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Documentation work
This is the documentation update for the change introduced with
0b01d850ed
, removing the requirement for
the forward-compatibility flag on macOS.
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@ -230,8 +230,7 @@ at most OpenGL version 2.1.
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Because of this, on OS X 10.7 and later, the `GLFW_CONTEXT_VERSION_MAJOR` and
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`GLFW_CONTEXT_VERSION_MINOR` hints will cause @ref glfwCreateWindow to fail if
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given version 3.0 or 3.1. The `GLFW_OPENGL_FORWARD_COMPAT` hint must be set to
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`GLFW_TRUE` and the `GLFW_OPENGL_PROFILE` hint must be set to
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given version 3.0 or 3.1. The `GLFW_OPENGL_PROFILE` hint must be set to
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`GLFW_OPENGL_CORE_PROFILE` when creating OpenGL 3.2 and later contexts. The
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`GLFW_OPENGL_DEBUG_CONTEXT` and `GLFW_CONTEXT_NO_ERROR` hints are ignored.
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@ -383,12 +383,10 @@ Additionally, OpenGL ES 1.x cannot be returned if 2.0 or later was requested,
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and vice versa. This is because OpenGL ES 3.x is backward compatible with 2.0,
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but OpenGL ES 2.0 is not backward compatible with 1.x.
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@note @macos The OS only supports forward-compatible core profile contexts for
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OpenGL versions 3.2 and later. Before creating an OpenGL context of version
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3.2 or later you must set the
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[GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) and
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[GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hints accordingly. OpenGL
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3.0 and 3.1 contexts are not supported at all on macOS.
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@note @macos The OS only supports core profile contexts for OpenGL versions 3.2
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and later. Before creating an OpenGL context of version 3.2 or later you must
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set the [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hint accordingly.
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OpenGL 3.0 and 3.1 contexts are not supported at all on macOS.
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@anchor GLFW_OPENGL_FORWARD_COMPAT_hint
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__GLFW_OPENGL_FORWARD_COMPAT__ specifies whether the OpenGL context should be
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@ -2580,12 +2580,11 @@ GLFWAPI void glfwWindowHintString(int hint, const char* value);
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* @remark @win32 The context to share resources with must not be current on
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* any other thread.
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*
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* @remark @macos The OS only supports forward-compatible core profile contexts
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* for OpenGL versions 3.2 and later. Before creating an OpenGL context of
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* version 3.2 or later you must set the
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* [GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) and
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* [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hints accordingly.
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* OpenGL 3.0 and 3.1 contexts are not supported at all on macOS.
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* @remark @macos The OS only supports core profile contexts for OpenGL
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* versions 3.2 and later. Before creating an OpenGL context of version 3.2 or
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* later you must set the [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint)
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* hint accordingly. OpenGL 3.0 and 3.1 contexts are not supported at all
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* on macOS.
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*
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* @remark @macos The GLFW window has no icon, as it is not a document
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* window, but the dock icon will be the same as the application bundle's icon.
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