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Formatting (no code changes).
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37f5335b63
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@ -581,8 +581,8 @@ if (AGLparameter != 0) \
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#define _setCGLAttribute(cglAttributeName, CGLparameter) \
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if (CGLparameter != 0) \
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{ \
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CGLpixelFormatAttributes[ numCGLAttrs++ ] = cglAttributeName; \
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CGLpixelFormatAttributes[ numCGLAttrs++ ] = CGLparameter; \
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CGLpixelFormatAttributes[numCGLAttrs++] = cglAttributeName; \
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CGLpixelFormatAttributes[numCGLAttrs++] = CGLparameter; \
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}
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//========================================================================
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@ -823,20 +823,20 @@ int _glfwPlatformOpenWindow(int width, int height,
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CGDisplayIDToOpenGLDisplayMask(kCGDirectMainDisplay));
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if (fbconfig->stereo)
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CGLpixelFormatAttributes[ numCGLAttrs++ ] = kCGLPFAStereo;
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CGLpixelFormatAttributes[numCGLAttrs++] = kCGLPFAStereo;
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if (fbconfig->samples > 1)
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{
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_setCGLAttribute(kCGLPFASamples, (CGLPixelFormatAttribute)fbconfig->samples);
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_setCGLAttribute(kCGLPFASampleBuffers, (CGLPixelFormatAttribute)1);
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CGLpixelFormatAttributes[ numCGLAttrs++ ] = kCGLPFANoRecovery;
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CGLpixelFormatAttributes[numCGLAttrs++] = kCGLPFANoRecovery;
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}
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CGLpixelFormatAttributes[ numCGLAttrs++ ] = kCGLPFAFullScreen;
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CGLpixelFormatAttributes[ numCGLAttrs++ ] = kCGLPFADoubleBuffer;
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CGLpixelFormatAttributes[ numCGLAttrs++ ] = kCGLPFAAccelerated;
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CGLpixelFormatAttributes[ numCGLAttrs++ ] = kCGLPFANoRecovery;
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CGLpixelFormatAttributes[ numCGLAttrs++ ] = kCGLPFAMinimumPolicy;
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CGLpixelFormatAttributes[numCGLAttrs++] = kCGLPFAFullScreen;
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CGLpixelFormatAttributes[numCGLAttrs++] = kCGLPFADoubleBuffer;
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CGLpixelFormatAttributes[numCGLAttrs++] = kCGLPFAAccelerated;
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CGLpixelFormatAttributes[numCGLAttrs++] = kCGLPFANoRecovery;
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CGLpixelFormatAttributes[numCGLAttrs++] = kCGLPFAMinimumPolicy;
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_setCGLAttribute(kCGLPFAAccumSize,
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(CGLPixelFormatAttribute)( fbconfig->accumRedBits \
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@ -849,7 +849,7 @@ int _glfwPlatformOpenWindow(int width, int height,
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_setCGLAttribute(kCGLPFAStencilSize, (CGLPixelFormatAttribute)fbconfig->stencilBits);
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_setCGLAttribute(kCGLPFAAuxBuffers, (CGLPixelFormatAttribute)fbconfig->auxBuffers);
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CGLpixelFormatAttributes[ numCGLAttrs++ ] = (CGLPixelFormatAttribute)NULL;
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CGLpixelFormatAttributes[numCGLAttrs++] = (CGLPixelFormatAttribute)NULL;
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// create a suitable pixel format with above attributes..
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cglErr = CGLChoosePixelFormat(CGLpixelFormatAttributes,
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