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Renamed context module headers.
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8113c00712
commit
7c925353a5
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@ -38,16 +38,16 @@ elseif (_GLFW_WAYLAND)
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endif()
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if (_GLFW_EGL)
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list(APPEND glfw_HEADERS ${common_HEADERS} egl_platform.h)
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list(APPEND glfw_HEADERS ${common_HEADERS} egl_context.h)
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list(APPEND glfw_SOURCES ${common_SOURCES} egl_context.c)
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elseif (_GLFW_NSGL)
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list(APPEND glfw_HEADERS ${common_HEADERS} nsgl_platform.h)
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list(APPEND glfw_HEADERS ${common_HEADERS} nsgl_context.h)
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list(APPEND glfw_SOURCES ${common_SOURCES} nsgl_context.m)
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elseif (_GLFW_WGL)
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list(APPEND glfw_HEADERS ${common_HEADERS} wgl_platform.h)
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list(APPEND glfw_HEADERS ${common_HEADERS} wgl_context.h)
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list(APPEND glfw_SOURCES ${common_SOURCES} wgl_context.c)
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elseif (_GLFW_X11)
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list(APPEND glfw_HEADERS ${common_HEADERS} glx_platform.h)
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list(APPEND glfw_HEADERS ${common_HEADERS} glx_context.h)
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list(APPEND glfw_SOURCES ${common_SOURCES} glx_context.c)
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endif()
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@ -40,7 +40,7 @@ typedef void* id;
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#include "posix_tls.h"
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#if defined(_GLFW_NSGL)
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#include "nsgl_platform.h"
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#include "nsgl_context.h"
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#else
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#error "No supported context creation API selected"
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#endif
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@ -25,8 +25,8 @@
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//
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//========================================================================
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#ifndef _egl_platform_h_
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#define _egl_platform_h_
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#ifndef _egl_context_h_
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#define _egl_context_h_
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#include <EGL/egl.h>
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@ -91,4 +91,4 @@ int _glfwAnalyzeContext(const _GLFWwindow* window,
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const _GLFWctxconfig* ctxconfig,
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const _GLFWfbconfig* fbconfig);
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#endif // _egl_platform_h_
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#endif // _egl_context_h_
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@ -25,8 +25,8 @@
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//
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//========================================================================
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#ifndef _glx_platform_h_
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#define _glx_platform_h_
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#ifndef _glx_context_h_
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#define _glx_context_h_
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#define GLX_GLXEXT_LEGACY
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#include <GL/glx.h>
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@ -123,4 +123,4 @@ int _glfwCreateContext(_GLFWwindow* window,
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const _GLFWfbconfig* fbconfig);
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void _glfwDestroyContext(_GLFWwindow* window);
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#endif // _glx_platform_h_
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#endif // _glx_context_h_
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@ -200,7 +200,7 @@ struct _GLFWfbconfig
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int samples;
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GLboolean sRGB;
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// This is defined in the context API's platform.h
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// This is defined in the context API's context.h
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_GLFW_PLATFORM_FBCONFIG;
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};
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@ -262,7 +262,7 @@ struct _GLFWwindow
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// This is defined in the window API's platform.h
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_GLFW_PLATFORM_WINDOW_STATE;
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// This is defined in the context API's platform.h
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// This is defined in the context API's context.h
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_GLFW_PLATFORM_CONTEXT_STATE;
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};
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@ -347,7 +347,7 @@ struct _GLFWlibrary
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// This is defined in the window API's platform.h
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_GLFW_PLATFORM_LIBRARY_WINDOW_STATE;
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// This is defined in the context API's platform.h
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// This is defined in the context API's context.h
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_GLFW_PLATFORM_LIBRARY_OPENGL_STATE;
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// This is defined in the platform's time.h
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_GLFW_PLATFORM_LIBRARY_TIME_STATE;
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@ -24,8 +24,8 @@
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//
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//========================================================================
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#ifndef _nsgl_platform_h_
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#define _nsgl_platform_h_
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#ifndef _nsgl_context_h_
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#define _nsgl_context_h_
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#define _GLFW_PLATFORM_FBCONFIG
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#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL nsgl
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@ -68,4 +68,4 @@ int _glfwCreateContext(_GLFWwindow* window,
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const _GLFWfbconfig* fbconfig);
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void _glfwDestroyContext(_GLFWwindow* window);
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#endif // _nsgl_platform_h_
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#endif // _nsgl_context_h_
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@ -31,7 +31,7 @@
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#include <wayland-client.h>
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#if defined(_GLFW_EGL)
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#include "egl_platform.h"
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#include "egl_context.h"
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#else
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#error "The Wayland backend depends on EGL platform support"
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#endif
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@ -25,8 +25,8 @@
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//
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//========================================================================
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#ifndef _wgl_platform_h_
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#define _wgl_platform_h_
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#ifndef _wgl_context_h_
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#define _wgl_context_h_
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// This path may need to be changed if you build GLFW using your own setup
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// We ship and use our own copy of wglext.h since GLFW uses fairly new
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@ -95,4 +95,4 @@ int _glfwAnalyzeContext(const _GLFWwindow* window,
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const _GLFWctxconfig* ctxconfig,
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const _GLFWfbconfig* fbconfig);
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#endif // _wgl_platform_h_
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#endif // _wgl_context_h_
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@ -154,11 +154,11 @@ typedef HRESULT (WINAPI * DWMISCOMPOSITIONENABLED_T)(BOOL*);
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#include "win32_tls.h"
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#if defined(_GLFW_WGL)
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#include "wgl_platform.h"
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#include "wgl_context.h"
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#elif defined(_GLFW_EGL)
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#define _GLFW_EGL_NATIVE_WINDOW window->win32.handle
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#define _GLFW_EGL_NATIVE_DISPLAY EGL_DEFAULT_DISPLAY
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#include "egl_platform.h"
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#include "egl_context.h"
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#else
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#error "No supported context creation API selected"
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#endif
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@ -52,12 +52,12 @@
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#if defined(_GLFW_GLX)
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#define _GLFW_X11_CONTEXT_VISUAL window->glx.visual
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#include "glx_platform.h"
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#include "glx_context.h"
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#elif defined(_GLFW_EGL)
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#define _GLFW_X11_CONTEXT_VISUAL window->egl.visual
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#define _GLFW_EGL_NATIVE_WINDOW window->x11.handle
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#define _GLFW_EGL_NATIVE_DISPLAY _glfw.x11.display
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#include "egl_platform.h"
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#include "egl_context.h"
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#else
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#error "No supported context creation API selected"
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#endif
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