diff --git a/.gitignore b/.gitignore
index 678ddf95..fad26de1 100644
--- a/.gitignore
+++ b/.gitignore
@@ -4,6 +4,7 @@ CMakeCache.txt
Makefile
cmake_uninstall.cmake
.DS_Store
+docs/Doxyfile
src/config.h
src/libglfw.pc
src/libglfw.so
@@ -32,6 +33,7 @@ tests/peter
tests/reopen
tests/sharing
tests/tearing
+tests/title
tests/windows
tests/*.app
tests/*.exe
diff --git a/CMake/CheckX11Extensions.cmake b/CMake/CheckX11Extensions.cmake
deleted file mode 100644
index a6f9b18b..00000000
--- a/CMake/CheckX11Extensions.cmake
+++ /dev/null
@@ -1,88 +0,0 @@
-# - Check if X11 RandR extension is available
-# Check if the X11 extension RandR is available.
-# This macro defines :
-# - X11_RANDR_FOUND, If set to NO RandR is not available.
-# - X11_RANDR_INCLUDE_DIR, includes directory containing the RandR header.
-# - X11_RANDR_LIBRARIES, libraries to link in the library to use RandR.
-#
-# Created by Olivier Delannoy.
-macro(CHECK_X11_XRANDR)
- message(STATUS "Checking for X11 extension XRandR")
- set(X11_XRANDR_FOUND "NO")
- find_path(X11_XRANDR_INCLUDE_DIR "X11/extensions/Xrandr.h"
- PATHS
- /usr/local/include
- /usr/local/X11/include
- /usr/local/X11R6/include
- /usr/include
- /usr/X11/include
- /usr/X11R6/include)
-
- find_library(X11_XRANDR_LIBRARIES NAMES Xrandr
- PATHS
- /usr/local/lib
- /usr/local/X11/lib
- /usr/local/X11R6/lib
- /usr/lib
- /usr/X11/lib
- /usr/X11R6/lib)
- # Create check if file compiles with randr
-
- if (X11_XRANDR_LIBRARIES AND X11_XRANDR_INCLUDE_DIR)
- set(X11_XRANDR_FOUND "YES")
- endif (X11_XRANDR_LIBRARIES AND X11_XRANDR_INCLUDE_DIR)
-
- if (X11_XRANDR_FOUND)
- message(STATUS "Checking for X11 extension XRandR -- found")
- else (X11_XRANDR_FOUND)
- message(STATUS "Checking for X11 extension XRandR -- not found")
- endif (X11_XRANDR_FOUND)
-
- mark_as_advanced(X11_XRANDR_LIBRARIES X11_XRANDR_INCLUDE_DIR)
-endmacro(CHECK_X11_XRANDR)
-
-
-# - Check if X11 VidMod extension is available
-# Check if the X11 extension VidMod is available.
-# This macro defines :
-# - X11_VIDMOD_FOUND, If set to NO VidMod is not available.
-# - X11_VIDMOD_INCLUDE_DIR, includes directory containing the headers.
-# - X11_VIDMOD_LIBRARIES, libraries to link in the libraries.
-#
-# Created by Olivier Delannoy.
-macro(CHECK_X11_XF86VIDMODE)
- message(STATUS "Checking for X11 extension xf86vidmode")
- set(X11_XF86VIDMODE_FOUND "NO")
- find_path(X11_XF86VIDMODE_INCLUDE_DIR "X11/extensions/xf86vmode.h"
- PATHS
- /usr/local/include
- /usr/local/X11/include
- /usr/local/X11R6/include
- /usr/include
- /usr/X11/include
- /usr/X11R6/include)
-
- find_library(X11_XF86VIDMODE_LIBRARIES NAMES Xxf86vm PATHS
- /usr/local/lib
- /usr/local/X11/lib
- /usr/local/X11R6/lib
- /usr/lib
- /usr/X11/lib
- /usr/X11R6/lib)
- # Add a test case here
- if (X11_XF86VIDMODE_LIBRARIES AND X11_XF86VIDMODE_INCLUDE_DIR)
- set(X11_XF86VIDMODE_FOUND "YES")
- endif (X11_XF86VIDMODE_LIBRARIES AND X11_XF86VIDMODE_INCLUDE_DIR)
-
- if (X11_XF86VIDMODE_FOUND)
- message(STATUS "Checking for X11 extension xf86vidmode -- found")
- else (X11_XF86VIDMODE_FOUND)
- message(STATUS "Checking for X11 extension xf86vidmode -- not found")
- endif(X11_XF86VIDMODE_FOUND)
-
- mark_as_advanced(
- X11_XF86VIDMODE_LIBRARIES
- X11_XF86VIDMODE_INCLUDE_DIR
- )
-
-endmacro(CHECK_X11_XF86VIDMODE)
diff --git a/CMake/README.txt b/CMake/README.txt
index d24854ed..9581f832 100644
--- a/CMake/README.txt
+++ b/CMake/README.txt
@@ -1,10 +1,19 @@
-This folder contains a collection of toolchains definition in order to
-support cross compilation. The naming scheme is the following:
+This directory contains a collection of toolchain definitions for cross
+compilation, currently limited to compiling Win32 binaries on Linux.
+
+The toolchain file naming scheme is as follows:
+
host-system-compiler.cmake
-to use this at the time you run the initial cmake command use the
-following parameter
- -DCMAKE_TOOLCHAIN_FILE=./toolchains/XXX-XXX-XXX.cmake
- which maps to file in this folder.
+To use these files you add a special parameter when configuring the source tree:
+
+ cmake -DCMAKE_TOOLCHAIN_FILE= .
+
+For example, to use the Debian GNU/Linux MinGW package, run CMake like this:
+
+ cmake -DCMAKE_TOOLCHAIN_FILE=CMake/linux-i586-mingw32msvc.cmake .
+
+For more details see this article:
+
+ http://www.paraview.org/Wiki/CMake_Cross_Compiling
-For more details see: http://www.paraview.org/Wiki/CMake_Cross_Compiling
diff --git a/CMake/linux-mingw32msvc.cmake b/CMake/linux-i586-mingw32msvc.cmake
similarity index 100%
rename from CMake/linux-mingw32msvc.cmake
rename to CMake/linux-i586-mingw32msvc.cmake
diff --git a/CMakeLists.txt b/CMakeLists.txt
index ce887061..f27cf7cd 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -1,7 +1,6 @@
project(GLFW C)
-cmake_minimum_required(VERSION 2.4)
-cmake_policy(VERSION 2.4)
+cmake_minimum_required(VERSION 2.8)
set(GLFW_VERSION_MAJOR "3")
set(GLFW_VERSION_MINOR "0")
@@ -27,7 +26,7 @@ if (WIN32)
# Set up library and include paths
list(APPEND GLFW_INCLUDE_DIR ${OPENGL_INCLUDE_DIR})
list(APPEND GLFW_LIBRARIES ${OPENGL_gl_LIBRARY})
-endif (WIN32)
+endif()
#--------------------------------------------------------------------
# Set up GLFW for Xlib and GLX on Unix-like systems with X Windows
@@ -38,6 +37,8 @@ if (UNIX AND NOT APPLE)
# Define the platform identifier
set(_GLFW_X11_GLX 1)
+ find_package(X11 REQUIRED)
+
# Set up library and include paths
list(APPEND GLFW_INCLUDE_DIR ${X11_X11_INCLUDE_PATH} ${OPENGL_INCLUDE_DIR})
list(APPEND GLFW_LIBRARIES ${X11_X11_LIB} ${OPENGL_gl_LIBRARY})
@@ -45,61 +46,58 @@ if (UNIX AND NOT APPLE)
find_library(MATH_LIBRARY m)
if (MATH_LIBRARY)
list(APPEND GLFW_LIBRARIES ${MATH_LIBRARY})
- endif(MATH_LIBRARY)
+ endif()
find_library(RT_LIBRARY rt)
if (RT_LIBRARY)
list(APPEND GLFW_LIBRARIES ${RT_LIBRARY})
- endif(RT_LIBRARY)
+ endif()
include(CheckFunctionExists)
include(CheckSymbolExists)
- include(${GLFW_SOURCE_DIR}/CMake/CheckX11Extensions.cmake)
set(CMAKE_REQUIRED_LIBRARIES ${GLFW_LIBRARIES})
# Check for XRandR (modern resolution switching extension)
- check_x11_xrandr()
- if (X11_XRANDR_FOUND)
+ if (X11_Xrandr_FOUND)
set(_GLFW_HAS_XRANDR 1)
- list(APPEND GLFW_INCLUDE_DIR ${X11_XRANDR_INCLUDE_DIR})
- list(APPEND GLFW_LIBRARIES ${X11_XRANDR_LIBRARIES})
- endif(X11_XRANDR_FOUND)
+ list(APPEND GLFW_INCLUDE_DIR ${X11_Xrandr_INCLUDE_PATH})
+ list(APPEND GLFW_LIBRARIES ${X11_Xrandr_LIB})
+ endif()
# Check for Xf86VidMode (fallback legacy resolution switching extension)
- check_x11_xf86vidmode()
- if (X11_XF86VIDMODE_FOUND)
+ if (X11_xf86vmode_FOUND)
set(_GLFW_HAS_XF86VIDMODE 1)
- list(APPEND GLFW_INCLUDE_DIR ${X11_XF86VIDMODE_INCLUDE_DIR})
- list(APPEND GLFW_LIBRARIES ${X11_XF86VIDMODE_LIBRARIES})
- endif(X11_XF86VIDMODE_FOUND)
+ list(APPEND GLFW_INCLUDE_DIR ${X11_xf86vmode_INCLUDE_PATH})
+ endif()
# Check for Xkb (X keyboard extension)
- check_function_exists(XkbQueryExtension _GLFW_HAS_XKB)
+ if (X11_Xkb_FOUND)
+ set(_GLFW_HAS_XKB 1)
+ list(APPEND GLFW_INCLUDE_DIR ${X11_Xkb_INCLUDE_PATH})
+ endif()
# Check for glXGetProcAddress
check_function_exists(glXGetProcAddress _GLFW_HAS_GLXGETPROCADDRESS)
if (NOT _GLFW_HAS_GLXGETPROCADDRESS)
check_function_exists(glXGetProcAddressARB _GLFW_HAS_GLXGETPROCADDRESSARB)
- endif (NOT _GLFW_HAS_GLXGETPROCADDRESS)
+ endif()
if (NOT _GLFW_HAS_GLXGETPROCADDRESS AND NOT _GLFW_HAS_GLXGETPROCADDRESSARB)
check_function_exists(glXGetProcAddressEXT _GLFW_HAS_GLXGETPROCADDRESSEXT)
- endif (NOT _GLFW_HAS_GLXGETPROCADDRESS AND NOT _GLFW_HAS_GLXGETPROCADDRESSARB)
+ endif()
if (NOT _GLFW_HAS_GLXGETPROCADDRESS AND
NOT _GLFW_HAS_GLXGETPROCADDRESSARB AND
NOT _GLFW_HAS_GLXGETPROCADDRESSEXT)
message(WARNING "No glXGetProcAddressXXX variant found")
- endif (NOT _GLFW_HAS_GLXGETPROCADDRESS AND
- NOT _GLFW_HAS_GLXGETPROCADDRESSARB AND
- NOT _GLFW_HAS_GLXGETPROCADDRESSEXT)
+ endif()
if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
set(_GLFW_USE_LINUX_JOYSTICKS 1)
- endif (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
-endif(UNIX AND NOT APPLE)
+ endif()
+endif()
#--------------------------------------------------------------------
# Set up GLFW for Cocoa and NSOpenGL on Mac OS X
@@ -120,7 +118,7 @@ if (UNIX AND APPLE)
set(CMAKE_C_FLAGS "-mmacosx-version-min=10.5")
else(GLFW_BUILD_UNIVERSAL)
message(STATUS "Building GLFW only for the native architecture")
- endif(GLFW_BUILD_UNIVERSAL)
+ endif()
# Set up library and include paths
find_library(COCOA_FRAMEWORK Cocoa)
@@ -130,7 +128,7 @@ if (UNIX AND APPLE)
list(APPEND GLFW_LIBRARIES ${OPENGL_gl_LIBRARY})
list(APPEND GLFW_LIBRARIES ${IOKIT_FRAMEWORK})
list(APPEND GLFW_LIBRARIES ${CORE_FOUNDATION_FRAMEWORK})
-endif(UNIX AND APPLE)
+endif()
#--------------------------------------------------------------------
# Add subdirectories
@@ -139,11 +137,11 @@ add_subdirectory(src)
if (GLFW_BUILD_EXAMPLES)
add_subdirectory(examples)
-endif(GLFW_BUILD_EXAMPLES)
+endif()
if (GLFW_BUILD_TESTS)
add_subdirectory(tests)
-endif(GLFW_BUILD_TESTS)
+endif()
#--------------------------------------------------------------------
# Create shared configuration header
@@ -161,23 +159,20 @@ install(DIRECTORY include/GL DESTINATION include
install(FILES COPYING.txt readme.html
DESTINATION share/doc/glfw-${GLFW_VERSION_FULL}/)
-# The respective port's CMakeLists.txt file installs the library
+# The src directory's CMakeLists.txt file installs the library
#--------------------------------------------------------------------
# -- Documentation generation
#--------------------------------------------------------------------
-#include("${GLFW_SOURCE_DIR}/documentation.cmake")
-#configure_file("${GLFW_SOURCE_DIR}/Doxyfile.in"
-# "${GLFW_BINARY_DIR}/Doxyfile"
-# IMMEDIATE @ONLY)
-#add_doxygen_target("${GLFW_BINARY_DIR}/Doxyfile")
-#add_subdirectory(docs)
+configure_file("${GLFW_SOURCE_DIR}/docs/Doxyfile.in"
+ "${GLFW_BINARY_DIR}/docs/Doxyfile"
+ @ONLY)
#--------------------------------------------------------------------
# Uninstall operation
# Don't generate this target if a higher-level project already has
#--------------------------------------------------------------------
-if(NOT TARGET uninstall)
+if (NOT TARGET uninstall)
configure_file(${GLFW_SOURCE_DIR}/cmake_uninstall.cmake.in
${GLFW_BINARY_DIR}/cmake_uninstall.cmake IMMEDIATE @ONLY)
diff --git a/docs/Doxyfile.in b/docs/Doxyfile.in
new file mode 100644
index 00000000..1d524c11
--- /dev/null
+++ b/docs/Doxyfile.in
@@ -0,0 +1,1687 @@
+# Doxyfile 1.7.3
+
+# This file describes the settings to be used by the documentation system
+# doxygen (www.doxygen.org) for a project.
+#
+# All text after a hash (#) is considered a comment and will be ignored.
+# The format is:
+# TAG = value [value, ...]
+# For lists items can also be appended using:
+# TAG += value [value, ...]
+# Values that contain spaces should be placed between quotes (" ").
+
+#---------------------------------------------------------------------------
+# Project related configuration options
+#---------------------------------------------------------------------------
+
+# This tag specifies the encoding used for all characters in the config file
+# that follow. The default is UTF-8 which is also the encoding used for all
+# text before the first occurrence of this tag. Doxygen uses libiconv (or the
+# iconv built into libc) for the transcoding. See
+# http://www.gnu.org/software/libiconv for the list of possible encodings.
+
+DOXYFILE_ENCODING = UTF-8
+
+# The PROJECT_NAME tag is a single word (or a sequence of words surrounded
+# by quotes) that should identify the project.
+
+PROJECT_NAME = GLFW
+
+# The PROJECT_NUMBER tag can be used to enter a project or revision number.
+# This could be handy for archiving the generated documentation or
+# if some version control system is used.
+
+PROJECT_NUMBER = @GLFW_VERSION_FULL@
+
+# Using the PROJECT_BRIEF tag one can provide an optional one line description
+# for a project that appears at the top of each page and should give viewer
+# a quick idea about the purpose of the project. Keep the description short.
+
+PROJECT_BRIEF =
+
+# With the PROJECT_LOGO tag one can specify an logo or icon that is
+# included in the documentation. The maximum height of the logo should not
+# exceed 55 pixels and the maximum width should not exceed 200 pixels.
+# Doxygen will copy the logo to the output directory.
+
+PROJECT_LOGO =
+
+# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute)
+# base path where the generated documentation will be put.
+# If a relative path is entered, it will be relative to the location
+# where doxygen was started. If left blank the current directory will be used.
+
+OUTPUT_DIRECTORY = @GLFW_BINARY_DIR@/docs
+
+# If the CREATE_SUBDIRS tag is set to YES, then doxygen will create
+# 4096 sub-directories (in 2 levels) under the output directory of each output
+# format and will distribute the generated files over these directories.
+# Enabling this option can be useful when feeding doxygen a huge amount of
+# source files, where putting all generated files in the same directory would
+# otherwise cause performance problems for the file system.
+
+CREATE_SUBDIRS = NO
+
+# The OUTPUT_LANGUAGE tag is used to specify the language in which all
+# documentation generated by doxygen is written. Doxygen will use this
+# information to generate all constant output in the proper language.
+# The default language is English, other supported languages are:
+# Afrikaans, Arabic, Brazilian, Catalan, Chinese, Chinese-Traditional,
+# Croatian, Czech, Danish, Dutch, Esperanto, Farsi, Finnish, French, German,
+# Greek, Hungarian, Italian, Japanese, Japanese-en (Japanese with English
+# messages), Korean, Korean-en, Lithuanian, Norwegian, Macedonian, Persian,
+# Polish, Portuguese, Romanian, Russian, Serbian, Serbian-Cyrillic, Slovak,
+# Slovene, Spanish, Swedish, Ukrainian, and Vietnamese.
+
+OUTPUT_LANGUAGE = English
+
+# If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will
+# include brief member descriptions after the members that are listed in
+# the file and class documentation (similar to JavaDoc).
+# Set to NO to disable this.
+
+BRIEF_MEMBER_DESC = YES
+
+# If the REPEAT_BRIEF tag is set to YES (the default) Doxygen will prepend
+# the brief description of a member or function before the detailed description.
+# Note: if both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the
+# brief descriptions will be completely suppressed.
+
+REPEAT_BRIEF = YES
+
+# This tag implements a quasi-intelligent brief description abbreviator
+# that is used to form the text in various listings. Each string
+# in this list, if found as the leading text of the brief description, will be
+# stripped from the text and the result after processing the whole list, is
+# used as the annotated text. Otherwise, the brief description is used as-is.
+# If left blank, the following values are used ("$name" is automatically
+# replaced with the name of the entity): "The $name class" "The $name widget"
+# "The $name file" "is" "provides" "specifies" "contains"
+# "represents" "a" "an" "the"
+
+ABBREVIATE_BRIEF =
+
+# If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then
+# Doxygen will generate a detailed section even if there is only a brief
+# description.
+
+ALWAYS_DETAILED_SEC = NO
+
+# If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all
+# inherited members of a class in the documentation of that class as if those
+# members were ordinary class members. Constructors, destructors and assignment
+# operators of the base classes will not be shown.
+
+INLINE_INHERITED_MEMB = NO
+
+# If the FULL_PATH_NAMES tag is set to YES then Doxygen will prepend the full
+# path before files name in the file list and in the header files. If set
+# to NO the shortest path that makes the file name unique will be used.
+
+FULL_PATH_NAMES = NO
+
+# If the FULL_PATH_NAMES tag is set to YES then the STRIP_FROM_PATH tag
+# can be used to strip a user-defined part of the path. Stripping is
+# only done if one of the specified strings matches the left-hand part of
+# the path. The tag can be used to show relative paths in the file list.
+# If left blank the directory from which doxygen is run is used as the
+# path to strip.
+
+STRIP_FROM_PATH =
+
+# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of
+# the path mentioned in the documentation of a class, which tells
+# the reader which header file to include in order to use a class.
+# If left blank only the name of the header file containing the class
+# definition is used. Otherwise one should specify the include paths that
+# are normally passed to the compiler using the -I flag.
+
+STRIP_FROM_INC_PATH =
+
+# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter
+# (but less readable) file names. This can be useful if your file system
+# doesn't support long names like on DOS, Mac, or CD-ROM.
+
+SHORT_NAMES = NO
+
+# If the JAVADOC_AUTOBRIEF tag is set to YES then Doxygen
+# will interpret the first line (until the first dot) of a JavaDoc-style
+# comment as the brief description. If set to NO, the JavaDoc
+# comments will behave just like regular Qt-style comments
+# (thus requiring an explicit @brief command for a brief description.)
+
+JAVADOC_AUTOBRIEF = NO
+
+# If the QT_AUTOBRIEF tag is set to YES then Doxygen will
+# interpret the first line (until the first dot) of a Qt-style
+# comment as the brief description. If set to NO, the comments
+# will behave just like regular Qt-style comments (thus requiring
+# an explicit \brief command for a brief description.)
+
+QT_AUTOBRIEF = NO
+
+# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make Doxygen
+# treat a multi-line C++ special comment block (i.e. a block of //! or ///
+# comments) as a brief description. This used to be the default behaviour.
+# The new default is to treat a multi-line C++ comment block as a detailed
+# description. Set this tag to YES if you prefer the old behaviour instead.
+
+MULTILINE_CPP_IS_BRIEF = NO
+
+# If the INHERIT_DOCS tag is set to YES (the default) then an undocumented
+# member inherits the documentation from any documented member that it
+# re-implements.
+
+INHERIT_DOCS = YES
+
+# If the SEPARATE_MEMBER_PAGES tag is set to YES, then doxygen will produce
+# a new page for each member. If set to NO, the documentation of a member will
+# be part of the file/class/namespace that contains it.
+
+SEPARATE_MEMBER_PAGES = NO
+
+# The TAB_SIZE tag can be used to set the number of spaces in a tab.
+# Doxygen uses this value to replace tabs by spaces in code fragments.
+
+TAB_SIZE = 8
+
+# This tag can be used to specify a number of aliases that acts
+# as commands in the documentation. An alias has the form "name=value".
+# For example adding "sideeffect=\par Side Effects:\n" will allow you to
+# put the command \sideeffect (or @sideeffect) in the documentation, which
+# will result in a user-defined paragraph with heading "Side Effects:".
+# You can put \n's in the value part of an alias to insert newlines.
+
+ALIASES =
+
+# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C
+# sources only. Doxygen will then generate output that is more tailored for C.
+# For instance, some of the names that are used will be different. The list
+# of all members will be omitted, etc.
+
+OPTIMIZE_OUTPUT_FOR_C = YES
+
+# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java
+# sources only. Doxygen will then generate output that is more tailored for
+# Java. For instance, namespaces will be presented as packages, qualified
+# scopes will look different, etc.
+
+OPTIMIZE_OUTPUT_JAVA = NO
+
+# Set the OPTIMIZE_FOR_FORTRAN tag to YES if your project consists of Fortran
+# sources only. Doxygen will then generate output that is more tailored for
+# Fortran.
+
+OPTIMIZE_FOR_FORTRAN = NO
+
+# Set the OPTIMIZE_OUTPUT_VHDL tag to YES if your project consists of VHDL
+# sources. Doxygen will then generate output that is tailored for
+# VHDL.
+
+OPTIMIZE_OUTPUT_VHDL = NO
+
+# Doxygen selects the parser to use depending on the extension of the files it
+# parses. With this tag you can assign which parser to use for a given extension.
+# Doxygen has a built-in mapping, but you can override or extend it using this
+# tag. The format is ext=language, where ext is a file extension, and language
+# is one of the parsers supported by doxygen: IDL, Java, Javascript, CSharp, C,
+# C++, D, PHP, Objective-C, Python, Fortran, VHDL, C, C++. For instance to make
+# doxygen treat .inc files as Fortran files (default is PHP), and .f files as C
+# (default is Fortran), use: inc=Fortran f=C. Note that for custom extensions
+# you also need to set FILE_PATTERNS otherwise the files are not read by doxygen.
+
+EXTENSION_MAPPING =
+
+# If you use STL classes (i.e. std::string, std::vector, etc.) but do not want
+# to include (a tag file for) the STL sources as input, then you should
+# set this tag to YES in order to let doxygen match functions declarations and
+# definitions whose arguments contain STL classes (e.g. func(std::string); v.s.
+# func(std::string) {}). This also makes the inheritance and collaboration
+# diagrams that involve STL classes more complete and accurate.
+
+BUILTIN_STL_SUPPORT = NO
+
+# If you use Microsoft's C++/CLI language, you should set this option to YES to
+# enable parsing support.
+
+CPP_CLI_SUPPORT = NO
+
+# Set the SIP_SUPPORT tag to YES if your project consists of sip sources only.
+# Doxygen will parse them like normal C++ but will assume all classes use public
+# instead of private inheritance when no explicit protection keyword is present.
+
+SIP_SUPPORT = NO
+
+# For Microsoft's IDL there are propget and propput attributes to indicate getter
+# and setter methods for a property. Setting this option to YES (the default)
+# will make doxygen replace the get and set methods by a property in the
+# documentation. This will only work if the methods are indeed getting or
+# setting a simple type. If this is not the case, or you want to show the
+# methods anyway, you should set this option to NO.
+
+IDL_PROPERTY_SUPPORT = YES
+
+# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC
+# tag is set to YES, then doxygen will reuse the documentation of the first
+# member in the group (if any) for the other members of the group. By default
+# all members of a group must be documented explicitly.
+
+DISTRIBUTE_GROUP_DOC = NO
+
+# Set the SUBGROUPING tag to YES (the default) to allow class member groups of
+# the same type (for instance a group of public functions) to be put as a
+# subgroup of that type (e.g. under the Public Functions section). Set it to
+# NO to prevent subgrouping. Alternatively, this can be done per class using
+# the \nosubgrouping command.
+
+SUBGROUPING = YES
+
+# When TYPEDEF_HIDES_STRUCT is enabled, a typedef of a struct, union, or enum
+# is documented as struct, union, or enum with the name of the typedef. So
+# typedef struct TypeS {} TypeT, will appear in the documentation as a struct
+# with name TypeT. When disabled the typedef will appear as a member of a file,
+# namespace, or class. And the struct will be named TypeS. This can typically
+# be useful for C code in case the coding convention dictates that all compound
+# types are typedef'ed and only the typedef is referenced, never the tag name.
+
+TYPEDEF_HIDES_STRUCT = NO
+
+# The SYMBOL_CACHE_SIZE determines the size of the internal cache use to
+# determine which symbols to keep in memory and which to flush to disk.
+# When the cache is full, less often used symbols will be written to disk.
+# For small to medium size projects (<1000 input files) the default value is
+# probably good enough. For larger projects a too small cache size can cause
+# doxygen to be busy swapping symbols to and from disk most of the time
+# causing a significant performance penalty.
+# If the system has enough physical memory increasing the cache will improve the
+# performance by keeping more symbols in memory. Note that the value works on
+# a logarithmic scale so increasing the size by one will roughly double the
+# memory usage. The cache size is given by this formula:
+# 2^(16+SYMBOL_CACHE_SIZE). The valid range is 0..9, the default is 0,
+# corresponding to a cache size of 2^16 = 65536 symbols
+
+SYMBOL_CACHE_SIZE = 0
+
+#---------------------------------------------------------------------------
+# Build related configuration options
+#---------------------------------------------------------------------------
+
+# If the EXTRACT_ALL tag is set to YES doxygen will assume all entities in
+# documentation are documented, even if no documentation was available.
+# Private class members and static file members will be hidden unless
+# the EXTRACT_PRIVATE and EXTRACT_STATIC tags are set to YES
+
+EXTRACT_ALL = YES
+
+# If the EXTRACT_PRIVATE tag is set to YES all private members of a class
+# will be included in the documentation.
+
+EXTRACT_PRIVATE = NO
+
+# If the EXTRACT_STATIC tag is set to YES all static members of a file
+# will be included in the documentation.
+
+EXTRACT_STATIC = NO
+
+# If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs)
+# defined locally in source files will be included in the documentation.
+# If set to NO only classes defined in header files are included.
+
+EXTRACT_LOCAL_CLASSES = YES
+
+# This flag is only useful for Objective-C code. When set to YES local
+# methods, which are defined in the implementation section but not in
+# the interface are included in the documentation.
+# If set to NO (the default) only methods in the interface are included.
+
+EXTRACT_LOCAL_METHODS = NO
+
+# If this flag is set to YES, the members of anonymous namespaces will be
+# extracted and appear in the documentation as a namespace called
+# 'anonymous_namespace{file}', where file will be replaced with the base
+# name of the file that contains the anonymous namespace. By default
+# anonymous namespaces are hidden.
+
+EXTRACT_ANON_NSPACES = NO
+
+# If the HIDE_UNDOC_MEMBERS tag is set to YES, Doxygen will hide all
+# undocumented members of documented classes, files or namespaces.
+# If set to NO (the default) these members will be included in the
+# various overviews, but no documentation section is generated.
+# This option has no effect if EXTRACT_ALL is enabled.
+
+HIDE_UNDOC_MEMBERS = NO
+
+# If the HIDE_UNDOC_CLASSES tag is set to YES, Doxygen will hide all
+# undocumented classes that are normally visible in the class hierarchy.
