mirror of
https://github.com/gwm17/glfw.git
synced 2024-11-26 12:18:51 -05:00
Merge branch 'master' into joystickname
This commit is contained in:
commit
821997ad55
|
@ -359,8 +359,6 @@ int main(int argc, char *argv[])
|
|||
glfwGetWindowSize(window, &width, &height);
|
||||
reshape(window, width, height);
|
||||
|
||||
glfwSetInputMode( window, GLFW_KEY_REPEAT, GL_TRUE );
|
||||
|
||||
// Parse command-line options
|
||||
init(argc, argv);
|
||||
|
||||
|
|
|
@ -419,8 +419,6 @@ int main(int argc, char* argv[])
|
|||
glfwGetWindowSize(window, &width, &height);
|
||||
window_size_callback(window, width, height);
|
||||
|
||||
glfwSetInputMode(window, GLFW_KEY_REPEAT, GL_TRUE);
|
||||
|
||||
// Initialize OpenGL
|
||||
init_opengl();
|
||||
|
||||
|
|
1146
include/GL/glfw3.h
1146
include/GL/glfw3.h
File diff suppressed because it is too large
Load Diff
13
readme.html
13
readme.html
|
@ -274,17 +274,18 @@ version of GLFW.</p>
|
|||
<li>Added <code>glfwSetErrorCallback</code> function and <code>GLFWerrorfun</code> type for receiving more specific and/or nested errors</li>
|
||||
<li>Added <code>glfwSetWindowUserPointer</code> and <code>glfwGetWindowUserPointer</code> functions for per-window user pointers</li>
|
||||
<li>Added <code>glfwGetVersionString</code> function for determining which code paths were enabled at compile time</li>
|
||||
<li>Added <code>glfwGetWindowPos</code> function for querying the position of the specified window</li>
|
||||
<li>Added <code>glfwSetWindowPosCallback</code> function and <code>GLFWwindowposfun</code> type for reciving window position events</li>
|
||||
<li>Added <code>glfwSetWindowFocusCallback</code> function and <code>GLFWwindowfocusfun</code> type for receiving window focus events</li>
|
||||
<li>Added <code>glfwSetWindowIconifyCallback</code> function and <code>GLFWwindowiconifyfun</code> type for receiving window iconification events</li>
|
||||
<li>Added <code>glfwGetClipboardString</code> and <code>glfwSetClipboardString</code> functions for interacting with the system clipboard</li>
|
||||
<li>Added <code>glfwGetCurrentContext</code> function for retrieving the window whose OpenGL context is current</li>
|
||||
<li>Added <code>glfwCopyContext</code> function for copying OpenGL state categories between contexts</li>
|
||||
<li>Added <code>GLFW_SRGB_CAPABLE</code> for requesting sRGB capable framebuffers</li>
|
||||
<li>Added <code>GLFW_CLIENT_API</code>, <code>GLFW_OPENGL_API</code> and <code>GLFW_OPENGL_ES_API</code> for selecting client API</li>
|
||||
<li>Added <code>GLFW_OPENGL_ROBUSTNESS</code> window hint and associated strategy tokens for <code>GL_ARB_robustness</code> support</li>
|
||||
<li>Added <code>GLFW_OPENGL_REVISION</code> window parameter to make up for removal of <code>glfwGetGLVersion</code></li>
|
||||
<li>Added <code>GLFW_INCLUDE_GLCOREARB</code> macro for including <code>glcorearb.h</code> instead of <code>gl.h</code></li>
|
||||
<li>Added <code>GLFW_VISIBLE</code> window hint and parameter for controlling and polling window visibility</li>
|
||||
<li>Added <code>GLFW_POSITION_X</code> and <code>GLFW_POSITION_Y</code> window hints and parameter for controlling and polling window position</li>
|
||||
<li>Added <code>windows</code> simple multi-window test program</li>
|
||||
<li>Added <code>sharing</code> simple OpenGL object sharing test program</li>
|
||||
<li>Added <code>modes</code> video mode enumeration and setting test program</li>
|
||||
|
@ -298,6 +299,7 @@ version of GLFW.</p>
|
|||
<li>Changed <code>glfwGetVideoModes</code> to return a dynamic, unlimited number of video modes</li>
|
||||
<li>Renamed <code>glfw.h</code> to <code>glfw3.h</code> to avoid conflicts with 2.x series</li>
|
||||
<li>Renamed <code>glfwOpenWindowHint</code> to <code>glfwWindowHint</code></li>
|
||||
<li>Renamed <code>GLFW_ACTIVE</code> to <code>GLFW_FOCUSED</code></li>
|
||||
<li>Renamed <code>GLFW_WINDOW</code> token to <code>GLFW_WINDOWED</code></li>
|
||||
<li>Renamed <code>GLFW_WINDOW_NO_RESIZE</code> to <code>GLFW_RESIZABLE</code></li>
|
||||
<li>Renamed <code>GLFW_BUILD_DLL</code> to <code>_GLFW_BUILD_DLL</code></li>
|
||||
|
@ -312,7 +314,7 @@ version of GLFW.</p>
|
|||
<li>Replaced <code>glfwEnable</code> and <code>glfwDisable</code> with <code>glfwGetInputMode</code> and <code>glfwSetInputMode</code></li>
|
||||
<li>Replaced <code>joystick</code> test with graphical version</li>
|
||||
<li>Replaced automatic closing of windows with <code>GLFW_CLOSE_REQUESTED</code> window parameter</li>
|
||||
<li>Made Unicode character input unaffected by <code>GLFW_KEY_REPEAT</code></li>
|
||||
<li>Removed the <code>GLFW_KEY_REPEAT</code> input option</li>
|
||||
<li>Removed event auto-polling and the <code>GLFW_AUTO_POLL_EVENTS</code> window enable</li>
|
||||
<li>Removed the Win32 port .def files</li>
|
||||
<li>Removed the entire threading API</li>
|
||||
|
@ -934,8 +936,9 @@ their skills. Special thanks go out to:</p>
|
|||
Leopard</li>
|
||||
|
||||
<li>Riku Salminen, for the initial implementation of
|
||||
<code>glfwShowWindow</code> and <code>glfwHideWindow</code>, and for making
|
||||
the X11 event processing able to support multi-threaded rendering</li>
|
||||
<code>glfwShowWindow</code> and <code>glfwHideWindow</code>, for the idea of
|
||||
<code>glfwDefaultWindowHints</code> and for making the X11 event processing
|
||||
able to support multi-threaded rendering</li>
|
||||
|
||||
<li>Douglas C. Schmidt and Irfan Pyarali, for their excellent article
|
||||
<a href="http://www.cs.wustl.edu/~schmidt/win32-cv-1.html">Strategies for Implementing POSIX Condition Variables on Win32</a></li>
|
||||
|
|
|
@ -13,7 +13,7 @@ set(common_SOURCES clipboard.c fullscreen.c gamma.c init.c input.c
|
|||
if (_GLFW_COCOA_NSGL)
|
||||
set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h)
|
||||
set(glfw_SOURCES ${common_SOURCES} cocoa_clipboard.m cocoa_fullscreen.m
|
||||
cocoa_gamma.c cocoa_init.m cocoa_input.m cocoa_joystick.m
|
||||
cocoa_gamma.c cocoa_init.m cocoa_joystick.m
|
||||
cocoa_opengl.m cocoa_time.c cocoa_window.m)
|
||||
|
||||
if (GLFW_NATIVE_API)
|
||||
|
@ -25,7 +25,7 @@ if (_GLFW_COCOA_NSGL)
|
|||
elseif (_GLFW_WIN32_WGL)
|
||||
set(glfw_HEADERS ${common_HEADERS} win32_platform.h)
|
||||
set(glfw_SOURCES ${common_SOURCES} win32_clipboard.c win32_fullscreen.c
|
||||
win32_gamma.c win32_init.c win32_input.c win32_joystick.c
|
||||
win32_gamma.c win32_init.c win32_joystick.c
|
||||
win32_opengl.c win32_time.c win32_window.c)
|
||||
|
||||
if (GLFW_NATIVE_API)
|
||||
|
@ -34,7 +34,7 @@ elseif (_GLFW_WIN32_WGL)
|
|||
elseif (_GLFW_X11_GLX)
|
||||
set(glfw_HEADERS ${common_HEADERS} x11_platform.h)
|
||||
set(glfw_SOURCES ${common_SOURCES} x11_clipboard.c x11_fullscreen.c
|
||||
x11_gamma.c x11_init.c x11_input.c x11_joystick.c
|
||||
x11_gamma.c x11_init.c x11_joystick.c
|
||||
x11_keysym2unicode.c x11_opengl.c x11_time.c x11_window.c)
|
||||
|
||||
if (GLFW_NATIVE_API)
|
||||
|
|
|
@ -1,53 +0,0 @@
|
|||
//========================================================================
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: Cocoa
|
||||
// API Version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//========================================================================
|
||||
// Enable and disable system keys
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformEnableSystemKeys(_GLFWwindow* window)
|
||||
{
|
||||
// This is checked in cocoa_window.m; no action needed here
|
||||
}
|
||||
|
||||
void _glfwPlatformDisableSystemKeys(_GLFWwindow* window)
|
||||
{
|
||||
// This is checked in cocoa_window.m; no action needed here
|
||||
|
||||
// Note that it may not be possible to disable things like Exposé
|
||||
// except in full-screen mode.
