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https://github.com/gwm17/glfw.git
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8ebd135536
commit
7ebd10a868
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@ -47,12 +47,13 @@ The following dependencies are needed by the examples and test programs:
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- Added native monitor handle access to native API
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- Added native monitor handle access to native API
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- Added `glfwSetDropCallback` and `GLFWdropfun` for receiving dropped files
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- Added `glfwSetDropCallback` and `GLFWdropfun` for receiving dropped files
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- Added `glfwPostEmptyEvent` for allowing secondary threads to cause
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- Added `empty` test program for verifying posting of empty events
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- Added `empty` test program for verifying posting of empty events
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- Added `GLFW_INCLUDE_ES31` for including the OpenGL ES 3.1 header
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- Bugfix: The debug context attribute was set from `GL_ARB_debug_output` even
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- Bugfix: The debug context attribute was set from `GL_ARB_debug_output` even
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when a debug context had not been requested
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when a debug context had not been requested
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- Bugfix: The particles example was not linked against the threading library
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- Bugfix: The particles example was not linked against the threading library
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- Added `glfwPostEmptyEvent` for allowing secondary threads to cause
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`glfwWaitEvents` to return
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`glfwWaitEvents` to return
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- [Cocoa] Added `_GLFW_USE_RETINA` to control whether windows will use the full
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- [Cocoa] Added `_GLFW_USE_RETINA` to control whether windows will use the full
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resolution on Retina displays
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resolution on Retina displays
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- [Cocoa] Bugfix: Using a 1x1 cursor for hidden mode caused some screen
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- [Cocoa] Bugfix: Using a 1x1 cursor for hidden mode caused some screen
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@ -158,6 +158,8 @@ extern "C" {
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#include <GLES2/gl2.h>
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#include <GLES2/gl2.h>
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#elif defined(GLFW_INCLUDE_ES3)
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#elif defined(GLFW_INCLUDE_ES3)
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#include <GLES3/gl3.h>
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#include <GLES3/gl3.h>
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#elif defined(GLFW_INCLUDE_ES31)
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#include <GLES3/gl31.h>
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#elif !defined(GLFW_INCLUDE_NONE)
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#elif !defined(GLFW_INCLUDE_NONE)
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#include <GL/gl.h>
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#include <GL/gl.h>
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#endif
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#endif
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