+# If set to NO (the default) these classes will be included in the various
+# overviews. This option has no effect if EXTRACT_ALL is enabled.
+
+HIDE_UNDOC_CLASSES = NO
+
+# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, Doxygen will hide all
+# friend (class|struct|union) declarations.
+# If set to NO (the default) these declarations will be included in the
+# documentation.
+
+HIDE_FRIEND_COMPOUNDS = NO
+
+# If the HIDE_IN_BODY_DOCS tag is set to YES, Doxygen will hide any
+# documentation blocks found inside the body of a function.
+# If set to NO (the default) these blocks will be appended to the
+# function's detailed documentation block.
+
+HIDE_IN_BODY_DOCS = NO
+
+# The INTERNAL_DOCS tag determines if documentation
+# that is typed after a \internal command is included. If the tag is set
+# to NO (the default) then the documentation will be excluded.
+# Set it to YES to include the internal documentation.
+
+INTERNAL_DOCS = NO
+
+# If the CASE_SENSE_NAMES tag is set to NO then Doxygen will only generate
+# file names in lower-case letters. If set to YES upper-case letters are also
+# allowed. This is useful if you have classes or files whose names only differ
+# in case and if your file system supports case sensitive file names. Windows
+# and Mac users are advised to set this option to NO.
+
+CASE_SENSE_NAMES = YES
+
+# If the HIDE_SCOPE_NAMES tag is set to NO (the default) then Doxygen
+# will show members with their full class and namespace scopes in the
+# documentation. If set to YES the scope will be hidden.
+
+HIDE_SCOPE_NAMES = NO
+
+# If the SHOW_INCLUDE_FILES tag is set to YES (the default) then Doxygen
+# will put a list of the files that are included by a file in the documentation
+# of that file.
+
+SHOW_INCLUDE_FILES = NO
+
+# If the FORCE_LOCAL_INCLUDES tag is set to YES then Doxygen
+# will list include files with double quotes in the documentation
+# rather than with sharp brackets.
+
+FORCE_LOCAL_INCLUDES = NO
+
+# If the INLINE_INFO tag is set to YES (the default) then a tag [inline]
+# is inserted in the documentation for inline members.
+
+INLINE_INFO = YES
+
+# If the SORT_MEMBER_DOCS tag is set to YES (the default) then doxygen
+# will sort the (detailed) documentation of file and class members
+# alphabetically by member name. If set to NO the members will appear in
+# declaration order.
+
+SORT_MEMBER_DOCS = YES
+
+# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the
+# brief documentation of file, namespace and class members alphabetically
+# by member name. If set to NO (the default) the members will appear in
+# declaration order.
+
+SORT_BRIEF_DOCS = NO
+
+# If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen
+# will sort the (brief and detailed) documentation of class members so that
+# constructors and destructors are listed first. If set to NO (the default)
+# the constructors will appear in the respective orders defined by
+# SORT_MEMBER_DOCS and SORT_BRIEF_DOCS.
+# This tag will be ignored for brief docs if SORT_BRIEF_DOCS is set to NO
+# and ignored for detailed docs if SORT_MEMBER_DOCS is set to NO.
+
+SORT_MEMBERS_CTORS_1ST = NO
+
+# If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the
+# hierarchy of group names into alphabetical order. If set to NO (the default)
+# the group names will appear in their defined order.
+
+SORT_GROUP_NAMES = NO
+
+# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be
+# sorted by fully-qualified names, including namespaces. If set to
+# NO (the default), the class list will be sorted only by class name,
+# not including the namespace part.
+# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES.
+# Note: This option applies only to the class list, not to the
+# alphabetical list.
+
+SORT_BY_SCOPE_NAME = NO
+
+# If the STRICT_PROTO_MATCHING option is enabled and doxygen fails to do proper
+# type resolution of all parameters of a function it will reject a match between
+# the prototype and the implementation of a member function even if there is
+# only one candidate or it is obvious which candidate to choose by doing
+# a simple string match. By disabling STRICT_PROTO_MATCHING doxygen will still
+# accept a match between prototype and implementation in such cases.
+
+STRICT_PROTO_MATCHING = NO
+
+# The GENERATE_TODOLIST tag can be used to enable (YES) or
+# disable (NO) the todo list. This list is created by putting \todo
+# commands in the documentation.
+
+GENERATE_TODOLIST = YES
+
+# The GENERATE_TESTLIST tag can be used to enable (YES) or
+# disable (NO) the test list. This list is created by putting \test
+# commands in the documentation.
+
+GENERATE_TESTLIST = YES
+
+# The GENERATE_BUGLIST tag can be used to enable (YES) or
+# disable (NO) the bug list. This list is created by putting \bug
+# commands in the documentation.
+
+GENERATE_BUGLIST = YES
+
+# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or
+# disable (NO) the deprecated list. This list is created by putting
+# \deprecated commands in the documentation.
+
+GENERATE_DEPRECATEDLIST= YES
+
+# The ENABLED_SECTIONS tag can be used to enable conditional
+# documentation sections, marked by \if sectionname ... \endif.
+
+ENABLED_SECTIONS =
+
+# The MAX_INITIALIZER_LINES tag determines the maximum number of lines
+# the initial value of a variable or macro consists of for it to appear in
+# the documentation. If the initializer consists of more lines than specified
+# here it will be hidden. Use a value of 0 to hide initializers completely.
+# The appearance of the initializer of individual variables and macros in the
+# documentation can be controlled using \showinitializer or \hideinitializer
+# command in the documentation regardless of this setting.
+
+MAX_INITIALIZER_LINES = 0
+
+# Set the SHOW_USED_FILES tag to NO to disable the list of files generated
+# at the bottom of the documentation of classes and structs. If set to YES the
+# list will mention the files that were used to generate the documentation.
+
+SHOW_USED_FILES = YES
+
+# If the sources in your project are distributed over multiple directories
+# then setting the SHOW_DIRECTORIES tag to YES will show the directory hierarchy
+# in the documentation. The default is NO.
+
+SHOW_DIRECTORIES = NO
+
+# Set the SHOW_FILES tag to NO to disable the generation of the Files page.
+# This will remove the Files entry from the Quick Index and from the
+# Folder Tree View (if specified). The default is YES.
+
+SHOW_FILES = YES
+
+# Set the SHOW_NAMESPACES tag to NO to disable the generation of the
+# Namespaces page.
+# This will remove the Namespaces entry from the Quick Index
+# and from the Folder Tree View (if specified). The default is YES.
+
+SHOW_NAMESPACES = NO
+
+# The FILE_VERSION_FILTER tag can be used to specify a program or script that
+# doxygen should invoke to get the current version for each file (typically from
+# the version control system). Doxygen will invoke the program by executing (via
+# popen()) the command , where is the value of
+# the FILE_VERSION_FILTER tag, and is the name of an input file
+# provided by doxygen. Whatever the program writes to standard output
+# is used as the file version. See the manual for examples.
+
+FILE_VERSION_FILTER =
+
+# The LAYOUT_FILE tag can be used to specify a layout file which will be parsed
+# by doxygen. The layout file controls the global structure of the generated
+# output files in an output format independent way. The create the layout file
+# that represents doxygen's defaults, run doxygen with the -l option.
+# You can optionally specify a file name after the option, if omitted
+# DoxygenLayout.xml will be used as the name of the layout file.
+
+LAYOUT_FILE =
+
+#---------------------------------------------------------------------------
+# configuration options related to warning and progress messages
+#---------------------------------------------------------------------------
+
+# The QUIET tag can be used to turn on/off the messages that are generated
+# by doxygen. Possible values are YES and NO. If left blank NO is used.
+
+QUIET = NO
+
+# The WARNINGS tag can be used to turn on/off the warning messages that are
+# generated by doxygen. Possible values are YES and NO. If left blank
+# NO is used.
+
+WARNINGS = YES
+
+# If WARN_IF_UNDOCUMENTED is set to YES, then doxygen will generate warnings
+# for undocumented members. If EXTRACT_ALL is set to YES then this flag will
+# automatically be disabled.
+
+WARN_IF_UNDOCUMENTED = YES
+
+# If WARN_IF_DOC_ERROR is set to YES, doxygen will generate warnings for
+# potential errors in the documentation, such as not documenting some
+# parameters in a documented function, or documenting parameters that
+# don't exist or using markup commands wrongly.
+
+WARN_IF_DOC_ERROR = YES
+
+# The WARN_NO_PARAMDOC option can be enabled to get warnings for
+# functions that are documented, but have no documentation for their parameters
+# or return value. If set to NO (the default) doxygen will only warn about
+# wrong or incomplete parameter documentation, but not about the absence of
+# documentation.
+
+WARN_NO_PARAMDOC = YES
+
+# The WARN_FORMAT tag determines the format of the warning messages that
+# doxygen can produce. The string should contain the $file, $line, and $text
+# tags, which will be replaced by the file and line number from which the
+# warning originated and the warning text. Optionally the format may contain
+# $version, which will be replaced by the version of the file (if it could
+# be obtained via FILE_VERSION_FILTER)
+
+WARN_FORMAT = "$file:$line: $text"
+
+# The WARN_LOGFILE tag can be used to specify a file to which warning
+# and error messages should be written. If left blank the output is written
+# to stderr.
+
+WARN_LOGFILE = @GLFW_BINARY_DIR@/docs/warnings.txt
+
+#---------------------------------------------------------------------------
+# configuration options related to the input files
+#---------------------------------------------------------------------------
+
+# The INPUT tag can be used to specify the files and/or directories that contain
+# documented source files. You may enter file names like "myfile.cpp" or
+# directories like "/usr/src/myproject". Separate the files or directories
+# with spaces.
+
+INPUT = @GLFW_SOURCE_DIR@/include/GL/glfw3.h
+
+# This tag can be used to specify the character encoding of the source files
+# that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is
+# also the default input encoding. Doxygen uses libiconv (or the iconv built
+# into libc) for the transcoding. See http://www.gnu.org/software/libiconv for
+# the list of possible encodings.
+
+INPUT_ENCODING = UTF-8
+
+# If the value of the INPUT tag contains directories, you can use the
+# FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp
+# and *.h) to filter out the source-files in the directories. If left
+# blank the following patterns are tested:
+# *.c *.cc *.cxx *.cpp *.c++ *.d *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh
+# *.hxx *.hpp *.h++ *.idl *.odl *.cs *.php *.php3 *.inc *.m *.mm *.dox *.py
+# *.f90 *.f *.for *.vhd *.vhdl
+
+FILE_PATTERNS =
+
+# The RECURSIVE tag can be used to turn specify whether or not subdirectories
+# should be searched for input files as well. Possible values are YES and NO.
+# If left blank NO is used.
+
+RECURSIVE = NO
+
+# The EXCLUDE tag can be used to specify files and/or directories that should
+# excluded from the INPUT source files. This way you can easily exclude a
+# subdirectory from a directory tree whose root is specified with the INPUT tag.
+
+EXCLUDE =
+
+# The EXCLUDE_SYMLINKS tag can be used select whether or not files or
+# directories that are symbolic links (a Unix file system feature) are excluded
+# from the input.
+
+EXCLUDE_SYMLINKS = NO
+
+# If the value of the INPUT tag contains directories, you can use the
+# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude
+# certain files from those directories. Note that the wildcards are matched
+# against the file with absolute path, so to exclude all test directories
+# for example use the pattern */test/*
+
+EXCLUDE_PATTERNS =
+
+# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names
+# (namespaces, classes, functions, etc.) that should be excluded from the
+# output. The symbol name can be a fully qualified name, a word, or if the
+# wildcard * is used, a substring. Examples: ANamespace, AClass,
+# AClass::ANamespace, ANamespace::*Test
+
+EXCLUDE_SYMBOLS = APIENTRY GLFWAPI
+
+# The EXAMPLE_PATH tag can be used to specify one or more files or
+# directories that contain example code fragments that are included (see
+# the \include command).
+
+EXAMPLE_PATH =
+
+# If the value of the EXAMPLE_PATH tag contains directories, you can use the
+# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp
+# and *.h) to filter out the source-files in the directories. If left
+# blank all files are included.
+
+EXAMPLE_PATTERNS =
+
+# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be
+# searched for input files to be used with the \include or \dontinclude
+# commands irrespective of the value of the RECURSIVE tag.
+# Possible values are YES and NO. If left blank NO is used.
+
+EXAMPLE_RECURSIVE = NO
+
+# The IMAGE_PATH tag can be used to specify one or more files or
+# directories that contain image that are included in the documentation (see
+# the \image command).
+
+IMAGE_PATH =
+
+# The INPUT_FILTER tag can be used to specify a program that doxygen should
+# invoke to filter for each input file. Doxygen will invoke the filter program
+# by executing (via popen()) the command , where
+# is the value of the INPUT_FILTER tag, and is the name of an
+# input file. Doxygen will then use the output that the filter program writes
+# to standard output.
+# If FILTER_PATTERNS is specified, this tag will be
+# ignored.
+
+INPUT_FILTER =
+
+# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern
+# basis.
+# Doxygen will compare the file name with each pattern and apply the
+# filter if there is a match.
+# The filters are a list of the form:
+# pattern=filter (like *.cpp=my_cpp_filter). See INPUT_FILTER for further
+# info on how filters are used. If FILTER_PATTERNS is empty or if
+# non of the patterns match the file name, INPUT_FILTER is applied.
+
+FILTER_PATTERNS =
+
+# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using
+# INPUT_FILTER) will be used to filter the input files when producing source
+# files to browse (i.e. when SOURCE_BROWSER is set to YES).
+
+FILTER_SOURCE_FILES = NO
+
+# The FILTER_SOURCE_PATTERNS tag can be used to specify source filters per file
+# pattern. A pattern will override the setting for FILTER_PATTERN (if any)
+# and it is also possible to disable source filtering for a specific pattern
+# using *.ext= (so without naming a filter). This option only has effect when
+# FILTER_SOURCE_FILES is enabled.
+
+FILTER_SOURCE_PATTERNS =
+
+#---------------------------------------------------------------------------
+# configuration options related to source browsing
+#---------------------------------------------------------------------------
+
+# If the SOURCE_BROWSER tag is set to YES then a list of source files will
+# be generated. Documented entities will be cross-referenced with these sources.
+# Note: To get rid of all source code in the generated output, make sure also
+# VERBATIM_HEADERS is set to NO.
+
+SOURCE_BROWSER = NO
+
+# Setting the INLINE_SOURCES tag to YES will include the body
+# of functions and classes directly in the documentation.
+
+INLINE_SOURCES = NO
+
+# Setting the STRIP_CODE_COMMENTS tag to YES (the default) will instruct
+# doxygen to hide any special comment blocks from generated source code
+# fragments. Normal C and C++ comments will always remain visible.
+
+STRIP_CODE_COMMENTS = YES
+
+# If the REFERENCED_BY_RELATION tag is set to YES
+# then for each documented function all documented
+# functions referencing it will be listed.
+
+REFERENCED_BY_RELATION = NO
+
+# If the REFERENCES_RELATION tag is set to YES
+# then for each documented function all documented entities
+# called/used by that function will be listed.
+
+REFERENCES_RELATION = NO
+
+# If the REFERENCES_LINK_SOURCE tag is set to YES (the default)
+# and SOURCE_BROWSER tag is set to YES, then the hyperlinks from
+# functions in REFERENCES_RELATION and REFERENCED_BY_RELATION lists will
+# link to the source code.
+# Otherwise they will link to the documentation.
+
+REFERENCES_LINK_SOURCE = YES
+
+# If the USE_HTAGS tag is set to YES then the references to source code
+# will point to the HTML generated by the htags(1) tool instead of doxygen
+# built-in source browser. The htags tool is part of GNU's global source
+# tagging system (see http://www.gnu.org/software/global/global.html). You
+# will need version 4.8.6 or higher.
+
+USE_HTAGS = NO
+
+# If the VERBATIM_HEADERS tag is set to YES (the default) then Doxygen
+# will generate a verbatim copy of the header file for each class for
+# which an include is specified. Set to NO to disable this.
+
+VERBATIM_HEADERS = YES
+
+#---------------------------------------------------------------------------
+# configuration options related to the alphabetical class index
+#---------------------------------------------------------------------------
+
+# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index
+# of all compounds will be generated. Enable this if the project
+# contains a lot of classes, structs, unions or interfaces.
+
+ALPHABETICAL_INDEX = YES
+
+# If the alphabetical index is enabled (see ALPHABETICAL_INDEX) then
+# the COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns
+# in which this list will be split (can be a number in the range [1..20])
+
+COLS_IN_ALPHA_INDEX = 5
+
+# In case all classes in a project start with a common prefix, all
+# classes will be put under the same header in the alphabetical index.
+# The IGNORE_PREFIX tag can be used to specify one or more prefixes that
+# should be ignored while generating the index headers.
+
+IGNORE_PREFIX = glfw GLFW_
+
+#---------------------------------------------------------------------------
+# configuration options related to the HTML output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_HTML tag is set to YES (the default) Doxygen will
+# generate HTML output.
+
+GENERATE_HTML = YES
+
+# The HTML_OUTPUT tag is used to specify where the HTML docs will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `html' will be used as the default path.
+
+HTML_OUTPUT = html
+
+# The HTML_FILE_EXTENSION tag can be used to specify the file extension for
+# each generated HTML page (for example: .htm,.php,.asp). If it is left blank
+# doxygen will generate files with .html extension.
+
+HTML_FILE_EXTENSION = .html
+
+# The HTML_HEADER tag can be used to specify a personal HTML header for
+# each generated HTML page. If it is left blank doxygen will generate a
+# standard header.
+
+HTML_HEADER =
+
+# The HTML_FOOTER tag can be used to specify a personal HTML footer for
+# each generated HTML page. If it is left blank doxygen will generate a
+# standard footer.
+
+HTML_FOOTER =
+
+# The HTML_STYLESHEET tag can be used to specify a user-defined cascading
+# style sheet that is used by each HTML page. It can be used to
+# fine-tune the look of the HTML output. If the tag is left blank doxygen
+# will generate a default style sheet. Note that doxygen will try to copy
+# the style sheet file to the HTML output directory, so don't put your own
+# stylesheet in the HTML output directory as well, or it will be erased!
+
+HTML_STYLESHEET =
+
+# The HTML_COLORSTYLE_HUE tag controls the color of the HTML output.
+# Doxygen will adjust the colors in the stylesheet and background images
+# according to this color. Hue is specified as an angle on a colorwheel,
+# see http://en.wikipedia.org/wiki/Hue for more information.
+# For instance the value 0 represents red, 60 is yellow, 120 is green,
+# 180 is cyan, 240 is blue, 300 purple, and 360 is red again.
+# The allowed range is 0 to 359.
+
+HTML_COLORSTYLE_HUE = 220
+
+# The HTML_COLORSTYLE_SAT tag controls the purity (or saturation) of
+# the colors in the HTML output. For a value of 0 the output will use
+# grayscales only. A value of 255 will produce the most vivid colors.
+
+HTML_COLORSTYLE_SAT = 100
+
+# The HTML_COLORSTYLE_GAMMA tag controls the gamma correction applied to
+# the luminance component of the colors in the HTML output. Values below
+# 100 gradually make the output lighter, whereas values above 100 make
+# the output darker. The value divided by 100 is the actual gamma applied,
+# so 80 represents a gamma of 0.8, The value 220 represents a gamma of 2.2,
+# and 100 does not change the gamma.
+
+HTML_COLORSTYLE_GAMMA = 80
+
+# If the HTML_TIMESTAMP tag is set to YES then the footer of each generated HTML
+# page will contain the date and time when the page was generated. Setting
+# this to NO can help when comparing the output of multiple runs.
+
+HTML_TIMESTAMP = YES
+
+# If the HTML_ALIGN_MEMBERS tag is set to YES, the members of classes,
+# files or namespaces will be aligned in HTML using tables. If set to
+# NO a bullet list will be used.
+
+HTML_ALIGN_MEMBERS = YES
+
+# If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML
+# documentation will contain sections that can be hidden and shown after the
+# page has loaded. For this to work a browser that supports
+# JavaScript and DHTML is required (for instance Mozilla 1.0+, Firefox
+# Netscape 6.0+, Internet explorer 5.0+, Konqueror, or Safari).
+
+HTML_DYNAMIC_SECTIONS = NO
+
+# If the GENERATE_DOCSET tag is set to YES, additional index files
+# will be generated that can be used as input for Apple's Xcode 3
+# integrated development environment, introduced with OSX 10.5 (Leopard).
+# To create a documentation set, doxygen will generate a Makefile in the
+# HTML output directory. Running make will produce the docset in that
+# directory and running "make install" will install the docset in
+# ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find
+# it at startup.
+# See http://developer.apple.com/tools/creatingdocsetswithdoxygen.html
+# for more information.
+
+GENERATE_DOCSET = NO
+
+# When GENERATE_DOCSET tag is set to YES, this tag determines the name of the
+# feed. A documentation feed provides an umbrella under which multiple
+# documentation sets from a single provider (such as a company or product suite)
+# can be grouped.
+
+DOCSET_FEEDNAME = "Doxygen generated docs"
+
+# When GENERATE_DOCSET tag is set to YES, this tag specifies a string that
+# should uniquely identify the documentation set bundle. This should be a
+# reverse domain-name style string, e.g. com.mycompany.MyDocSet. Doxygen
+# will append .docset to the name.
+
+DOCSET_BUNDLE_ID = org.doxygen.Project
+
+# When GENERATE_PUBLISHER_ID tag specifies a string that should uniquely identify
+# the documentation publisher. This should be a reverse domain-name style
+# string, e.g. com.mycompany.MyDocSet.documentation.
+
+DOCSET_PUBLISHER_ID = org.doxygen.Publisher
+
+# The GENERATE_PUBLISHER_NAME tag identifies the documentation publisher.
+
+DOCSET_PUBLISHER_NAME = Publisher
+
+# If the GENERATE_HTMLHELP tag is set to YES, additional index files
+# will be generated that can be used as input for tools like the
+# Microsoft HTML help workshop to generate a compiled HTML help file (.chm)
+# of the generated HTML documentation.
+
+GENERATE_HTMLHELP = NO
+
+# If the GENERATE_HTMLHELP tag is set to YES, the CHM_FILE tag can
+# be used to specify the file name of the resulting .chm file. You
+# can add a path in front of the file if the result should not be
+# written to the html output directory.
+
+CHM_FILE =
+
+# If the GENERATE_HTMLHELP tag is set to YES, the HHC_LOCATION tag can
+# be used to specify the location (absolute path including file name) of
+# the HTML help compiler (hhc.exe). If non-empty doxygen will try to run
+# the HTML help compiler on the generated index.hhp.
+
+HHC_LOCATION =
+
+# If the GENERATE_HTMLHELP tag is set to YES, the GENERATE_CHI flag
+# controls if a separate .chi index file is generated (YES) or that
+# it should be included in the master .chm file (NO).
+
+GENERATE_CHI = NO
+
+# If the GENERATE_HTMLHELP tag is set to YES, the CHM_INDEX_ENCODING
+# is used to encode HtmlHelp index (hhk), content (hhc) and project file
+# content.
+
+CHM_INDEX_ENCODING =
+
+# If the GENERATE_HTMLHELP tag is set to YES, the BINARY_TOC flag
+# controls whether a binary table of contents is generated (YES) or a
+# normal table of contents (NO) in the .chm file.
+
+BINARY_TOC = NO
+
+# The TOC_EXPAND flag can be set to YES to add extra items for group members
+# to the contents of the HTML help documentation and to the tree view.
+
+TOC_EXPAND = NO
+
+# If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and
+# QHP_VIRTUAL_FOLDER are set, an additional index file will be generated
+# that can be used as input for Qt's qhelpgenerator to generate a
+# Qt Compressed Help (.qch) of the generated HTML documentation.
+
+GENERATE_QHP = NO
+
+# If the QHG_LOCATION tag is specified, the QCH_FILE tag can
+# be used to specify the file name of the resulting .qch file.
+# The path specified is relative to the HTML output folder.
+
+QCH_FILE =
+
+# The QHP_NAMESPACE tag specifies the namespace to use when generating
+# Qt Help Project output. For more information please see
+# http://doc.trolltech.com/qthelpproject.html#namespace
+
+QHP_NAMESPACE = org.doxygen.Project
+
+# The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating
+# Qt Help Project output. For more information please see
+# http://doc.trolltech.com/qthelpproject.html#virtual-folders
+
+QHP_VIRTUAL_FOLDER = doc
+
+# If QHP_CUST_FILTER_NAME is set, it specifies the name of a custom filter to
+# add. For more information please see
+# http://doc.trolltech.com/qthelpproject.html#custom-filters
+
+QHP_CUST_FILTER_NAME =
+
+# The QHP_CUST_FILT_ATTRS tag specifies the list of the attributes of the
+# custom filter to add. For more information please see
+#
+# Qt Help Project / Custom Filters.
+
+QHP_CUST_FILTER_ATTRS =
+
+# The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this
+# project's
+# filter section matches.
+#
+# Qt Help Project / Filter Attributes.
+
+QHP_SECT_FILTER_ATTRS =
+
+# If the GENERATE_QHP tag is set to YES, the QHG_LOCATION tag can
+# be used to specify the location of Qt's qhelpgenerator.
+# If non-empty doxygen will try to run qhelpgenerator on the generated
+# .qhp file.
+
+QHG_LOCATION =
+
+# If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files
+# will be generated, which together with the HTML files, form an Eclipse help
+# plugin. To install this plugin and make it available under the help contents
+# menu in Eclipse, the contents of the directory containing the HTML and XML
+# files needs to be copied into the plugins directory of eclipse. The name of
+# the directory within the plugins directory should be the same as
+# the ECLIPSE_DOC_ID value. After copying Eclipse needs to be restarted before
+# the help appears.
+
+GENERATE_ECLIPSEHELP = NO
+
+# A unique identifier for the eclipse help plugin. When installing the plugin
+# the directory name containing the HTML and XML files should also have
+# this name.
+
+ECLIPSE_DOC_ID = org.doxygen.Project
+
+# The DISABLE_INDEX tag can be used to turn on/off the condensed index at
+# top of each HTML page. The value NO (the default) enables the index and
+# the value YES disables it.
+
+DISABLE_INDEX = NO
+
+# This tag can be used to set the number of enum values (range [0,1..20]) that
+# doxygen will group on one line in the generated HTML documentation. Note that
+# a value of 0 will completely suppress the enum values from appearing in the
+# overview section.
+
+ENUM_VALUES_PER_LINE = 4
+
+# The GENERATE_TREEVIEW tag is used to specify whether a tree-like index
+# structure should be generated to display hierarchical information.
+# If the tag value is set to YES, a side panel will be generated
+# containing a tree-like index structure (just like the one that
+# is generated for HTML Help). For this to work a browser that supports
+# JavaScript, DHTML, CSS and frames is required (i.e. any modern browser).
+# Windows users are probably better off using the HTML help feature.
+
+GENERATE_TREEVIEW = NO
+
+# By enabling USE_INLINE_TREES, doxygen will generate the Groups, Directories,
+# and Class Hierarchy pages using a tree view instead of an ordered list.
+
+USE_INLINE_TREES = NO
+
+# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be
+# used to set the initial width (in pixels) of the frame in which the tree
+# is shown.
+
+TREEVIEW_WIDTH = 250
+
+# When the EXT_LINKS_IN_WINDOW option is set to YES doxygen will open
+# links to external symbols imported via tag files in a separate window.
+
+EXT_LINKS_IN_WINDOW = NO
+
+# Use this tag to change the font size of Latex formulas included
+# as images in the HTML documentation. The default is 10. Note that
+# when you change the font size after a successful doxygen run you need
+# to manually remove any form_*.png images from the HTML output directory
+# to force them to be regenerated.
+
+FORMULA_FONTSIZE = 10
+
+# Use the FORMULA_TRANPARENT tag to determine whether or not the images
+# generated for formulas are transparent PNGs. Transparent PNGs are
+# not supported properly for IE 6.0, but are supported on all modern browsers.
+# Note that when changing this option you need to delete any form_*.png files
+# in the HTML output before the changes have effect.
+
+FORMULA_TRANSPARENT = YES
+
+# Enable the USE_MATHJAX option to render LaTeX formulas using MathJax
+# (see http://www.mathjax.org) which uses client side Javascript for the
+# rendering instead of using prerendered bitmaps. Use this if you do not
+# have LaTeX installed or if you want to formulas look prettier in the HTML
+# output. When enabled you also need to install MathJax separately and
+# configure the path to it using the MATHJAX_RELPATH option.
+
+USE_MATHJAX = NO
+
+# When MathJax is enabled you need to specify the location relative to the
+# HTML output directory using the MATHJAX_RELPATH option. The destination
+# directory should contain the MathJax.js script. For instance, if the mathjax
+# directory is located at the same level as the HTML output directory, then
+# MATHJAX_RELPATH should be ../mathjax. The default value points to the
+# mathjax.org site, so you can quickly see the result without installing
+# MathJax, but it is strongly recommended to install a local copy of MathJax
+# before deployment.