|
||||
}
|
||||
|
|
@ -147,13 +147,3 @@ GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
|
|||
return symbol;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Copies the specified OpenGL state categories from src to dst
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformCopyContext(_GLFWwindow* src, _GLFWwindow* dst, unsigned long mask)
|
||||
{
|
||||
[dst->NSGL.context copyAttributesFromContext:src->NSGL.context withMask:mask];
|
||||
}
|
||||
|
||||
|
|
|
@ -455,7 +455,6 @@ static int convertMacKeyCode(unsigned int macKeyCode)
|
|||
|
||||
if ([event modifierFlags] & NSCommandKeyMask)
|
||||
{
|
||||
if (window->systemKeys)
|
||||
[super keyDown:event];
|
||||
}
|
||||
else
|
||||
|
@ -686,7 +685,7 @@ static GLboolean createWindow(_GLFWwindow* window,
|
|||
styleMask = NSBorderlessWindowMask;
|
||||
|
||||
window->NS.object = [[NSWindow alloc]
|
||||
initWithContentRect:NSMakeRect(0, 0, window->width, window->height)
|
||||
initWithContentRect:NSMakeRect(wndconfig->positionX, wndconfig->positionY, window->width, window->height)
|
||||
styleMask:styleMask
|
||||
backing:NSBackingStoreBuffered
|
||||
defer:NO];
|
||||
|
@ -836,6 +835,9 @@ static GLboolean createContext(_GLFWwindow* window,
|
|||
ADD_ATTR2(NSOpenGLPFASamples, fbconfig->samples);
|
||||
}
|
||||
|
||||
// NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB
|
||||
// frambuffer, so there's no need (and no way) to request it
|
||||
|
||||
ADD_ATTR(0);
|
||||
|
||||
#undef ADD_ATTR
|
||||
|
@ -1006,27 +1008,6 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
|
|||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Set the window position
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y)
|
||||
{
|
||||
NSRect contentRect =
|
||||
[window->NS.object contentRectForFrameRect:[window->NS.object frame]];
|
||||
|
||||
// We assume here that the client code wants to position the window within the
|
||||
// screen the window currently occupies
|
||||
NSRect screenRect = [[window->NS.object screen] visibleFrame];
|
||||
contentRect.origin = NSMakePoint(screenRect.origin.x + x,
|
||||
screenRect.origin.y + screenRect.size.height -
|
||||
y - contentRect.size.height);
|
||||
|
||||
[window->NS.object setFrame:[window->NS.object frameRectForContentRect:contentRect]
|
||||
display:YES];
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Iconify the window
|
||||
//========================================================================
|
||||
|
|
10
src/init.c
10
src/init.c
|
@ -215,21 +215,19 @@ GLFWAPI const char* glfwErrorString(int error)
|
|||
case GLFW_NOT_INITIALIZED:
|
||||
return "The GLFW library is not initialized";
|
||||
case GLFW_NO_CURRENT_CONTEXT:
|
||||
return "There is no current OpenGL context";
|
||||
return "There is no current context";
|
||||
case GLFW_INVALID_ENUM:
|
||||
return "Invalid argument for enum parameter";
|
||||
case GLFW_INVALID_VALUE:
|
||||
return "Invalid value for parameter";
|
||||
case GLFW_OUT_OF_MEMORY:
|
||||
return "Out of memory";
|
||||
case GLFW_OPENGL_UNAVAILABLE:
|
||||
return "OpenGL is not available on this machine";
|
||||
case GLFW_API_UNAVAILABLE:
|
||||
return "The requested client API is unavailable";
|
||||
case GLFW_VERSION_UNAVAILABLE:
|
||||
return "The requested OpenGL version is unavailable";
|
||||
return "The requested client API version is unavailable";
|
||||
case GLFW_PLATFORM_ERROR:
|
||||
return "A platform-specific error occurred";
|
||||
case GLFW_WINDOW_NOT_ACTIVE:
|
||||
return "The specified window is not active";
|
||||
case GLFW_FORMAT_UNAVAILABLE:
|
||||
return "The requested format is unavailable";
|
||||
}
|
||||
|
|
45
src/input.c
45
src/input.c
|
@ -115,34 +115,6 @@ static void setStickyMouseButtons(_GLFWwindow* window, int enabled)
|
|||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Set system keys for the specified window
|
||||
//========================================================================
|
||||
|
||||
static void setSystemKeys(_GLFWwindow* window, int enabled)
|
||||
{
|
||||
if (window->systemKeys == enabled)
|
||||
return;
|
||||
|
||||
if (enabled)
|
||||
_glfwPlatformEnableSystemKeys(window);
|
||||
else
|
||||
_glfwPlatformDisableSystemKeys(window);
|
||||
|
||||
window->systemKeys = enabled;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Set key repeat for the specified window
|
||||
//========================================================================
|
||||
|
||||
static void setKeyRepeat(_GLFWwindow* window, int enabled)
|
||||
{
|
||||
window->keyRepeat = enabled;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
@ -172,7 +144,7 @@ void _glfwInputKey(_GLFWwindow* window, int key, int action)
|
|||
}
|
||||
|
||||
// Call user callback function
|
||||
if (window->keyCallback && (window->keyRepeat || !repeated))
|
||||
if (window->keyCallback && !repeated)
|
||||
window->keyCallback(window, key, action);
|
||||
}
|
||||
|
||||
|
@ -295,10 +267,6 @@ GLFWAPI int glfwGetInputMode(GLFWwindow handle, int mode)
|
|||
return window->stickyKeys;
|
||||
case GLFW_STICKY_MOUSE_BUTTONS:
|
||||
return window->stickyMouseButtons;
|
||||
case GLFW_SYSTEM_KEYS:
|
||||
return window->systemKeys;
|
||||
case GLFW_KEY_REPEAT:
|
||||
return window->keyRepeat;
|
||||
default:
|
||||
_glfwSetError(GLFW_INVALID_ENUM, NULL);
|
||||
return 0;
|
||||
|
@ -331,12 +299,6 @@ GLFWAPI void glfwSetInputMode(GLFWwindow handle, int mode, int value)
|
|||
case GLFW_STICKY_MOUSE_BUTTONS:
|
||||
setStickyMouseButtons(window, value ? GL_TRUE : GL_FALSE);
|
||||
break;
|
||||
case GLFW_SYSTEM_KEYS:
|
||||
setSystemKeys(window, value ? GL_TRUE : GL_FALSE);
|
||||
break;
|
||||
case GLFW_KEY_REPEAT:
|
||||
setKeyRepeat(window, value ? GL_TRUE : GL_FALSE);
|
||||
break;
|
||||
default:
|
||||
_glfwSetError(GLFW_INVALID_ENUM, NULL);
|
||||
break;
|
||||
|
@ -445,11 +407,8 @@ GLFWAPI void glfwSetCursorPos(GLFWwindow handle, int xpos, int ypos)
|
|||
return;
|
||||
}
|
||||
|
||||
if (_glfwLibrary.activeWindow != window)
|
||||
{
|
||||
_glfwSetError(GLFW_WINDOW_NOT_ACTIVE, NULL);
|
||||
if (_glfwLibrary.focusedWindow != window)
|
||||
return;
|
||||
}
|
||||
|
||||
// Don't do anything if the cursor position did not change
|
||||
if (xpos == window->cursorPosX && ypos == window->cursorPosY)
