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Merge branch 'master' into joystickname

Conflicts:
	src/x11_joystick.c
This commit is contained in:
Camilla Berglund 2012-09-23 15:46:42 +02:00
commit 85cfc6bdd0
30 changed files with 516 additions and 407 deletions

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@ -12,11 +12,15 @@ set(LIB_SUFFIX "" CACHE STRING "Takes an empty string or 64. Directory where lib
option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ON)
option(GLFW_BUILD_TESTS "Build the GLFW test programs" ON)
option(GLFW_NATIVE_API "Build the GLFW native API" OFF)
option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
find_package(OpenGL REQUIRED)
if (NOT WIN32)
set(CMAKE_THREAD_PREFER_PTHREADS YES)
endif()
find_package(Threads)
if (CMAKE_THREAD_LIBS_INIT)
list(APPEND glfw_LIBRARIES ${CMAKE_THREAD_LIBS_INIT})
@ -183,7 +187,7 @@ if (_GLFW_X11_GLX)
endif()
if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
set(_GLFW_USE_LINUX_JOYSTICKS 1)
set(_GLFW_HAS_LINUX_JOYSTICKS 1)
endif()
endif()
@ -259,7 +263,12 @@ configure_file(${GLFW_SOURCE_DIR}/src/config.h.in
# The src directory's CMakeLists.txt file installs the library
#--------------------------------------------------------------------
install(DIRECTORY include/GL DESTINATION include
FILES_MATCHING PATTERN glfw3.h PATTERN glfw3native.h)
FILES_MATCHING PATTERN glfw3.h)
if (GLFW_NATIVE_API)
install(DIRECTORY include/GL DESTINATION include
FILES_MATCHING PATTERN glfw3native.h)
endif()
install(FILES COPYING.txt readme.html
DESTINATION share/doc/glfw-${GLFW_VERSION_FULL})

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@ -581,7 +581,7 @@ int main(int argc, char** argv)
exit(EXIT_FAILURE);
}
glfwWindowHint(GLFW_WINDOW_RESIZABLE, GL_FALSE);
glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
glfwWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_OPENGL_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);

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@ -399,18 +399,19 @@ extern "C" {
#define GLFW_ACCUM_ALPHA_BITS 0x0002100A
#define GLFW_AUX_BUFFERS 0x0002100B
#define GLFW_STEREO 0x0002100C
#define GLFW_WINDOW_RESIZABLE 0x0002100D
#define GLFW_FSAA_SAMPLES 0x0002100E
/* The following constants are used with both glfwGetWindowParam
* and glfwWindowHint
*/
#define GLFW_OPENGL_VERSION_MAJOR 0x0002100F
#define GLFW_OPENGL_VERSION_MINOR 0x00021010
#define GLFW_OPENGL_FORWARD_COMPAT 0x00021011
#define GLFW_OPENGL_DEBUG_CONTEXT 0x00021012
#define GLFW_OPENGL_PROFILE 0x00021013
#define GLFW_OPENGL_ROBUSTNESS 0x00021014
#define GLFW_OPENGL_VERSION_MAJOR 0x00022000
#define GLFW_OPENGL_VERSION_MINOR 0x00022001
#define GLFW_OPENGL_FORWARD_COMPAT 0x00022002
#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022003
#define GLFW_OPENGL_PROFILE 0x00022004
#define GLFW_OPENGL_ROBUSTNESS 0x00022005
#define GLFW_RESIZABLE 0x00022006
#define GLFW_VISIBLE 0x00022007
/* GLFW_OPENGL_ROBUSTNESS mode tokens */
#define GLFW_OPENGL_NO_ROBUSTNESS 0x00000000
@ -534,6 +535,8 @@ GLFWAPI void glfwGetWindowPos(GLFWwindow window, int* xpos, int* ypos);
GLFWAPI void glfwSetWindowPos(GLFWwindow window, int xpos, int ypos);
GLFWAPI void glfwIconifyWindow(GLFWwindow window);
GLFWAPI void glfwRestoreWindow(GLFWwindow window);
GLFWAPI void glfwShowWindow(GLFWwindow window);
GLFWAPI void glfwHideWindow(GLFWwindow window);
GLFWAPI int glfwGetWindowParam(GLFWwindow window, int param);
GLFWAPI void glfwSetWindowUserPointer(GLFWwindow window, void* pointer);
GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow window);

