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https://github.com/gwm17/glfw.git
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@ -64,6 +64,7 @@ static GLboolean modeIsGood(CGDisplayModeRef mode)
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return GL_TRUE;
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}
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//========================================================================
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// Convert Core Graphics display mode to GLFW video mode
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//========================================================================
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@ -217,6 +218,7 @@ int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
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return stored;
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}
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//========================================================================
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// Get the desktop video mode
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//========================================================================
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@ -33,6 +33,7 @@
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//========================================================================
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// Change to our application bundle's resources directory, if present
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//========================================================================
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static void changeToResourcesDirectory(void)
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{
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char resourcesPath[MAXPATHLEN];
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@ -105,6 +106,7 @@ int _glfwPlatformInit(void)
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return GL_TRUE;
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}
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//========================================================================
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// Close window, if open, and shut down GLFW
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//========================================================================
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@ -579,4 +579,3 @@ int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons,
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return numbuttons;
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}
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@ -59,6 +59,7 @@ void _glfwPlatformSwapBuffers(void)
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[window->NSGL.context flushBuffer];
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}
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//========================================================================
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// Set double buffering swap interval
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//========================================================================
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@ -71,6 +72,7 @@ void _glfwPlatformSwapInterval(int interval)
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[window->NSGL.context setValues:&sync forParameter:NSOpenGLCPSwapInterval];
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}
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//========================================================================
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// Check if an OpenGL extension is available at runtime
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//========================================================================
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@ -81,6 +83,7 @@ int _glfwPlatformExtensionSupported(const char* extension)
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return GL_FALSE;
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}
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//========================================================================
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// Get the function pointer to an OpenGL function
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//========================================================================
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@ -99,6 +102,7 @@ void* _glfwPlatformGetProcAddress(const char* procname)
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return symbol;
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}
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//========================================================================
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// Copies the specified OpenGL state categories from src to dst
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//========================================================================
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@ -74,6 +74,7 @@ double _glfwPlatformGetTime(void)
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_glfwLibrary.NS.timer.resolution;
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}
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//========================================================================
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// Set timer value in seconds
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//========================================================================
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@ -112,6 +112,7 @@
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@end
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//========================================================================
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// Delegate for application related notifications
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//========================================================================
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@ -133,6 +134,7 @@
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@end
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//========================================================================
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// Keyboard symbol translation table
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//========================================================================
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@ -270,6 +272,7 @@ static const unsigned int MAC_TO_GLFW_KEYCODE_MAPPING[128] =
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/* 7f */ -1,
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};
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//========================================================================
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// Converts a Mac OS X keycode to a GLFW keycode
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//========================================================================
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@ -285,6 +288,7 @@ static int convertMacKeyCode(unsigned int macKeyCode)
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return MAC_TO_GLFW_KEYCODE_MAPPING[macKeyCode];
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}
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//========================================================================
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// Content view class for the GLFW window
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//========================================================================
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@ -446,6 +450,7 @@ static int convertMacKeyCode(unsigned int macKeyCode)
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@end
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//========================================================================
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// GLFW application class
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//========================================================================
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@ -516,6 +521,7 @@ static NSString* findAppName(void)
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return @"GLFW Application";
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}
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//========================================================================
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// Set up the menu bar (manually)
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// This is nasty, nasty stuff -- calls to undocumented semi-private APIs that
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@ -523,6 +529,7 @@ static NSString* findAppName(void)
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// localize(d|able), etc. Loading a nib would save us this horror, but that
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// doesn't seem like a good thing to require of GLFW's clients.
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//========================================================================
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static void createMenuBar(void)
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{
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NSString* appName = findAppName();
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@ -586,6 +593,7 @@ static void createMenuBar(void)
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//========================================================================
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// Initialize the Cocoa Application Kit
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//========================================================================
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static GLboolean initializeAppKit(void)
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{
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if (NSApp)
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@ -604,6 +612,7 @@ static GLboolean initializeAppKit(void)
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return GL_TRUE;
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}
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//========================================================================
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// Create the Cocoa window
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//========================================================================
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@ -647,6 +656,7 @@ static GLboolean createWindow(_GLFWwindow* window,
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return GL_TRUE;
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}
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//========================================================================
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// Create the OpenGL context
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//========================================================================
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@ -919,6 +929,7 @@ void _glfwPlatformCloseWindow(_GLFWwindow* window)
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// TODO: Probably more cleanup
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}
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//========================================================================
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// Set the window title
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//========================================================================
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@ -928,6 +939,7 @@ void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char *title)
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[window->NS.window setTitle:[NSString stringWithUTF8String:title]];
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}
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//========================================================================
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// Set the window size
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//========================================================================
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@ -937,6 +949,7 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
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[window->NS.window setContentSize:NSMakeSize(width, height)];
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}
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//========================================================================
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// Set the window position
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//========================================================================
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@ -957,6 +970,7 @@ void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y)
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display:YES];
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}
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//========================================================================
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// Iconify the window
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//========================================================================
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@ -966,6 +980,7 @@ void _glfwPlatformIconifyWindow(_GLFWwindow* window)
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[window->NS.window miniaturize:nil];
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}
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//========================================================================
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// Restore (un-iconify) the window
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//========================================================================
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@ -975,6 +990,7 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
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[window->NS.window deminiaturize:nil];
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}
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//========================================================================
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// Write back window parameters into GLFW window structure
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//========================================================================
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@ -1049,6 +1065,7 @@ void _glfwPlatformRefreshWindowParams(void)
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window->glDebug = GL_FALSE;
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}
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//========================================================================
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// Poll for new window and input events
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//========================================================================
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@ -1073,6 +1090,7 @@ void _glfwPlatformPollEvents(void)
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_glfwLibrary.NS.autoreleasePool = [[NSAutoreleasePool alloc] init];
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}
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//========================================================================
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// Wait for new window and input events
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//========================================================================
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@ -1091,6 +1109,7 @@ void _glfwPlatformWaitEvents( void )
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_glfwPlatformPollEvents();
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}
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//========================================================================
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// Set physical mouse cursor position
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//========================================================================
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@ -1123,6 +1142,7 @@ void _glfwPlatformSetMouseCursorPos(_GLFWwindow* window, int x, int y)
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CGDisplayMoveCursorToPoint(CGMainDisplayID(), targetPoint);
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}
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//========================================================================
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// Set physical mouse cursor mode
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//========================================================================
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