|
||||
|
|
|
@ -100,6 +100,7 @@ struct _GLFWhints
|
|||
GLboolean resizable;
|
||||
GLboolean visible;
|
||||
int samples;
|
||||
GLboolean sRGB;
|
||||
int clientAPI;
|
||||
int glMajor;
|
||||
int glMinor;
|
||||
|
@ -107,6 +108,8 @@ struct _GLFWhints
|
|||
GLboolean glDebug;
|
||||
int glProfile;
|
||||
int glRobustness;
|
||||
int positionX;
|
||||
int positionY;
|
||||
};
|
||||
|
||||
|
||||
|
@ -123,6 +126,8 @@ struct _GLFWwndconfig
|
|||
int refreshRate;
|
||||
GLboolean resizable;
|
||||
GLboolean visible;
|
||||
int positionX;
|
||||
int positionY;
|
||||
int clientAPI;
|
||||
int glMajor;
|
||||
int glMinor;
|
||||
|
@ -156,6 +161,7 @@ struct _GLFWfbconfig
|
|||
int auxBuffers;
|
||||
GLboolean stereo;
|
||||
int samples;
|
||||
GLboolean sRGB;
|
||||
GLFWintptr platformID;
|
||||
};
|
||||
|
||||
|
@ -181,8 +187,6 @@ struct _GLFWwindow
|
|||
// Window input state
|
||||
GLboolean stickyKeys;
|
||||
GLboolean stickyMouseButtons;
|
||||
GLboolean keyRepeat;
|
||||
GLboolean systemKeys; // system keys enabled flag
|
||||
int cursorPosX, cursorPosY;
|
||||
int cursorMode;
|
||||
double scrollX, scrollY;
|
||||
|
@ -197,6 +201,7 @@ struct _GLFWwindow
|
|||
int glRobustness;
|
||||
PFNGLGETSTRINGIPROC GetStringi;
|
||||
|
||||
GLFWwindowposfun windowPosCallback;
|
||||
GLFWwindowsizefun windowSizeCallback;
|
||||
GLFWwindowclosefun windowCloseCallback;
|
||||
GLFWwindowrefreshfun windowRefreshCallback;
|
||||
|
@ -223,7 +228,7 @@ struct _GLFWlibrary
|
|||
_GLFWhints hints;
|
||||
|
||||
_GLFWwindow* windowListHead;
|
||||
_GLFWwindow* activeWindow;
|
||||
_GLFWwindow* focusedWindow;
|
||||
|
||||
GLFWgammaramp currentRamp;
|
||||
GLFWgammaramp originalRamp;
|
||||
|
@ -291,7 +296,6 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window, const _GLFWwndconfig* wndcon
|
|||
void _glfwPlatformDestroyWindow(_GLFWwindow* window);
|
||||
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title);
|
||||
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height);
|
||||
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y);
|
||||
void _glfwPlatformIconifyWindow(_GLFWwindow* window);
|
||||
void _glfwPlatformRestoreWindow(_GLFWwindow* window);
|
||||
void _glfwPlatformShowWindow(_GLFWwindow* window);
|
||||
|
@ -309,7 +313,6 @@ void _glfwPlatformSwapInterval(int interval);
|
|||
void _glfwPlatformRefreshWindowParams(_GLFWwindow* window);
|
||||
int _glfwPlatformExtensionSupported(const char* extension);
|
||||
GLFWglproc _glfwPlatformGetProcAddress(const char* procname);
|
||||
void _glfwPlatformCopyContext(_GLFWwindow* src, _GLFWwindow* dst, unsigned long mask);
|
||||
|
||||
|
||||
//========================================================================
|
||||
|
@ -320,7 +323,7 @@ void _glfwPlatformCopyContext(_GLFWwindow* src, _GLFWwindow* dst, unsigned long
|
|||
//========================================================================
|
||||
|
||||
// Window event notification (window.c)
|
||||
void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated);
|
||||
void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean focused);
|
||||
void _glfwInputWindowPos(_GLFWwindow* window, int x, int y);
|
||||
void _glfwInputWindowSize(_GLFWwindow* window, int width, int height);
|
||||
void _glfwInputWindowIconify(_GLFWwindow* window, int iconified);
|
||||
|
|
35
src/opengl.c
35
src/opengl.c
|
@ -217,6 +217,12 @@ const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
|
|||
extraDiff += (desired->samples - current->samples) *
|
||||
(desired->samples - current->samples);
|
||||
}
|
||||
|
||||
if (desired->sRGB)
|
||||
{
|
||||
if (!current->sRGB)
|
||||
extraDiff++;
|
||||
}
|
||||
}
|
||||
|
||||
// Figure out if the current one is better than the best one found so far
|
||||
|
@ -682,32 +688,3 @@ GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname)
|
|||
return _glfwPlatformGetProcAddress(procname);
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Copies the specified OpenGL state categories from src to dst
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwCopyContext(GLFWwindow hsrc, GLFWwindow hdst, unsigned long mask)
|
||||
{
|
||||
_GLFWwindow* src;
|
||||
_GLFWwindow* dst;
|
||||
|
||||
if (!_glfwInitialized)
|
||||
{
|
||||
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
src = (_GLFWwindow*) hsrc;
|
||||
dst = (_GLFWwindow*) hdst;
|
||||
|
||||
if (_glfwPlatformGetCurrentContext() == dst)
|
||||
{
|
||||
_glfwSetError(GLFW_INVALID_VALUE,
|
||||
"glfwCopyContext: Cannot copy OpenGL state to a current context");
|
||||
return;
|
||||
}
|
||||
|
||||
_glfwPlatformCopyContext(src, dst, mask);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,132 +0,0 @@
|
|||
//========================================================================
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: Win32
|
||||
// API version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Low level keyboard hook (system callback) function
|
||||
// Used to disable system keys under Windows NT
|
||||
//========================================================================
|
||||
|
||||
static LRESULT CALLBACK keyboardHook(int nCode, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
BOOL syskeys = FALSE;
|
||||
PKBDLLHOOKSTRUCT p;
|
||||
|
||||
// We are only looking for keyboard events - interpret lParam as a
|
||||
// pointer to a KBDLLHOOKSTRUCT
|
||||
p = (PKBDLLHOOKSTRUCT) lParam;
|
||||
|
||||
if (nCode == HC_ACTION)
|
||||
{
|
||||
// We have a keyboard event
|
||||
|
||||
switch (wParam)
|
||||
{
|
||||
case WM_KEYDOWN:
|
||||
case WM_SYSKEYDOWN:
|
||||
case WM_KEYUP:
|
||||
case WM_SYSKEYUP:
|
||||
// Detect: ALT+TAB, ALT+ESC, ALT+F4, CTRL+ESC,
|
||||
// LWIN, RWIN, APPS (mysterious menu key)
|
||||
syskeys = (p->vkCode == VK_TAB &&
|
||||
p->flags & LLKHF_ALTDOWN) ||
|
||||
(p->vkCode == VK_ESCAPE &&
|
||||
p->flags & LLKHF_ALTDOWN) ||
|
||||
(p->vkCode == VK_F4 &&
|
||||
p->flags & LLKHF_ALTDOWN) ||
|
||||
(p->vkCode == VK_ESCAPE &&
|
||||
(GetKeyState(VK_CONTROL) & 0x8000)) ||
|
||||
p->vkCode == VK_LWIN ||
|
||||
p->vkCode == VK_RWIN ||
|
||||
p->vkCode == VK_APPS;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Was it a system key combination (e.g. ALT+TAB)?