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@ -283,6 +283,7 @@ version of GLFW.</p>
<li>Added <code>GLFW_OPENGL_ROBUSTNESS</code> window hint and associated strategy tokens for <code>GL_ARB_robustness</code> support</li>
<li>Added <code>GLFW_OPENGL_REVISION</code> window parameter to make up for removal of <code>glfwGetGLVersion</code></li>
<li>Added <code>GLFW_INCLUDE_GL3</code> macro for telling the GLFW header to include <code>gl3.h</code> header instead of <code>gl.h</code></li>
<li>Added <code>GLFW_VISIBLE</code> window hint and parameter for controlling and polling window visibility</li>
<li>Added <code>windows</code> simple multi-window test program</li>
<li>Added <code>sharing</code> simple OpenGL object sharing test program</li>
<li>Added <code>modes</code> video mode enumeration and setting test program</li>
@ -297,7 +298,7 @@ version of GLFW.</p>
<li>Renamed <code>glfw.h</code> to <code>glfw3.h</code> to avoid conflicts with 2.x series</li>
<li>Renamed <code>glfwOpenWindowHint</code> to <code>glfwWindowHint</code></li>
<li>Renamed <code>GLFW_WINDOW</code> token to <code>GLFW_WINDOWED</code></li>
<li>Renamed <code>GLFW_WINDOW_NO_RESIZE</code> to <code>GLFW_WINDOW_RESIZABLE</code></li>
<li>Renamed <code>GLFW_WINDOW_NO_RESIZE</code> to <code>GLFW_RESIZABLE</code></li>
<li>Renamed <code>GLFW_BUILD_DLL</code> to <code>_GLFW_BUILD_DLL</code></li>
<li>Renamed <code>version</code> test to <code>glfwinfo</code></li>
<li>Renamed <code>GLFW_NO_GLU</code> to <code>GLFW_INCLUDE_GLU</code> and made it disabled by default</li>
@ -349,6 +350,7 @@ version of GLFW.</p>
<li>[X11] Bugfix: Some window properties required by the ICCCM were not set</li>
<li>[X11] Bugfix: Calling <code>glXCreateContextAttribsARB</code> with an unavailable OpenGL version caused the application to terminate with a <code>BadMatch</code> Xlib error</li>
<li>[X11] Bugfix: A synchronization point necessary for jitter-free locked cursor mode was incorrectly removed</li>
<li>[X11] Bugfix: The window size hints were not updated when calling <code>glfwSetWindowSize</code> on a non-resizable window</li>
<li>[Win32] Changed port to use Unicode mode only</li>
<li>[Win32] Removed explicit support for versions of Windows older than Windows XP</li>
<li>[Win32] Bugfix: Window activation and iconification did not work as expected</li>
@ -924,11 +926,14 @@ their skills. Special thanks go out to:</p>
Much of the Windows code of GLFW was originally based on Jeff's
code</li>
<li>Julian Møller, for reporting a bug in the Cocoa joystick code</li>
<li>Arturo J. Pérez, for a bug fix for cursor tracking on Mac OS X 10.6 Snow
Leopard</li>
<li>Riku Salminen, for making the X11 event processing able to support
multi-threaded rendering</li>
<li>Riku Salminen, for the initial implementation of
<code>glfwShowWindow</code> and <code>glfwHideWindow</code>, and for making
the X11 event processing able to support multi-threaded rendering</li>
<li>Douglas C. Schmidt and Irfan Pyarali, for their excellent article
<a href="http://www.cs.wustl.edu/~schmidt/win32-cv-1.html">Strategies for Implementing POSIX Condition Variables on Win32</a></li>