+
+MATHJAX_RELPATH = http://www.mathjax.org/mathjax
+
+# When the SEARCHENGINE tag is enabled doxygen will generate a search box
+# for the HTML output. The underlying search engine uses javascript
+# and DHTML and should work on any modern browser. Note that when using
+# HTML help (GENERATE_HTMLHELP), Qt help (GENERATE_QHP), or docsets
+# (GENERATE_DOCSET) there is already a search function so this one should
+# typically be disabled. For large projects the javascript based search engine
+# can be slow, then enabling SERVER_BASED_SEARCH may provide a better solution.
+
+SEARCHENGINE = YES
+
+# When the SERVER_BASED_SEARCH tag is enabled the search engine will be
+# implemented using a PHP enabled web server instead of at the web client
+# using Javascript. Doxygen will generate the search PHP script and index
+# file to put on the web server. The advantage of the server
+# based approach is that it scales better to large projects and allows
+# full text search. The disadvantages are that it is more difficult to setup
+# and does not have live searching capabilities.
+
+SERVER_BASED_SEARCH = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to the LaTeX output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_LATEX tag is set to YES (the default) Doxygen will
+# generate Latex output.
+
+GENERATE_LATEX = NO
+
+# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `latex' will be used as the default path.
+
+LATEX_OUTPUT = latex
+
+# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be
+# invoked. If left blank `latex' will be used as the default command name.
+# Note that when enabling USE_PDFLATEX this option is only used for
+# generating bitmaps for formulas in the HTML output, but not in the
+# Makefile that is written to the output directory.
+
+LATEX_CMD_NAME = latex
+
+# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to
+# generate index for LaTeX. If left blank `makeindex' will be used as the
+# default command name.
+
+MAKEINDEX_CMD_NAME = makeindex
+
+# If the COMPACT_LATEX tag is set to YES Doxygen generates more compact
+# LaTeX documents. This may be useful for small projects and may help to
+# save some trees in general.
+
+COMPACT_LATEX = NO
+
+# The PAPER_TYPE tag can be used to set the paper type that is used
+# by the printer. Possible values are: a4, letter, legal and
+# executive. If left blank a4wide will be used.
+
+PAPER_TYPE = a4
+
+# The EXTRA_PACKAGES tag can be to specify one or more names of LaTeX
+# packages that should be included in the LaTeX output.
+
+EXTRA_PACKAGES =
+
+# The LATEX_HEADER tag can be used to specify a personal LaTeX header for
+# the generated latex document. The header should contain everything until
+# the first chapter. If it is left blank doxygen will generate a
+# standard header. Notice: only use this tag if you know what you are doing!
+
+LATEX_HEADER =
+
+# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated
+# is prepared for conversion to pdf (using ps2pdf). The pdf file will
+# contain links (just like the HTML output) instead of page references
+# This makes the output suitable for online browsing using a pdf viewer.
+
+PDF_HYPERLINKS = YES
+
+# If the USE_PDFLATEX tag is set to YES, pdflatex will be used instead of
+# plain latex in the generated Makefile. Set this option to YES to get a
+# higher quality PDF documentation.
+
+USE_PDFLATEX = YES
+
+# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \\batchmode.
+# command to the generated LaTeX files. This will instruct LaTeX to keep
+# running if errors occur, instead of asking the user for help.
+# This option is also used when generating formulas in HTML.
+
+LATEX_BATCHMODE = NO
+
+# If LATEX_HIDE_INDICES is set to YES then doxygen will not
+# include the index chapters (such as File Index, Compound Index, etc.)
+# in the output.
+
+LATEX_HIDE_INDICES = NO
+
+# If LATEX_SOURCE_CODE is set to YES then doxygen will include
+# source code with syntax highlighting in the LaTeX output.
+# Note that which sources are shown also depends on other settings
+# such as SOURCE_BROWSER.
+
+LATEX_SOURCE_CODE = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to the RTF output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_RTF tag is set to YES Doxygen will generate RTF output
+# The RTF output is optimized for Word 97 and may not look very pretty with
+# other RTF readers or editors.
+
+GENERATE_RTF = NO
+
+# The RTF_OUTPUT tag is used to specify where the RTF docs will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `rtf' will be used as the default path.
+
+RTF_OUTPUT = rtf
+
+# If the COMPACT_RTF tag is set to YES Doxygen generates more compact
+# RTF documents. This may be useful for small projects and may help to
+# save some trees in general.
+
+COMPACT_RTF = NO
+
+# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated
+# will contain hyperlink fields. The RTF file will
+# contain links (just like the HTML output) instead of page references.
+# This makes the output suitable for online browsing using WORD or other
+# programs which support those fields.
+# Note: wordpad (write) and others do not support links.
+
+RTF_HYPERLINKS = NO
+
+# Load stylesheet definitions from file. Syntax is similar to doxygen's
+# config file, i.e. a series of assignments. You only have to provide
+# replacements, missing definitions are set to their default value.
+
+RTF_STYLESHEET_FILE =
+
+# Set optional variables used in the generation of an rtf document.
+# Syntax is similar to doxygen's config file.
+
+RTF_EXTENSIONS_FILE =
+
+#---------------------------------------------------------------------------
+# configuration options related to the man page output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_MAN tag is set to YES (the default) Doxygen will
+# generate man pages
+
+GENERATE_MAN = NO
+
+# The MAN_OUTPUT tag is used to specify where the man pages will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `man' will be used as the default path.
+
+MAN_OUTPUT = man
+
+# The MAN_EXTENSION tag determines the extension that is added to
+# the generated man pages (default is the subroutine's section .3)
+
+MAN_EXTENSION = .3
+
+# If the MAN_LINKS tag is set to YES and Doxygen generates man output,
+# then it will generate one additional man file for each entity
+# documented in the real man page(s). These additional files
+# only source the real man page, but without them the man command
+# would be unable to find the correct page. The default is NO.
+
+MAN_LINKS = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to the XML output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_XML tag is set to YES Doxygen will
+# generate an XML file that captures the structure of
+# the code including all documentation.
+
+GENERATE_XML = NO
+
+# The XML_OUTPUT tag is used to specify where the XML pages will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `xml' will be used as the default path.
+
+XML_OUTPUT = xml
+
+# The XML_SCHEMA tag can be used to specify an XML schema,
+# which can be used by a validating XML parser to check the
+# syntax of the XML files.
+
+XML_SCHEMA =
+
+# The XML_DTD tag can be used to specify an XML DTD,
+# which can be used by a validating XML parser to check the
+# syntax of the XML files.
+
+XML_DTD =
+
+# If the XML_PROGRAMLISTING tag is set to YES Doxygen will
+# dump the program listings (including syntax highlighting
+# and cross-referencing information) to the XML output. Note that
+# enabling this will significantly increase the size of the XML output.
+
+XML_PROGRAMLISTING = YES
+
+#---------------------------------------------------------------------------
+# configuration options for the AutoGen Definitions output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_AUTOGEN_DEF tag is set to YES Doxygen will
+# generate an AutoGen Definitions (see autogen.sf.net) file
+# that captures the structure of the code including all
+# documentation. Note that this feature is still experimental
+# and incomplete at the moment.
+
+GENERATE_AUTOGEN_DEF = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to the Perl module output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_PERLMOD tag is set to YES Doxygen will
+# generate a Perl module file that captures the structure of
+# the code including all documentation. Note that this
+# feature is still experimental and incomplete at the
+# moment.
+
+GENERATE_PERLMOD = NO
+
+# If the PERLMOD_LATEX tag is set to YES Doxygen will generate
+# the necessary Makefile rules, Perl scripts and LaTeX code to be able
+# to generate PDF and DVI output from the Perl module output.
+
+PERLMOD_LATEX = NO
+
+# If the PERLMOD_PRETTY tag is set to YES the Perl module output will be
+# nicely formatted so it can be parsed by a human reader.
+# This is useful
+# if you want to understand what is going on.
+# On the other hand, if this
+# tag is set to NO the size of the Perl module output will be much smaller
+# and Perl will parse it just the same.
+
+PERLMOD_PRETTY = YES
+
+# The names of the make variables in the generated doxyrules.make file
+# are prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX.
+# This is useful so different doxyrules.make files included by the same
+# Makefile don't overwrite each other's variables.
+
+PERLMOD_MAKEVAR_PREFIX =
+
+#---------------------------------------------------------------------------
+# Configuration options related to the preprocessor
+#---------------------------------------------------------------------------
+
+# If the ENABLE_PREPROCESSING tag is set to YES (the default) Doxygen will
+# evaluate all C-preprocessor directives found in the sources and include
+# files.
+
+ENABLE_PREPROCESSING = YES
+
+# If the MACRO_EXPANSION tag is set to YES Doxygen will expand all macro
+# names in the source code. If set to NO (the default) only conditional
+# compilation will be performed. Macro expansion can be done in a controlled
+# way by setting EXPAND_ONLY_PREDEF to YES.
+
+MACRO_EXPANSION = YES
+
+# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES
+# then the macro expansion is limited to the macros specified with the
+# PREDEFINED and EXPAND_AS_DEFINED tags.
+
+EXPAND_ONLY_PREDEF = YES
+
+# If the SEARCH_INCLUDES tag is set to YES (the default) the includes files
+# in the INCLUDE_PATH (see below) will be search if a #include is found.
+
+SEARCH_INCLUDES = YES
+
+# The INCLUDE_PATH tag can be used to specify one or more directories that
+# contain include files that are not input files but should be processed by
+# the preprocessor.
+
+INCLUDE_PATH =
+
+# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard
+# patterns (like *.h and *.hpp) to filter out the header-files in the
+# directories. If left blank, the patterns specified with FILE_PATTERNS will
+# be used.
+
+INCLUDE_FILE_PATTERNS =
+
+# The PREDEFINED tag can be used to specify one or more macro names that
+# are defined before the preprocessor is started (similar to the -D option of
+# gcc). The argument of the tag is a list of macros of the form: name
+# or name=definition (no spaces). If the definition and the = are
+# omitted =1 is assumed. To prevent a macro definition from being
+# undefined via #undef or recursively expanded use the := operator
+# instead of the = operator.
+
+PREDEFINED = GLFWAPI=
+
+# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then
+# this tag can be used to specify a list of macro names that should be expanded.
+# The macro definition that is found in the sources will be used.
+# Use the PREDEFINED tag if you want to use a different macro definition that
+# overrules the definition found in the source code.
+
+EXPAND_AS_DEFINED =
+
+# If the SKIP_FUNCTION_MACROS tag is set to YES (the default) then
+# doxygen's preprocessor will remove all references to function-like macros
+# that are alone on a line, have an all uppercase name, and do not end with a
+# semicolon, because these will confuse the parser if not removed.
+
+SKIP_FUNCTION_MACROS = YES
+
+#---------------------------------------------------------------------------
+# Configuration::additions related to external references
+#---------------------------------------------------------------------------
+
+# The TAGFILES option can be used to specify one or more tagfiles.
+# Optionally an initial location of the external documentation
+# can be added for each tagfile. The format of a tag file without
+# this location is as follows:
+#
+# TAGFILES = file1 file2 ...
+# Adding location for the tag files is done as follows:
+#
+# TAGFILES = file1=loc1 "file2 = loc2" ...
+# where "loc1" and "loc2" can be relative or absolute paths or
+# URLs. If a location is present for each tag, the installdox tool
+# does not have to be run to correct the links.
+# Note that each tag file must have a unique name
+# (where the name does NOT include the path)
+# If a tag file is not located in the directory in which doxygen
+# is run, you must also specify the path to the tagfile here.
+
+TAGFILES =
+
+# When a file name is specified after GENERATE_TAGFILE, doxygen will create
+# a tag file that is based on the input files it reads.
+
+GENERATE_TAGFILE =
+
+# If the ALLEXTERNALS tag is set to YES all external classes will be listed
+# in the class index. If set to NO only the inherited external classes
+# will be listed.
+
+ALLEXTERNALS = NO
+
+# If the EXTERNAL_GROUPS tag is set to YES all external groups will be listed
+# in the modules index. If set to NO, only the current project's groups will
+# be listed.
+
+EXTERNAL_GROUPS = YES
+
+# The PERL_PATH should be the absolute path and name of the perl script
+# interpreter (i.e. the result of `which perl').
+
+PERL_PATH = /usr/bin/perl
+
+#---------------------------------------------------------------------------
+# Configuration options related to the dot tool
+#---------------------------------------------------------------------------
+
+# If the CLASS_DIAGRAMS tag is set to YES (the default) Doxygen will
+# generate a inheritance diagram (in HTML, RTF and LaTeX) for classes with base
+# or super classes. Setting the tag to NO turns the diagrams off. Note that
+# this option also works with HAVE_DOT disabled, but it is recommended to
+# install and use dot, since it yields more powerful graphs.
+
+CLASS_DIAGRAMS = YES
+
+# You can define message sequence charts within doxygen comments using the \msc
+# command. Doxygen will then run the mscgen tool (see
+# http://www.mcternan.me.uk/mscgen/) to produce the chart and insert it in the
+# documentation. The MSCGEN_PATH tag allows you to specify the directory where
+# the mscgen tool resides. If left empty the tool is assumed to be found in the
+# default search path.
+
+MSCGEN_PATH =
+
+# If set to YES, the inheritance and collaboration graphs will hide
+# inheritance and usage relations if the target is undocumented
+# or is not a class.
+
+HIDE_UNDOC_RELATIONS = YES
+
+# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is
+# available from the path. This tool is part of Graphviz, a graph visualization
+# toolkit from AT&T and Lucent Bell Labs. The other options in this section
+# have no effect if this option is set to NO (the default)
+
+HAVE_DOT = NO
+
+# The DOT_NUM_THREADS specifies the number of dot invocations doxygen is
+# allowed to run in parallel. When set to 0 (the default) doxygen will
+# base this on the number of processors available in the system. You can set it
+# explicitly to a value larger than 0 to get control over the balance
+# between CPU load and processing speed.
+
+DOT_NUM_THREADS = 0
+
+# By default doxygen will write a font called Helvetica to the output
+# directory and reference it in all dot files that doxygen generates.
+# When you want a differently looking font you can specify the font name
+# using DOT_FONTNAME. You need to make sure dot is able to find the font,
+# which can be done by putting it in a standard location or by setting the
+# DOTFONTPATH environment variable or by setting DOT_FONTPATH to the directory
+# containing the font.
+
+DOT_FONTNAME = Helvetica
+
+# The DOT_FONTSIZE tag can be used to set the size of the font of dot graphs.
+# The default size is 10pt.
+
+DOT_FONTSIZE = 10
+
+# By default doxygen will tell dot to use the output directory to look for the
+# FreeSans.ttf font (which doxygen will put there itself). If you specify a
+# different font using DOT_FONTNAME you can set the path where dot
+# can find it using this tag.
+
+DOT_FONTPATH =
+
+# If the CLASS_GRAPH and HAVE_DOT tags are set to YES then doxygen
+# will generate a graph for each documented class showing the direct and
+# indirect inheritance relations. Setting this tag to YES will force the
+# the CLASS_DIAGRAMS tag to NO.
+
+CLASS_GRAPH = YES
+
+# If the COLLABORATION_GRAPH and HAVE_DOT tags are set to YES then doxygen
+# will generate a graph for each documented class showing the direct and
+# indirect implementation dependencies (inheritance, containment, and
+# class references variables) of the class with other documented classes.
+
+COLLABORATION_GRAPH = YES
+
+# If the GROUP_GRAPHS and HAVE_DOT tags are set to YES then doxygen
+# will generate a graph for groups, showing the direct groups dependencies
+
+GROUP_GRAPHS = YES
+
+# If the UML_LOOK tag is set to YES doxygen will generate inheritance and
+# collaboration diagrams in a style similar to the OMG's Unified Modeling
+# Language.
+
+UML_LOOK = NO
+
+# If set to YES, the inheritance and collaboration graphs will show the
+# relations between templates and their instances.
+
+TEMPLATE_RELATIONS = NO
+
+# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDE_GRAPH, and HAVE_DOT
+# tags are set to YES then doxygen will generate a graph for each documented
+# file showing the direct and indirect include dependencies of the file with
+# other documented files.
+
+INCLUDE_GRAPH = YES
+
+# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDED_BY_GRAPH, and
+# HAVE_DOT tags are set to YES then doxygen will generate a graph for each
+# documented header file showing the documented files that directly or
+# indirectly include this file.
+
+INCLUDED_BY_GRAPH = YES
+
+# If the CALL_GRAPH and HAVE_DOT options are set to YES then
+# doxygen will generate a call dependency graph for every global function
+# or class method. Note that enabling this option will significantly increase
+# the time of a run. So in most cases it will be better to enable call graphs
+# for selected functions only using the \callgraph command.
+
+CALL_GRAPH = NO
+
+# If the CALLER_GRAPH and HAVE_DOT tags are set to YES then
+# doxygen will generate a caller dependency graph for every global function
+# or class method. Note that enabling this option will significantly increase
+# the time of a run. So in most cases it will be better to enable caller
+# graphs for selected functions only using the \callergraph command.
+
+CALLER_GRAPH = NO
+
+# If the GRAPHICAL_HIERARCHY and HAVE_DOT tags are set to YES then doxygen
+# will generate a graphical hierarchy of all classes instead of a textual one.
+
+GRAPHICAL_HIERARCHY = YES
+
+# If the DIRECTORY_GRAPH, SHOW_DIRECTORIES and HAVE_DOT tags are set to YES
+# then doxygen will show the dependencies a directory has on other directories
+# in a graphical way. The dependency relations are determined by the #include
+# relations between the files in the directories.
+
+DIRECTORY_GRAPH = YES
+
+# The DOT_IMAGE_FORMAT tag can be used to set the image format of the images
+# generated by dot. Possible values are png, svg, gif or svg.
+# If left blank png will be used.
+
+DOT_IMAGE_FORMAT = png
+
+# The tag DOT_PATH can be used to specify the path where the dot tool can be
+# found. If left blank, it is assumed the dot tool can be found in the path.
+
+DOT_PATH =
+
+# The DOTFILE_DIRS tag can be used to specify one or more directories that
+# contain dot files that are included in the documentation (see the
+# \dotfile command).
+
+DOTFILE_DIRS =
+
+# The MSCFILE_DIRS tag can be used to specify one or more directories that
+# contain msc files that are included in the documentation (see the
+# \mscfile command).
+
+MSCFILE_DIRS =
+
+# The DOT_GRAPH_MAX_NODES tag can be used to set the maximum number of
+# nodes that will be shown in the graph. If the number of nodes in a graph
+# becomes larger than this value, doxygen will truncate the graph, which is
+# visualized by representing a node as a red box. Note that doxygen if the
+# number of direct children of the root node in a graph is already larger than
+# DOT_GRAPH_MAX_NODES then the graph will not be shown at all. Also note
+# that the size of a graph can be further restricted by MAX_DOT_GRAPH_DEPTH.
+
+DOT_GRAPH_MAX_NODES = 50
+
+# The MAX_DOT_GRAPH_DEPTH tag can be used to set the maximum depth of the
+# graphs generated by dot. A depth value of 3 means that only nodes reachable
+# from the root by following a path via at most 3 edges will be shown. Nodes
+# that lay further from the root node will be omitted. Note that setting this
+# option to 1 or 2 may greatly reduce the computation time needed for large
+# code bases. Also note that the size of a graph can be further restricted by
+# DOT_GRAPH_MAX_NODES. Using a depth of 0 means no depth restriction.
+
+MAX_DOT_GRAPH_DEPTH = 0
+
+# Set the DOT_TRANSPARENT tag to YES to generate images with a transparent
+# background. This is disabled by default, because dot on Windows does not
+# seem to support this out of the box. Warning: Depending on the platform used,
+# enabling this option may lead to badly anti-aliased labels on the edges of
+# a graph (i.e. they become hard to read).
+
+DOT_TRANSPARENT = NO
+
+# Set the DOT_MULTI_TARGETS tag to YES allow dot to generate multiple output
+# files in one run (i.e. multiple -o and -T options on the command line). This
+# makes dot run faster, but since only newer versions of dot (>1.8.10)
+# support this, this feature is disabled by default.
+
+DOT_MULTI_TARGETS = YES
+
+# If the GENERATE_LEGEND tag is set to YES (the default) Doxygen will
+# generate a legend page explaining the meaning of the various boxes and
+# arrows in the dot generated graphs.
+
+GENERATE_LEGEND = YES
+
+# If the DOT_CLEANUP tag is set to YES (the default) Doxygen will
+# remove the intermediate dot files that are used to generate
+# the various graphs.
+
+DOT_CLEANUP = YES
diff --git a/examples/CMakeLists.txt b/examples/CMakeLists.txt
index d511b22d..a644b987 100644
--- a/examples/CMakeLists.txt
+++ b/examples/CMakeLists.txt
@@ -7,28 +7,42 @@ include_directories(${GLFW_SOURCE_DIR}/include
${GLFW_SOURCE_DIR}/support
${OPENGL_INCLUDE_DIR})
-if(APPLE)
- # Set fancy names for bundles
- add_executable(Boing MACOSX_BUNDLE boing.c)
- add_executable(Gears MACOSX_BUNDLE gears.c)
- add_executable("Split View" MACOSX_BUNDLE splitview.c)
- add_executable(Triangle MACOSX_BUNDLE triangle.c)
- add_executable(Wave MACOSX_BUNDLE wave.c)
-else(APPLE)
- # Set boring names for executables
- add_executable(boing WIN32 boing.c)
- add_executable(gears WIN32 gears.c)
- add_executable(heightmap WIN32 heightmap.c getopt.c)
- add_executable(splitview WIN32 splitview.c)
- add_executable(triangle WIN32 triangle.c)
- add_executable(wave WIN32 wave.c)
-endif(APPLE)
+if (APPLE)
+ # Set fancy names for bundles
+ add_executable(Boing MACOSX_BUNDLE boing.c)
+ add_executable(Gears MACOSX_BUNDLE gears.c)
+ add_executable("Split View" MACOSX_BUNDLE splitview.c)
+ add_executable(Triangle MACOSX_BUNDLE triangle.c)
+ add_executable(Wave MACOSX_BUNDLE wave.c)
-set(WINDOWS_BINARIES boing gears heightmap splitview triangle wave)
+ set_target_properties(Boing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Boing")
+ set_target_properties(Gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears")
+ set_target_properties("Split View" PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Split View")
+ set_target_properties(Triangle PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Triangle")
+ set_target_properties(Wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
+else()
+ # Set boring names for executables
+ add_executable(boing WIN32 boing.c)
+ add_executable(gears WIN32 gears.c)
+ add_executable(heightmap WIN32 heightmap.c getopt.c)
+ add_executable(splitview WIN32 splitview.c)
+ add_executable(triangle WIN32 triangle.c)
+ add_executable(wave WIN32 wave.c)
+endif()
-if(MSVC)
- # Tell MSVC to use main instead of WinMain for Windows subsystem executables
- set_target_properties(${WINDOWS_BINARIES} PROPERTIES
- LINK_FLAGS "/ENTRY:mainCRTStartup")
-endif(MSVC)
+if (MSVC)
+ set(WINDOWS_BINARIES boing gears heightmap splitview triangle wave)
+
+ # Tell MSVC to use main instead of WinMain for Windows subsystem executables
+ set_target_properties(${WINDOWS_BINARIES} PROPERTIES
+ LINK_FLAGS "/ENTRY:mainCRTStartup")
+endif()
+
+if (APPLE)
+ set(BUNDLE_BINARIES Boing Gears "Split View" Triangle Wave)
+
+ set_target_properties(${BUNDLE_BINARIES} PROPERTIES
+ MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
+ MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL})
+endif()
diff --git a/examples/boing.c b/examples/boing.c
index 914d1291..33696e46 100644
--- a/examples/boing.c
+++ b/examples/boing.c
@@ -586,7 +586,7 @@ int main( void )
}
glfwSetWindowSizeCallback( reshape );
- glfwEnable( window, GLFW_STICKY_KEYS );
+ glfwSetInputMode( window, GLFW_STICKY_KEYS, GL_TRUE );
glfwSwapInterval( 1 );
glfwSetTime( 0.0 );
diff --git a/examples/gears.c b/examples/gears.c
index cb31b1f8..53d601f3 100644
--- a/examples/gears.c
+++ b/examples/gears.c
@@ -339,7 +339,7 @@ int main(int argc, char *argv[])
exit( EXIT_FAILURE );
}
- glfwEnable( window, GLFW_KEY_REPEAT );
+ glfwSetInputMode( window, GLFW_KEY_REPEAT, GL_TRUE );
glfwSwapInterval( 1 );
// Parse command-line options
diff --git a/examples/heightmap.c b/examples/heightmap.c
index b4dcf082..f4bec28c 100644
--- a/examples/heightmap.c
+++ b/examples/heightmap.c
@@ -573,7 +573,7 @@ int main(int argc, char** argv)
}
}
- if (GL_TRUE != glfwInit())
+ if (!glfwInit())
{
fprintf(stderr, "ERROR: Unable to initialize GLFW\n");
usage();
diff --git a/examples/splitview.c b/examples/splitview.c
index f37c4142..2cd43fdf 100644
--- a/examples/splitview.c
+++ b/examples/splitview.c
@@ -462,10 +462,10 @@ int main(void)
glfwSwapInterval(1);
// Enable sticky keys
- glfwEnable(window, GLFW_STICKY_KEYS);
+ glfwSetInputMode(window, GLFW_STICKY_KEYS, GL_TRUE);
// Enable mouse cursor (only needed for fullscreen mode)
- glfwSetCursorMode(window, GLFW_CURSOR_NORMAL);
+ glfwSetInputMode(window, GLFW_CURSOR_MODE, GLFW_CURSOR_NORMAL);
// Set callback functions
glfwSetWindowSizeCallback(windowSizeFun);
diff --git a/examples/triangle.c b/examples/triangle.c
index c61baeff..e61ea9ab 100644
--- a/examples/triangle.c
+++ b/examples/triangle.c
@@ -30,7 +30,7 @@ int main(void)
}
// Ensure we can capture the escape key being pressed below
- glfwEnable(window, GLFW_STICKY_KEYS);
+ glfwSetInputMode(window, GLFW_STICKY_KEYS, GL_TRUE);
// Enable vertical sync (on cards that support it)
glfwSwapInterval(1);
diff --git a/examples/wave.c b/examples/wave.c
index 26a0ca1a..1eb8b855 100644
--- a/examples/wave.c
+++ b/examples/wave.c
@@ -309,13 +309,13 @@ void mouse_button_callback(GLFWwindow window, int button, int action)
if (action == GLFW_PRESS)
{
- glfwSetCursorMode(window, GLFW_CURSOR_CAPTURED);
+ glfwSetInputMode(window, GLFW_CURSOR_MODE, GLFW_CURSOR_CAPTURED);
locked = GL_TRUE;
}
else
{
locked = GL_FALSE;
- glfwSetCursorMode(window, GLFW_CURSOR_NORMAL);
+ glfwSetInputMode(window, GLFW_CURSOR_MODE, GLFW_CURSOR_NORMAL);
}
}
@@ -396,7 +396,7 @@ int main(int argc, char* argv[])
// Keyboard handler
glfwSetKeyCallback(key_callback);
- glfwEnable(window, GLFW_KEY_REPEAT);
+ glfwSetInputMode(window, GLFW_KEY_REPEAT, GL_TRUE);
// Window resize handler
glfwSetWindowSizeCallback(window_resize_callback);
diff --git a/include/GL/glfw3.h b/include/GL/glfw3.h
index 31d8f199..7271e628 100644
--- a/include/GL/glfw3.h
+++ b/include/GL/glfw3.h
@@ -136,10 +136,6 @@ extern "C" {
/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
-/* Include the declaration of the size_t type used below.