|
||||
if (syskeys)
|
||||
{
|
||||
_GLFWwindow* window = _glfwLibrary.activeWindow;
|
||||
|
||||
// Pass the key event to our window message loop
|
||||
if (window)
|
||||
PostMessage(window->Win32.handle, (UINT) wParam, p->vkCode, 0);
|
||||
|
||||
// We've taken care of it - don't let the system know about this
|
||||
// key event
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
// It's a harmless key press, let the system deal with it
|
||||
return CallNextHookEx(_glfwLibrary.Win32.keyboardHook, nCode, wParam, lParam);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//========================================================================
|
||||
// Enable system keys
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformEnableSystemKeys(_GLFWwindow* window)
|
||||
{
|
||||
UNREFERENCED_PARAMETER(window);
|
||||
|
||||
if (_glfwLibrary.Win32.keyboardHook != NULL)
|
||||
{
|
||||
UnhookWindowsHookEx(_glfwLibrary.Win32.keyboardHook);
|
||||
_glfwLibrary.Win32.keyboardHook = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Disable system keys
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformDisableSystemKeys(_GLFWwindow* window)
|
||||
{
|
||||
UNREFERENCED_PARAMETER(window);
|
||||
|
||||
_glfwLibrary.Win32.keyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL,
|
||||
keyboardHook,
|
||||
_glfwLibrary.Win32.instance,
|
||||
0);
|
||||
}
|
||||
|
|
@ -72,6 +72,7 @@ static void initWGLExtensions(_GLFWwindow* window)
|
|||
// This needs to include every extension used below except for
|
||||
// WGL_ARB_extensions_string and WGL_EXT_extensions_string
|
||||
window->WGL.ARB_multisample = GL_FALSE;
|
||||
window->WGL.ARB_framebuffer_sRGB = GL_FALSE;
|
||||
window->WGL.ARB_create_context = GL_FALSE;
|
||||
window->WGL.ARB_create_context_profile = GL_FALSE;
|
||||
window->WGL.EXT_create_context_es2_profile = GL_FALSE;
|
||||
|
@ -92,6 +93,9 @@ static void initWGLExtensions(_GLFWwindow* window)
|
|||
if (_glfwPlatformExtensionSupported("WGL_ARB_multisample"))
|
||||
window->WGL.ARB_multisample = GL_TRUE;
|
||||
|
||||
if (_glfwPlatformExtensionSupported("WGL_ARB_framebuffer_sRGB"))
|
||||
window->WGL.ARB_framebuffer_sRGB = GL_TRUE;
|
||||
|
||||
if (_glfwPlatformExtensionSupported("WGL_ARB_create_context"))
|
||||
{
|
||||
window->WGL.CreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)
|
||||
|
@ -189,7 +193,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
|
|||
|
||||
if (!available)
|
||||
{
|
||||
_glfwSetError(GLFW_OPENGL_UNAVAILABLE, "WGL: No pixel formats found");
|
||||
_glfwSetError(GLFW_API_UNAVAILABLE, "WGL: No pixel formats found");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
@ -246,6 +250,11 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
|
|||
f->samples = getPixelFormatAttrib(window, i, WGL_SAMPLES_ARB);
|
||||
else
|
||||
f->samples = 0;
|
||||
|
||||
if (window->WGL.ARB_framebuffer_sRGB)
|
||||
f->sRGB = getPixelFormatAttrib(window, i, WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB);
|
||||
else
|
||||
f->sRGB = GL_FALSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -293,6 +302,9 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
|
|||
|
||||
// PFD pixel formats do not support FSAA
|
||||
f->samples = 0;
|
||||
|
||||
// PFD pixel formats do not support sRGB
|
||||
f->sRGB = GL_FALSE;
|
||||
}
|
||||
|
||||
f->platformID = i;
|
||||
|
@ -637,17 +649,3 @@ GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
|
|||
return (GLFWglproc) wglGetProcAddress(procname);
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Copies the specified OpenGL state categories from src to dst
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformCopyContext(_GLFWwindow* src, _GLFWwindow* dst, unsigned long mask)
|
||||
{
|
||||
if (!wglCopyContext(src->WGL.context, dst->WGL.context, mask))
|
||||
{
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||
"WGL: Failed to copy OpenGL context attributes");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -144,6 +144,7 @@ typedef struct _GLFWcontextWGL
|
|||
GLboolean EXT_swap_control;
|
||||
GLboolean ARB_multisample;
|
||||
GLboolean ARB_pixel_format;
|
||||
GLboolean ARB_framebuffer_sRGB;
|
||||
GLboolean ARB_create_context;
|
||||
GLboolean ARB_create_context_profile;
|
||||
GLboolean EXT_create_context_es2_profile;
|
||||
|
@ -176,7 +177,6 @@ typedef struct _GLFWlibraryWin32
|
|||
{
|
||||
HINSTANCE instance; // Instance of the application
|
||||
ATOM classAtom; // Window class atom
|
||||
HHOOK keyboardHook; // Keyboard hook handle
|
||||
DWORD foregroundLockTimeout;
|
||||
char* clipboardString;
|
||||
|
||||
|
|
|
@ -328,22 +328,22 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
|||
|
||||
case WM_ACTIVATE:
|
||||
{
|
||||
// Window was (de)activated and/or (de)iconified
|
||||
// Window was (de)focused and/or (de)iconified
|
||||
|
||||
BOOL active = LOWORD(wParam) != WA_INACTIVE;
|
||||
BOOL focused = LOWORD(wParam) != WA_INACTIVE;
|
||||
BOOL iconified = HIWORD(wParam) ? TRUE : FALSE;
|
||||
|
||||
if (active && iconified)
|
||||
if (focused && iconified)
|
||||
{
|
||||
// This is a workaround for window iconification using the
|
||||
// taskbar leading to windows being told they're active and
|
||||
// iconified and then never told they're deactivated
|
||||
active = FALSE;
|
||||
// taskbar leading to windows being told they're focused and
|
||||
// iconified and then never told they're defocused
|
||||
focused = FALSE;
|
||||
}
|
||||
|
||||
if (!active && _glfwLibrary.activeWindow == window)
|
||||
if (!focused && _glfwLibrary.focusedWindow == window)
|
||||
{
|
||||
// The window was deactivated (or iconified, see above)
|
||||
// The window was defocused (or iconified, see above)
|
||||
|
||||
if (window->cursorMode == GLFW_CURSOR_CAPTURED)
|
||||
showCursor(window);
|
||||
|
@ -364,9 +364,9 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (active && _glfwLibrary.activeWindow != window)
|
||||
else if (focused && _glfwLibrary.focusedWindow != window)
|
||||
{
|
||||
// The window was activated
|
||||
// The window was focused
|
||||
|
||||
if (window->cursorMode == GLFW_CURSOR_CAPTURED)
|
||||
captureCursor(window);
|
||||
|
@ -386,7 +386,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
|||
}
|
||||
}
|
||||
|
||||
_glfwInputWindowFocus(window, active);
|
||||
_glfwInputWindowFocus(window, focused);
|
||||
_glfwInputWindowIconify(window, iconified);
|
||||
return 0;
|
||||
}
|
||||
|
@ -544,7 +544,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
|||
|
||||
if (window->cursorMode == GLFW_CURSOR_CAPTURED)
|
||||
{
|
||||
if (_glfwLibrary.activeWindow != window)
|
||||
if (_glfwLibrary.focusedWindow != window)
|
||||
return 0;
|
||||
|
||||
x = newCursorX - window->Win32.oldCursorX;
|
||||
|
@ -772,7 +772,11 @@ static int createWindow(_GLFWwindow* window,
|
|||
if (window->mode == GLFW_FULLSCREEN)
|
||||
wa.left = wa.top = 0;
|
||||
else
|
||||
{
|
||||
SystemParametersInfo(SPI_GETWORKAREA, 0, &wa, 0);
|
||||
wa.left += wndconfig->positionX;
|
||||
wa.top += wndconfig->positionY;
|
||||
}
|
||||
|
||||
wideTitle = _glfwCreateWideStringFromUTF8(wndconfig->title);
|
||||
if (!wideTitle)
|
||||
|
@ -825,8 +829,8 @@ static void destroyWindow(_GLFWwindow* window)
|
|||
|
||||
// This is duplicated from glfwDestroyWindow
|
||||
// TODO: Stop duplicating code
|
||||
if (window == _glfwLibrary.activeWindow)
|
||||
_glfwLibrary.activeWindow = NULL;
|
||||
if (window == _glfwLibrary.focusedWindow)
|
||||
_glfwLibrary.focusedWindow = NULL;
|
||||
|
||||
if (window->Win32.handle)
|
||||
{
|
||||
|
@ -1054,23 +1058,6 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
|
|||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Set the window position
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y)
|
||||
{
|
||||
RECT rect;
|
||||
|
||||
GetClientRect(window->Win32.handle, &rect);
|
||||
AdjustWindowRectEx(&rect, window->Win32.dwStyle, FALSE, window->Win32.dwExStyle);
|
||||
|
||||
SetWindowPos(window->Win32.handle, HWND_TOP,
|
||||
x + rect.left, y + rect.top, 0, 0,
|
||||
SWP_NOOWNERZORDER | SWP_NOSIZE | SWP_NOZORDER);
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Window iconification
|
||||
//========================================================================
|
||||
|
@ -1145,7 +1132,7 @@ void _glfwPlatformPollEvents(void)
|
|||
MSG msg;
|
||||
_GLFWwindow* window;
|
||||
|
||||
window = _glfwLibrary.activeWindow;
|
||||
window = _glfwLibrary.focusedWindow;
|
||||
if (window)
|
||||
{
|
||||
window->Win32.cursorCentered = GL_FALSE;
|
||||
|
@ -1181,7 +1168,7 @@ void _glfwPlatformPollEvents(void)
|
|||
// LSHIFT/RSHIFT fixup (keys tend to "stick" without this fix)
|
||||
// This is the only async event handling in GLFW, but it solves some
|
||||
// nasty problems.
