
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window->win32.oldCursorY = ypos;
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window->win32.oldCursorX = (int) xpos;
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window->win32.oldCursorY = (int) ypos;
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}
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void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
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