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@ -10,7 +10,11 @@ if (_GLFW_COCOA_NSGL)
set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h)
set(glfw_SOURCES ${common_SOURCES} cocoa_clipboard.m cocoa_fullscreen.m
cocoa_gamma.c cocoa_init.m cocoa_input.m cocoa_joystick.m
cocoa_native.m cocoa_opengl.m cocoa_time.c cocoa_window.m)
cocoa_opengl.m cocoa_time.c cocoa_window.m)
if (GLFW_NATIVE_API)
list(APPEND glfw_SOURCES cocoa_native.m)
endif()
# For some reason, CMake doesn't know about .m
set_source_files_properties(${glfw_SOURCES} PROPERTIES LANGUAGE C)
@ -18,14 +22,20 @@ elseif (_GLFW_WIN32_WGL)
set(glfw_HEADERS ${common_HEADERS} win32_platform.h)
set(glfw_SOURCES ${common_SOURCES} win32_clipboard.c win32_fullscreen.c
win32_gamma.c win32_init.c win32_input.c win32_joystick.c
win32_native.c win32_opengl.c win32_time.c win32_window.c
win32_dllmain.c)
win32_opengl.c win32_time.c win32_window.c)
if (GLFW_NATIVE_API)
list(APPEND glfw_SOURCES win32_native.c)
endif()
elseif (_GLFW_X11_GLX)
set(glfw_HEADERS ${common_HEADERS} x11_platform.h)
set(glfw_SOURCES ${common_SOURCES} x11_clipboard.c x11_fullscreen.c
x11_gamma.c x11_init.c x11_input.c x11_joystick.c
x11_keysym2unicode.c x11_native.c x11_opengl.c x11_time.c
x11_window.c)
x11_keysym2unicode.c x11_opengl.c x11_time.c x11_window.c)
if (GLFW_NATIVE_API)
list(APPEND glfw_SOURCES x11_native.c)
endif()
endif()
add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS})

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@ -550,15 +550,15 @@ int _glfwPlatformGetJoystickAxes(int joy, float* axes, int numaxes)
for (i = 0; i < numaxes; i++)
{
_glfwJoystickElement* axes =
_glfwJoystickElement* elements =
(_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick.axes, i);
long readScale = axes->maxReport - axes->minReport;
long readScale = elements->maxReport - elements->minReport;
if (readScale == 0)
axes[i] = axes->value;
axes[i] = elements->value;
else
axes[i] = (2.0f * (axes->value - axes->minReport) / readScale) - 1.0f;
axes[i] = (2.0f * (elements->value - elements->minReport) / readScale) - 1.0f;
if (i & 1)
axes[i] = -axes[i];

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@ -131,6 +131,25 @@
return NSTerminateCancel;
}
- (void)applicationDidHide:(NSNotification *)notification
{
_GLFWwindow* window;
for (window = _glfwLibrary.windowListHead; window; window = window->next)
_glfwInputWindowVisibility(window, GL_FALSE);
}
- (void)applicationDidUnhide:(NSNotification *)notification
{
_GLFWwindow* window;
for (window = _glfwLibrary.windowListHead; window; window = window->next)
{
if ([window->NS.object isVisible])
_glfwInputWindowVisibility(window, GL_TRUE);
}
}
@end
@ -898,7 +917,6 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
if (!createContext(window, wndconfig, fbconfig))
return GL_FALSE;
[window->NS.object makeKeyAndOrderFront:nil];
[window->NSGL.context setView:[window->NS.object contentView]];
if (wndconfig->mode == GLFW_FULLSCREEN)
@ -913,6 +931,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
return GL_FALSE;
}
_glfwPlatformShowWindow(window);
[[window->NS.object contentView] enterFullScreenMode:[NSScreen mainScreen]
withOptions:nil];
}
@ -1022,6 +1041,27 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
}
//========================================================================
// Show window
//========================================================================
void _glfwPlatformShowWindow(_GLFWwindow* window)
{
[window->NS.object makeKeyAndOrderFront:nil];
_glfwInputWindowVisibility(window, GL_TRUE);
}
//========================================================================
// Hide window
//========================================================================
void _glfwPlatformHideWindow(_GLFWwindow* window)
{
[window->NS.object orderOut:nil];
_glfwInputWindowVisibility(window, GL_FALSE);
}
//========================================================================
// Write back window parameters into GLFW window structure
//========================================================================

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@ -64,7 +64,7 @@
#cmakedefine _GLFW_HAS_GLXGETPROCADDRESSEXT
// Define this to 1 if the Linux joystick API is available
#cmakedefine _GLFW_USE_LINUX_JOYSTICKS
#cmakedefine _GLFW_HAS_LINUX_JOYSTICKS
// The GLFW version as used by glfwGetVersionString
#define _GLFW_VERSION_FULL "@GLFW_VERSION_FULL@"

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@ -32,9 +32,7 @@
#include "internal.h"
#include <stdlib.h>
#ifdef __APPLE__
#include <sys/malloc.h>
#else
#if defined(_MSC_VER)
#include <malloc.h>
#endif