|
||||
window = _glfwLibrary.activeWindow;
|
||||
window = _glfwLibrary.focusedWindow;
|
||||
if (window)
|
||||
{
|
||||
int lshift_down, rshift_down;
|
||||
|
@ -1199,8 +1186,8 @@ void _glfwPlatformPollEvents(void)
|
|||
_glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, GLFW_RELEASE);
|
||||
}
|
||||
|
||||
// Did the cursor move in an active window that has captured the cursor
|
||||
window = _glfwLibrary.activeWindow;
|
||||
// Did the cursor move in an focused window that has captured the cursor
|
||||
window = _glfwLibrary.focusedWindow;
|
||||
if (window)
|
||||
{
|
||||
if (window->cursorMode == GLFW_CURSOR_CAPTURED &&
|
||||
|
|
136
src/window.c
136
src/window.c
|
@ -72,21 +72,21 @@ static void clearScrollOffsets(void)
|
|||
// Register window focus events
|
||||
//========================================================================
|
||||
|
||||
void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated)
|
||||
void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean focused)
|
||||
{
|
||||
if (activated)
|
||||
if (focused)
|
||||
{
|
||||
if (_glfwLibrary.activeWindow != window)
|
||||
if (_glfwLibrary.focusedWindow != window)
|
||||
{
|
||||
_glfwLibrary.activeWindow = window;
|
||||
_glfwLibrary.focusedWindow = window;
|
||||
|
||||
if (window->windowFocusCallback)
|
||||
window->windowFocusCallback(window, activated);
|
||||
window->windowFocusCallback(window, focused);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_glfwLibrary.activeWindow == window)
|
||||
if (_glfwLibrary.focusedWindow == window)
|
||||
{
|
||||
int i;
|
||||
|
||||
|
@ -104,10 +104,10 @@ void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated)
|
|||
_glfwInputMouseClick(window, i, GLFW_RELEASE);
|
||||
}
|
||||
|
||||
_glfwLibrary.activeWindow = NULL;
|
||||
_glfwLibrary.focusedWindow = NULL;
|
||||
|
||||
if (window->windowFocusCallback)
|
||||
window->windowFocusCallback(window, activated);
|
||||
window->windowFocusCallback(window, focused);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -119,8 +119,14 @@ void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated)
|
|||
|
||||
void _glfwInputWindowPos(_GLFWwindow* window, int x, int y)
|
||||
{
|
||||
if (window->positionX == x && window->positionY == y)
|
||||
return;
|
||||
|
||||
window->positionX = x;
|
||||
window->positionY = y;
|
||||
|
||||
if (window->windowPosCallback)
|
||||
window->windowPosCallback(window, x, y);
|
||||
}
|
||||
|
||||
|
||||
|
@ -231,6 +237,7 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
|
|||
fbconfig.auxBuffers = Max(_glfwLibrary.hints.auxBuffers, 0);
|
||||
fbconfig.stereo = _glfwLibrary.hints.stereo ? GL_TRUE : GL_FALSE;
|
||||
fbconfig.samples = Max(_glfwLibrary.hints.samples, 0);
|
||||
fbconfig.sRGB = _glfwLibrary.hints.sRGB ? GL_TRUE : GL_FALSE;
|
||||
|
||||
// Set up desired window config
|
||||
wndconfig.mode = mode;
|
||||
|
@ -238,6 +245,8 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
|
|||
wndconfig.refreshRate = Max(_glfwLibrary.hints.refreshRate, 0);
|
||||
wndconfig.resizable = _glfwLibrary.hints.resizable ? GL_TRUE : GL_FALSE;
|
||||
wndconfig.visible = _glfwLibrary.hints.visible ? GL_TRUE : GL_FALSE;
|
||||
wndconfig.positionX = _glfwLibrary.hints.positionX;
|
||||
wndconfig.positionY = _glfwLibrary.hints.positionY;
|
||||
wndconfig.clientAPI = _glfwLibrary.hints.clientAPI;
|
||||
wndconfig.glMajor = _glfwLibrary.hints.glMajor;
|
||||
wndconfig.glMinor = _glfwLibrary.hints.glMinor;
|
||||
|
@ -261,22 +270,11 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
|
|||
return GL_FALSE;
|
||||
}
|
||||
|
||||
// Check width & height
|
||||
if (width > 0 && height <= 0)
|
||||
if (width <= 0 || height <= 0)
|
||||
{
|
||||
// Set the window aspect ratio to 4:3
|
||||
height = (width * 3) / 4;
|
||||
}
|
||||
else if (width <= 0 && height > 0)
|
||||
{
|
||||
// Set the window aspect ratio to 4:3
|
||||
width = (height * 4) / 3;
|
||||
}
|
||||
else if (width <= 0 && height <= 0)
|
||||
{
|
||||
// Default window size
|
||||
width = 640;
|
||||
height = 480;
|
||||
_glfwSetError(GLFW_INVALID_VALUE,
|
||||
"glfwCreateWindow: Invalid window size");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
window = (_GLFWwindow*) calloc(1, sizeof(_GLFWwindow));
|
||||
|
@ -295,7 +293,6 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
|
|||
window->mode = mode;
|
||||
window->resizable = wndconfig.resizable;
|
||||
window->cursorMode = GLFW_CURSOR_NORMAL;
|
||||
window->systemKeys = GL_TRUE;
|
||||
|
||||
// Open the actual window and create its context
|
||||
if (!_glfwPlatformCreateWindow(window, &wndconfig, &fbconfig))
|
||||
|
@ -369,6 +366,10 @@ void glfwDefaultWindowHints(void)
|
|||
_glfwLibrary.hints.resizable = GL_TRUE;
|
||||
_glfwLibrary.hints.visible = GL_TRUE;
|
||||
|
||||
// The default window position is the upper left corner of the screen
|
||||
_glfwLibrary.hints.positionX = 0;
|
||||
_glfwLibrary.hints.positionY = 0;
|
||||
|
||||
// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil
|
||||
_glfwLibrary.hints.redBits = 8;
|
||||
_glfwLibrary.hints.greenBits = 8;
|
||||
|
@ -437,9 +438,18 @@ GLFWAPI void glfwWindowHint(int target, int hint)
|
|||
case GLFW_VISIBLE:
|
||||
_glfwLibrary.hints.visible = hint;
|
||||
break;
|
||||
case GLFW_POSITION_X:
|
||||
_glfwLibrary.hints.positionX = hint;
|
||||
break;
|
||||
case GLFW_POSITION_Y:
|
||||
_glfwLibrary.hints.positionY = hint;
|
||||
break;
|
||||
case GLFW_FSAA_SAMPLES:
|
||||
_glfwLibrary.hints.samples = hint;
|
||||
break;
|
||||
case GLFW_SRGB_CAPABLE:
|
||||
_glfwLibrary.hints.sRGB = hint;
|
||||
break;
|
||||
case GLFW_CLIENT_API:
|
||||
_glfwLibrary.hints.clientAPI = hint;
|
||||
break;
|
||||
|
@ -491,9 +501,9 @@ GLFWAPI void glfwDestroyWindow(GLFWwindow handle)
|
|||
if (window == _glfwPlatformGetCurrentContext())
|
||||
_glfwPlatformMakeContextCurrent(NULL);
|
||||
|
||||
// Clear the active window pointer if this is the active window
|
||||
if (window == _glfwLibrary.activeWindow)
|
||||
_glfwLibrary.activeWindow = NULL;
|
||||
// Clear the focused window pointer if this is the focused window
|
||||
if (window == _glfwLibrary.focusedWindow)
|
||||
_glfwLibrary.focusedWindow = NULL;
|
||||
|
||||
_glfwPlatformDestroyWindow(window);
|
||||
|
||||
|
@ -586,52 +596,6 @@ GLFWAPI void glfwSetWindowSize(GLFWwindow handle, int width, int height)
|
|||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Get the window position
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwGetWindowPos(GLFWwindow handle, int* xpos, int* ypos)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
|
||||
if (!_glfwInitialized)
|
||||
{
|
||||
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
if (xpos != NULL)
|
||||
*xpos = window->positionX;
|
||||
|
||||
if (ypos != NULL)
|
||||
*ypos = window->positionY;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Set the window position
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwSetWindowPos(GLFWwindow handle, int xpos, int ypos)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
|
||||
if (!_glfwInitialized)
|
||||
{
|
||||
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
if (window->mode == GLFW_FULLSCREEN || window->iconified)
|
||||
{
|
||||
// TODO: Figure out if this is an error
|
||||
return;
|
||||
}
|
||||
|
||||
_glfwPlatformSetWindowPos(window, xpos, ypos);
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Window iconification
|
||||
//========================================================================
|
||||
|
@ -735,8 +699,8 @@ GLFWAPI int glfwGetWindowParam(GLFWwindow handle, int param)
|
|||
|
||||
switch (param)
|
||||
{
|
||||
case GLFW_ACTIVE:
|
||||
return window == _glfwLibrary.activeWindow;
|
||||
case GLFW_FOCUSED:
|
||||
return window == _glfwLibrary.focusedWindow;
|
||||
case GLFW_ICONIFIED:
|
||||
return window->iconified;
|
||||
case GLFW_CLOSE_REQUESTED:
|
||||
|
@ -747,6 +711,10 @@ GLFWAPI int glfwGetWindowParam(GLFWwindow handle, int param)
|
|||
return window->resizable;
|
||||
case GLFW_VISIBLE:
|
||||
return window->visible;
|
||||
case GLFW_POSITION_X:
|
||||
return window->positionX;
|
||||
case GLFW_POSITION_Y:
|
||||
return window->positionY;
|
||||
case GLFW_CLIENT_API:
|
||||
return window->clientAPI;
