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X11: Cleanup
We can use C99 now and also we will need the event mask below.
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@ -613,46 +613,40 @@ static GLFWbool createNativeWindow(_GLFWwindow* window,
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window->x11.transparent = _glfwIsVisualTransparentX11(visual);
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window->x11.transparent = _glfwIsVisualTransparentX11(visual);
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// Create the actual window
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XSetWindowAttributes wa = { 0 };
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wa.colormap = window->x11.colormap;
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wa.event_mask = StructureNotifyMask | KeyPressMask | KeyReleaseMask |
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PointerMotionMask | ButtonPressMask | ButtonReleaseMask |
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ExposureMask | FocusChangeMask | VisibilityChangeMask |
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EnterWindowMask | LeaveWindowMask | PropertyChangeMask;
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_glfwGrabErrorHandlerX11();
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window->x11.handle = XCreateWindow(_glfw.x11.display,
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_glfw.x11.root,
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0, 0, // Position
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width, height,
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0, // Border width
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depth, // Color depth
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InputOutput,
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visual,
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CWBorderPixel | CWColormap | CWEventMask,
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&wa);
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_glfwReleaseErrorHandlerX11();
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if (!window->x11.handle)
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{
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{
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XSetWindowAttributes wa;
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_glfwInputErrorX11(GLFW_PLATFORM_ERROR,
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const unsigned long wamask = CWBorderPixel | CWColormap | CWEventMask;
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"X11: Failed to create window");
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return GLFW_FALSE;
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wa.colormap = window->x11.colormap;
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wa.border_pixel = 0;
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wa.event_mask = StructureNotifyMask | KeyPressMask | KeyReleaseMask |
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PointerMotionMask | ButtonPressMask | ButtonReleaseMask |
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ExposureMask | FocusChangeMask | VisibilityChangeMask |
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EnterWindowMask | LeaveWindowMask | PropertyChangeMask;
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_glfwGrabErrorHandlerX11();
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window->x11.handle = XCreateWindow(_glfw.x11.display,
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_glfw.x11.root,
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0, 0,
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width, height,
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0, // Border width
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depth, // Color depth
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InputOutput,
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visual,
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wamask,
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&wa);
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_glfwReleaseErrorHandlerX11();
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if (!window->x11.handle)
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{
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_glfwInputErrorX11(GLFW_PLATFORM_ERROR,
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"X11: Failed to create window");
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return GLFW_FALSE;
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}
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XSaveContext(_glfw.x11.display,
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window->x11.handle,
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_glfw.x11.context,
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(XPointer) window);
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}
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}
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XSaveContext(_glfw.x11.display,
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window->x11.handle,
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_glfw.x11.context,
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(XPointer) window);
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if (!wndconfig->decorated)
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if (!wndconfig->decorated)
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_glfwPlatformSetWindowDecorated(window, GLFW_FALSE);
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_glfwPlatformSetWindowDecorated(window, GLFW_FALSE);
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