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@ -61,18 +61,15 @@ GLFWAPI void glfwSetGamma(float gamma)
for (i = 0; i < size; i++)
{
float value = (float) i / ((float) (size - 1));
float value;
// Apply gamma
// Calculate intensity
value = (float) i / (float) (size - 1);
// Apply gamma curve
value = (float) pow(value, 1.f / gamma) * 65535.f + 0.5f;
// Clamp to value range
value = (float) fmax(fmin(value, 65535.f), 0.f);
// Clamp values
if (value < 0.f)
value = 0.f;
else if (value > 65535.f)
value = 65535.f;
// Set the gamma ramp values
ramp.red[i] = (unsigned short) value;
ramp.green[i] = (unsigned short) value;
ramp.blue[i] = (unsigned short) value;

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@ -98,6 +98,7 @@ struct _GLFWhints
int auxBuffers;
GLboolean stereo;
GLboolean resizable;
GLboolean visible;
int samples;
int glMajor;
int glMinor;
@ -120,6 +121,7 @@ struct _GLFWwndconfig
const char* title;
int refreshRate;
GLboolean resizable;
GLboolean visible;
int glMajor;
int glMinor;
GLboolean glForward;
@ -170,6 +172,7 @@ struct _GLFWwindow
int positionX, positionY;
int mode; // GLFW_WINDOW or GLFW_FULLSCREEN
GLboolean resizable; // GL_TRUE if user may resize this window
GLboolean visible; // GL_TRUE if this window is visible
int refreshRate; // monitor refresh rate
void* userPointer;
@ -288,6 +291,8 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height);
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y);
void _glfwPlatformIconifyWindow(_GLFWwindow* window);
void _glfwPlatformRestoreWindow(_GLFWwindow* window);
void _glfwPlatformShowWindow(_GLFWwindow* window);
void _glfwPlatformHideWindow(_GLFWwindow* window);
// Event processing
void _glfwPlatformPollEvents(void);
@ -316,6 +321,7 @@ void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated);
void _glfwInputWindowPos(_GLFWwindow* window, int x, int y);
void _glfwInputWindowSize(_GLFWwindow* window, int width, int height);
void _glfwInputWindowIconify(_GLFWwindow* window, int iconified);
void _glfwInputWindowVisibility(_GLFWwindow* window, int visible);
void _glfwInputWindowDamage(_GLFWwindow* window);
void _glfwInputWindowCloseRequest(_GLFWwindow* window);

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@ -1,49 +0,0 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Win32
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#if defined(_GLFW_BUILD_DLL)
//========================================================================
// GLFW DLL entry point
//========================================================================
BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
{
// NOTE: Some compilers complains about instance and x never being used -
// never mind that (we don't want to use them)!
return TRUE;
}
#endif // _GLFW_BUILD_DLL

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@ -39,6 +39,18 @@
#endif // __BORLANDC__
//========================================================================
// GLFW DLL entry point
//========================================================================
#if defined(_GLFW_BUILD_DLL)
BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
{
return TRUE;
}
#endif // _GLFW_BUILD_DLL
//========================================================================
// Load necessary libraries (DLLs)
//========================================================================