|
||||
case GLFW_OPENGL_VERSION_MAJOR:
|
||||
|
@ -806,6 +774,24 @@ GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow handle)
|
|||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Set callback function for window position changes
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwSetWindowPosCallback(GLFWwindow handle, GLFWwindowposfun cbfun)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
|
||||
if (!_glfwInitialized)
|
||||
{
|
||||
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
window->windowPosCallback = cbfun;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Set callback function for window size changes
|
||||
//========================================================================
|
||||
|
|
|
@ -491,7 +491,7 @@ static GLboolean initDisplay(void)
|
|||
_glfwLibrary.X11.display = XOpenDisplay(NULL);
|
||||
if (!_glfwLibrary.X11.display)
|
||||
{
|
||||
_glfwSetError(GLFW_OPENGL_UNAVAILABLE, "X11: Failed to open X display");
|
||||
_glfwSetError(GLFW_API_UNAVAILABLE, "X11: Failed to open X display");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,65 +0,0 @@
|
|||
//========================================================================
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: X11
|
||||
// API version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//========================================================================
|
||||
// Enable system keys
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformEnableSystemKeys(_GLFWwindow* window)
|
||||
{
|
||||
if (window->X11.keyboardGrabbed)
|
||||
{
|
||||
XUngrabKeyboard(_glfwLibrary.X11.display, CurrentTime);
|
||||
window->X11.keyboardGrabbed = GL_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Disable system keys
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformDisableSystemKeys(_GLFWwindow* window)
|
||||
{
|
||||
if (XGrabKeyboard(_glfwLibrary.X11.display, window->X11.handle,
|
||||
True, GrabModeAsync, GrabModeAsync, CurrentTime)
|
||||
== GrabSuccess)
|
||||
{
|
||||
window->X11.keyboardGrabbed = GL_TRUE;
|
||||
}
|
||||
}
|
||||
|
|
@ -93,7 +93,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
|
|||
{
|
||||
if (!_glfwLibrary.GLX.SGIX_fbconfig)
|
||||
{
|
||||
_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
|
||||
_glfwSetError(GLFW_API_UNAVAILABLE,
|
||||
"GLX: GLXFBConfig support not found");
|
||||
return NULL;
|
||||
}
|
||||
|
@ -103,8 +103,8 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
|
|||
|
||||
if (strcmp(vendor, "Chromium") == 0)
|
||||
{
|
||||
// This is a (hopefully temporary) workaround for Chromium (VirtualBox
|
||||
// GL) not setting the window bit on any GLXFBConfigs
|
||||
// HACK: This is a (hopefully temporary) workaround for Chromium
|
||||
// (VirtualBox GL) not setting the window bit on any GLXFBConfigs
|
||||
trustWindowBit = GL_FALSE;
|
||||
}
|
||||
|
||||
|
@ -116,7 +116,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
|
|||
&count);
|
||||
if (!count)
|
||||
{
|
||||
_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
|
||||
_glfwSetError(GLFW_API_UNAVAILABLE,
|
||||
"GLX: No GLXFBConfigs returned");
|
||||
return NULL;
|
||||
}
|
||||
|
@ -128,7 +128,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
|
|||
&count);
|
||||
if (!count)
|
||||
{
|
||||
_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
|
||||
_glfwSetError(GLFW_API_UNAVAILABLE,
|
||||
"GLX: No GLXFBConfigs returned");
|
||||
return NULL;
|
||||
}
|
||||
|
@ -190,6 +190,11 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
|
|||
else
|
||||
f->samples = 0;
|
||||
|
||||
if (_glfwLibrary.GLX.ARB_framebuffer_sRGB)
|
||||
f->sRGB = getFBConfigAttrib(window, fbconfigs[i], GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB);
|
||||
else
|
||||
f->sRGB = GL_FALSE;
|
||||
|
||||
f->platformID = (GLFWintptr) getFBConfigAttrib(window, fbconfigs[i], GLX_FBCONFIG_ID);
|
||||
|
||||
(*found)++;
|
||||
|
@ -465,7 +470,7 @@ int _glfwInitOpenGL(void)
|
|||
// Check if GLX is supported on this display
|
||||
if (!glXQueryExtension(_glfwLibrary.X11.display, NULL, NULL))
|
||||
{
|
||||
_glfwSetError(GLFW_OPENGL_UNAVAILABLE, "GLX: GLX support not found");
|
||||
_glfwSetError(GLFW_API_UNAVAILABLE, "GLX: GLX support not found");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
|
@ -473,8 +478,7 @@ int _glfwInitOpenGL(void)
|
|||
&_glfwLibrary.GLX.majorVersion,
|
||||
&_glfwLibrary.GLX.minorVersion))
|
||||
{
|
||||
_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
|
||||
"GLX: Failed to query GLX version");
|
||||
_glfwSetError(GLFW_API_UNAVAILABLE, "GLX: Failed to query GLX version");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
|
@ -528,6 +532,9 @@ int _glfwInitOpenGL(void)
|
|||
if (_glfwPlatformExtensionSupported("GLX_ARB_multisample"))
|
||||
_glfwLibrary.GLX.ARB_multisample = GL_TRUE;
|
||||
|
||||
if (_glfwPlatformExtensionSupported("GLX_ARB_framebuffer_sRGB"))
|
||||
_glfwLibrary.GLX.ARB_framebuffer_sRGB = GL_TRUE;
|
||||
|
||||
if (_glfwPlatformExtensionSupported("GLX_ARB_create_context"))
|
||||
{
|
||||
_glfwLibrary.GLX.CreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)
|
||||
|
@ -732,16 +739,3 @@ GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
|
|||
return _glfw_glXGetProcAddress((const GLubyte*) procname);
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Copies the specified OpenGL state categories from src to dst
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformCopyContext(_GLFWwindow* src, _GLFWwindow* dst, unsigned long mask)
|
||||
{
|
||||
glXCopyContext(_glfwLibrary.X11.display,
|
||||
src->GLX.context,
|
||||
dst->GLX.context,
|
||||
mask);
|
||||
}
|
||||
|
||||
|
|
|
@ -135,12 +135,17 @@ typedef struct _GLFWwindowX11
|
|||
|
||||
// Various platform specific internal variables
|
||||
GLboolean overrideRedirect; // True if window is OverrideRedirect
|
||||
GLboolean keyboardGrabbed; // True if keyboard is currently grabbed
|
||||
GLboolean cursorGrabbed; // True if cursor is currently grabbed
|
||||
GLboolean cursorHidden; // True if cursor is currently hidden
|
||||
GLboolean cursorCentered; // True if cursor was moved since last poll
|
||||
int cursorPosX, cursorPosY;
|
||||
|
||||
// Window position hint (commited the first time the window is shown)
|
||||
GLboolean windowPosSet; // False until the window position has
|
||||
// been set
|
||||
int positionX; // The window position to be set the
|
||||
int positionY; // first time the window is shown
|
||||
|
||||
} _GLFWwindowX11;
|
||||
|
||||
|
||||
|
@ -268,6 +273,7 @@ typedef struct _GLFWlibraryGLX
|
|||
GLboolean EXT_swap_control;
|
||||
GLboolean MESA_swap_control;
|
||||
GLboolean ARB_multisample;
|
||||
GLboolean ARB_framebuffer_sRGB;
|
||||
GLboolean ARB_create_context;
|
||||
GLboolean ARB_create_context_profile;
|
||||
GLboolean ARB_create_context_robustness;
|
||||
|
|
|
@ -119,7 +119,7 @@ static GLboolean createWindow(_GLFWwindow* window,
|
|||
|
||||
window->X11.handle = XCreateWindow(_glfwLibrary.X11.display,
|
||||
_glfwLibrary.X11.root,
|
||||
0, 0, // Position
|
||||
wndconfig->positionX, wndconfig->positionY,
|
||||
window->width, window->height,
|
||||
0, // Border width
|
||||
visual->depth, // Color depth
|
||||
|
@ -136,6 +136,12 @@ static GLboolean createWindow(_GLFWwindow* window,
|
|||
_glfwSetError(GLFW_PLATFORM_ERROR, "X11: Failed to create window");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
// Request a window position to be set once the window is shown
|
||||
// (see _glfwPlatformShowWindow)
|
||||
window->X11.windowPosSet = GL_FALSE;
|
||||
window->X11.positionX = wndconfig->positionX;
|
||||
window->X11.positionY = wndconfig->positionY;
|
||||
}
|
||||
|
||||
if (window->mode == GLFW_FULLSCREEN && !_glfwLibrary.X11.hasEWMH)
|
||||
|
@ -626,7 +632,7 @@ static void processEvent(XEvent *event)
|
|||
|
||||
if (window->cursorMode == GLFW_CURSOR_CAPTURED)
|
||||
{
|
||||
if (_glfwLibrary.activeWindow != window)
|
||||
if (_glfwLibrary.focusedWindow != window)
|
||||
break;
|
||||
|
||||
x = event->xmotion.x - window->X11.cursorPosX;
|
||||
|
@ -1006,16 +1012,6 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
|
|||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Set the window position.