- */
-#include
-
/* Include standard OpenGL headers: GLFW uses GL_FALSE/GL_TRUE, and it is
* convenient for the user to only have to include . This also
* solves the problem with Windows and needing some
@@ -427,13 +423,14 @@ extern "C" {
#define GLFW_OPENGL_COMPAT_PROFILE 0x00000002
#define GLFW_OPENGL_ES2_PROFILE 0x00000004
-/* glfwEnable/glfwDisable tokens */
+/* glfwGetInputMode/glfwSetInputMode tokens */
+#define GLFW_CURSOR_MODE 0x00030001
#define GLFW_STICKY_KEYS 0x00030002
#define GLFW_STICKY_MOUSE_BUTTONS 0x00030003
#define GLFW_SYSTEM_KEYS 0x00030004
#define GLFW_KEY_REPEAT 0x00030005
-/* glfwSetCursorMode tokens */
+/* GLFW_CURSOR_MODE values */
#define GLFW_CURSOR_NORMAL 0x00040001
#define GLFW_CURSOR_HIDDEN 0x00040002
#define GLFW_CURSOR_CAPTURED 0x00040003
@@ -478,8 +475,6 @@ typedef void (* GLFWcursorenterfun)(GLFWwindow,int);
typedef void (* GLFWscrollfun)(GLFWwindow,int,int);
typedef void (* GLFWkeyfun)(GLFWwindow,int,int);
typedef void (* GLFWcharfun)(GLFWwindow,int);
-typedef void* (* GLFWmallocfun)(size_t);
-typedef void (* GLFWfreefun)(void*);
/* The video mode structure used by glfwGetVideoModes */
typedef struct
@@ -499,19 +494,6 @@ typedef struct
unsigned short blue[GLFW_GAMMA_RAMP_SIZE];
} GLFWgammaramp;
-/* Custom memory allocator interface */
-typedef struct
-{
- GLFWmallocfun malloc;
- GLFWfreefun free;
-} GLFWallocator;
-
-/* Custom threading model interface */
-typedef struct
-{
- int dummy;
-} GLFWthreadmodel;
-
/*************************************************************************
* Prototypes
@@ -519,7 +501,6 @@ typedef struct
/* Initialization, termination and version querying */
GLFWAPI int glfwInit(void);
-GLFWAPI int glfwInitWithModels(GLFWthreadmodel* threading, GLFWallocator* allocator);
GLFWAPI void glfwTerminate(void);
GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
GLFWAPI const char* glfwGetVersionString(void);
@@ -564,11 +545,12 @@ GLFWAPI void glfwPollEvents(void);
GLFWAPI void glfwWaitEvents(void);
/* Input handling */
+GLFWAPI int glfwGetInputMode(GLFWwindow window, int mode);
+GLFWAPI void glfwSetInputMode(GLFWwindow window, int mode, int value);
GLFWAPI int glfwGetKey(GLFWwindow window, int key);
GLFWAPI int glfwGetMouseButton(GLFWwindow window, int button);
GLFWAPI void glfwGetMousePos(GLFWwindow window, int* xpos, int* ypos);
GLFWAPI void glfwSetMousePos(GLFWwindow window, int xpos, int ypos);
-GLFWAPI void glfwSetCursorMode(GLFWwindow window, int mode);
GLFWAPI void glfwGetScrollOffset(GLFWwindow window, int* xoffset, int* yoffset);
GLFWAPI void glfwSetKeyCallback(GLFWkeyfun cbfun);
GLFWAPI void glfwSetCharCallback(GLFWcharfun cbfun);
@@ -595,10 +577,6 @@ GLFWAPI int glfwExtensionSupported(const char* extension);
GLFWAPI void* glfwGetProcAddress(const char* procname);
GLFWAPI void glfwCopyContext(GLFWwindow src, GLFWwindow dst, unsigned long mask);
-/* Enable/disable functions */
-GLFWAPI void glfwEnable(GLFWwindow window, int token);
-GLFWAPI void glfwDisable(GLFWwindow window, int token);
-
/*************************************************************************
* Global definition cleanup
diff --git a/readme.html b/readme.html
index 49eaa376..ea2d34da 100644
--- a/readme.html
+++ b/readme.html
@@ -272,9 +272,7 @@ version of GLFW.
Added glfwSetWindowFocusCallback
function and GLFWwindowfocusfun
type for receiving window focus events
Added glfwSetWindowIconifyCallback
function and GLFWwindowiconifyfun
type for receiving window iconification events
Added glfwGetCurrentContext
function for retrieving the window whose OpenGL context is current
- Added glfwInitWithModels
function and GLFWallocator
and GLFWthreadmodel
types for pluggable memory allocation and threading models
Added glfwCopyContext
function for copying OpenGL state categories between contexts
- Added glfwSetCursorMode
function for controlling per-window cursor mode, replacing GLFW_MOUSE_CURSOR
Added GLFW_OPENGL_ES2_PROFILE
profile for creating OpenGL ES 2.0 contexts using the GLX_EXT_create_context_es2_profile
and WGL_EXT_create_context_es2_profile
extensions
Added GLFW_OPENGL_ROBUSTNESS
window hint and associated strategy tokens for GL_ARB_robustness
support
Added GLFW_OPENGL_REVISION
window parameter to make up for removal of glfwGetGLVersion
@@ -282,10 +280,12 @@ version of GLFW.
Added windows
simple multi-window test program
Added sharing
simple OpenGL object sharing test program
Added dynamic
simple dynamic linking test program
+ Added modes
video mode enumeration and setting test program
Added a parameter to glfwOpenWindow
for specifying a context the new window's context will share objects with
Added initial window title parameter to glfwOpenWindow
Added glfwSetGamma
, glfwSetGammaRamp
and glfwGetGammaRamp
functions and GLFWgammaramp
type for monitor gamma ramp control
Changed buffer bit depth parameters of glfwOpenWindow
to window hints
+ Changed glfwOpenWindow
and glfwSetWindowTitle
to use UTF-8 encoded strings
Renamed glfw.h
to glfw3.h
to avoid conflicts with 2.x series
Renamed GLFW_WINDOW
token to GLFW_WINDOWED
Renamed GLFW_WINDOW_NO_RESIZE
to GLFW_WINDOW_RESIZABLE
@@ -293,6 +293,7 @@ version of GLFW.
Replaced ad hoc build system with CMake
Replaced layout-dependent key codes with single, platform-independent set based on US layout
Replaced mouse wheel interface with two-dimensional scrolling interface
+ Replaced glfwEnable
and glfwDisable
with glfwGetInputMode
and glfwSetInputMode
Made Unicode character input unaffected by GLFW_KEY_REPEAT
Removed event auto-polling and the GLFW_AUTO_POLL_EVENTS
window enable
Removed the Win32 port .def files
@@ -310,17 +311,29 @@ version of GLFW.
Bugfix: The FSAA test did not check for the availability of GL_ARB_multisample
[Cocoa] Added support for OpenGL 3.2 core profile in 10.7 Lion and above
[Cocoa] Added support for joysticks
+ [Cocoa] Postponed menu creation to first window creation
+ [Cocoa] Replaced NSDate
time source with mach_absolute_time
+ [Cocoa] Replaced all deprecated CoreGraphics calls with non-deprecated counterparts
+ [Cocoa] Bugfix: The NSOpenGLPFAFullScreen
pixel format attribute caused creation to fail on some machines
+ [Cocoa] Bugfix: glfwOpenWindow
did not properly enforce the forward-compatible and context profile hints
[Cocoa] Bugfix: The loop condition for saving video modes used the wrong index variable
[Cocoa] Bugfix: The OpenGL framework was not retrieved, making glfwGetProcAddress crash
+ [Cocoa] Bugfix: glfwInit
changed the current directory for unbundled executables
+ [Cocoa] Bugfix: The GLFW_WINDOW_NO_RESIZE
window parameter was always zero
[X11] Added support for the GLX_EXT_swap_control
extension as an alternative to GLX_SGI_swap_control
[X11] Added the POSIX CLOCK_MONOTONIC
time source as the preferred method
[X11] Added dependency on libm, where present
+ [X11] Added support for the _NET_WM_NAME
and _NET_WM_ICON_NAME
EWMH window properties
+ [X11] Bugfix: Some window properties required by the ICCCM were not set
[X11] Bugfix: Calling glXCreateContextAttribsARB
with an unavailable OpenGL version caused the application to terminate with a BadMatch
Xlib error
[X11] Bugfix: A synchronization point necessary for jitter-free locked cursor mode was incorrectly removed
+ [Win32] Changed port to use Unicode mode only
[Win32] Removed explicit support for versions of Windows older than Windows XP
[Win32] Bugfix: Window activation and iconification did not work as expected
[Win32] Bugfix: Software rasterizer pixel formats were not discarded by the WGL_ARB_pixel_format code path
[Win32] Bugfix: The array for WGL context attributes was too small and could overflow
+ [Win32] Bugfix: Alt+F4 hot key was not translated into WM_CLOSE
+ [Win32] Bugfix: The GLFW_WINDOW_NO_RESIZE
window parameter was always zero
v2.7
@@ -810,6 +823,8 @@ their skills. Special thanks go out to:
+ - artblanc, for a patch replacing a deprecated Core Graphics call
+
- Bobyshev Alexander and Martins Mozeiko, for the original proposal of
an FSAA hint and their work on the Win32 implementation of FSAA
@@ -865,6 +880,9 @@ their skills. Special thanks go out to:
- Tristam MacDonald, for his bug reports and feedback on the Cocoa port
+ - Hans 'Hanmac' Mackowiak, for adding UTF-8 window title support on X11 and
+ a fix for the Xkb support
+
- David Medlock, for doing the initial Lua port
- Kenneth Miller, for his many and detailed bug reports on Win32
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index f15089e9..bdc4d5fe 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -1,43 +1,43 @@
if(UNIX)
- if(_GLFW_HAS_XRANDR)
+ if (_GLFW_HAS_XRANDR)
set(GLFW_PKGLIBS "${GLFW_PKGLIBS} xrandr")
- endif(_GLFW_HAS_XRANDR)
- if(_GLFW_HAS_XF86VIDMODE)
+ endif()
+ if (_GLFW_HAS_XF86VIDMODE)
set(GLFW_PKGLIBS "${GLFW_PKGLIBS} xxf86vm")
- endif(_GLFW_HAS_XF86VIDMODE)
+ endif()
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/libglfw.pc.cmake
${CMAKE_CURRENT_BINARY_DIR}/libglfw.pc @ONLY)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/libglfw.pc DESTINATION lib/pkgconfig)
-endif(UNIX)
+endif()
include_directories(${GLFW_SOURCE_DIR}/src
${GLFW_BINARY_DIR}/src
${GLFW_INCLUDE_DIR})
-set(common_SOURCES enable.c error.c fullscreen.c gamma.c init.c input.c
+set(common_SOURCES error.c fullscreen.c gamma.c init.c input.c
joystick.c opengl.c time.c window.c)
if(_GLFW_COCOA_NSGL)
- set(libglfw_SOURCES ${common_SOURCES} cocoa_enable.m cocoa_fullscreen.m
- cocoa_gamma.m cocoa_init.m cocoa_joystick.m
- cocoa_opengl.m cocoa_time.m cocoa_window.m)
+ set(libglfw_SOURCES ${common_SOURCES} cocoa_fullscreen.m cocoa_gamma.c
+ cocoa_init.m cocoa_input.m cocoa_joystick.m
+ cocoa_opengl.m cocoa_time.c cocoa_window.m)
# For some reason, CMake doesn't know about .m
set_source_files_properties(${libglfw_SOURCES} PROPERTIES LANGUAGE C)
elseif(_GLFW_WIN32_WGL)
- set(libglfw_SOURCES ${common_SOURCES} win32_enable.c win32_fullscreen.c
- win32_gamma.c win32_init.c win32_joystick.c
+ set(libglfw_SOURCES ${common_SOURCES} win32_fullscreen.c win32_gamma.c
+ win32_init.c win32_input.c win32_joystick.c
win32_opengl.c win32_time.c win32_window.c
win32_dllmain.c)
elseif(_GLFW_X11_GLX)
- set(libglfw_SOURCES ${common_SOURCES} x11_enable.c x11_fullscreen.c
- x11_gamma.c x11_init.c x11_joystick.c
+ set(libglfw_SOURCES ${common_SOURCES} x11_fullscreen.c x11_gamma.c
+ x11_init.c x11_input.c x11_joystick.c
x11_keysym2unicode.c x11_opengl.c x11_time.c
x11_window.c)
else()
message(FATAL_ERROR "No supported platform was selected")
-endif(_GLFW_COCOA_NSGL)
+endif()
add_library(libglfwStatic STATIC ${libglfw_SOURCES})
add_library(libglfwShared SHARED ${libglfw_SOURCES})
@@ -47,22 +47,23 @@ set_target_properties(libglfwStatic libglfwShared PROPERTIES
OUTPUT_NAME glfw)
if(WIN32)
+ target_link_libraries(libglfwShared winmm)
# The GLFW DLL needs a special compile-time macro and import library name
set_target_properties(libglfwShared PROPERTIES
- DEFINE_SYMBOL GLFW_BUILD_DLL
+ COMPILE_DEFINITIONS "GLFW_BUILD_DLL;_GLFW_NO_DLOAD_GDI32;_GLFW_NO_DLOAD_WINMM"
PREFIX ""
IMPORT_PREFIX ""
IMPORT_SUFFIX "dll.lib")
-endif(WIN32)
+endif()
if(APPLE)
# Append -fno-common to the compile flags to work around a bug in the Apple GCC
get_target_property(CFLAGS libglfwShared COMPILE_FLAGS)
- if(NOT CFLAGS)
+ if (NOT CFLAGS)
set(CFLAGS "")
- endif(NOT CFLAGS)
+ endif()
set_target_properties(libglfwShared PROPERTIES COMPILE_FLAGS "${CFLAGS} -fno-common")
-endif(APPLE)
+endif()
install(TARGETS libglfwStatic libglfwShared DESTINATION lib)
diff --git a/src/cocoa_fullscreen.m b/src/cocoa_fullscreen.m
index 370296b8..147913fb 100644
--- a/src/cocoa_fullscreen.m
+++ b/src/cocoa_fullscreen.m
@@ -29,47 +29,166 @@
#include "internal.h"
+#include
+#include
+
//========================================================================
// Check whether the display mode should be included in enumeration
//========================================================================
-static BOOL modeIsGood(NSDictionary* mode)
+static GLboolean modeIsGood(CGDisplayModeRef mode)
{
- // This is a bit controversial, if you've got something other than an
- // LCD computer monitor as an output device you might not want these
- // checks. You might also want to reject modes which are interlaced,
- // or TV out. There is no one-size-fits-all policy that can work here.
- // This seems like a decent compromise, but certain applications may
- // wish to patch this...
- return [[mode objectForKey:(id)kCGDisplayBitsPerPixel] intValue] >= 15 &&
- [mode objectForKey:(id)kCGDisplayModeIsSafeForHardware] != nil &&
- [mode objectForKey:(id)kCGDisplayModeIsStretched] == nil;
+ uint32_t flags = CGDisplayModeGetIOFlags(mode);
+ if (!(flags & kDisplayModeValidFlag) || !(flags & kDisplayModeSafeFlag))
+ return GL_FALSE;
+
+ if (flags & kDisplayModeInterlacedFlag)
+ return GL_FALSE;
+
+ if (flags & kDisplayModeTelevisionFlag)
+ return GL_FALSE;
+
+ if (flags & kDisplayModeStretchedFlag)
+ return GL_FALSE;
+
+ CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
+ if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) &&
+ CFStringCompare(format, CFSTR(IO32BitDirectPixels), 0))
+ {
+ CFRelease(format);
+ return GL_FALSE;
+ }
+
+ CFRelease(format);
+ return GL_TRUE;
}
+
//========================================================================
// Convert Core Graphics display mode to GLFW video mode
//========================================================================
-static GLFWvidmode vidmodeFromCGDisplayMode(NSDictionary* mode)
+static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode)
{
- unsigned int width =
- [[mode objectForKey:(id)kCGDisplayWidth] unsignedIntValue];
- unsigned int height =
- [[mode objectForKey:(id)kCGDisplayHeight] unsignedIntValue];
- unsigned int bps =
- [[mode objectForKey:(id)kCGDisplayBitsPerSample] unsignedIntValue];
-
GLFWvidmode result;
- result.width = width;
- result.height = height;
- result.redBits = bps;
- result.greenBits = bps;
- result.blueBits = bps;
+ result.width = CGDisplayModeGetWidth(mode);
+ result.height = CGDisplayModeGetHeight(mode);
+
+ CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
+
+ if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) == 0)
+ {
+ result.redBits = 5;
+ result.greenBits = 5;
+ result.blueBits = 5;
+ }
+ else
+ {
+ result.redBits = 8;
+ result.greenBits = 8;
+ result.blueBits = 8;
+ }
+
+ CFRelease(format);
return result;
}
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+//========================================================================
+// Change the current video mode
+//========================================================================
+
+GLboolean _glfwSetVideoMode(int* width, int* height, int* bpp, int* refreshRate)
+{
+ CGDisplayModeRef bestMode = NULL;
+ CFArrayRef modes;
+ CFIndex count, i;
+ unsigned int leastSizeDiff = UINT_MAX;
+ double leastRateDiff = DBL_MAX;
+
+ modes = CGDisplayCopyAllDisplayModes(CGMainDisplayID(), NULL);
+ count = CFArrayGetCount(modes);
+
+ for (i = 0; i < count; i++)
+ {
+ CGDisplayModeRef mode = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
+ if (!modeIsGood(mode))
+ continue;
+
+ int modeBPP;
+
+ // Identify display mode pixel encoding
+ {
+ CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
+
+ if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) == 0)
+ modeBPP = 16;
+ else
+ modeBPP = 32;
+
+ CFRelease(format);
+ }
+
+ int modeWidth = (int) CGDisplayModeGetWidth(mode);
+ int modeHeight = (int) CGDisplayModeGetHeight(mode);
+
+ unsigned int sizeDiff = (abs(modeBPP - *bpp) << 25) |
+ ((modeWidth - *width) * (modeWidth - *width) +
+ (modeHeight - *height) * (modeHeight - *height));
+
+ double rateDiff;
+
+ if (*refreshRate > 0)
+ rateDiff = fabs(CGDisplayModeGetRefreshRate(mode) - *refreshRate);
+ else
+ {
+ // If no refresh rate was specified, then they're all the same
+ rateDiff = 0;
+ }
+
+ if ((sizeDiff < leastSizeDiff) ||
+ (sizeDiff == leastSizeDiff && (rateDiff < leastRateDiff)))
+ {
+ bestMode = mode;
+
+ leastSizeDiff = sizeDiff;
+ leastRateDiff = rateDiff;
+ }
+ }
+
+ if (!bestMode)
+ {
+ CFRelease(modes);
+ return GL_FALSE;
+ }
+
+ CGDisplayCapture(CGMainDisplayID());
+ CGDisplaySetDisplayMode(CGMainDisplayID(), bestMode, NULL);
+
+ CFRelease(modes);
+ return GL_TRUE;
+}
+
+
+//========================================================================
+// Restore the previously saved (original) video mode
+//========================================================================
+
+void _glfwRestoreVideoMode(void)
+{
+ CGDisplaySetDisplayMode(CGMainDisplayID(),
+ _glfwLibrary.NS.desktopMode,
+ NULL);
+
+ CGDisplayRelease(CGMainDisplayID());
+}
+
+
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
@@ -80,19 +199,26 @@ static GLFWvidmode vidmodeFromCGDisplayMode(NSDictionary* mode)
int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
{
- NSArray* modes = (NSArray*) CGDisplayAvailableModes(CGMainDisplayID());
- unsigned int i, j = 0, n = [modes count];
+ CGDisplayModeRef mode;
+ CFArrayRef modes;
+ CFIndex count, i;
+ int stored = 0;
- for (i = 0; i < n && j < (unsigned)maxcount; i++)
+ modes = CGDisplayCopyAllDisplayModes(CGMainDisplayID(), NULL);
+ count = CFArrayGetCount(modes);
+
+ for (i = 0; i < count && stored < maxcount; i++)
{
- NSDictionary *mode = [modes objectAtIndex:i];
+ mode = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
if (modeIsGood(mode))
- list[j++] = vidmodeFromCGDisplayMode(mode);
+ list[stored++] = vidmodeFromCGDisplayMode(mode);
}
- return j;
+ CFRelease(modes);
+ return stored;
}
+
//========================================================================
// Get the desktop video mode
//========================================================================
diff --git a/src/cocoa_gamma.m b/src/cocoa_gamma.c
similarity index 98%
rename from src/cocoa_gamma.m
rename to src/cocoa_gamma.c
index eb291082..53c47a89 100644
--- a/src/cocoa_gamma.m
+++ b/src/cocoa_gamma.c
@@ -32,6 +32,8 @@
#include
#include
+#include
+
//************************************************************************
//**** GLFW internal functions ****
diff --git a/src/cocoa_init.m b/src/cocoa_init.m
index bf4f7c2e..16bd98eb 100644
--- a/src/cocoa_init.m
+++ b/src/cocoa_init.m
@@ -27,162 +27,45 @@
//
//========================================================================
-// Needed for _NSGetProgname
-#include
-
#include "internal.h"
//========================================================================
-// GLFW application class
+// Change to our application bundle's resources directory, if present
//========================================================================
-@interface GLFWApplication : NSApplication
-@end
-
-@implementation GLFWApplication
-
-// From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost
-// This works around an AppKit bug, where key up events while holding
-// down the command key don't get sent to the key window.
-- (void)sendEvent:(NSEvent *)event
+static void changeToResourcesDirectory(void)
{
- if ([event type] == NSKeyUp && ([event modifierFlags] & NSCommandKeyMask))
- [[self keyWindow] sendEvent:event];
- else
- [super sendEvent:event];
-}
+ char resourcesPath[MAXPATHLEN];
-@end
+ CFBundleRef bundle = CFBundleGetMainBundle();
+ if (!bundle)
+ return;
+ CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(bundle);
-// Prior to Snow Leopard, we need to use this oddly-named semi-private API
-// to get the application menu working properly. Need to be careful in
-// case it goes away in a future OS update.
-@interface NSApplication (NSAppleMenu)
-- (void)setAppleMenu:(NSMenu*)m;
-@end
-
-// Keys to search for as potential application names
-NSString* GLFWNameKeys[] =
-{
- @"CFBundleDisplayName",
- @"CFBundleName",
- @"CFBundleExecutable",
-};
-
-
-//========================================================================
-// Try to figure out what the calling application is called
-//========================================================================
-static NSString* findAppName(void)
-{
- unsigned int i;
- NSDictionary* infoDictionary = [[NSBundle mainBundle] infoDictionary];
-
- for (i = 0; i < sizeof(GLFWNameKeys) / sizeof(GLFWNameKeys[0]); i++)
+ CFStringRef last = CFURLCopyLastPathComponent(resourcesURL);
+ if (CFStringCompare(CFSTR("Resources"), last, 0) != kCFCompareEqualTo)
{
- id name = [infoDictionary objectForKey:GLFWNameKeys[i]];
- if (name &&
- [name isKindOfClass:[NSString class]] &&
- ![@"" isEqualToString:name])
- {
- return name;
- }
+ CFRelease(last);
+ CFRelease(resourcesURL);
+ return;
}
- // If we get here, we're unbundled
- if (!_glfwLibrary.NS.unbundled)
+ CFRelease(last);
+
+ if (!CFURLGetFileSystemRepresentation(resourcesURL,
+ true,
+ (UInt8*) resourcesPath,
+ MAXPATHLEN))
{
- // Could do this only if we discover we're unbundled, but it should
- // do no harm...
- ProcessSerialNumber psn = { 0, kCurrentProcess };
- TransformProcessType(&psn, kProcessTransformToForegroundApplication);
-
- // Having the app in front of the terminal window is also generally
- // handy. There is an NSApplication API to do this, but...
- SetFrontProcess(&psn);
-
- _glfwLibrary.NS.unbundled = GL_TRUE;
+ CFRelease(resourcesURL);
+ return;
}
- char** progname = _NSGetProgname();
- if (progname && *progname)
- {
- // TODO: UTF-8?
- return [NSString stringWithUTF8String:*progname];
- }
+ CFRelease(resourcesURL);
- // Really shouldn't get here
- return @"GLFW Application";
-}
-
-//========================================================================
-// Set up the menu bar (manually)
-// This is nasty, nasty stuff -- calls to undocumented semi-private APIs that
-// could go away at any moment, lots of stuff that really should be
-// localize(d|able), etc. Loading a nib would save us this horror, but that
-// doesn't seem like a good thing to require of GLFW's clients.
-//========================================================================
-static void setUpMenuBar(void)
-{
- NSString* appName = findAppName();
-
- NSMenu* bar = [[NSMenu alloc] init];
- [NSApp setMainMenu:bar];
-
- NSMenuItem* appMenuItem =
- [bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
- NSMenu* appMenu = [[NSMenu alloc] init];
- [appMenuItem setSubmenu:appMenu];
-
- [appMenu addItemWithTitle:[NSString stringWithFormat:@"About %@", appName]
- action:@selector(orderFrontStandardAboutPanel:)
- keyEquivalent:@""];
- [appMenu addItem:[NSMenuItem separatorItem]];
- NSMenu* servicesMenu = [[NSMenu alloc] init];
- [NSApp setServicesMenu:servicesMenu];
- [[appMenu addItemWithTitle:@"Services"
- action:NULL
- keyEquivalent:@""] setSubmenu:servicesMenu];
- [appMenu addItem:[NSMenuItem separatorItem]];
- [appMenu addItemWithTitle:[NSString stringWithFormat:@"Hide %@", appName]
- action:@selector(hide:)
- keyEquivalent:@"h"];
- [[appMenu addItemWithTitle:@"Hide Others"
- action:@selector(hideOtherApplications:)
- keyEquivalent:@"h"]
- setKeyEquivalentModifierMask:NSAlternateKeyMask | NSCommandKeyMask];
- [appMenu addItemWithTitle:@"Show All"
- action:@selector(unhideAllApplications:)
- keyEquivalent:@""];
- [appMenu addItem:[NSMenuItem separatorItem]];
- [appMenu addItemWithTitle:[NSString stringWithFormat:@"Quit %@", appName]
- action:@selector(terminate:)
- keyEquivalent:@"q"];
-
- NSMenuItem* windowMenuItem =
- [bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
- NSMenu* windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
- [NSApp setWindowsMenu:windowMenu];
- [windowMenuItem setSubmenu:windowMenu];
-
- [windowMenu addItemWithTitle:@"Miniaturize"
- action:@selector(performMiniaturize:)
- keyEquivalent:@"m"];
- [windowMenu addItemWithTitle:@"Zoom"
- action:@selector(performZoom:)
- keyEquivalent:@""];
- [windowMenu addItem:[NSMenuItem separatorItem]];
- [windowMenu addItemWithTitle:@"Bring All to Front"
- action:@selector(arrangeInFront:)
- keyEquivalent:@""];
-
- // At least guard the call to private API to avoid an exception if it
- // goes away. Hopefully that means the worst we'll break in future is to
- // look ugly...
