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https://github.com/gwm17/glfw.git
synced 2024-11-26 20:28:49 -05:00
Added _GLFW_USE_RETINA.
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@ -26,6 +26,7 @@ if (APPLE)
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option(GLFW_BUILD_UNIVERSAL "Build GLFW as a Universal Binary" OFF)
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option(GLFW_USE_CHDIR "Make glfwInit chdir to Contents/Resources" ON)
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option(GLFW_USE_MENUBAR "Populate the menu bar on first window creation" ON)
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option(GLFW_USE_RETINA "Use the full resolution of Retina displays" ON)
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else()
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option(GLFW_USE_EGL "Use EGL for context creation" OFF)
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endif()
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@ -340,6 +341,10 @@ if (_GLFW_COCOA AND _GLFW_NSGL)
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set(_GLFW_USE_CHDIR 1)
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endif()
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if (GLFW_USE_RETINA)
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set(_GLFW_USE_RETINA 1)
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endif()
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if (GLFW_BUILD_UNIVERSAL)
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message(STATUS "Building GLFW as Universal Binaries")
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set(CMAKE_OSX_ARCHITECTURES i386;x86_64)
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@ -47,6 +47,8 @@ The following dependencies are needed by the examples and test programs:
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- Added native monitor handle access to native API
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- Added `glfwSetDropCallback` and `GLFWdropfun` for receiving dropped files
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- [Cocoa] Added `_GLFW_USE_RETINA` to control whether windows will use the full
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resolution on Retina displays
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- [Cocoa] Bugfix: Using a 1x1 cursor for hidden mode caused some screen
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recorders to fail
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- [Win32] Bugfix: Failure to load winmm or its functions was not reported to
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@ -165,6 +165,9 @@ directory of bundled applications to the `Contents/Resources` directory.
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`GLFW_USE_MENUBAR` determines whether the first call to
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`glfwCreateWindow` sets up a minimal menu bar.
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`GLFW_USE_RETINA` determines whether windows will use the full resolution of
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Retina displays.
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`GLFW_BUILD_UNIVERSAL` determines whether to build Universal Binaries.
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@ -257,5 +260,7 @@ available:
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application bundle during @ref glfwInit (recommended)
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- `_GLFW_USE_MENUBAR` to create and populate the menu bar when the first window
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is created (recommended)
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- `_GLFW_USE_RETINA` to have windows use the full resolution of Retina displays
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(recommended)
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*/
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@ -132,6 +132,9 @@ const char* _glfwPlatformGetVersionString(void)
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#if defined(_GLFW_USE_MENUBAR)
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" menubar"
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#endif
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#if defined(_GLFW_USE_RETINA)
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" retina"
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#endif
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#if defined(_GLFW_BUILD_DLL)
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" dynamic"
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#endif
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@ -940,7 +940,9 @@ static GLboolean createWindow(_GLFWwindow* window,
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
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if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6)
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{
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#if defined(_GLFW_USE_RETINA)
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[window->ns.view setWantsBestResolutionOpenGLSurface:YES];
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#endif
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if (wndconfig->resizable)
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[window->ns.object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
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@ -73,6 +73,8 @@
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#cmakedefine _GLFW_USE_CHDIR
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// Define this to 1 if glfwCreateWindow should populate the menu bar
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#cmakedefine _GLFW_USE_MENUBAR
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// Define this to 1 if windows should use full resolution on Retina displays
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#cmakedefine _GLFW_USE_MENUBAR
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// Define this to 1 if using OpenGL as the client library
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#cmakedefine _GLFW_USE_OPENGL
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