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Wayland: Gather framebuffer transparency logic
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a3d1633e1d
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@ -616,7 +616,8 @@ static GLFWbool createXdgSurface(_GLFWwindow* window)
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}
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}
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static GLFWbool createSurface(_GLFWwindow* window,
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static GLFWbool createSurface(_GLFWwindow* window,
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const _GLFWwndconfig* wndconfig)
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const _GLFWwndconfig* wndconfig,
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const _GLFWfbconfig* fbconfig)
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{
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{
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window->wl.surface = wl_compositor_create_surface(_glfw.wl.compositor);
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window->wl.surface = wl_compositor_create_surface(_glfw.wl.compositor);
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if (!window->wl.surface)
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if (!window->wl.surface)
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@ -638,6 +639,7 @@ static GLFWbool createSurface(_GLFWwindow* window,
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window->wl.height = wndconfig->height;
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window->wl.height = wndconfig->height;
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window->wl.scale = 1;
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window->wl.scale = 1;
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window->wl.transparent = fbconfig->transparent;
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if (!window->wl.transparent)
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if (!window->wl.transparent)
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setOpaqueRegion(window);
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setOpaqueRegion(window);
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@ -781,9 +783,7 @@ int _glfwCreateWindowWayland(_GLFWwindow* window,
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const _GLFWctxconfig* ctxconfig,
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const _GLFWctxconfig* ctxconfig,
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const _GLFWfbconfig* fbconfig)
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const _GLFWfbconfig* fbconfig)
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{
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{
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window->wl.transparent = fbconfig->transparent;
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if (!createSurface(window, wndconfig, fbconfig))
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if (!createSurface(window, wndconfig))
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return GLFW_FALSE;
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return GLFW_FALSE;
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if (ctxconfig->client != GLFW_NO_API)
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if (ctxconfig->client != GLFW_NO_API)
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