- if ([NSApp respondsToSelector:@selector(setAppleMenu:)])
- [NSApp setAppleMenu:appMenu];
+ chdir(resourcesPath);
}
@@ -198,9 +81,6 @@ int _glfwPlatformInit(void)
{
_glfwLibrary.NS.autoreleasePool = [[NSAutoreleasePool alloc] init];
- // Implicitly create shared NSApplication instance
- [GLFWApplication sharedApplication];
-
_glfwLibrary.NS.OpenGLFramework =
CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));
if (_glfwLibrary.NS.OpenGLFramework == NULL)
@@ -210,31 +90,30 @@ int _glfwPlatformInit(void)
return GL_FALSE;
}
- NSString* resourcePath = [[NSBundle mainBundle] resourcePath];
+ changeToResourcesDirectory();
- if (access([resourcePath cStringUsingEncoding:NSUTF8StringEncoding], R_OK) == 0)
- chdir([resourcePath cStringUsingEncoding:NSUTF8StringEncoding]);
-
- // Setting up menu bar must go exactly here else weirdness ensues
- setUpMenuBar();
-
- [NSApp finishLaunching];
-
- _glfwPlatformSetTime(0.0);
-
- _glfwLibrary.NS.desktopMode =
- (NSDictionary*) CGDisplayCurrentMode(CGMainDisplayID());
+ _glfwLibrary.NS.desktopMode = CGDisplayCopyDisplayMode(CGMainDisplayID());
// Save the original gamma ramp
_glfwLibrary.originalRampSize = CGDisplayGammaTableCapacity(CGMainDisplayID());
_glfwPlatformGetGammaRamp(&_glfwLibrary.originalRamp);
_glfwLibrary.currentRamp = _glfwLibrary.originalRamp;
+ _glfwInitTimer();
+
_glfwInitJoysticks();
+ _glfwLibrary.NS.eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
+ if (!_glfwLibrary.NS.eventSource)
+ return GL_FALSE;
+
+ CGEventSourceSetLocalEventsSuppressionInterval(_glfwLibrary.NS.eventSource,
+ 0.0);
+
return GL_TRUE;
}
+
//========================================================================
// Close window, if open, and shut down GLFW
//========================================================================
@@ -243,9 +122,17 @@ int _glfwPlatformTerminate(void)
{
// TODO: Probably other cleanup
+ if (_glfwLibrary.NS.eventSource)
+ {
+ CFRelease(_glfwLibrary.NS.eventSource);
+ _glfwLibrary.NS.eventSource = NULL;
+ }
+
// Restore the original gamma ramp
_glfwPlatformSetGammaRamp(&_glfwLibrary.originalRamp);
+ CGDisplayModeRelease(_glfwLibrary.NS.desktopMode);
+
[NSApp setDelegate:nil];
[_glfwLibrary.NS.delegate release];
_glfwLibrary.NS.delegate = nil;
diff --git a/src/cocoa_enable.m b/src/cocoa_input.m
similarity index 100%
rename from src/cocoa_enable.m
rename to src/cocoa_input.m
diff --git a/src/cocoa_joystick.m b/src/cocoa_joystick.m
index 5e3a6bf8..45b3be0f 100644
--- a/src/cocoa_joystick.m
+++ b/src/cocoa_joystick.m
@@ -152,7 +152,7 @@ static void addJoystickElement(_glfwJoystick* joystick, CFTypeRef refElement)
long number;
CFTypeRef refType;
- _glfwJoystickElement* element = (_glfwJoystickElement*) _glfwMalloc(sizeof(_glfwJoystickElement));
+ _glfwJoystickElement* element = (_glfwJoystickElement*) malloc(sizeof(_glfwJoystickElement));
CFArrayAppendValue(elementsArray, element);
@@ -232,33 +232,35 @@ static long getElementValue(_glfwJoystick* joystick, _glfwJoystickElement* eleme
static void removeJoystick(_glfwJoystick* joystick)
{
+ int i;
+
if (joystick->present)
{
joystick->present = GL_FALSE;
- for (int i = 0; i < joystick->numAxes; i++)
+ for (i = 0; i < joystick->numAxes; i++)
{
_glfwJoystickElement* axes =
(_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick->axes, i);
- _glfwFree(axes);
+ free(axes);
}
CFArrayRemoveAllValues(joystick->axes);
joystick->numAxes = 0;
- for (int i = 0; i < joystick->numButtons; i++)
+ for (i = 0; i < joystick->numButtons; i++)
{
_glfwJoystickElement* button =
(_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick->buttons, i);
- _glfwFree(button);
+ free(button);
}
CFArrayRemoveAllValues(joystick->buttons);
joystick->numButtons = 0;
- for (int i = 0; i < joystick->numHats; i++)
+ for (i = 0; i < joystick->numHats; i++)
{
_glfwJoystickElement* hat =
(_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick->hats, i);
- _glfwFree(hat);
+ free(hat);
}
CFArrayRemoveAllValues(joystick->hats);
joystick->hats = 0;
@@ -287,23 +289,26 @@ static void removalCallback(void* target, IOReturn result, void* refcon, void* s
static void pollJoystickEvents(void)
{
- for (int i = 0; i < GLFW_JOYSTICK_LAST + 1; i++)
+ int i;
+ CFIndex j;
+
+ for (i = 0; i < GLFW_JOYSTICK_LAST + 1; i++)
{
_glfwJoystick* joystick = &_glfwJoysticks[i];
if (joystick->present)
{
- for (CFIndex i = 0; i < joystick->numButtons; i++)
+ for (j = 0; j < joystick->numButtons; j++)
{
_glfwJoystickElement* button =
- (_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick->buttons, i);
+ (_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick->buttons, j);
button->value = getElementValue(joystick, button);
}
- for (CFIndex i = 0; i < joystick->numAxes; i++)
+ for (j = 0; j < joystick->numAxes; j++)
{
_glfwJoystickElement* axes =
- (_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick->axes, i);
+ (_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick->axes, j);
axes->value = getElementValue(joystick, axes);
}
}
@@ -449,7 +454,9 @@ void _glfwInitJoysticks(void)
void _glfwTerminateJoysticks(void)
{
- for (int i = 0; i < GLFW_JOYSTICK_LAST + 1; i++)
+ int i;
+
+ for (i = 0; i < GLFW_JOYSTICK_LAST + 1; i++)
{
_glfwJoystick* joystick = &_glfwJoysticks[i];
removeJoystick(joystick);
@@ -498,6 +505,8 @@ int _glfwPlatformGetJoystickParam(int joy, int param)
int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes)
{
+ int i;
+
if (joy < GLFW_JOYSTICK_1 || joy > GLFW_JOYSTICK_LAST)
return 0;
@@ -514,7 +523,7 @@ int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes)
// Update joystick state
pollJoystickEvents();
- for (int i = 0; i < numaxes; i++)
+ for (i = 0; i < numaxes; i++)
{
_glfwJoystickElement* axes =
(_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick.axes, i);
@@ -543,6 +552,8 @@ int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes)
int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons,
int numbuttons)
{
+ int i;
+
if (joy < GLFW_JOYSTICK_1 || joy > GLFW_JOYSTICK_LAST)
return 0;
@@ -559,7 +570,7 @@ int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons,
// Update joystick state
pollJoystickEvents();
- for (int i = 0; i < numbuttons; i++)
+ for (i = 0; i < numbuttons; i++)
{
_glfwJoystickElement* button = (_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick.buttons, i);
buttons[i] = button->value ? GLFW_PRESS : GLFW_RELEASE;
@@ -568,4 +579,3 @@ int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons,
return numbuttons;
}
-
diff --git a/src/cocoa_opengl.m b/src/cocoa_opengl.m
index bd3827fc..0ea39076 100644
--- a/src/cocoa_opengl.m
+++ b/src/cocoa_opengl.m
@@ -59,6 +59,7 @@ void _glfwPlatformSwapBuffers(void)
[window->NSGL.context flushBuffer];
}
+
//========================================================================
// Set double buffering swap interval
//========================================================================
@@ -71,6 +72,7 @@ void _glfwPlatformSwapInterval(int interval)
[window->NSGL.context setValues:&sync forParameter:NSOpenGLCPSwapInterval];
}
+
//========================================================================
// Check if an OpenGL extension is available at runtime
//========================================================================
@@ -81,6 +83,7 @@ int _glfwPlatformExtensionSupported(const char* extension)
return GL_FALSE;
}
+
//========================================================================
// Get the function pointer to an OpenGL function
//========================================================================
@@ -99,6 +102,7 @@ void* _glfwPlatformGetProcAddress(const char* procname)
return symbol;
}
+
//========================================================================
// Copies the specified OpenGL state categories from src to dst
//========================================================================
diff --git a/src/cocoa_platform.h b/src/cocoa_platform.h
index d5daf775..b70fb184 100644
--- a/src/cocoa_platform.h
+++ b/src/cocoa_platform.h
@@ -37,6 +37,7 @@
#if defined(__OBJC__)
#import
#else
+#include
typedef void* id;
#endif
@@ -85,15 +86,16 @@ typedef struct _GLFWwindowNS
typedef struct _GLFWlibraryNS
{
struct {
- double t0;
+ double base;
+ double resolution;
} timer;
// dlopen handle for dynamically loading OpenGL extension entry points
- void* OpenGLFramework;
- GLboolean unbundled;
- id desktopMode;
- id delegate;
- id autoreleasePool;
+ void* OpenGLFramework;
+ CGDisplayModeRef desktopMode;
+ CGEventSourceRef eventSource;
+ id delegate;
+ id autoreleasePool;
} _GLFWlibraryNS;
@@ -101,9 +103,15 @@ typedef struct _GLFWlibraryNS
// Prototypes for platform specific internal functions
//========================================================================
+// Time
+void _glfwInitTimer(void);
+
// Joystick input
void _glfwInitJoysticks(void);
void _glfwTerminateJoysticks(void);
+// Fullscreen
+GLboolean _glfwSetVideoMode(int* width, int* height, int* bpp, int* refreshRate);
+void _glfwRestoreVideoMode(void);
#endif // _platform_h_
diff --git a/src/cocoa_time.m b/src/cocoa_time.c
similarity index 64%
rename from src/cocoa_time.m
rename to src/cocoa_time.c
index d7e7d2b8..745b4239 100644
--- a/src/cocoa_time.m
+++ b/src/cocoa_time.c
@@ -29,6 +29,36 @@
#include "internal.h"
+#include
+
+
+//========================================================================
+// Return raw time
+//========================================================================
+
+static uint64_t getRawTime(void)
+{
+ return mach_absolute_time();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+//========================================================================
+// Initialise timer
+//========================================================================
+
+void _glfwInitTimer(void)
+{
+ mach_timebase_info_data_t info;
+ mach_timebase_info(&info);
+
+ _glfwLibrary.NS.timer.resolution = (double) info.numer / (info.denom * 1.0e9);
+ _glfwLibrary.NS.timer.base = getRawTime();
+}
+
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
@@ -40,17 +70,18 @@
double _glfwPlatformGetTime(void)
{
- return [NSDate timeIntervalSinceReferenceDate] -
- _glfwLibrary.NS.timer.t0;
+ return (double) (getRawTime() - _glfwLibrary.NS.timer.base) *
+ _glfwLibrary.NS.timer.resolution;
}
+
//========================================================================
// Set timer value in seconds
//========================================================================
void _glfwPlatformSetTime(double time)
{
- _glfwLibrary.NS.timer.t0 =
- [NSDate timeIntervalSinceReferenceDate] - time;
+ _glfwLibrary.NS.timer.base = getRawTime() -
+ (uint64_t) (time / _glfwLibrary.NS.timer.resolution);
}
diff --git a/src/cocoa_window.m b/src/cocoa_window.m
index ce95217d..5bb33097 100644
--- a/src/cocoa_window.m
+++ b/src/cocoa_window.m
@@ -29,6 +29,9 @@
#include "internal.h"
+// Needed for _NSGetProgname
+#include
+
//========================================================================
// Delegate for window related notifications
@@ -109,6 +112,7 @@
@end
+
//========================================================================
// Delegate for application related notifications
//========================================================================
@@ -130,142 +134,6 @@
@end
-//========================================================================
-// Keyboard symbol translation table
-//========================================================================
-
-// TODO: Need to find mappings for F13-F15, volume down/up/mute, and eject.
-static const unsigned int MAC_TO_GLFW_KEYCODE_MAPPING[128] =
-{
- /* 00 */ GLFW_KEY_A,
- /* 01 */ GLFW_KEY_S,
- /* 02 */ GLFW_KEY_D,
- /* 03 */ GLFW_KEY_F,
- /* 04 */ GLFW_KEY_H,
- /* 05 */ GLFW_KEY_G,
- /* 06 */ GLFW_KEY_Z,
- /* 07 */ GLFW_KEY_X,
- /* 08 */ GLFW_KEY_C,
- /* 09 */ GLFW_KEY_V,
- /* 0a */ -1,
- /* 0b */ GLFW_KEY_B,
- /* 0c */ GLFW_KEY_Q,
- /* 0d */ GLFW_KEY_W,
- /* 0e */ GLFW_KEY_E,
- /* 0f */ GLFW_KEY_R,
- /* 10 */ GLFW_KEY_Y,
- /* 11 */ GLFW_KEY_T,
- /* 12 */ GLFW_KEY_1,
- /* 13 */ GLFW_KEY_2,
- /* 14 */ GLFW_KEY_3,
- /* 15 */ GLFW_KEY_4,
- /* 16 */ GLFW_KEY_6,
- /* 17 */ GLFW_KEY_5,
- /* 18 */ GLFW_KEY_EQUAL,
- /* 19 */ GLFW_KEY_9,
- /* 1a */ GLFW_KEY_7,
- /* 1b */ GLFW_KEY_MINUS,
- /* 1c */ GLFW_KEY_8,
- /* 1d */ GLFW_KEY_0,
- /* 1e */ GLFW_KEY_RIGHT_BRACKET,
- /* 1f */ GLFW_KEY_O,
- /* 20 */ GLFW_KEY_U,
- /* 21 */ GLFW_KEY_LEFT_BRACKET,
- /* 22 */ GLFW_KEY_I,
- /* 23 */ GLFW_KEY_P,
- /* 24 */ GLFW_KEY_ENTER,
- /* 25 */ GLFW_KEY_L,
- /* 26 */ GLFW_KEY_J,
- /* 27 */ GLFW_KEY_APOSTROPHE,
- /* 28 */ GLFW_KEY_K,
- /* 29 */ GLFW_KEY_SEMICOLON,
- /* 2a */ GLFW_KEY_BACKSLASH,
- /* 2b */ GLFW_KEY_COMMA,
- /* 2c */ GLFW_KEY_SLASH,
- /* 2d */ GLFW_KEY_N,
- /* 2e */ GLFW_KEY_M,
- /* 2f */ GLFW_KEY_PERIOD,
- /* 30 */ GLFW_KEY_TAB,
- /* 31 */ GLFW_KEY_SPACE,
- /* 32 */ GLFW_KEY_GRAVE_ACCENT,
- /* 33 */ GLFW_KEY_BACKSPACE,
- /* 34 */ -1,
- /* 35 */ GLFW_KEY_ESCAPE,
- /* 36 */ GLFW_KEY_RIGHT_SUPER,
- /* 37 */ GLFW_KEY_LEFT_SUPER,
- /* 38 */ GLFW_KEY_LEFT_SHIFT,
- /* 39 */ GLFW_KEY_CAPS_LOCK,
- /* 3a */ GLFW_KEY_LEFT_ALT,
- /* 3b */ GLFW_KEY_LEFT_CONTROL,
- /* 3c */ GLFW_KEY_RIGHT_SHIFT,
- /* 3d */ GLFW_KEY_RIGHT_ALT,
- /* 3e */ GLFW_KEY_RIGHT_CONTROL,
- /* 3f */ -1, /* Function */
- /* 40 */ GLFW_KEY_F17,
- /* 41 */ GLFW_KEY_KP_DECIMAL,
- /* 42 */ -1,
- /* 43 */ GLFW_KEY_KP_MULTIPLY,
- /* 44 */ -1,
- /* 45 */ GLFW_KEY_KP_ADD,
- /* 46 */ -1,
- /* 47 */ GLFW_KEY_NUM_LOCK, /* Really KeypadClear... */
- /* 48 */ -1, /* VolumeUp */
- /* 49 */ -1, /* VolumeDown */
- /* 4a */ -1, /* Mute */
- /* 4b */ GLFW_KEY_KP_DIVIDE,
- /* 4c */ GLFW_KEY_KP_ENTER,
- /* 4d */ -1,
- /* 4e */ GLFW_KEY_KP_SUBTRACT,
- /* 4f */ GLFW_KEY_F18,
- /* 50 */ GLFW_KEY_F19,
- /* 51 */ GLFW_KEY_KP_EQUAL,
- /* 52 */ GLFW_KEY_KP_0,
- /* 53 */ GLFW_KEY_KP_1,
- /* 54 */ GLFW_KEY_KP_2,
- /* 55 */ GLFW_KEY_KP_3,
- /* 56 */ GLFW_KEY_KP_4,
- /* 57 */ GLFW_KEY_KP_5,
- /* 58 */ GLFW_KEY_KP_6,
- /* 59 */ GLFW_KEY_KP_7,
- /* 5a */ GLFW_KEY_F20,
- /* 5b */ GLFW_KEY_KP_8,
- /* 5c */ GLFW_KEY_KP_9,
- /* 5d */ -1,
- /* 5e */ -1,
- /* 5f */ -1,
- /* 60 */ GLFW_KEY_F5,
- /* 61 */ GLFW_KEY_F6,
- /* 62 */ GLFW_KEY_F7,
- /* 63 */ GLFW_KEY_F3,
- /* 64 */ GLFW_KEY_F8,
- /* 65 */ GLFW_KEY_F9,
- /* 66 */ -1,
- /* 67 */ GLFW_KEY_F11,
- /* 68 */ -1,
- /* 69 */ GLFW_KEY_F13,
- /* 6a */ GLFW_KEY_F16,
- /* 6b */ GLFW_KEY_F14,
- /* 6c */ -1,
- /* 6d */ GLFW_KEY_F10,
- /* 6e */ -1,
- /* 6f */ GLFW_KEY_F12,
- /* 70 */ -1,
- /* 71 */ GLFW_KEY_F15,
- /* 72 */ GLFW_KEY_INSERT, /* Really Help... */
- /* 73 */ GLFW_KEY_HOME,
- /* 74 */ GLFW_KEY_PAGE_UP,
- /* 75 */ GLFW_KEY_DELETE,
- /* 76 */ GLFW_KEY_F4,
- /* 77 */ GLFW_KEY_END,
- /* 78 */ GLFW_KEY_F2,
- /* 79 */ GLFW_KEY_PAGE_DOWN,
- /* 7a */ GLFW_KEY_F1,
- /* 7b */ GLFW_KEY_LEFT,
- /* 7c */ GLFW_KEY_RIGHT,
- /* 7d */ GLFW_KEY_DOWN,
- /* 7e */ GLFW_KEY_UP,
- /* 7f */ -1,
-};
//========================================================================
// Converts a Mac OS X keycode to a GLFW keycode
@@ -273,15 +141,150 @@ static const unsigned int MAC_TO_GLFW_KEYCODE_MAPPING[128] =
static int convertMacKeyCode(unsigned int macKeyCode)
{
+ // Keyboard symbol translation table
+ // TODO: Need to find mappings for F13-F15, volume down/up/mute, and eject.
+ static const unsigned int table[128] =
+ {
+ /* 00 */ GLFW_KEY_A,
+ /* 01 */ GLFW_KEY_S,
+ /* 02 */ GLFW_KEY_D,
+ /* 03 */ GLFW_KEY_F,
+ /* 04 */ GLFW_KEY_H,
+ /* 05 */ GLFW_KEY_G,
+ /* 06 */ GLFW_KEY_Z,
+ /* 07 */ GLFW_KEY_X,
+ /* 08 */ GLFW_KEY_C,
+ /* 09 */ GLFW_KEY_V,
+ /* 0a */ GLFW_KEY_GRAVE_ACCENT,
+ /* 0b */ GLFW_KEY_B,
+ /* 0c */ GLFW_KEY_Q,
+ /* 0d */ GLFW_KEY_W,
+ /* 0e */ GLFW_KEY_E,
+ /* 0f */ GLFW_KEY_R,
+ /* 10 */ GLFW_KEY_Y,
+ /* 11 */ GLFW_KEY_T,
+ /* 12 */ GLFW_KEY_1,
+ /* 13 */ GLFW_KEY_2,
+ /* 14 */ GLFW_KEY_3,
+ /* 15 */ GLFW_KEY_4,
+ /* 16 */ GLFW_KEY_6,
+ /* 17 */ GLFW_KEY_5,
+ /* 18 */ GLFW_KEY_EQUAL,
+ /* 19 */ GLFW_KEY_9,
+ /* 1a */ GLFW_KEY_7,
+ /* 1b */ GLFW_KEY_MINUS,
+ /* 1c */ GLFW_KEY_8,
+ /* 1d */ GLFW_KEY_0,
+ /* 1e */ GLFW_KEY_RIGHT_BRACKET,
+ /* 1f */ GLFW_KEY_O,
+ /* 20 */ GLFW_KEY_U,
+ /* 21 */ GLFW_KEY_LEFT_BRACKET,
+ /* 22 */ GLFW_KEY_I,
+ /* 23 */ GLFW_KEY_P,
+ /* 24 */ GLFW_KEY_ENTER,
+ /* 25 */ GLFW_KEY_L,
+ /* 26 */ GLFW_KEY_J,
+ /* 27 */ GLFW_KEY_APOSTROPHE,
+ /* 28 */ GLFW_KEY_K,
+ /* 29 */ GLFW_KEY_SEMICOLON,
+ /* 2a */ GLFW_KEY_BACKSLASH,
+ /* 2b */ GLFW_KEY_COMMA,
+ /* 2c */ GLFW_KEY_SLASH,
+ /* 2d */ GLFW_KEY_N,
+ /* 2e */ GLFW_KEY_M,
+ /* 2f */ GLFW_KEY_PERIOD,
+ /* 30 */ GLFW_KEY_TAB,
+ /* 31 */ GLFW_KEY_SPACE,
+ /* 32 */ GLFW_KEY_WORLD_1,
+ /* 33 */ GLFW_KEY_BACKSPACE,
+ /* 34 */ -1,
+ /* 35 */ GLFW_KEY_ESCAPE,
+ /* 36 */ GLFW_KEY_RIGHT_SUPER,
+ /* 37 */ GLFW_KEY_LEFT_SUPER,
+ /* 38 */ GLFW_KEY_LEFT_SHIFT,
+ /* 39 */ GLFW_KEY_CAPS_LOCK,
+ /* 3a */ GLFW_KEY_LEFT_ALT,
+ /* 3b */ GLFW_KEY_LEFT_CONTROL,
+ /* 3c */ GLFW_KEY_RIGHT_SHIFT,
+ /* 3d */ GLFW_KEY_RIGHT_ALT,
+ /* 3e */ GLFW_KEY_RIGHT_CONTROL,
+ /* 3f */ -1, /* Function */
+ /* 40 */ GLFW_KEY_F17,
+ /* 41 */ GLFW_KEY_KP_DECIMAL,
+ /* 42 */ -1,
+ /* 43 */ GLFW_KEY_KP_MULTIPLY,
+ /* 44 */ -1,
+ /* 45 */ GLFW_KEY_KP_ADD,
+ /* 46 */ -1,
+ /* 47 */ GLFW_KEY_NUM_LOCK, /* Really KeypadClear... */
+ /* 48 */ -1, /* VolumeUp */
+ /* 49 */ -1, /* VolumeDown */
+ /* 4a */ -1, /* Mute */
+ /* 4b */ GLFW_KEY_KP_DIVIDE,
+ /* 4c */ GLFW_KEY_KP_ENTER,
+ /* 4d */ -1,
+ /* 4e */ GLFW_KEY_KP_SUBTRACT,
+ /* 4f */ GLFW_KEY_F18,
+ /* 50 */ GLFW_KEY_F19,
+ /* 51 */ GLFW_KEY_KP_EQUAL,
+ /* 52 */ GLFW_KEY_KP_0,
+ /* 53 */ GLFW_KEY_KP_1,
+ /* 54 */ GLFW_KEY_KP_2,
+ /* 55 */ GLFW_KEY_KP_3,
+ /* 56 */ GLFW_KEY_KP_4,
+ /* 57 */ GLFW_KEY_KP_5,
+ /* 58 */ GLFW_KEY_KP_6,
+ /* 59 */ GLFW_KEY_KP_7,
+ /* 5a */ GLFW_KEY_F20,
+ /* 5b */ GLFW_KEY_KP_8,
+ /* 5c */ GLFW_KEY_KP_9,
+ /* 5d */ -1,
+ /* 5e */ -1,
+ /* 5f */ -1,
+ /* 60 */ GLFW_KEY_F5,
+ /* 61 */ GLFW_KEY_F6,
+ /* 62 */ GLFW_KEY_F7,
+ /* 63 */ GLFW_KEY_F3,
+ /* 64 */ GLFW_KEY_F8,
+ /* 65 */ GLFW_KEY_F9,
+ /* 66 */ -1,
+ /* 67 */ GLFW_KEY_F11,
+ /* 68 */ -1,
+ /* 69 */ GLFW_KEY_F13,
+ /* 6a */ GLFW_KEY_F16,
+ /* 6b */ GLFW_KEY_F14,
+ /* 6c */ -1,
+ /* 6d */ GLFW_KEY_F10,
+ /* 6e */ -1,
+ /* 6f */ GLFW_KEY_F12,
+ /* 70 */ -1,
+ /* 71 */ GLFW_KEY_F15,
+ /* 72 */ GLFW_KEY_INSERT, /* Really Help... */
+ /* 73 */ GLFW_KEY_HOME,
+ /* 74 */ GLFW_KEY_PAGE_UP,
+ /* 75 */ GLFW_KEY_DELETE,
+ /* 76 */ GLFW_KEY_F4,
+ /* 77 */ GLFW_KEY_END,
+ /* 78 */ GLFW_KEY_F2,
+ /* 79 */ GLFW_KEY_PAGE_DOWN,
+ /* 7a */ GLFW_KEY_F1,
+ /* 7b */ GLFW_KEY_LEFT,
+ /* 7c */ GLFW_KEY_RIGHT,
+ /* 7d */ GLFW_KEY_DOWN,
+ /* 7e */ GLFW_KEY_UP,
+ /* 7f */ -1,
+ };
+
if (macKeyCode >= 128)
return -1;
// This treats keycodes as *positional*; that is, we'll return 'a'
// for the key left of 's', even on an AZERTY keyboard. The charInput
// function should still get 'q' though.
- return MAC_TO_GLFW_KEYCODE_MAPPING[macKeyCode];
+ return table[macKeyCode];
}
+
//========================================================================
// Content view class for the GLFW window
//========================================================================
@@ -385,15 +388,15 @@ static int convertMacKeyCode(unsigned int macKeyCode)
{
NSUInteger i, length;
NSString* characters;
- int code = convertMacKeyCode([event keyCode]);
+ int key = convertMacKeyCode([event keyCode]);
- if (code != -1)
+ if (key != -1)
{
- _glfwInputKey(window, code, GLFW_PRESS);
+ _glfwInputKey(window, key, GLFW_PRESS);
if ([event modifierFlags] & NSCommandKeyMask)
{
- if (!window->sysKeysDisabled)
+ if (window->systemKeys)
[super keyDown:event];
}
else
@@ -409,7 +412,7 @@ static int convertMacKeyCode(unsigned int macKeyCode)
- (void)flagsChanged:(NSEvent *)event
{
- int mode;
+ int mode, key;
unsigned int newModifierFlags =
[event modifierFlags] | NSDeviceIndependentModifierFlagsMask;
@@ -419,14 +422,17 @@ static int convertMacKeyCode(unsigned int macKeyCode)
mode = GLFW_RELEASE;
window->NS.modifierFlags = newModifierFlags;
- _glfwInputKey(window, MAC_TO_GLFW_KEYCODE_MAPPING[[event keyCode]], mode);
+
+ key = convertMacKeyCode([event keyCode]);
+ if (key != -1)
+ _glfwInputKey(window, key, mode);
}
- (void)keyUp:(NSEvent *)event
{
- int code = convertMacKeyCode([event keyCode]);
- if (code != -1)
- _glfwInputKey(window, code, GLFW_RELEASE);
+ int key = convertMacKeyCode([event keyCode]);
+ if (key != -1)
+ _glfwInputKey(window, key, GLFW_RELEASE);
}
- (void)scrollWheel:(NSEvent *)event
@@ -444,19 +450,229 @@ static int convertMacKeyCode(unsigned int macKeyCode)
@end
-//////////////////////////////////////////////////////////////////////////
-////// GLFW platform API //////
-//////////////////////////////////////////////////////////////////////////
-
//========================================================================
-// Here is where the window is created, and the OpenGL rendering context is
-// created
+// GLFW application class
//========================================================================
-int _glfwPlatformOpenWindow(_GLFWwindow* window,
- const _GLFWwndconfig *wndconfig,
- const _GLFWfbconfig *fbconfig)
+@interface GLFWApplication : NSApplication
+@end
+
+@implementation GLFWApplication
+
+// From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost
+// This works around an AppKit bug, where key up events while holding
+// down the command key don't get sent to the key window.
+- (void)sendEvent:(NSEvent *)event
{
+ if ([event type] == NSKeyUp && ([event modifierFlags] & NSCommandKeyMask))
+ [[self keyWindow] sendEvent:event];
+ else
+ [super sendEvent:event];
+}
+
+@end
+
+
+//========================================================================
+// Try to figure out what the calling application is called
+//========================================================================
+
+static NSString* findAppName(void)
+{
+ unsigned int i;
+ NSDictionary* infoDictionary = [[NSBundle mainBundle] infoDictionary];
+
+ // Keys to search for as potential application names
+ NSString* GLFWNameKeys[] =
+ {
+ @"CFBundleDisplayName",
+ @"CFBundleName",
+ @"CFBundleExecutable",
+ };
+
+ for (i = 0; i < sizeof(GLFWNameKeys) / sizeof(GLFWNameKeys[0]); i++)
+ {
+ id name = [infoDictionary objectForKey:GLFWNameKeys[i]];
+ if (name &&
+ [name isKindOfClass:[NSString class]] &&
+ ![@"" isEqualToString:name])
+ {
+ return name;
+ }
+ }
+
+ // If we get here, we're unbundled
+ ProcessSerialNumber psn = { 0, kCurrentProcess };
+ TransformProcessType(&psn, kProcessTransformToForegroundApplication);
+
+ // Having the app in front of the terminal window is also generally
+ // handy. There is an NSApplication API to do this, but...
+ SetFrontProcess(&psn);
+
+ char** progname = _NSGetProgname();
+ if (progname && *progname)
+ {
+ // TODO: UTF-8?
+ return [NSString stringWithUTF8String:*progname];
+ }
+
+ // Really shouldn't get here
+ return @"GLFW Application";
+}
+
+
+//========================================================================
+// Set up the menu bar (manually)
+// This is nasty, nasty stuff -- calls to undocumented semi-private APIs that
+// could go away at any moment, lots of stuff that really should be
+// localize(d|able), etc. Loading a nib would save us this horror, but that
+// doesn't seem like a good thing to require of GLFW's clients.