|
||||
//========================================================================
|
||||
|
||||
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y)
|
||||
{
|
||||
XMoveWindow(_glfwLibrary.X11.display, window->X11.handle, x, y);
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Window iconification
|
||||
//========================================================================
|
||||
|
@ -1060,6 +1056,15 @@ void _glfwPlatformShowWindow(_GLFWwindow* window)
|
|||
{
|
||||
XMapRaised(_glfwLibrary.X11.display, window->X11.handle);
|
||||
XFlush(_glfwLibrary.X11.display);
|
||||
|
||||
// Set the window position the first time the window is shown
|
||||
// Note: XMoveWindow has no effect before the window has been mapped.
|
||||
if (!window->X11.windowPosSet)
|
||||
{
|
||||
XMoveWindow(_glfwLibrary.X11.display, window->X11.handle,
|
||||
window->X11.positionX, window->X11.positionY);
|
||||
window->X11.windowPosSet = GL_TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -1129,11 +1134,11 @@ void _glfwPlatformPollEvents(void)
|
|||
processEvent(&event);
|
||||
}
|
||||
|
||||
// Check whether the cursor has moved inside an active window that has
|
||||
// Check whether the cursor has moved inside an focused window that has
|
||||
// captured the cursor (because then it needs to be re-centered)
|
||||
|
||||
_GLFWwindow* window;
|
||||
window = _glfwLibrary.activeWindow;
|
||||
window = _glfwLibrary.focusedWindow;
|
||||
if (window)
|
||||
{
|
||||
if (window->cursorMode == GLFW_CURSOR_CAPTURED &&
|
||||
|
|
|
@ -125,7 +125,7 @@ int main(int argc, char** argv)
|
|||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
window = glfwCreateWindow(0, 0, GLFW_WINDOWED, "Clipboard Test", NULL);
|
||||
window = glfwCreateWindow(200, 200, GLFW_WINDOWED, "Clipboard Test", NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
|
|
|
@ -85,7 +85,7 @@ int main(void)
|
|||
|
||||
glfwWindowHint(GLFW_VISIBLE, GL_FALSE);
|
||||
|
||||
window = glfwCreateWindow(0, 0, GLFW_WINDOWED, "Defaults", NULL);
|
||||
window = glfwCreateWindow(640, 480, GLFW_WINDOWED, "Defaults", NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
|
|
|
@ -41,8 +41,6 @@
|
|||
#include <locale.h>
|
||||
|
||||
// These must match the input mode defaults
|
||||
static GLboolean keyrepeat = GL_FALSE;
|
||||
static GLboolean systemkeys = GL_TRUE;
|
||||
static GLboolean closeable = GL_TRUE;
|
||||
|
||||
// Event index
|
||||
|
@ -220,6 +218,15 @@ static const char* get_character_string(int character)
|
|||
return result;
|
||||
}
|
||||
|
||||
static void window_pos_callback(GLFWwindow window, int x, int y)
|
||||
{
|
||||
printf("%08x at %0.3f: Window position: %i %i\n",
|
||||
counter++,
|
||||
glfwGetTime(),
|
||||
x,
|
||||
y);
|
||||
}
|
||||
|
||||
static void window_size_callback(GLFWwindow window, int width, int height)
|
||||
{
|
||||
printf("%08x at %0.3f: Window size: %i %i\n",
|
||||
|
@ -249,12 +256,12 @@ static void window_refresh_callback(GLFWwindow window)
|
|||
}
|
||||
}
|
||||
|
||||
static void window_focus_callback(GLFWwindow window, int activated)
|
||||
static void window_focus_callback(GLFWwindow window, int focused)
|
||||
{
|
||||
printf("%08x at %0.3f: Window %s\n",
|
||||
counter++,
|
||||
glfwGetTime(),
|
||||
activated ? "activated" : "deactivated");
|
||||
focused ? "focused" : "defocused");
|
||||
}
|
||||
|
||||
static void window_iconify_callback(GLFWwindow window, int iconified)
|
||||
|
@ -311,24 +318,6 @@ static void key_callback(GLFWwindow window, int key, int action)
|
|||
|
||||
switch (key)
|
||||
{
|
||||
case GLFW_KEY_R:
|
||||
{
|
||||
keyrepeat = !keyrepeat;
|
||||
glfwSetInputMode(window, GLFW_KEY_REPEAT, keyrepeat);
|
||||
|
||||
printf("(( key repeat %s ))\n", keyrepeat ? "enabled" : "disabled");
|
||||
break;
|
||||
}
|
||||
|
||||
case GLFW_KEY_S:
|
||||
{
|
||||
systemkeys = !systemkeys;
|
||||
glfwSetInputMode(window, GLFW_SYSTEM_KEYS, systemkeys);
|
||||
|
||||
printf("(( system keys %s ))\n", systemkeys ? "enabled" : "disabled");
|
||||
break;
|
||||
}
|
||||
|
||||
case GLFW_KEY_C:
|
||||
{
|
||||
closeable = !closeable;
|
||||
|
@ -363,7 +352,7 @@ int main(void)
|
|||
|
||||
printf("Library initialized\n");
|
||||
|
||||
window = glfwCreateWindow(0, 0, GLFW_WINDOWED, "Event Linter", NULL);
|
||||
window = glfwCreateWindow(640, 480, GLFW_WINDOWED, "Event Linter", NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
|
@ -374,6 +363,7 @@ int main(void)
|
|||
|
||||
printf("Window opened\n");
|
||||
|
||||
glfwSetWindowPosCallback(window, window_pos_callback);
|
||||
glfwSetWindowSizeCallback(window, window_size_callback);
|
||||
glfwSetWindowCloseCallback(window, window_close_callback);
|
||||
glfwSetWindowRefreshCallback(window, window_refresh_callback);
|
||||
|
@ -392,9 +382,6 @@ int main(void)
|
|||
glfwGetWindowSize(window, &width, &height);
|
||||
printf("Window size should be %ix%i\n", width, height);
|
||||
|
||||
printf("Key repeat should be %s\n", keyrepeat ? "enabled" : "disabled");
|
||||
printf("System keys should be %s\n", systemkeys ? "enabled" : "disabled");
|
||||
|
||||
printf("Main loop starting\n");
|
||||
|
||||
while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
//
|
||||
//========================================================================
|
||||
//
|
||||
// This test is used to test window activation and iconfication for
|
||||
// This test is used to test window focusing and iconfication for
|
||||
// fullscreen windows with a video mode differing from the desktop mode
|
||||
//
|
||||
//========================================================================
|
||||
|
@ -35,11 +35,11 @@
|
|||
|
||||
static GLboolean running = GL_TRUE;
|
||||
|
||||
static void window_focus_callback(GLFWwindow window, int activated)
|
||||
static void window_focus_callback(GLFWwindow window, int focused)
|
||||
{
|
||||
printf("%0.3f: Window %s\n",
|
||||
glfwGetTime(),
|
||||
activated ? "activated" : "deactivated");
|
||||
focused ? "focused" : "defocused");
|
||||
}
|
||||
|
||||
static void window_key_callback(GLFWwindow window, int key, int action)
|
||||
|
|
|
@ -133,8 +133,8 @@ int main(int argc, char** argv)
|
|||
}
|
||||
else
|
||||
{
|
||||
width = 0;
|
||||
height = 0;
|
||||
width = 200;
|
||||
height = 200;
|
||||
}
|
||||
|
||||
window = glfwCreateWindow(width, height, mode, "Gamma Test", NULL);
|
||||
|
|
|
@ -268,7 +268,7 @@ int main(int argc, char** argv)
|
|||