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@ -33,95 +33,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <malloc.h>
//========================================================================
// Enable/disable minimize/restore animations
//========================================================================
static int setMinMaxAnimations(int enable)
{
ANIMATIONINFO AI;
int old_enable;
// Get old animation setting
AI.cbSize = sizeof(ANIMATIONINFO);
SystemParametersInfo(SPI_GETANIMATION, AI.cbSize, &AI, 0);
old_enable = AI.iMinAnimate;
// If requested, change setting
if (old_enable != enable)
{
AI.iMinAnimate = enable;
SystemParametersInfo(SPI_SETANIMATION, AI.cbSize, &AI,
SPIF_SENDCHANGE);
}
return old_enable;
}
//========================================================================
// Focus the window and bring it to the top of the stack
// Due to some nastiness with how XP handles SetForegroundWindow we have
// to go through some really bizarre measures to achieve this
//========================================================================
static void setForegroundWindow(HWND hWnd)
{
int try_count = 0;
int old_animate;
// Try the standard approach first...
BringWindowToTop(hWnd);
SetForegroundWindow(hWnd);
// If it worked, return now
if (hWnd == GetForegroundWindow())
{
// Try to modify the system settings (since this is the foreground
// process, we are allowed to do this)
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID) 0,
SPIF_SENDCHANGE);
return;
}
// For other Windows versions than 95 & NT4.0, the standard approach
// may not work, so if we failed we have to "trick" Windows into
// making our window the foureground window: Iconify and restore
// again. It is ugly, but it seems to work (we turn off those annoying
// zoom animations to make it look a bit better at least).
// Turn off minimize/restore animations
old_animate = setMinMaxAnimations(0);
// We try this a few times, just to be on the safe side of things...
do
{
// Iconify & restore
ShowWindow(hWnd, SW_HIDE);
ShowWindow(hWnd, SW_SHOWMINIMIZED);
ShowWindow(hWnd, SW_SHOWNORMAL);
// Try to get focus
BringWindowToTop(hWnd);
SetForegroundWindow(hWnd);
// We do not want to keep going on forever, so we keep track of
// how many times we tried
try_count++;
}
while (hWnd != GetForegroundWindow() && try_count <= 3);
// Restore the system minimize/restore animation setting
setMinMaxAnimations(old_animate);
// Try to modify the system settings (since this is now hopefully the
// foreground process, we are probably allowed to do this)
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID) 0,
SPIF_SENDCHANGE);
}
#include <windowsx.h>
//========================================================================
// Hide mouse cursor
@ -393,37 +305,6 @@ static int translateKey(WPARAM wParam, LPARAM lParam)
}
//========================================================================
// Translates a Windows key to Unicode
//========================================================================
static void translateChar(_GLFWwindow* window, DWORD wParam, DWORD lParam)
{
BYTE keyboard_state[256];
WCHAR unicode_buf[10];
UINT scan_code;
int i, num_chars;
GetKeyboardState(keyboard_state);
// Derive scan code from lParam and action
scan_code = (lParam & 0x01ff0000) >> 16;
num_chars = ToUnicode(
wParam, // virtual-key code
scan_code, // scan code
keyboard_state, // key-state array
unicode_buf, // buffer for translated key
10, // size of translated key buffer
0 // active-menu flag
);
// Report characters
for (i = 0; i < num_chars; i++)
_glfwInputChar(window, (int) unicode_buf[i]);
}
//========================================================================
// Window callback function (handles window events)
//========================================================================
@ -507,6 +388,12 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
return 0;
}
case WM_SHOWWINDOW:
{
_glfwInputWindowVisibility(window, wParam ? GL_TRUE : GL_FALSE);
break;
}
case WM_SYSCOMMAND:
{
switch (wParam & 0xfff0)
@ -541,13 +428,15 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
case WM_SYSKEYDOWN:
{
_glfwInputKey(window, translateKey(wParam, lParam), GLFW_PRESS);
if (_glfwLibrary.charCallback)
translateChar(window, (DWORD) wParam, (DWORD) lParam);
break;
}
case WM_CHAR:
{
_glfwInputChar(window, wParam);
return 0;
}
case WM_KEYUP:
case WM_SYSKEYUP:
{
@ -642,8 +531,8 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
int newCursorX, newCursorY;
// Get signed (!) cursor position
newCursorX = (int)((short)LOWORD(lParam));
newCursorY = (int)((short)HIWORD(lParam));
newCursorX = GET_X_LPARAM(lParam);
newCursorY = GET_Y_LPARAM(lParam);
if (newCursorX != window->Win32.oldCursorX ||
newCursorY != window->Win32.oldCursorY)
@ -836,7 +725,7 @@ static int createWindow(_GLFWwindow* window,
WCHAR* wideTitle;
// Set common window styles
dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE;
dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
dwExStyle = WS_EX_APPWINDOW;
// Set window style, depending on fullscreen mode
@ -1067,13 +956,11 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
if (window->mode == GLFW_FULLSCREEN)
{
// Place the window above all topmost windows
_glfwPlatformShowWindow(window);
SetWindowPos(window->Win32.handle, HWND_TOPMOST, 0,0,0,0,
SWP_NOMOVE | SWP_NOSIZE);
}
setForegroundWindow(window->Win32.handle);
SetFocus(window->Win32.handle);
return GL_TRUE;
}
@ -1193,6 +1080,29 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
}
//========================================================================
// Show or hide window
//========================================================================
void _glfwPlatformShowWindow(_GLFWwindow* window)
{
ShowWindow(window->Win32.handle, SW_SHOWNORMAL);
BringWindowToTop(window->Win32.handle);
SetForegroundWindow(window->Win32.handle);
SetFocus(window->Win32.handle);
}
//========================================================================
// Show or hide window
//========================================================================
void _glfwPlatformHideWindow(_GLFWwindow* window)
{
ShowWindow(window->Win32.handle, SW_HIDE);
}
//========================================================================
// Write back window parameters into GLFW window structure
//========================================================================
@ -1239,9 +1149,7 @@ void _glfwPlatformPollEvents(void)
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
switch (msg.message)
{
case WM_QUIT:
if (msg.message == WM_QUIT)
{
// Treat WM_QUIT as a close on all windows
@ -1251,15 +1159,11 @@ void _glfwPlatformPollEvents(void)
_glfwInputWindowCloseRequest(window);
window = window->next;
}
break;
}
default:
else
{
TranslateMessage(&msg);
DispatchMessage(&msg);
break;
}
}
}