+//========================================================================
+
+static void createMenuBar(void)
+{
+ NSString* appName = findAppName();
+
+ NSMenu* bar = [[NSMenu alloc] init];
+ [NSApp setMainMenu:bar];
+
+ NSMenuItem* appMenuItem =
+ [bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
+ NSMenu* appMenu = [[NSMenu alloc] init];
+ [appMenuItem setSubmenu:appMenu];
+
+ [appMenu addItemWithTitle:[NSString stringWithFormat:@"About %@", appName]
+ action:@selector(orderFrontStandardAboutPanel:)
+ keyEquivalent:@""];
+ [appMenu addItem:[NSMenuItem separatorItem]];
+ NSMenu* servicesMenu = [[NSMenu alloc] init];
+ [NSApp setServicesMenu:servicesMenu];
+ [[appMenu addItemWithTitle:@"Services"
+ action:NULL
+ keyEquivalent:@""] setSubmenu:servicesMenu];
+ [appMenu addItem:[NSMenuItem separatorItem]];
+ [appMenu addItemWithTitle:[NSString stringWithFormat:@"Hide %@", appName]
+ action:@selector(hide:)
+ keyEquivalent:@"h"];
+ [[appMenu addItemWithTitle:@"Hide Others"
+ action:@selector(hideOtherApplications:)
+ keyEquivalent:@"h"]
+ setKeyEquivalentModifierMask:NSAlternateKeyMask | NSCommandKeyMask];
+ [appMenu addItemWithTitle:@"Show All"
+ action:@selector(unhideAllApplications:)
+ keyEquivalent:@""];
+ [appMenu addItem:[NSMenuItem separatorItem]];
+ [appMenu addItemWithTitle:[NSString stringWithFormat:@"Quit %@", appName]
+ action:@selector(terminate:)
+ keyEquivalent:@"q"];
+
+ NSMenuItem* windowMenuItem =
+ [bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
+ NSMenu* windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
+ [NSApp setWindowsMenu:windowMenu];
+ [windowMenuItem setSubmenu:windowMenu];
+
+ [windowMenu addItemWithTitle:@"Miniaturize"
+ action:@selector(performMiniaturize:)
+ keyEquivalent:@"m"];
+ [windowMenu addItemWithTitle:@"Zoom"
+ action:@selector(performZoom:)
+ keyEquivalent:@""];
+ [windowMenu addItem:[NSMenuItem separatorItem]];
+ [windowMenu addItemWithTitle:@"Bring All to Front"
+ action:@selector(arrangeInFront:)
+ keyEquivalent:@""];
+
+ // Prior to Snow Leopard, we need to use this oddly-named semi-private API
+ // to get the application menu working properly.
+ [NSApp performSelector:@selector(setAppleMenu:) withObject:appMenu];
+}
+
+
+//========================================================================
+// Initialize the Cocoa Application Kit
+//========================================================================
+
+static GLboolean initializeAppKit(void)
+{
+ if (NSApp)
+ return GL_TRUE;
+
+ // Implicitly create shared NSApplication instance
+ [GLFWApplication sharedApplication];
+
+ // Setting up the menu bar must go between sharedApplication
+ // above and finishLaunching below, in order to properly emulate the
+ // behavior of NSApplicationMain
+ createMenuBar();
+
+ [NSApp finishLaunching];
+
+ return GL_TRUE;
+}
+
+
+//========================================================================
+// Create the Cocoa window
+//========================================================================
+
+static GLboolean createWindow(_GLFWwindow* window,
+ const _GLFWwndconfig* wndconfig)
+{
+ unsigned int styleMask = 0;
+
+ if (wndconfig->mode == GLFW_WINDOWED)
+ {
+ styleMask = NSTitledWindowMask | NSClosableWindowMask |
+ NSMiniaturizableWindowMask;
+
+ if (wndconfig->resizable)
+ styleMask |= NSResizableWindowMask;
+ }
+ else
+ styleMask = NSBorderlessWindowMask;
+
+ window->NS.window = [[NSWindow alloc]
+ initWithContentRect:NSMakeRect(0, 0, window->width, window->height)
+ styleMask:styleMask
+ backing:NSBackingStoreBuffered
+ defer:NO];
+
+ if (window->NS.window == nil)
+ {
+ _glfwSetError(GLFW_PLATFORM_ERROR,
+ "Cocoa/NSOpenGL: Failed to create window");
+ return GL_FALSE;
+ }
+
+ [window->NS.window setTitle:[NSString stringWithUTF8String:wndconfig->title]];
+ [window->NS.window setContentView:[[GLFWContentView alloc]
+ initWithGlfwWindow:window]];
+ [window->NS.window setDelegate:window->NS.delegate];
+ [window->NS.window setAcceptsMouseMovedEvents:YES];
+ [window->NS.window center];
+
+ return GL_TRUE;
+}
+
+
+//========================================================================
+// Create the OpenGL context
+//========================================================================
+
+static GLboolean createContext(_GLFWwindow* window,
+ const _GLFWwndconfig* wndconfig,
+ const _GLFWfbconfig* fbconfig)
+{
+ unsigned int attributeCount = 0;
+
+ // Mac OS X needs non-zero color size, so set resonable values
+ int colorBits = fbconfig->redBits + fbconfig->greenBits + fbconfig->blueBits;
+ if (colorBits == 0)
+ colorBits = 24;
+ else if (colorBits < 15)
+ colorBits = 15;
+
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
// Fail if any OpenGL version above 2.1 other than 3.2 was requested
if (wndconfig->glMajor > 3 ||
@@ -468,14 +684,23 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
return GL_FALSE;
}
- if (wndconfig->glProfile)
+ if (wndconfig->glMajor > 2)
{
- // Fail if a profile other than core was explicitly selected
+ if (!wndconfig->glForward)
+ {
+ _glfwSetError(GLFW_VERSION_UNAVAILABLE,
+ "Cocoa/NSOpenGL: The targeted version of Mac OS X "
+ "only supports OpenGL 3.2 contexts if they are "
+ "forward-compatible");
+ return GL_FALSE;
+ }
+
if (wndconfig->glProfile != GLFW_OPENGL_CORE_PROFILE)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Cocoa/NSOpenGL: The targeted version of Mac OS X "
- "only supports the OpenGL core profile");
+ "only supports OpenGL 3.2 contexts if they use the "
+ "core profile");
return GL_FALSE;
}
}
@@ -499,6 +724,106 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
return GL_FALSE;
}
+#define ADD_ATTR(x) { attributes[attributeCount++] = x; }
+#define ADD_ATTR2(x, y) { ADD_ATTR(x); ADD_ATTR(y); }
+
+ // Arbitrary array size here
+ NSOpenGLPixelFormatAttribute attributes[24];
+
+ ADD_ATTR(NSOpenGLPFADoubleBuffer);
+
+ if (wndconfig->mode == GLFW_FULLSCREEN)
+ {
+ ADD_ATTR(NSOpenGLPFANoRecovery);
+ ADD_ATTR2(NSOpenGLPFAScreenMask,
+ CGDisplayIDToOpenGLDisplayMask(CGMainDisplayID()));
+ }
+
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
+ if (wndconfig->glMajor > 2)
+ ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
+#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
+
+ ADD_ATTR2(NSOpenGLPFAColorSize, colorBits);
+
+ if (fbconfig->alphaBits > 0)
+ ADD_ATTR2(NSOpenGLPFAAlphaSize, fbconfig->alphaBits);
+
+ if (fbconfig->depthBits > 0)
+ ADD_ATTR2(NSOpenGLPFADepthSize, fbconfig->depthBits);
+
+ if (fbconfig->stencilBits > 0)
+ ADD_ATTR2(NSOpenGLPFAStencilSize, fbconfig->stencilBits);
+
+ int accumBits = fbconfig->accumRedBits + fbconfig->accumGreenBits +
+ fbconfig->accumBlueBits + fbconfig->accumAlphaBits;
+
+ if (accumBits > 0)
+ ADD_ATTR2(NSOpenGLPFAAccumSize, accumBits);
+
+ if (fbconfig->auxBuffers > 0)
+ ADD_ATTR2(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers);
+
+ if (fbconfig->stereo)
+ ADD_ATTR(NSOpenGLPFAStereo);
+
+ if (fbconfig->samples > 0)
+ {
+ ADD_ATTR2(NSOpenGLPFASampleBuffers, 1);
+ ADD_ATTR2(NSOpenGLPFASamples, fbconfig->samples);
+ }
+
+ ADD_ATTR(0);
+
+#undef ADD_ATTR
+#undef ADD_ATTR2
+
+ window->NSGL.pixelFormat =
+ [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
+ if (window->NSGL.pixelFormat == nil)
+ {
+ _glfwSetError(GLFW_PLATFORM_ERROR,
+ "Cocoa/NSOpenGL: Failed to create OpenGL pixel format");
+ return GL_FALSE;
+ }
+
+ NSOpenGLContext* share = NULL;
+
+ if (wndconfig->share)
+ share = wndconfig->share->NSGL.context;
+
+ window->NSGL.context =
+ [[NSOpenGLContext alloc] initWithFormat:window->NSGL.pixelFormat
+ shareContext:share];
+ if (window->NSGL.context == nil)
+ {
+ _glfwSetError(GLFW_PLATFORM_ERROR,
+ "Cocoa/NSOpenGL: Failed to create OpenGL context");
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+//========================================================================
+// Here is where the window is created, and the OpenGL rendering context is
+// created
+//========================================================================
+
+int _glfwPlatformOpenWindow(_GLFWwindow* window,
+ const _GLFWwndconfig* wndconfig,
+ const _GLFWfbconfig* fbconfig)
+{
+ if (!initializeAppKit())
+ return GL_FALSE;
+
+ window->resizable = wndconfig->resizable;
+
// We can only have one application delegate, but we only allocate it the
// first time we create a window to keep all window code in this file
if (_glfwLibrary.NS.delegate == nil)
@@ -530,157 +855,30 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
else if (colorBits < 15)
colorBits = 15;
- // Ignored hints:
- // OpenGLMajor, OpenGLMinor, OpenGLForward:
- // pending Mac OS X support for OpenGL 3.x
- // OpenGLDebug
- // pending it meaning anything on Mac OS X
-
// Don't use accumulation buffer support; it's not accelerated
// Aux buffers probably aren't accelerated either
- CFDictionaryRef fullscreenMode = NULL;
- if (wndconfig->mode == GLFW_FULLSCREEN)
- {
- // I think it's safe to pass 0 to the refresh rate for this function
- // rather than conditionalizing the code to call the version which
- // doesn't specify refresh...
- fullscreenMode =
- CGDisplayBestModeForParametersAndRefreshRateWithProperty(
- CGMainDisplayID(),
- colorBits + fbconfig->alphaBits,
- window->width, window->height,
- wndconfig->refreshRate,
- // Controversial, see macosx_fullscreen.m for discussion
- kCGDisplayModeIsSafeForHardware,
- NULL);
-
- window->width =
- [[(id)fullscreenMode objectForKey:(id)kCGDisplayWidth] intValue];
- window->height =
- [[(id)fullscreenMode objectForKey:(id)kCGDisplayHeight] intValue];
- }
-
- unsigned int styleMask = 0;
-
- if (wndconfig->mode == GLFW_WINDOWED)
- {
- styleMask = NSTitledWindowMask | NSClosableWindowMask |
- NSMiniaturizableWindowMask;
-
- if (wndconfig->resizable)
- styleMask |= NSResizableWindowMask;
- }
- else
- styleMask = NSBorderlessWindowMask;
-
- window->NS.window = [[NSWindow alloc]
- initWithContentRect:NSMakeRect(0, 0, window->width, window->height)
- styleMask:styleMask
- backing:NSBackingStoreBuffered
- defer:NO];
-
- [window->NS.window setTitle:[NSString stringWithCString:wndconfig->title
- encoding:NSISOLatin1StringEncoding]];
-
- [window->NS.window setContentView:[[GLFWContentView alloc] initWithGlfwWindow:window]];
- [window->NS.window setDelegate:window->NS.delegate];
- [window->NS.window setAcceptsMouseMovedEvents:YES];
- [window->NS.window center];
-
- if (wndconfig->mode == GLFW_FULLSCREEN)
- {
- CGCaptureAllDisplays();
- CGDisplaySwitchToMode(CGMainDisplayID(), fullscreenMode);
- }
-
- unsigned int attribute_count = 0;
-
-#define ADD_ATTR(x) { attributes[attribute_count++] = x; }
-#define ADD_ATTR2(x, y) { ADD_ATTR(x); ADD_ATTR(y); }
-
- // Arbitrary array size here
- NSOpenGLPixelFormatAttribute attributes[24];
-
- ADD_ATTR(NSOpenGLPFADoubleBuffer);
-
- if (wndconfig->mode == GLFW_FULLSCREEN)
- {
- ADD_ATTR(NSOpenGLPFAFullScreen);
- ADD_ATTR(NSOpenGLPFANoRecovery);
- ADD_ATTR2(NSOpenGLPFAScreenMask,
- CGDisplayIDToOpenGLDisplayMask(CGMainDisplayID()));
- }
-
-#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
- if (wndconfig->glMajor > 2)
- ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
-#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
-
- ADD_ATTR2(NSOpenGLPFAColorSize, colorBits);
-
- if (fbconfig->alphaBits > 0)
- ADD_ATTR2(NSOpenGLPFAAlphaSize, fbconfig->alphaBits);
-
- if (fbconfig->depthBits > 0)
- ADD_ATTR2(NSOpenGLPFADepthSize, fbconfig->depthBits);
-
- if (fbconfig->stencilBits > 0)
- ADD_ATTR2(NSOpenGLPFAStencilSize, fbconfig->stencilBits);
-
- int accumBits = fbconfig->accumRedBits + fbconfig->accumGreenBits +
- fbconfig->accumBlueBits + fbconfig->accumAlphaBits;
-
- if (accumBits > 0)
- ADD_ATTR2(NSOpenGLPFAAccumSize, accumBits);
-
- if (fbconfig->auxBuffers > 0)
- ADD_ATTR2(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers);
-
- if (fbconfig->stereo)
- ADD_ATTR(NSOpenGLPFAStereo );
-
- if (fbconfig->samples > 0)
- {
- ADD_ATTR2(NSOpenGLPFASampleBuffers, 1);
- ADD_ATTR2(NSOpenGLPFASamples, fbconfig->samples);
- }
-
- ADD_ATTR(0);
-
-#undef ADD_ATTR
-#undef ADD_ATTR2
-
- window->NSGL.pixelFormat =
- [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
- if (window->NSGL.pixelFormat == nil)
- {
- _glfwSetError(GLFW_PLATFORM_ERROR,
- "Cocoa/NSOpenGL: Failed to create pixel format");
+ if (!createWindow(window, wndconfig))
return GL_FALSE;
- }
- NSOpenGLContext* share = NULL;
-
- if (wndconfig->share)
- share = wndconfig->share->NSGL.context;
-
- window->NSGL.context =
- [[NSOpenGLContext alloc] initWithFormat:window->NSGL.pixelFormat
- shareContext:share];
- if (window->NSGL.context == nil)
- {
- _glfwSetError(GLFW_PLATFORM_ERROR,
- "Cocoa/NSOpenGL: Failed to create OpenGL context");
+ if (!createContext(window, wndconfig, fbconfig))
return GL_FALSE;
- }
[window->NS.window makeKeyAndOrderFront:nil];
[window->NSGL.context setView:[window->NS.window contentView]];
if (wndconfig->mode == GLFW_FULLSCREEN)
{
- // TODO: Make this work on pre-Leopard systems
+ int bpp = colorBits + fbconfig->alphaBits;
+
+ if (!_glfwSetVideoMode(&window->width,
+ &window->height,
+ &bpp,
+ &window->refreshRate))
+ {
+ return GL_FALSE;
+ }
+
[[window->NS.window contentView] enterFullScreenMode:[NSScreen mainScreen]
withOptions:nil];
}
@@ -709,9 +907,7 @@ void _glfwPlatformCloseWindow(_GLFWwindow* window)
{
[[window->NS.window contentView] exitFullScreenModeWithOptions:nil];
- CGDisplaySwitchToMode(CGMainDisplayID(),
- (CFDictionaryRef) _glfwLibrary.NS.desktopMode);
- CGReleaseAllDisplays();
+ _glfwRestoreVideoMode();
}
[window->NSGL.pixelFormat release];
@@ -731,16 +927,17 @@ void _glfwPlatformCloseWindow(_GLFWwindow* window)
// TODO: Probably more cleanup
}
+
//========================================================================
// Set the window title
//========================================================================
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char *title)
{
- [window->NS.window setTitle:[NSString stringWithCString:title
- encoding:NSISOLatin1StringEncoding]];
+ [window->NS.window setTitle:[NSString stringWithUTF8String:title]];
}
+
//========================================================================
// Set the window size
//========================================================================
@@ -750,6 +947,7 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
[window->NS.window setContentSize:NSMakeSize(width, height)];
}
+
//========================================================================
// Set the window position
//========================================================================
@@ -770,6 +968,7 @@ void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y)
display:YES];
}
+
//========================================================================
// Iconify the window
//========================================================================
@@ -779,6 +978,7 @@ void _glfwPlatformIconifyWindow(_GLFWwindow* window)
[window->NS.window miniaturize:nil];
}
+
//========================================================================
// Restore (un-iconify) the window
//========================================================================
@@ -788,6 +988,7 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
[window->NS.window deminiaturize:nil];
}
+
//========================================================================
// Write back window parameters into GLFW window structure
//========================================================================
@@ -862,6 +1063,7 @@ void _glfwPlatformRefreshWindowParams(void)
window->glDebug = GL_FALSE;
}
+
//========================================================================
// Poll for new window and input events
//========================================================================
@@ -886,6 +1088,7 @@ void _glfwPlatformPollEvents(void)
_glfwLibrary.NS.autoreleasePool = [[NSAutoreleasePool alloc] init];
}
+
//========================================================================
// Wait for new window and input events
//========================================================================
@@ -904,6 +1107,7 @@ void _glfwPlatformWaitEvents( void )
_glfwPlatformPollEvents();
}
+
//========================================================================
// Set physical mouse cursor position
//========================================================================
@@ -921,11 +1125,6 @@ void _glfwPlatformSetMouseCursorPos(_GLFWwindow* window, int x, int y)
// calculating the maximum y coordinate of all screens, since Cocoa's
// "global coordinates" are upside down from CG's...
- // Without this (once per app run, but it's convenient to do it here)
- // events will be suppressed for a default of 0.25 seconds after we
- // move the cursor.
- CGSetLocalEventsSuppressionInterval(0.0);
-
NSPoint localPoint = NSMakePoint(x, y);
NSPoint globalPoint = [window->NS.window convertBaseToScreen:localPoint];
CGPoint mainScreenOrigin = CGDisplayBounds(CGMainDisplayID()).origin;
@@ -936,6 +1135,7 @@ void _glfwPlatformSetMouseCursorPos(_GLFWwindow* window, int x, int y)
CGDisplayMoveCursorToPoint(CGMainDisplayID(), targetPoint);
}
+
//========================================================================
// Set physical mouse cursor mode
//========================================================================
diff --git a/src/config.h.in b/src/config.h.in
index f966356c..46a6e2aa 100644
--- a/src/config.h.in
+++ b/src/config.h.in
@@ -60,11 +60,6 @@
// Define this to 1 if the Linux joystick API is available
#cmakedefine _GLFW_USE_LINUX_JOYSTICKS 1
-// Define this to 1 to not load gdi32.dll dynamically
-#cmakedefine _GLFW_NO_DLOAD_GDI32 1
-// Define this to 1 to not load winmm.dll dynamically
-#cmakedefine _GLFW_NO_DLOAD_WINMM 1
-
// The GLFW version as used by glfwGetVersionString
#define _GLFW_VERSION_FULL "@GLFW_VERSION_FULL@"
diff --git a/src/enable.c b/src/enable.c
deleted file mode 100644
index 897f0753..00000000
--- a/src/enable.c
+++ /dev/null
@@ -1,192 +0,0 @@
-//========================================================================
-// GLFW - An OpenGL library
-// Platform: Any
-// API version: 3.0
-// WWW: http://www.glfw.org/
-//------------------------------------------------------------------------
-// Copyright (c) 2002-2006 Marcus Geelnard
-// Copyright (c) 2006-2010 Camilla Berglund
-//
-// This software is provided 'as-is', without any express or implied
-// warranty. In no event will the authors be held liable for any damages
-// arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it
-// freely, subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented; you must not
-// claim that you wrote the original software. If you use this software
-// in a product, an acknowledgment in the product documentation would
-// be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such, and must not
-// be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source
-// distribution.
-//
-//========================================================================
-
-#include "internal.h"
-
-
-//========================================================================
-// Enable and disable sticky keys mode
-//========================================================================
-
-static void enableStickyKeys(_GLFWwindow* window)
-{
- window->stickyKeys = GL_TRUE;
-}
-
-static void disableStickyKeys(_GLFWwindow* window)
-{
- int i;
-
- window->stickyKeys = GL_FALSE;
-
- // Release all sticky keys
- for (i = 0; i <= GLFW_KEY_LAST; i++)
- {
- if (window->key[i] == GLFW_STICK)
- window->key[i] = GLFW_RELEASE;
- }
-}
-
-
-//========================================================================
-// Enable and disable sticky mouse buttons mode
-//========================================================================
-
-static void enableStickyMouseButtons(_GLFWwindow* window)
-{
- window->stickyMouseButtons = GL_TRUE;
-}
-
-static void disableStickyMouseButtons(_GLFWwindow* window)
-{
- int i;
-
- window->stickyMouseButtons = GL_FALSE;
-
- // Release all sticky mouse buttons
- for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
- {
- if (window->mouseButton[i] == GLFW_STICK)
- window->mouseButton[i] = GLFW_RELEASE;
- }
-}
-
-
-//========================================================================
-// Enable and disable system keys
-//========================================================================
-
-static void enableSystemKeys(_GLFWwindow* window)
-{
- if (!window->sysKeysDisabled)
- return;
-
- _glfwPlatformEnableSystemKeys(window);
-
- // Indicate that system keys are no longer disabled
- window->sysKeysDisabled = GL_FALSE;
-}
-
-static void disableSystemKeys(_GLFWwindow* window)
-{
- if (window->sysKeysDisabled)
- return;
-
- _glfwPlatformDisableSystemKeys(window);
-
- // Indicate that system keys are now disabled
- window->sysKeysDisabled = GL_TRUE;
-}
-
-
-//========================================================================
-// Enable and disable key repeat
-//========================================================================
-
-static void enableKeyRepeat(_GLFWwindow* window)
-{
- window->keyRepeat = GL_TRUE;
-}
-
-static void disableKeyRepeat(_GLFWwindow* window)
-{
- window->keyRepeat = GL_FALSE;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-////// GLFW public API //////
-//////////////////////////////////////////////////////////////////////////
-
-//========================================================================
-// Enable certain GLFW/window/system functions
-//========================================================================
-
-GLFWAPI void glfwEnable(GLFWwindow window, int token)
-{
- if (!_glfwInitialized)
- {
- _glfwSetError(GLFW_NOT_INITIALIZED, NULL);
- return;
- }
-
- switch (token)
- {
- case GLFW_STICKY_KEYS:
- enableStickyKeys(window);
- break;
- case GLFW_STICKY_MOUSE_BUTTONS:
- enableStickyMouseButtons(window);
- break;
- case GLFW_SYSTEM_KEYS:
- enableSystemKeys(window);
- break;
- case GLFW_KEY_REPEAT:
- enableKeyRepeat(window);
- break;
- default:
- _glfwSetError(GLFW_INVALID_ENUM, NULL);
- break;
- }
-}
-
-
-//========================================================================
-// Disable certain GLFW/window/system functions
-//========================================================================
-
-GLFWAPI void glfwDisable(GLFWwindow window, int token)
-{
- if (!_glfwInitialized)
- {
- _glfwSetError(GLFW_NOT_INITIALIZED, NULL);
- return;
- }
-
- switch (token)
- {
- case GLFW_STICKY_KEYS:
- disableStickyKeys(window);
- break;
- case GLFW_STICKY_MOUSE_BUTTONS:
- disableStickyMouseButtons(window);
- break;
- case GLFW_SYSTEM_KEYS:
- disableSystemKeys(window);
- break;
- case GLFW_KEY_REPEAT:
- disableKeyRepeat(window);
- break;
- default:
- _glfwSetError(GLFW_INVALID_ENUM, NULL);
- break;
- }
-}
-
diff --git a/src/init.c b/src/init.c
index 889e1770..336cfe25 100644
--- a/src/init.c
+++ b/src/init.c
@@ -35,30 +35,6 @@
#include
-//////////////////////////////////////////////////////////////////////////
-////// GLFW internal API //////
-//////////////////////////////////////////////////////////////////////////
-
-//========================================================================
-// Allocate memory using the allocator
-//========================================================================
-
-void* _glfwMalloc(size_t size)
-{
- return _glfwLibrary.allocator.malloc(size);
-}
-
-
-//========================================================================
-// Free memory using the allocator
-//========================================================================
-
-void _glfwFree(void* ptr)
-{
- _glfwLibrary.allocator.free(ptr);
-}
-
-
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
@@ -68,43 +44,12 @@ void _glfwFree(void* ptr)
//========================================================================
GLFWAPI int glfwInit(void)
-{
- return glfwInitWithModels(NULL, NULL);
-}
-
-
-//========================================================================
-// Initialize various GLFW state using custom model interfaces
-//========================================================================
-
-GLFWAPI int glfwInitWithModels(GLFWthreadmodel* threading, GLFWallocator* allocator)
{
if (_glfwInitialized)
return GL_TRUE;
memset(&_glfwLibrary, 0, sizeof(_glfwLibrary));
- if (threading)
- _glfwLibrary.threading = *threading;
-
- if (allocator)
- {
- // Verify that the specified model is complete
- if (!allocator->malloc || !allocator->free)
- {
- _glfwSetError(GLFW_INVALID_VALUE, NULL);
- return GL_FALSE;
- }
-
- _glfwLibrary.allocator = *allocator;
- }
- else
- {
- // Use the libc malloc and free
- _glfwLibrary.allocator.malloc = malloc;
- _glfwLibrary.allocator.free = free;
- }
-
// Not all window hints have zero as their default value, so this
// needs to be here despite the memset above
_glfwSetDefaultWindowHints();
diff --git a/src/input.c b/src/input.c
index 01d99de3..1074ded5 100644
--- a/src/input.c
+++ b/src/input.c
@@ -31,6 +31,122 @@
#include "internal.h"
+//========================================================================
+// Sets the cursor mode for the specified window
+//========================================================================
+
+static void setCursorMode(_GLFWwindow* window, int mode)
+{
+ int centerPosX, centerPosY;
+
+ if (mode != GLFW_CURSOR_NORMAL &&
+ mode != GLFW_CURSOR_HIDDEN &&
+ mode != GLFW_CURSOR_CAPTURED)
+ {
+ _glfwSetError(GLFW_INVALID_ENUM, NULL);
+ return;
+ }
+
+ if (window->cursorMode == mode)
+ return;
+
+ centerPosX = window->width / 2;
+ centerPosY = window->height / 2;
+
+ if (mode == GLFW_CURSOR_CAPTURED)
+ _glfwPlatformSetMouseCursorPos(window, centerPosX, centerPosY);
+ else if (window->cursorMode == GLFW_CURSOR_CAPTURED)
+ {
+ _glfwPlatformSetMouseCursorPos(window, centerPosX, centerPosY);
+ _glfwInputCursorMotion(window,
+ centerPosX - window->cursorPosX,
+ centerPosY - window->cursorPosY);
+ }
+
+ _glfwPlatformSetCursorMode(window, mode);
+
+ window->cursorMode = mode;
+}
+
+
+//========================================================================
+// Set sticky keys mode for the specified window
+//========================================================================
+
+static void setStickyKeys(_GLFWwindow* window, int enabled)
+{
+ if (window->stickyKeys == enabled)
+ return;
+
+ if (!enabled)
+ {
+ int i;
+
+ // Release all sticky keys
+ for (i = 0; i <= GLFW_KEY_LAST; i++)
+ {
+ if (window->key[i] == GLFW_STICK)
+ window->key[i] = GLFW_RELEASE;
+ }
+ }
+
+ window->stickyKeys = enabled;
+}
+
+
+//========================================================================
+// Set sticky mouse buttons mode for the specified window
+//========================================================================
+
+static void setStickyMouseButtons(_GLFWwindow* window, int enabled)
+{
+ if (window->stickyMouseButtons == enabled)
+ return;
+
+ if (!enabled)
+ {
+ int i;
+
+ // Release all sticky mouse buttons
+ for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
+ {
+ if (window->mouseButton[i] == GLFW_STICK)
+ window->mouseButton[i] = GLFW_RELEASE;
+ }
+ }
+
+ window->stickyMouseButtons = enabled;
+}
+
+
+//========================================================================
+// Set system keys for the specified window
+//========================================================================
+
+static void setSystemKeys(_GLFWwindow* window, int enabled)
+{
+ if (window->systemKeys == enabled)
+ return;
+
+ if (enabled)
+ _glfwPlatformEnableSystemKeys(window);
+ else
+ _glfwPlatformDisableSystemKeys(window);
+
+ window->systemKeys = enabled;
+}
+
+
+//========================================================================
+// Set key repeat for the specified window
+//========================================================================
+
+static void setKeyRepeat(_GLFWwindow* window, int enabled)
+{
+ window->keyRepeat = enabled;
+}
+
+
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
@@ -41,7 +157,7 @@
void _glfwInputKey(_GLFWwindow* window, int key, int action)
{
- GLboolean keyrepeat = GL_FALSE;
+ GLboolean repeated = GL_FALSE;
if (key < 0 || key > GLFW_KEY_LAST)
return;
@@ -51,16 +167,16 @@ void _glfwInputKey(_GLFWwindow* window, int key, int action)
return;
// Register key action
- if(action == GLFW_RELEASE && window->stickyKeys)
+ if (action == GLFW_RELEASE && window->stickyKeys)
window->key[key] = GLFW_STICK;
else
{
- keyrepeat = (window->key[key] == GLFW_PRESS) && (action == GLFW_PRESS);
+ repeated = (window->key[key] == GLFW_PRESS) && (action == GLFW_PRESS);
window->key[key] = (char) action;
}
// Call user callback function
- if (_glfwLibrary.keyCallback && (window->keyRepeat || !keyrepeat))
+ if (_glfwLibrary.keyCallback && (window->keyRepeat || !repeated))
_glfwLibrary.keyCallback(window, key, action);
}
@@ -161,6 +277,77 @@ void _glfwInputCursorEnter(_GLFWwindow* window, int entered)
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
+//========================================================================
+// Returns the specified input mode of the specified window
+//========================================================================
+
+GLFWAPI int glfwGetInputMode(GLFWwindow handle, int mode)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+
+ if (!_glfwInitialized)
+ {
+ _glfwSetError(GLFW_NOT_INITIALIZED, NULL);
+ return 0;
+ }
+
+ switch (mode)
+ {
+ case GLFW_CURSOR_MODE:
+ return window->cursorMode;
+ case GLFW_STICKY_KEYS:
+ return window->stickyKeys;
+ case GLFW_STICKY_MOUSE_BUTTONS:
+ return window->stickyMouseButtons;
+ case GLFW_SYSTEM_KEYS:
+ return window->systemKeys;
+ case GLFW_KEY_REPEAT:
+ return window->keyRepeat;
+ default:
+ _glfwSetError(GLFW_INVALID_ENUM, NULL);
+ return 0;
+ }
+}
+
+
+//========================================================================
+// Sets the specified input mode of the specified window
+//========================================================================
+
+GLFWAPI void glfwSetInputMode(GLFWwindow handle, int mode, int value)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+
+ if (!_glfwInitialized)
+ {
+ _glfwSetError(GLFW_NOT_INITIALIZED, NULL);
+ return;
+ }
+
+ switch (mode)
+ {
+ case GLFW_CURSOR_MODE:
+ setCursorMode(window, value);
+ break;
+ case GLFW_STICKY_KEYS:
+ setStickyKeys(window, value ? GL_TRUE : GL_FALSE);
+ break;
+ case GLFW_STICKY_MOUSE_BUTTONS:
+ setStickyMouseButtons(window, value ? GL_TRUE : GL_FALSE);
+ break;
+ case GLFW_SYSTEM_KEYS:
+ setSystemKeys(window, value ? GL_TRUE : GL_FALSE);
+ break;
+ case GLFW_KEY_REPEAT:
+ setKeyRepeat(window, value ? GL_TRUE : GL_FALSE);
+ break;
+ default:
+ _glfwSetError(GLFW_INVALID_ENUM, NULL);
+ break;
+ }
+}
+
+
//========================================================================
// Returns the state of the specified key for the specified window
//========================================================================
@@ -175,10 +362,8 @@ GLFWAPI int glfwGetKey(GLFWwindow handle, int key)
return GLFW_RELEASE;
}
- // Is it a valid key?