// We assume here that we stand a better chance of success by leaving all
|
||||
// possible details of pixel format selection to GLFW
|
||||
|
||||
window = glfwCreateWindow(0, 0, GLFW_WINDOWED, "Version", NULL);
|
||||
window = glfwCreateWindow(200, 200, GLFW_WINDOWED, "Version", NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
|
|
|
@ -75,11 +75,11 @@ static void window_size_callback(GLFWwindow window, int width, int height)
|
|||
glViewport(0, 0, width, height);
|
||||
}
|
||||
|
||||
static void window_focus_callback(GLFWwindow window, int activated)
|
||||
static void window_focus_callback(GLFWwindow window, int focused)
|
||||
{
|
||||
printf("%0.2f Window %s\n",
|
||||
glfwGetTime(),
|
||||
activated ? "activated" : "deactivated");
|
||||
focused ? "focused" : "defocused");
|
||||
}
|
||||
|
||||
static void window_iconify_callback(GLFWwindow window, int iconified)
|
||||
|
@ -128,8 +128,8 @@ int main(int argc, char** argv)
|
|||
}
|
||||
else
|
||||
{
|
||||
width = 0;
|
||||
height = 0;
|
||||
width = 640;
|
||||
height = 480;
|
||||
}
|
||||
|
||||
window = glfwCreateWindow(width, height, mode, "Iconify", NULL);
|
||||
|
@ -152,7 +152,7 @@ int main(int argc, char** argv)
|
|||
|
||||
printf("Window is %s and %s\n",
|
||||
glfwGetWindowParam(window, GLFW_ICONIFIED) ? "iconified" : "restored",
|
||||
glfwGetWindowParam(window, GLFW_ACTIVE) ? "active" : "inactive");
|
||||
glfwGetWindowParam(window, GLFW_FOCUSED) ? "focused" : "defocused");
|
||||
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
|
||||
|
|
|
@ -191,7 +191,7 @@ int main(void)
|
|||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
window = glfwCreateWindow(0, 0, GLFW_WINDOWED, "Joystick Test", NULL);
|
||||
window = glfwCreateWindow(640, 480, GLFW_WINDOWED, "Joystick Test", NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
|
|
|
@ -92,7 +92,7 @@ static void window_size_callback(GLFWwindow window, int width, int height)
|
|||
|
||||
static GLboolean open_window(void)
|
||||
{
|
||||
window_handle = glfwCreateWindow(0, 0, GLFW_WINDOWED, "Peter Detector", NULL);
|
||||
window_handle = glfwCreateWindow(640, 480, GLFW_WINDOWED, "Peter Detector", NULL);
|
||||
if (!window_handle)
|
||||
return GL_FALSE;
|
||||
|
||||
|
|
|
@ -51,10 +51,12 @@ static int window_close_callback(GLFWwindow window)
|
|||
return GL_FALSE;
|
||||
}
|
||||
|
||||
static GLFWwindow open_window(const char* title, GLFWwindow share)
|
||||
static GLFWwindow open_window(const char* title, GLFWwindow share, int posX, int posY)
|
||||
{
|
||||
GLFWwindow window;
|
||||
|
||||
glfwWindowHint(GLFW_POSITION_X, posX);
|
||||
glfwWindowHint(GLFW_POSITION_Y, posY);
|
||||
window = glfwCreateWindow(WIDTH, HEIGHT, GLFW_WINDOWED, title, share);
|
||||
if (!window)
|
||||
return NULL;
|
||||
|
@ -125,7 +127,6 @@ static void draw_quad(GLuint texture)
|
|||
int main(int argc, char** argv)
|
||||
{
|
||||
GLuint texture;
|
||||
int x, y;
|
||||
|
||||
if (!glfwInit())
|
||||
{
|
||||
|
@ -133,7 +134,7 @@ int main(int argc, char** argv)
|
|||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
windows[0] = open_window("First", NULL);
|
||||
windows[0] = open_window("First", NULL, 0, 0);
|
||||
if (!windows[0])
|
||||
{
|
||||
fprintf(stderr, "Failed to open first GLFW window: %s\n", glfwErrorString(glfwGetError()));
|
||||
|
@ -147,7 +148,8 @@ int main(int argc, char** argv)
|
|||
// It will then be shared with the second context, created below
|
||||
texture = create_texture();
|
||||
|
||||
windows[1] = open_window("Second", windows[0]);
|
||||
// Put the second window to the right of the first one
|
||||
windows[1] = open_window("Second", windows[0], WIDTH + 50, 0);
|
||||
if (!windows[1])
|
||||
{
|
||||
fprintf(stderr, "Failed to open second GLFW window: %s\n", glfwErrorString(glfwGetError()));
|
||||
|
@ -156,14 +158,13 @@ int main(int argc, char** argv)
|
|||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
// Set drawing color for the first context and copy it to the second
|
||||
// Set drawing color for both contexts
|
||||
glfwMakeContextCurrent(windows[0]);
|
||||
glColor3f(0.6f, 0.f, 0.6f);
|
||||
glfwCopyContext(windows[0], windows[1], GL_CURRENT_BIT);
|
||||
glfwMakeContextCurrent(windows[1]);
|
||||
glColor3f(0.6f, 0.6f, 0.f);
|
||||
|
||||
// Put the second window to the right of the first one
|
||||
glfwGetWindowPos(windows[0], &x, &y);
|
||||
glfwSetWindowPos(windows[1], x + WIDTH + 50, y);
|
||||
glfwMakeContextCurrent(windows[0]);
|
||||
|
||||
while (!closed)
|
||||
{
|
||||
|
|
|
@ -70,7 +70,7 @@ int main(void)
|
|||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
window = glfwCreateWindow(0, 0, GLFW_WINDOWED, "", NULL);
|
||||
window = glfwCreateWindow(640, 480, GLFW_WINDOWED, "", NULL);
|
||||
if (!window)
|
||||
{
|
||||
fprintf(stderr, "Failed to open GLFW window: %s\n", glfwErrorString(glfwGetError()));
|
||||
|
|
|
@ -89,6 +89,8 @@ int main(void)
|
|||
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
glfwWindowHint(GLFW_POSITION_X, 200 + 250 * i);
|
||||
glfwWindowHint(GLFW_POSITION_Y, 200);
|
||||
threads[i].window = glfwCreateWindow(200, 200,
|
||||
GLFW_WINDOWED,
|
||||
threads[i].title,
|
||||
|
@ -100,8 +102,6 @@ int main(void)
|
|||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glfwSetWindowPos(threads[i].window, 200 + 250 * i, 200);
|
||||
|
||||
if (thrd_create(&threads[i].id, thread_main, threads + i) !=
|
||||
thrd_success)
|
||||
{
|
||||
|
|
|
@ -47,7 +47,7 @@ int main(void)
|
|||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
window = glfwCreateWindow(0, 0, GLFW_WINDOWED, "English 日本語 русский язык 官話", NULL);
|
||||
window = glfwCreateWindow(400, 400, GLFW_WINDOWED, "English 日本語 русский язык 官話", NULL);
|
||||
if (!window)
|
||||
{
|
||||
fprintf(stderr, "Failed to open GLFW window: %s\n", glfwErrorString(glfwGetError()));
|
||||
|
|
|
@ -55,6 +55,8 @@ int main(void)
|
|||
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
glfwWindowHint(GLFW_POSITION_X, 100 + (i & 1) * 300);
|
||||
glfwWindowHint(GLFW_POSITION_Y, 100 + (i >> 1) * 300);
|
||||
windows[i] = glfwCreateWindow(200, 200, GLFW_WINDOWED, titles[i], NULL);
|
||||
if (!windows[i])
|
||||
{
|
||||
|
@ -70,8 +72,6 @@ int main(void)
|
|||
(GLclampf) (i >> 1),
|
||||
i ? 0.f : 1.f,
|
||||
0.f);
|
||||
|
||||
glfwSetWindowPos(windows[i], 100 + (i & 1) * 300, 100 + (i >> 1) * 300);
|
||||
}
|
||||
|
||||
while (running)
|
||||
|
|
Loading…
Reference in New Issue
Block a user