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CONTRIBUTING.md
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CONTRIBUTING.md
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# Contribution Guide
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This file is a work in progress and you can report errors or submit patches for
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it the same as any other file.
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## Reporting a bug
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If GLFW is behaving unexpectedly, make sure you have set an error callback.
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GLFW will often tell you the cause of an issue via this callback.
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If GLFW is crashing or triggering asserts, make sure that all your object
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handles and other pointers are valid.
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Always include the __operating system name and version__ (i.e. `Windows
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7 64-bit`). If you are using an official release of GLFW, include the __GLFW
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release version__ (i.e. `3.1.2`), otherwise include the __GLFW commit ID__ (i.e.
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`3795d78b14ef06008889cc422a1fb8d642597751`) from Git. If possible, please also
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include the __GLFW version string__ (`"3.2.0 X11 EGL clock_gettime /dev/js XI
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Xf86vm"`), as returned by glfwGetVersionString.
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### Reporting a compile or link bug
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In addition to the information above, always include the complete build log.
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Issue posts are editable so it can always be shortened later.
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### Reporting a context creation bug
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__Note:__ Windows ships with graphics drivers that do not support OpenGL. If
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GLFW says that your machine lacks support for OpenGL, it very likely does.
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__Note:__ AMD only supports OpenGL ES on Windows via EGL, which is not enabled
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in GLFW by default. You need to enable EGL when compiling GLFW to use this.
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The `glfwinfo` tool lets you request any kind of context and framebuffer format
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supported by the GLFW API without having to recompile. If context creation
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fails in your application, please verify that it also fails with this tool
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before reporting it as a bug.
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In addition to the information above, always include the __GPU model and driver
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version__ (i.e. `GeForce GTX660 with 352.79`) when reporting this kind of bug.
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### Reporting a monitor or video mode bug
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__Note:__ On headless systems on some platforms, no monitors are reported. This
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causes glfwGetPrimaryMonitor to return `NULL`, which not all applications are
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prepared for.
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The `monitors` tool lists all information about connected monitors made
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available by GLFW.
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In addition to the information above, if possible please also include the output
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of the `monitors` tool when reporting this kind of bug.
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### Reporting a window event bug
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The `events` tool prints all information provided to every callback supported by
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GLFW as events occur. Each event is listed with the time and a unique number
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to make discussions about event logs easier. The tool has command-line options
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for creating multiple windows and full screen windows.
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### Reporting a documentation bug
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If you found the error in the generated documentation then it's fine to just
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link to that webpage. You don't need to figure out which documentation source
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file the text comes from.
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## Contributing a bug fix
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There should be text here, but there isn't.
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## Contributing a feature
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This is not (yet) the text you are looking for.
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