if (key < 0 || key > GLFW_KEY_LAST)
{
- // TODO: Decide whether key is a value or enum
_glfwSetError(GLFW_INVALID_ENUM,
"glfwGetKey: The specified key is invalid");
return GLFW_RELEASE;
@@ -209,7 +394,6 @@ GLFWAPI int glfwGetMouseButton(GLFWwindow handle, int button)
return GLFW_RELEASE;
}
- // Is it a valid mouse button?
if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST)
{
_glfwSetError(GLFW_INVALID_ENUM,
@@ -242,7 +426,6 @@ GLFWAPI void glfwGetMousePos(GLFWwindow handle, int* xpos, int* ypos)
return;
}
- // Return mouse position
if (xpos != NULL)
*xpos = window->cursorPosX;
@@ -311,51 +494,6 @@ GLFWAPI void glfwGetScrollOffset(GLFWwindow handle, int* xoffset, int* yoffset)
}
-//========================================================================
-// Sets the cursor mode for the specified window
-//========================================================================
-
-GLFWAPI void glfwSetCursorMode(GLFWwindow handle, int mode)
-{
- int centerPosX, centerPosY;
- _GLFWwindow* window = (_GLFWwindow*) handle;
-
- if (!_glfwInitialized)
- {
- _glfwSetError(GLFW_NOT_INITIALIZED, NULL);
- return;
- }
-
- if (mode != GLFW_CURSOR_NORMAL &&
- mode != GLFW_CURSOR_HIDDEN &&
- mode != GLFW_CURSOR_CAPTURED)
- {
- _glfwSetError(GLFW_INVALID_ENUM, NULL);
- return;
- }
-
- if (window->cursorMode == mode)
- return;
-
- centerPosX = window->width / 2;
- centerPosY = window->height / 2;
-
- if (mode == GLFW_CURSOR_CAPTURED)
- _glfwPlatformSetMouseCursorPos(window, centerPosX, centerPosY);
- else if (window->cursorMode == GLFW_CURSOR_CAPTURED)
- {
- _glfwPlatformSetMouseCursorPos(window, centerPosX, centerPosY);
- _glfwInputCursorMotion(window,
- centerPosX - window->cursorPosX,
- centerPosY - window->cursorPosY);
- }
-
- _glfwPlatformSetCursorMode(window, mode);
-
- window->cursorMode = mode;
-}
-
-
//========================================================================
// Set callback function for keyboard input
//========================================================================
@@ -416,7 +554,6 @@ GLFWAPI void glfwSetMousePosCallback(GLFWmouseposfun cbfun)
return;
}
- // Set callback function
_glfwLibrary.mousePosCallback = cbfun;
// Call the callback function to let the application know the current
@@ -459,7 +596,6 @@ GLFWAPI void glfwSetScrollCallback(GLFWscrollfun cbfun)
return;
}
- // Set callback function
_glfwLibrary.scrollCallback = cbfun;
}
diff --git a/src/internal.h b/src/internal.h
index cabafeb4..44141e66 100644
--- a/src/internal.h
+++ b/src/internal.h
@@ -37,9 +37,9 @@
//========================================================================
#if defined(_init_c_)
-#define GLFWGLOBAL
+ #define GLFWGLOBAL
#else
-#define GLFWGLOBAL extern
+ #define GLFWGLOBAL extern
#endif
@@ -66,13 +66,13 @@
#include "../support/GL/glext.h"
#if defined(_GLFW_COCOA_NSGL)
-#include "cocoa_platform.h"
+ #include "cocoa_platform.h"
#elif defined(_GLFW_WIN32_WGL)
-#include "win32_platform.h"
+ #include "win32_platform.h"
#elif defined(_GLFW_X11_GLX)
-#include "x11_platform.h"
+ #include "x11_platform.h"
#else
-#error "No supported platform selected"
+ #error "No supported platform selected"
#endif
typedef struct _GLFWhints _GLFWhints;
@@ -183,7 +183,7 @@ struct _GLFWwindow
GLboolean stickyKeys;
GLboolean stickyMouseButtons;
GLboolean keyRepeat;
- GLboolean sysKeysDisabled; // system keys disabled flag
+ GLboolean systemKeys; // system keys enabled flag
int cursorPosX, cursorPosY;
int cursorMode;
int scrollX, scrollY;
@@ -242,9 +242,6 @@ struct _GLFWlibrary
GLFWkeyfun keyCallback;
GLFWcharfun charCallback;
- GLFWthreadmodel threading;
- GLFWallocator allocator;
-
GLFWgammaramp currentRamp;
GLFWgammaramp originalRamp;
int originalRampSize;
@@ -277,7 +274,7 @@ int _glfwPlatformInit(void);
int _glfwPlatformTerminate(void);
const char* _glfwPlatformGetVersionString(void);
-// Enable/Disable
+// Input
void _glfwPlatformEnableSystemKeys(_GLFWwindow* window);
void _glfwPlatformDisableSystemKeys(_GLFWwindow* window);
@@ -327,10 +324,6 @@ void _glfwPlatformCopyContext(_GLFWwindow* src, _GLFWwindow* dst, unsigned long
// Prototypes for platform independent internal functions
//========================================================================
-// Memory management (init.c)
-void* _glfwMalloc(size_t size);
-void _glfwFree(void* ptr);
-
// Fullscren management (fullscreen.c)
void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
@@ -340,14 +333,14 @@ void _glfwSetError(int error, const char* description);
// Window management (window.c)
void _glfwSetDefaultWindowHints(void);
-// WIndow event notification
+// Window event notification (window.c)
void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated);
void _glfwInputWindowPos(_GLFWwindow* window, int x, int y);
void _glfwInputWindowSize(_GLFWwindow* window, int width, int height);
void _glfwInputWindowIconify(_GLFWwindow* window, int iconified);
void _glfwInputWindowDamage(_GLFWwindow* window);
-// Input event notification
+// Input event notification (input.c)
void _glfwInputKey(_GLFWwindow* window, int key, int action);
void _glfwInputChar(_GLFWwindow* window, int character);
void _glfwInputScroll(_GLFWwindow* window, int x, int y);
diff --git a/src/win32_init.c b/src/win32_init.c
index 0756b0f2..4e1b7863 100644
--- a/src/win32_init.c
+++ b/src/win32_init.c
@@ -47,7 +47,7 @@ static GLboolean initLibraries(void)
#ifndef _GLFW_NO_DLOAD_GDI32
// gdi32.dll (OpenGL pixel format functions & SwapBuffers)
- _glfwLibrary.Win32.gdi.instance = LoadLibrary("gdi32.dll");
+ _glfwLibrary.Win32.gdi.instance = LoadLibrary(L"gdi32.dll");
if (!_glfwLibrary.Win32.gdi.instance)
return GL_FALSE;
@@ -81,12 +81,12 @@ static GLboolean initLibraries(void)
#ifndef _GLFW_NO_DLOAD_WINMM
// winmm.dll (for joystick and timer support)
- _glfwLibrary.Win32.winmm.instance = LoadLibrary("winmm.dll");
+ _glfwLibrary.Win32.winmm.instance = LoadLibrary(L"winmm.dll");
if (!_glfwLibrary.Win32.winmm.instance)
return GL_FALSE;
- _glfwLibrary.Win32.winmm.joyGetDevCapsA = (JOYGETDEVCAPSA_T)
- GetProcAddress(_glfwLibrary.Win32.winmm.instance, "joyGetDevCapsA");
+ _glfwLibrary.Win32.winmm.joyGetDevCaps = (JOYGETDEVCAPS_T)
+ GetProcAddress(_glfwLibrary.Win32.winmm.instance, "joyGetDevCapsW");
_glfwLibrary.Win32.winmm.joyGetPos = (JOYGETPOS_T)
GetProcAddress(_glfwLibrary.Win32.winmm.instance, "joyGetPos");
_glfwLibrary.Win32.winmm.joyGetPosEx = (JOYGETPOSEX_T)
@@ -94,7 +94,7 @@ static GLboolean initLibraries(void)
_glfwLibrary.Win32.winmm.timeGetTime = (TIMEGETTIME_T)
GetProcAddress(_glfwLibrary.Win32.winmm.instance, "timeGetTime");
- if (!_glfwLibrary.Win32.winmm.joyGetDevCapsA ||
+ if (!_glfwLibrary.Win32.winmm.joyGetDevCaps ||
!_glfwLibrary.Win32.winmm.joyGetPos ||
!_glfwLibrary.Win32.winmm.joyGetPosEx ||
!_glfwLibrary.Win32.winmm.timeGetTime)
@@ -131,6 +131,60 @@ static void freeLibraries(void)
}
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+//========================================================================
+// Returns a wide string version of the specified UTF-8 string
+//========================================================================
+
+WCHAR* _glfwCreateWideStringFromUTF8(const char* source)
+{
+ WCHAR* target;
+ int length;
+
+ length = MultiByteToWideChar(CP_UTF8, 0, source, -1, NULL, 0);
+ if (!length)
+ return NULL;
+
+ target = (WCHAR*) malloc(sizeof(WCHAR) * (length + 1));
+
+ if (!MultiByteToWideChar(CP_UTF8, 0, source, -1, target, length + 1))
+ {
+ free(target);
+ return NULL;
+ }
+
+ return target;
+}
+
+
+//========================================================================
+// Returns a UTF-8 string version of the specified wide string
+//========================================================================
+
+char* _glfwCreateUTF8FromWideString(const WCHAR* source)
+{
+ char* target;
+ int length;
+
+ length = WideCharToMultiByte(CP_UTF8, 0, source, -1, NULL, 0, NULL, NULL);
+ if (!length)
+ return NULL;
+
+ target = (char*) malloc(length + 1);
+
+ if (!WideCharToMultiByte(CP_UTF8, 0, source, -1, target, length + 1, NULL, NULL))
+ {
+ free(target);
+ return NULL;
+ }
+
+ return target;
+}
+
+
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
diff --git a/src/win32_enable.c b/src/win32_input.c
similarity index 100%
rename from src/win32_enable.c
rename to src/win32_input.c
diff --git a/src/win32_platform.h b/src/win32_platform.h
index 074e28ba..82b8c9ca 100644
--- a/src/win32_platform.h
+++ b/src/win32_platform.h
@@ -45,6 +45,14 @@
// thinks it is the only one that gets to do so
#undef APIENTRY
+// GLFW on Windows is Unicode only and does not work in MBCS mode
+#ifndef UNICODE
+ #define UNICODE
+#endif
+
+// GLFW requires Windows XP
+#define WINVER 0x0501
+
#include
#include
@@ -61,10 +69,10 @@
// Some old versions of w32api (used by MinGW and Cygwin) define
// WH_KEYBOARD_LL without typedef:ing KBDLLHOOKSTRUCT (!)
#if defined(__MINGW32__) || defined(__CYGWIN__)
-#include
-#if defined(WH_KEYBOARD_LL) && (__W32API_MAJOR_VERSION == 1) && (__W32API_MINOR_VERSION <= 2)
-#undef WH_KEYBOARD_LL
-#endif
+ #include
+ #if defined(WH_KEYBOARD_LL) && (__W32API_MAJOR_VERSION == 1) && (__W32API_MINOR_VERSION <= 2)
+ #undef WH_KEYBOARD_LL
+ #endif
#endif
//------------------------------------------------------------------------
@@ -84,64 +92,64 @@ typedef struct tagKBDLLHOOKSTRUCT {
#endif // WH_KEYBOARD_LL
#ifndef LLKHF_ALTDOWN
-#define LLKHF_ALTDOWN 0x00000020
+ #define LLKHF_ALTDOWN 0x00000020
#endif
#ifndef SPI_SETSCREENSAVERRUNNING
-#define SPI_SETSCREENSAVERRUNNING 97
+ #define SPI_SETSCREENSAVERRUNNING 97
#endif
#ifndef SPI_GETANIMATION
-#define SPI_GETANIMATION 72
+ #define SPI_GETANIMATION 72
#endif
#ifndef SPI_SETANIMATION
-#define SPI_SETANIMATION 73
+ #define SPI_SETANIMATION 73
#endif
#ifndef SPI_GETFOREGROUNDLOCKTIMEOUT
-#define SPI_GETFOREGROUNDLOCKTIMEOUT 0x2000
+ #define SPI_GETFOREGROUNDLOCKTIMEOUT 0x2000
#endif
#ifndef SPI_SETFOREGROUNDLOCKTIMEOUT
-#define SPI_SETFOREGROUNDLOCKTIMEOUT 0x2001
+ #define SPI_SETFOREGROUNDLOCKTIMEOUT 0x2001
#endif
#ifndef CDS_FULLSCREEN
-#define CDS_FULLSCREEN 4
+ #define CDS_FULLSCREEN 4
#endif
#ifndef PFD_GENERIC_ACCELERATED
-#define PFD_GENERIC_ACCELERATED 0x00001000
+ #define PFD_GENERIC_ACCELERATED 0x00001000
#endif
#ifndef PFD_DEPTH_DONTCARE
-#define PFD_DEPTH_DONTCARE 0x20000000
+ #define PFD_DEPTH_DONTCARE 0x20000000
#endif
#ifndef ENUM_CURRENT_SETTINGS
-#define ENUM_CURRENT_SETTINGS -1
+ #define ENUM_CURRENT_SETTINGS -1
#endif
#ifndef ENUM_REGISTRY_SETTINGS
-#define ENUM_REGISTRY_SETTINGS -2
+ #define ENUM_REGISTRY_SETTINGS -2
#endif
#ifndef WM_MOUSEWHEEL
-#define WM_MOUSEWHEEL 0x020A
+ #define WM_MOUSEWHEEL 0x020A
#endif
#ifndef WHEEL_DELTA
-#define WHEEL_DELTA 120
+ #define WHEEL_DELTA 120
#endif
#ifndef WM_MOUSEHWHEEL
-#define WM_MOUSEHWHEEL 0x020E
+ #define WM_MOUSEHWHEEL 0x020E
#endif
#ifndef WM_XBUTTONDOWN
-#define WM_XBUTTONDOWN 0x020B
+ #define WM_XBUTTONDOWN 0x020B
#endif
#ifndef WM_XBUTTONUP
-#define WM_XBUTTONUP 0x020C
+ #define WM_XBUTTONUP 0x020C
#endif
#ifndef XBUTTON1
-#define XBUTTON1 1
+ #define XBUTTON1 1
#endif
#ifndef XBUTTON2
-#define XBUTTON2 2
+ #define XBUTTON2 2
#endif
@@ -162,7 +170,7 @@ typedef BOOL (WINAPI * SETDEVICEGAMMARAMP_T) (HDC,PVOID);
// winmm.dll function pointer typedefs
#ifndef _GLFW_NO_DLOAD_WINMM
-typedef MMRESULT (WINAPI * JOYGETDEVCAPSA_T) (UINT,LPJOYCAPSA,UINT);
+typedef MMRESULT (WINAPI * JOYGETDEVCAPS_T) (UINT,LPJOYCAPS,UINT);
typedef MMRESULT (WINAPI * JOYGETPOS_T) (UINT,LPJOYINFO);
typedef MMRESULT (WINAPI * JOYGETPOSEX_T) (UINT,LPJOYINFOEX);
typedef DWORD (WINAPI * TIMEGETTIME_T) (void);
@@ -171,40 +179,40 @@ typedef DWORD (WINAPI * TIMEGETTIME_T) (void);
// gdi32.dll shortcuts
#ifndef _GLFW_NO_DLOAD_GDI32
-#define _glfw_ChoosePixelFormat _glfwLibrary.Win32.gdi.ChoosePixelFormat
-#define _glfw_DescribePixelFormat _glfwLibrary.Win32.gdi.DescribePixelFormat
-#define _glfw_GetPixelFormat _glfwLibrary.Win32.gdi.GetPixelFormat
-#define _glfw_SetPixelFormat _glfwLibrary.Win32.gdi.SetPixelFormat
-#define _glfw_SwapBuffers _glfwLibrary.Win32.gdi.SwapBuffers
-#define _glfw_GetDeviceGammaRamp _glfwLibrary.Win32.gdi.GetDeviceGammaRamp
-#define _glfw_SetDeviceGammaRamp _glfwLibrary.Win32.gdi.SetDeviceGammaRamp
+ #define _glfw_ChoosePixelFormat _glfwLibrary.Win32.gdi.ChoosePixelFormat
+ #define _glfw_DescribePixelFormat _glfwLibrary.Win32.gdi.DescribePixelFormat
+ #define _glfw_GetPixelFormat _glfwLibrary.Win32.gdi.GetPixelFormat
+ #define _glfw_SetPixelFormat _glfwLibrary.Win32.gdi.SetPixelFormat
+ #define _glfw_SwapBuffers _glfwLibrary.Win32.gdi.SwapBuffers
+ #define _glfw_GetDeviceGammaRamp _glfwLibrary.Win32.gdi.GetDeviceGammaRamp
+ #define _glfw_SetDeviceGammaRamp _glfwLibrary.Win32.gdi.SetDeviceGammaRamp
#else
-#define _glfw_ChoosePixelFormat ChoosePixelFormat
-#define _glfw_DescribePixelFormat DescribePixelFormat
-#define _glfw_GetPixelFormat GetPixelFormat
-#define _glfw_SetPixelFormat SetPixelFormat
-#define _glfw_SwapBuffers SwapBuffers
-#define _glfw_GetDeviceGammaRamp GetDeviceGammaRamp
-#define _glfw_SetDeviceGammaRamp SetDeviceGammaRamp
+ #define _glfw_ChoosePixelFormat ChoosePixelFormat
+ #define _glfw_DescribePixelFormat DescribePixelFormat
+ #define _glfw_GetPixelFormat GetPixelFormat
+ #define _glfw_SetPixelFormat SetPixelFormat
+ #define _glfw_SwapBuffers SwapBuffers
+ #define _glfw_GetDeviceGammaRamp GetDeviceGammaRamp
+ #define _glfw_SetDeviceGammaRamp SetDeviceGammaRamp
#endif // _GLFW_NO_DLOAD_GDI32
// winmm.dll shortcuts
#ifndef _GLFW_NO_DLOAD_WINMM
-#define _glfw_joyGetDevCaps _glfwLibrary.Win32.winmm.joyGetDevCapsA
-#define _glfw_joyGetPos _glfwLibrary.Win32.winmm.joyGetPos
-#define _glfw_joyGetPosEx _glfwLibrary.Win32.winmm.joyGetPosEx
-#define _glfw_timeGetTime _glfwLibrary.Win32.winmm.timeGetTime
+ #define _glfw_joyGetDevCaps _glfwLibrary.Win32.winmm.joyGetDevCaps
+ #define _glfw_joyGetPos _glfwLibrary.Win32.winmm.joyGetPos
+ #define _glfw_joyGetPosEx _glfwLibrary.Win32.winmm.joyGetPosEx
+ #define _glfw_timeGetTime _glfwLibrary.Win32.winmm.timeGetTime
#else
-#define _glfw_joyGetDevCaps joyGetDevCapsA
-#define _glfw_joyGetPos joyGetPos
-#define _glfw_joyGetPosEx joyGetPosEx
-#define _glfw_timeGetTime timeGetTime
+ #define _glfw_joyGetDevCaps joyGetDevCaps
+ #define _glfw_joyGetPos joyGetPos
+ #define _glfw_joyGetPosEx joyGetPosEx
+ #define _glfw_timeGetTime timeGetTime
#endif // _GLFW_NO_DLOAD_WINMM
// We use versioned window class names in order not to cause conflicts
// between applications using different versions of GLFW
-#define _GLFW_WNDCLASSNAME "GLFW30"
+#define _GLFW_WNDCLASSNAME L"GLFW30"
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWin32 Win32
@@ -309,7 +317,7 @@ typedef struct _GLFWlibraryWin32
// winmm.dll
struct {
HINSTANCE instance;
- JOYGETDEVCAPSA_T joyGetDevCapsA;
+ JOYGETDEVCAPS_T joyGetDevCaps;
JOYGETPOS_T joyGetPos;
JOYGETPOSEX_T joyGetPosEx;
TIMEGETTIME_T timeGetTime;
@@ -323,6 +331,10 @@ typedef struct _GLFWlibraryWin32
// Prototypes for platform specific internal functions
//========================================================================
+// Wide strings
+WCHAR* _glfwCreateWideStringFromUTF8(const char* source);
+char* _glfwCreateUTF8FromWideString(const WCHAR* source);
+
// Time
void _glfwInitTimer(void);
diff --git a/src/win32_window.c b/src/win32_window.c
index e2619acf..0f3c67d0 100644
--- a/src/win32_window.c
+++ b/src/win32_window.c
@@ -195,7 +195,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
return NULL;
}
- result = (_GLFWfbconfig*) _glfwMalloc(sizeof(_GLFWfbconfig) * count);
+ result = (_GLFWfbconfig*) malloc(sizeof(_GLFWfbconfig) * count);
if (!result)
{
_glfwSetError(GLFW_OUT_OF_MEMORY,
@@ -895,7 +895,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
if (_glfwLibrary.charCallback)
translateChar(window, (DWORD) wParam, (DWORD) lParam);
- return 0;
+ break;
}
case WM_KEYUP:
@@ -910,7 +910,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
else
_glfwInputKey(window, translateKey(wParam, lParam), GLFW_RELEASE);
- return 0;
+ break;
}
case WM_LBUTTONDOWN:
@@ -1220,7 +1220,7 @@ static ATOM registerWindowClass(void)
wc.lpszClassName = _GLFW_WNDCLASSNAME; // Set class name
// Load user-provided icon if available
- wc.hIcon = LoadIcon(_glfwLibrary.Win32.instance, "GLFW_ICON");
+ wc.hIcon = LoadIcon(_glfwLibrary.Win32.instance, L"GLFW_ICON");
if (!wc.hIcon)
{
// Load default icon
@@ -1257,13 +1257,13 @@ static int choosePixelFormat(_GLFWwindow* window, const _GLFWfbconfig* fbconfig)
closest = _glfwChooseFBConfig(fbconfig, fbconfigs, fbcount);
if (!closest)
{
- _glfwFree(fbconfigs);
+ free(fbconfigs);
return 0;
}
pixelFormat = (int) closest->platformID;
- _glfwFree(fbconfigs);
+ free(fbconfigs);
fbconfigs = NULL;
closest = NULL;
@@ -1283,6 +1283,7 @@ static int createWindow(_GLFWwindow* window,
int pixelFormat, fullWidth, fullHeight;
RECT wa;
POINT pos;
+ WCHAR* wideTitle;
// Set common window styles
dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE;
@@ -1331,9 +1332,17 @@ static int createWindow(_GLFWwindow* window,
else
SystemParametersInfo(SPI_GETWORKAREA, 0, &wa, 0);
+ wideTitle = _glfwCreateWideStringFromUTF8(wndconfig->title);
+ if (!wideTitle)
+ {
+ _glfwSetError(GLFW_PLATFORM_ERROR,
+ "glfwOpenWindow: Failed to convert title to wide string");
+ return GL_FALSE;
+ }
+
window->Win32.handle = CreateWindowEx(window->Win32.dwExStyle,
_GLFW_WNDCLASSNAME,
- wndconfig->title,
+ wideTitle,
window->Win32.dwStyle,
wa.left, wa.top, // Window position
fullWidth, // Decorated window width
@@ -1349,6 +1358,8 @@ static int createWindow(_GLFWwindow* window,
return GL_FALSE;
}
+ free(wideTitle);
+
window->WGL.DC = GetDC(window->Win32.handle);
if (!window->WGL.DC)
{
@@ -1430,6 +1441,7 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
GLboolean recreateContext = GL_FALSE;
window->Win32.desiredRefreshRate = wndconfig->refreshRate;
+ window->resizable = wndconfig->resizable;
if (!_glfwLibrary.Win32.classAtom)
{
@@ -1568,7 +1580,17 @@ void _glfwPlatformCloseWindow(_GLFWwindow* window)
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
{
- SetWindowText(window->Win32.handle, title);
+ WCHAR* wideTitle = _glfwCreateWideStringFromUTF8(title);
+ if (!wideTitle)
+ {
+ _glfwSetError(GLFW_PLATFORM_ERROR,
+ "glfwSetWindowTitle: Failed to convert title to wide string");
+ return;
+ }
+
+ SetWindowText(window->Win32.handle, wideTitle);
+
+ free(wideTitle);
}
diff --git a/src/window.c b/src/window.c
index 88b3dc18..f8939e37 100644
--- a/src/window.c
+++ b/src/window.c
@@ -291,7 +291,7 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
height = 480;
}
- window = (_GLFWwindow*) _glfwMalloc(sizeof(_GLFWwindow));
+ window = (_GLFWwindow*) malloc(sizeof(_GLFWwindow));
if (!window)
{
_glfwSetError(GLFW_OUT_OF_MEMORY,
@@ -309,6 +309,7 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
window->height = height;
window->mode = mode;
window->cursorMode = GLFW_CURSOR_NORMAL;
+ window->systemKeys = GL_TRUE;
// Open the actual window and create its context
if (!_glfwPlatformOpenWindow(window, &wndconfig, &fbconfig))
@@ -330,7 +331,7 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
// The GLFW specification states that fullscreen windows have the cursor
// captured by default
if (mode == GLFW_FULLSCREEN)
- glfwSetCursorMode(window, GLFW_CURSOR_CAPTURED);
+ glfwSetInputMode(window, GLFW_CURSOR_MODE, GLFW_CURSOR_CAPTURED);
// Clearing the front buffer to black to avoid garbage pixels left over
// from previous uses of our bit of VRAM
@@ -491,7 +492,7 @@ GLFWAPI void glfwCloseWindow(GLFWwindow handle)
*prev = window->next;
}
- _glfwFree(window);
+ free(window);
}
@@ -654,7 +655,6 @@ GLFWAPI void glfwRestoreWindow(GLFWwindow handle)
if (!window->iconified)
return;
- // Restore iconified window
_glfwPlatformRestoreWindow(window);
if (window->mode == GLFW_FULLSCREEN)
diff --git a/src/x11_fullscreen.c b/src/x11_fullscreen.c
index bb0a3d53..f7855c4b 100644
--- a/src/x11_fullscreen.c
+++ b/src/x11_fullscreen.c
@@ -339,7 +339,7 @@ int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
return 0;
}
- rgbarray = (int*) _glfwMalloc(sizeof(int) * viscount);
+ rgbarray = (int*) malloc(sizeof(int) * viscount);
rgbcount = 0;
// Build RGB array
@@ -372,6 +372,8 @@ int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
}
}
+ XFree(vislist);
+
rescount = 0;
resarray = NULL;
@@ -387,7 +389,7 @@ int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
sc = XRRGetScreenInfo(_glfwLibrary.X11.display, _glfwLibrary.X11.root);
sizelist = XRRConfigSizes(sc, &sizecount);
- resarray = (struct _glfwResolution*) _glfwMalloc(sizeof(struct _glfwResolution) * sizecount);
+ resarray = (struct _glfwResolution*) malloc(sizeof(struct _glfwResolution) * sizecount);
for (k = 0; k < sizecount; k++)
{
@@ -407,7 +409,7 @@ int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
XF86VidModeGetAllModeLines(_glfwLibrary.X11.display, screen, &modecount, &modelist);
- resarray = (struct _glfwResolution*) _glfwMalloc(sizeof(struct _glfwResolution) * modecount);
+ resarray = (struct _glfwResolution*) malloc(sizeof(struct _glfwResolution) * modecount);
for (k = 0; k < modecount; k++)
{
@@ -436,7 +438,7 @@ int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
if (!resarray)
{
rescount = 1;
- resarray = (struct _glfwResolution*) _glfwMalloc(sizeof(struct _glfwResolution) * rescount);
+ resarray = (struct _glfwResolution*) malloc(sizeof(struct _glfwResolution) * rescount);
resarray[0].width = DisplayWidth(_glfwLibrary.X11.display, screen);
resarray[0].height = DisplayHeight(_glfwLibrary.X11.display, screen);
@@ -457,10 +459,8 @@ int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
}
}
- XFree(vislist);
-
- _glfwFree(resarray);
- _glfwFree(rgbarray);
+ free(resarray);
+ free(rgbarray);
return count;
}
diff --git a/src/x11_init.c b/src/x11_init.c
index 4d3c0f74..3ed9ab13 100644
--- a/src/x11_init.c
+++ b/src/x11_init.c
@@ -79,7 +79,11 @@ static int keyCodeToGLFWKeyCode(int keyCode)
// Note: This way we always force "NumLock = ON", which is intentional
// since the returned key code should correspond to a physical
// location.
+#if defined(_GLFW_HAS_XKB)
+ keySym = XkbKeycodeToKeysym(_glfwLibrary.X11.display, keyCode, 1, 0);
+#else
keySym = XKeycodeToKeysym(_glfwLibrary.X11.display, keyCode, 1);
+#endif
switch (keySym)
{
case XK_KP_0: return GLFW_KEY_KP_0;
@@ -102,7 +106,12 @@ static int keyCodeToGLFWKeyCode(int keyCode)
// Now try pimary keysym for function keys (non-printable keys). These
// should not be layout dependent (i.e. US layout and international
// layouts should give the same result).
+#if defined(_GLFW_HAS_XKB)
+ keySym = XkbKeycodeToKeysym(_glfwLibrary.X11.display, keyCode, 0, 0);
+#else
keySym = XKeycodeToKeysym(_glfwLibrary.X11.display, keyCode, 0);
+#endif
+
switch (keySym)
{
case XK_Escape: return GLFW_KEY_ESCAPE;
diff --git a/src/x11_enable.c b/src/x11_input.c
similarity index 100%
rename from src/x11_enable.c
rename to src/x11_input.c
diff --git a/src/x11_opengl.c b/src/x11_opengl.c
index 9ba89c9f..fd8bd313 100644
--- a/src/x11_opengl.c
+++ b/src/x11_opengl.c
@@ -31,8 +31,7 @@
#include "internal.h"
-void (*glXGetProcAddress(const GLubyte* procName))();
-void (*glXGetProcAddressARB(const GLubyte* procName))();
+// This is the only glXGetProcAddress variant not declared by glxext.h
void (*glXGetProcAddressEXT(const GLubyte* procName))();
diff --git a/src/x11_platform.h b/src/x11_platform.h
index 46f09f1a..3b824d64 100644
--- a/src/x11_platform.h
+++ b/src/x11_platform.h
@@ -46,13 +46,6 @@
// extensions and not all operating systems come with an up-to-date version
#include "../support/GL/glxext.h"
-
-// We need declarations for GLX version 1.3 or above even if the server doesn't
-// support version 1.3
-#ifndef GLX_VERSION_1_3
- #error "GLX header version 1.3 or above is required"
-#endif
-
// With XFree86, we can use the XF86VidMode extension
#if defined(_GLFW_HAS_XF86VIDMODE)
#include
@@ -141,6 +134,8 @@ typedef struct _GLFWwindowX11
Colormap colormap; // Window colormap
Window handle; // Window handle
Atom wmDeleteWindow; // WM_DELETE_WINDOW atom
+ Atom wmName; // _NET_WM_NAME atom
+ Atom wmIconName; // _NET_WM_ICON_NAME atom
Atom wmPing; // _NET_WM_PING atom
Atom wmState; // _NET_WM_STATE atom
Atom wmStateFullscreen; // _NET_WM_STATE_FULLSCREEN atom
diff --git a/src/x11_time.c b/src/x11_time.c
index e2203941..4184d326 100644
--- a/src/x11_time.c
+++ b/src/x11_time.c
@@ -39,7 +39,7 @@
static uint64_t getRawTime(void)
{
-#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK)
+#if defined(CLOCK_MONOTONIC)
if (_glfwLibrary.X11.timer.monotonic)
{
struct timespec ts;
@@ -64,7 +64,7 @@ static uint64_t getRawTime(void)
void _glfwInitTimer(void)
{
-#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK)
+#if defined(CLOCK_MONOTONIC)
struct timespec ts;
if (clock_gettime(CLOCK_MONOTONIC, &ts) == 0)
diff --git a/src/x11_window.c b/src/x11_window.c
index ffe27722..fe3b98a1 100644
--- a/src/x11_window.c
+++ b/src/x11_window.c
@@ -195,6 +195,12 @@ static GLboolean hasEWMH(_GLFWwindow* window)
window->X11.wmStateFullscreen =
getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE_FULLSCREEN");
+ window->X11.wmName =
+ getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_NAME");
+
+ window->X11.wmIconName =
+ getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_ICON_NAME");
+
window->X11.wmPing =
getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_PING");
@@ -310,7 +316,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
}
}
- result = (_GLFWfbconfig*) _glfwMalloc(sizeof(_GLFWfbconfig) * count);
+ result = (_GLFWfbconfig*) malloc(sizeof(_GLFWfbconfig) * count);
if (!result)
{
_glfwSetError(GLFW_OUT_OF_MEMORY,
@@ -1444,12 +1450,12 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
result = _glfwChooseFBConfig(fbconfig, fbconfigs, fbcount);
if (!result)
{
- _glfwFree(fbconfigs);
+ free(fbconfigs);
return GL_FALSE;
}
closest = *result;
- _glfwFree(fbconfigs);
+ free(fbconfigs);
}
if (!createContext(window, wndconfig, (GLXFBConfigID) closest.platformID))
@@ -1544,9 +1550,39 @@ void _glfwPlatformCloseWindow(_GLFWwindow* window)
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
{
- // Set window & icon title
- XStoreName(_glfwLibrary.X11.display, window->X11.handle, title);
- XSetIconName(_glfwLibrary.X11.display, window->X11.handle, title);
+ Atom type = XInternAtom(_glfwLibrary.X11.display, "UTF8_STRING", False);
+
+#if defined(X_HAVE_UTF8_STRING)
+ Xutf8SetWMProperties(_glfwLibrary.X11.display,
+ window->X11.handle,
+ title, title,
+ NULL, 0,
+ NULL, NULL, NULL);
+#else
+ // This may be a slightly better fallback than using XStoreName and
+ // XSetIconName, which always store their arguments using STRING
+ XmbSetWMProperties(_glfwLibrary.X11.display,
+ window->X11.handle,
+ title, title,
+ NULL, 0,
+ NULL, NULL, NULL);
+#endif
+
+ if (window->X11.wmName != None)
+ {
+ XChangeProperty(_glfwLibrary.X11.display, window->X11.handle,
+ window->X11.wmName, type, 8,
+ PropModeReplace,
+ (unsigned char*) title, strlen(title));
+ }
+
+ if (window->X11.wmIconName != None)
+ {
+ XChangeProperty(_glfwLibrary.X11.display, window->X11.handle,
+ window->X11.wmIconName, type, 8,
+ PropModeReplace,
+ (unsigned char*) title, strlen(title));
+ }
}
diff --git a/tests/CMakeLists.txt b/tests/CMakeLists.txt
index 5adbf351..7a166881 100644
--- a/tests/CMakeLists.txt
+++ b/tests/CMakeLists.txt
@@ -36,6 +36,9 @@ target_link_libraries(joysticks ${STATIC_DEPS})
add_executable(listmodes listmodes.c)
target_link_libraries(listmodes ${STATIC_DEPS})
+add_executable(modes modes.c getopt.c)
+target_link_libraries(modes ${STATIC_DEPS})
+
add_executable(peter peter.c)
target_link_libraries(peter ${STATIC_DEPS})
@@ -44,23 +47,37 @@ target_link_libraries(reopen ${STATIC_DEPS})
add_executable(accuracy WIN32 MACOSX_BUNDLE accuracy.c)
target_link_libraries(accuracy ${STATIC_DEPS})
+set_target_properties(accuracy PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Accuracy")
add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c)
target_link_libraries(sharing ${STATIC_DEPS})
+set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c)
target_link_libraries(tearing ${STATIC_DEPS})
+set_target_properties(tearing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Tearing")
+
+add_executable(title WIN32 MACOSX_BUNDLE title.c)
+target_link_libraries(title ${STATIC_DEPS})
+set_target_properties(title PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Title")
add_executable(windows WIN32 MACOSX_BUNDLE windows.c)
target_link_libraries(windows ${STATIC_DEPS})
+set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
-set(WINDOWS_BINARIES accuracy sharing tearing windows)
+set(WINDOWS_BINARIES accuracy sharing tearing title windows)
set(CONSOLE_BINARIES defaults events fsaa fsfocus gamma glfwinfo iconify
- joysticks listmodes peter reopen)
+ joysticks listmodes modes peter reopen)
-if(MSVC)
- # Tell MSVC to use main instead of WinMain for Windows subsystem executables
- set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
- LINK_FLAGS "/ENTRY:mainCRTStartup")
-endif(MSVC)
+if (MSVC)
+ # Tell MSVC to use main instead of WinMain for Windows subsystem executables
+ set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
+ LINK_FLAGS "/ENTRY:mainCRTStartup")
+endif()
+
+if (APPLE)
+ set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
+ MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
+ MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL})
+endif()
diff --git a/tests/events.c b/tests/events.c
index f276573e..3bf2ca6c 100644
--- a/tests/events.c
+++ b/tests/events.c
@@ -40,8 +40,9 @@
#include
#include
-static GLboolean keyrepeat = 0;
-static GLboolean systemkeys = 1;
+static GLboolean keyrepeat = GL_FALSE;
+static GLboolean systemkeys = GL_TRUE;
+static GLboolean closeable = GL_TRUE;
static unsigned int counter = 0;
static const char* get_key_name(int key)
@@ -230,7 +231,7 @@ static void window_size_callback(GLFWwindow window, int width, int height)
static int window_close_callback(GLFWwindow window)
{
printf("%08x at %0.3f: Window close\n", counter++, glfwGetTime());
- return 1;
+ return closeable;
}
static void window_refresh_callback(GLFWwindow window)
@@ -306,10 +307,7 @@ static void key_callback(GLFWwindow window, int key, int action)
case GLFW_KEY_R:
{
keyrepeat = !keyrepeat;
- if (keyrepeat)
- glfwEnable(window, GLFW_KEY_REPEAT);
- else
- glfwDisable(window, GLFW_KEY_REPEAT);
+ glfwSetInputMode(window, GLFW_KEY_REPEAT, keyrepeat);
printf("(( key repeat %s ))\n", keyrepeat ? "enabled" : "disabled");
break;
@@ -318,14 +316,19 @@ static void key_callback(GLFWwindow window, int key, int action)
case GLFW_KEY_S:
{
systemkeys = !systemkeys;
- if (systemkeys)
- glfwEnable(window, GLFW_SYSTEM_KEYS);
- else
- glfwDisable(window, GLFW_SYSTEM_KEYS);
+ glfwSetInputMode(window, GLFW_SYSTEM_KEYS, systemkeys);
printf("(( system keys %s ))\n", systemkeys ? "enabled" : "disabled");
break;
}
+
+ case GLFW_KEY_C:
+ {
+ closeable = !closeable;
+
+ printf("(( closing %s ))\n", closeable ? "enabled" : "disabled");
+ break;
+ }
}
}
diff --git a/tests/fsfocus.c b/tests/fsfocus.c
index 5392c5e7..951409a6 100644
--- a/tests/fsfocus.c
+++ b/tests/fsfocus.c
@@ -91,7 +91,7 @@ int main(void)
}
glfwSwapInterval(1);
- glfwSetCursorMode(window, GLFW_CURSOR_NORMAL);
+ glfwSetInputMode(window, GLFW_CURSOR_MODE, GLFW_CURSOR_NORMAL);
glfwSetWindowFocusCallback(window_focus_callback);
glfwSetKeyCallback(window_key_callback);
diff --git a/tests/gamma.c b/tests/gamma.c
index 981cbcc4..b8ec6c45 100644
--- a/tests/gamma.c
+++ b/tests/gamma.c
@@ -35,11 +35,20 @@
#include "getopt.h"
+#define STEP_SIZE 0.1f
+
static GLfloat gamma = 1.0f;
static void usage(void)
{
- printf("Usage: gammatest [-h] [-f]\n");
+ printf("Usage: gamma [-h] [-f]\n");
+}
+
+static void set_gamma(float value)
+{
+ gamma = value;
+ printf("Gamma: %f\n", gamma);
+ glfwSetGamma(gamma);
}
static void key_callback(GLFWwindow window, int key, int action)
@@ -50,20 +59,26 @@ static void key_callback(GLFWwindow window, int key, int action)
switch (key)
{
case GLFW_KEY_ESCAPE:
+ {
glfwCloseWindow(window);
break;
+ }
+
case GLFW_KEY_KP_ADD:
case GLFW_KEY_Q:
- gamma += 0.1f;
- printf("Gamma: %f\n", gamma);
- glfwSetGamma(gamma);
+ {
+ set_gamma(gamma + STEP_SIZE);
break;
+ }
+
case GLFW_KEY_KP_SUBTRACT:
case GLFW_KEY_W:
- gamma -= 0.1f;
- printf("Gamma: %f\n", gamma);
- glfwSetGamma(gamma);
+ {
+ if (gamma - STEP_SIZE > 0.f)
+ set_gamma(gamma - STEP_SIZE);
+
break;
+ }
}
}
@@ -124,7 +139,7 @@ int main(int argc, char** argv)
exit(EXIT_FAILURE);
}
- printf("Gamma: %f\n", gamma);
+ set_gamma(1.f);
glfwSwapInterval(1);
glfwSetKeyCallback(key_callback);
diff --git a/tests/glfwinfo.c b/tests/glfwinfo.c
index 4de6634d..45cb8616 100644
--- a/tests/glfwinfo.c
+++ b/tests/glfwinfo.c
@@ -51,7 +51,7 @@
static void usage(void)
{
- printf("Usage: version [-h] [-m MAJOR] [-n MINOR] [-d] [-l] [-f] [-p PROFILE] [-r STRATEGY]\n");
+ printf("Usage: glfwinfo [-h] [-m MAJOR] [-n MINOR] [-d] [-l] [-f] [-p PROFILE] [-r STRATEGY]\n");
printf("available profiles: " PROFILE_NAME_CORE " " PROFILE_NAME_COMPAT " " PROFILE_NAME_ES2 "\n");
printf("available strategies: " STRATEGY_NAME_NONE " " STRATEGY_NAME_LOSE "\n");
}
@@ -263,7 +263,7 @@ int main(int argc, char** argv)
if (major > 3 || (major == 3 && minor >= 2))
{
glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
- printf("OpenGL profile mask: 0x%08x (%s)\n", mask, get_profile_name(mask));
+ printf("OpenGL profile mask: %s (0x%08x)\n", get_profile_name(mask), mask);
printf("OpenGL profile parsed by GLFW: %s\n",
get_glfw_profile_name(glfwGetWindowParam(window, GLFW_OPENGL_PROFILE)));
diff --git a/tests/iconify.c b/tests/iconify.c
index 6d001ea5..dbc4d9cf 100644
--- a/tests/iconify.c
+++ b/tests/iconify.c
@@ -62,6 +62,8 @@ static void key_callback(GLFWwindow window, int key, int action)
static void size_callback(GLFWwindow window, int width, int height)
{
+ printf("%0.2f Size %ix%i\n", glfwGetTime(), width, height);
+
glViewport(0, 0, width, height);
}
diff --git a/tests/modes.c b/tests/modes.c
new file mode 100644
index 00000000..de3aec8a
--- /dev/null
+++ b/tests/modes.c
@@ -0,0 +1,225 @@
+//========================================================================
+// Video mode test
+// Copyright (c) Camilla Berglund
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+//
+// This test enumerates or verifies video modes
+//
+//========================================================================
+
+#include
+
+#include
+#include
+
+#include "getopt.h"
+
+static GLFWwindow window = NULL;
+
+enum Mode
+{
+ NO_MODE,
+ LIST_MODE,
+ TEST_MODE
+};
+
+static void usage(void)
+{
+ printf("Usage: modes -l\n");
+ printf(" modes -t\n");
+ printf(" modes -h\n");
+}
+
+static void print_mode(GLFWvidmode* mode)
+{
+ printf("%i x %i x %i (%i %i %i)",
+ mode->width, mode->height,
+ mode->redBits + mode->greenBits + mode->blueBits,
+ mode->redBits, mode->greenBits, mode->blueBits);
+}
+
+static void error_callback(int error, const char* description)
+{
+ fprintf(stderr, "Error: %s\n", description);
+}
+
+static void window_size_callback(GLFWwindow window, int width, int height)
+{
+ printf("Window resized to %ix%i\n", width, height);
+
+ glViewport(0, 0, width, height);
+}
+
+static int window_close_callback(GLFWwindow dummy)
+{
+ window = NULL;
+ return GL_TRUE;
+}
+
+static void list_modes(GLFWvidmode* modes, int count)
+{
+ int i;
+ GLFWvidmode mode;
+
+ glfwGetDesktopMode(&mode);
+ printf("Desktop mode: ");
+ print_mode(&mode);
+ putchar('\n');
+
+ for (i = 0; i < count; i++)
+ {
+ printf("%3i: ", i);
+ print_mode(modes + i);
+ putchar('\n');
+ }
+}
+
+static void test_modes(GLFWvidmode* modes, int count)
+{
+ int i, width, height;
+
+ glfwSetWindowSizeCallback(window_size_callback);
+ glfwSetWindowCloseCallback(window_close_callback);
+
+ for (i = 0; i < count; i++)
+ {
+ glfwOpenWindowHint(GLFW_RED_BITS, modes[i].redBits);
+ glfwOpenWindowHint(GLFW_GREEN_BITS, modes[i].greenBits);
+ glfwOpenWindowHint(GLFW_BLUE_BITS, modes[i].blueBits);
+
+ printf("Opening ");
+ print_mode(modes + i);
+ printf(" window\n");
+
+ window = glfwOpenWindow(modes[i].width, modes[i].height,
+ GLFW_FULLSCREEN, "Video Mode Test",
+ NULL);
+ if (!window)
+ {
+ printf("Failed to enter mode %i: ", i);
+ print_mode(modes + i);
+ putchar('\n');
+ continue;
+ }
+
+ glfwSetTime(0.0);
+ glfwSwapInterval(1);
+
+ while (glfwGetTime() < 5.0)
+ {
+ glClear(GL_COLOR_BUFFER_BIT);
+ glfwSwapBuffers();
+ glfwPollEvents();
+
+ if (!window)
+ {
+ printf("User terminated program\n");
+ exit(EXIT_SUCCESS);
+ }
+ }
+
+ if (glfwGetWindowParam(window, GLFW_RED_BITS) != modes[i].redBits ||
+ glfwGetWindowParam(window, GLFW_GREEN_BITS) != modes[i].greenBits ||
+ glfwGetWindowParam(window, GLFW_BLUE_BITS) != modes[i].blueBits)
+ {
+ printf("*** Color bit mismatch: (%i %i %i) instead of (%i %i %i)\n",
+ glfwGetWindowParam(window, GLFW_RED_BITS),
+ glfwGetWindowParam(window, GLFW_GREEN_BITS),
+ glfwGetWindowParam(window, GLFW_BLUE_BITS),
+ modes[i].redBits,
+ modes[i].greenBits,
+ modes[i].blueBits);
+ }
+
+ glfwGetWindowSize(window, &width, &height);
+
+ if (width != modes[i].width || height != height)
+ {
+ printf("*** Size mismatch: %ix%i instead of %ix%i\n",
+ width, height,
+ modes[i].width, modes[i].height);
+ }
+
+ printf("Closing window\n");
+
+ glfwCloseWindow(window);
+ glfwPollEvents();
+ window = NULL;
+
+ sleep(5);
+ }
+}
+
+int main(int argc, char** argv)
+{
+ int ch, found, count = 0, mode = NO_MODE;
+ GLFWvidmode* modes = NULL;
+
+ while ((ch = getopt(argc, argv, "lth")) != -1)
+ {
+ switch (ch)
+ {
+ case 'h':
+ usage();
+ exit(EXIT_SUCCESS);
+ case 'l':
+ mode = LIST_MODE;
+ break;
+ case 't':
+ mode = TEST_MODE;
+ break;
+ default:
+ usage();
+ exit(EXIT_FAILURE);
+ }
+ }
+
+ argc -= optind;
+ argv += optind;
+
+ glfwSetErrorCallback(error_callback);
+
+ if (!glfwInit())
+ exit(EXIT_FAILURE);
+
+ for (;;)
+ {
+ count += 256;
+ modes = realloc(modes, sizeof(GLFWvidmode) * count);
+
+ found = glfwGetVideoModes(modes, count);
+ if (found < count)
+ break;
+ }
+
+ if (mode == LIST_MODE)
+ list_modes(modes, found);
+ else if (mode == TEST_MODE)
+ test_modes(modes, found);
+
+ free(modes);
+ modes = NULL;
+
+ exit(EXIT_SUCCESS);
+}
+
diff --git a/tests/peter.c b/tests/peter.c
index cefdb103..5ae7ba5d 100644
--- a/tests/peter.c
+++ b/tests/peter.c
@@ -35,7 +35,6 @@
#include
#include
-static GLboolean cursor_captured = GL_FALSE;
static GLFWwindow window_handle = NULL;
static int cursor_x;
static int cursor_y;
@@ -44,18 +43,16 @@ static GLboolean open_window(void);
static void toggle_mouse_cursor(GLFWwindow window)
{
- if (cursor_captured)
+ if (glfwGetInputMode(window, GLFW_CURSOR_MODE) == GLFW_CURSOR_CAPTURED)
{
printf("Released cursor\n");
- glfwSetCursorMode(window, GLFW_CURSOR_NORMAL);
+ glfwSetInputMode(window, GLFW_CURSOR_MODE, GLFW_CURSOR_NORMAL);
}
else
{
printf("Captured cursor\n");
- glfwSetCursorMode(window, GLFW_CURSOR_CAPTURED);
+ glfwSetInputMode(window, GLFW_CURSOR_MODE, GLFW_CURSOR_CAPTURED);
}
-
- cursor_captured = !cursor_captured;
}
static void mouse_position_callback(GLFWwindow window, int x, int y)
diff --git a/tests/sharing.c b/tests/sharing.c
index 942ec2c6..7d774151 100644
--- a/tests/sharing.c
+++ b/tests/sharing.c
@@ -92,8 +92,6 @@ static void draw_quad(GLuint texture)
glBindTexture(GL_TEXTURE_2D, texture);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glColor3f(0.6f, 0.f, 0.6f);
-
glBegin(GL_QUADS);
glTexCoord2f(0.f, 0.f);
@@ -142,6 +140,11 @@ int main(int argc, char** argv)
exit(EXIT_FAILURE);
}
+ // Set drawing color for the first context and copy it to the second
+ glfwMakeContextCurrent(windows[0]);
+ glColor3f(0.6f, 0.f, 0.6f);
+ glfwCopyContext(windows[0], windows[1], GL_CURRENT_BIT);
+
// Put the second window to the right of the first one
glfwGetWindowPos(windows[0], &x, &y);
glfwSetWindowPos(windows[1], x + WIDTH + 50, y);
diff --git a/tests/tearing.c b/tests/tearing.c
index 10170b0f..1eab454e 100644
--- a/tests/tearing.c
+++ b/tests/tearing.c
@@ -34,11 +34,30 @@
#include
#include
+static int swap_interval;
+
+static void set_swap_interval(int value)
+{
+ char title[256];
+
+ swap_interval = value;
+ glfwSwapInterval(swap_interval);
+
+ sprintf(title, "Tearing detector (interval %i)", swap_interval);
+ glfwSetWindowTitle(glfwGetCurrentContext(), title);
+}
+
static void window_size_callback(GLFWwindow window, int width, int height)
{
glViewport(0, 0, width, height);
}
+static void key_callback(GLFWwindow window, int key, int action)
+{
+ if (key == GLFW_KEY_SPACE && action == GLFW_PRESS)
+ set_swap_interval(!swap_interval);
+}
+
int main(void)
{
float position;
@@ -50,7 +69,7 @@ int main(void)
exit(EXIT_FAILURE);
}
- window = glfwOpenWindow(0, 0, GLFW_WINDOWED, "Tearing Detector", NULL);
+ window = glfwOpenWindow(0, 0, GLFW_WINDOWED, "", NULL);
if (!window)
{
glfwTerminate();
@@ -59,8 +78,10 @@ int main(void)
exit(EXIT_FAILURE);
}
+ set_swap_interval(1);
+
glfwSetWindowSizeCallback(window_size_callback);
- glfwSwapInterval(1);
+ glfwSetKeyCallback(key_callback);
glMatrixMode(GL_PROJECTION);
glOrtho(-1.f, 1.f, -1.f, 1.f, 1.f, -1.f);
diff --git a/tests/title.c b/tests/title.c
new file mode 100644
index 00000000..7b342d94
--- /dev/null
+++ b/tests/title.c
@@ -0,0 +1,70 @@
+//========================================================================
+// UTF-8 window title test
+// Copyright (c) Camilla Berglund
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+//
+// This test sets a UTF-8 window title
+//
+//========================================================================
+
+#include
+
+#include
+#include
+
+static void window_size_callback(GLFWwindow window, int width, int height)
+{
+ glViewport(0, 0, width, height);
+}
+
+int main(void)
+{
+ GLFWwindow window;
+
+ if (!glfwInit())
+ {
+ fprintf(stderr, "Failed to initialize GLFW: %s\n", glfwErrorString(glfwGetError()));
+ exit(EXIT_FAILURE);
+ }
+
+ window = glfwOpenWindow(0, 0, GLFW_WINDOWED, "English 日本語 русский язык 官話", NULL);
+ if (!window)
+ {
+ fprintf(stderr, "Failed to open GLFW window: %s\n", glfwErrorString(glfwGetError()));
+ exit(EXIT_FAILURE);
+ }
+
+ glfwSwapInterval(1);
+
+ glfwSetWindowSizeCallback(window_size_callback);
+
+ while (glfwIsWindow(window) == GL_TRUE)
+ {
+ glClear(GL_COLOR_BUFFER_BIT);
+ glfwSwapBuffers();
+ glfwWaitEvents();
+ }
+
+ exit(EXIT_SUCCESS);
+}
+