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@ -33,9 +33,7 @@
#include <string.h>
#include <stdlib.h>
#ifdef __APPLE__
#include <sys/malloc.h>
#else
#if defined(_MSC_VER)
#include <malloc.h>
#endif
@ -82,8 +80,9 @@ void _glfwSetDefaultWindowHints(void)
_glfwLibrary.hints.glMajor = 1;
_glfwLibrary.hints.glMinor = 0;
// The default is to allow window resizing
// The default is to show the window and allow window resizing
_glfwLibrary.hints.resizable = GL_TRUE;
_glfwLibrary.hints.visible = GL_TRUE;
// The default is 24 bits of depth, 8 bits of color
_glfwLibrary.hints.depthBits = 24;
@ -182,6 +181,16 @@ void _glfwInputWindowIconify(_GLFWwindow* window, int iconified)
}
//========================================================================
// Register window visibility events
//========================================================================
void _glfwInputWindowVisibility(_GLFWwindow* window, int visible)
{
window->visible = visible;
}
//========================================================================
// Register window damage events
//========================================================================
@ -252,6 +261,7 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
wndconfig.title = title;
wndconfig.refreshRate = Max(_glfwLibrary.hints.refreshRate, 0);
wndconfig.resizable = _glfwLibrary.hints.resizable ? GL_TRUE : GL_FALSE;
wndconfig.visible = _glfwLibrary.hints.visible ? GL_TRUE : GL_FALSE;
wndconfig.glMajor = _glfwLibrary.hints.glMajor;
wndconfig.glMinor = _glfwLibrary.hints.glMinor;
wndconfig.glForward = _glfwLibrary.hints.glForward ? GL_TRUE : GL_FALSE;
@ -326,8 +336,9 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
// Cache the actual (as opposed to requested) window parameters
_glfwPlatformRefreshWindowParams(window);
// Cache the actual (as opposed to requested) context parameters
glfwMakeContextCurrent(window);
// Cache the actual (as opposed to requested) context parameters
if (!_glfwRefreshContextParams())
{
glfwDestroyWindow(window);
@ -343,6 +354,11 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
return GL_FALSE;
}
// Clearing the front buffer to black to avoid garbage pixels left over
// from previous uses of our bit of VRAM
glClear(GL_COLOR_BUFFER_BIT);
_glfwPlatformSwapBuffers(window);
// Restore the previously current context (or NULL)
glfwMakeContextCurrent(previous);
@ -351,10 +367,8 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
if (mode == GLFW_FULLSCREEN)
glfwSetInputMode(window, GLFW_CURSOR_MODE, GLFW_CURSOR_CAPTURED);
// Clearing the front buffer to black to avoid garbage pixels left over
// from previous uses of our bit of VRAM
glClear(GL_COLOR_BUFFER_BIT);
_glfwPlatformSwapBuffers(window);
if (mode == GLFW_WINDOWED && wndconfig.visible)
glfwShowWindow(window);
return window;
}
@ -413,9 +427,12 @@ GLFWAPI void glfwWindowHint(int target, int hint)
case GLFW_STEREO:
_glfwLibrary.hints.stereo = hint;
break;
case GLFW_WINDOW_RESIZABLE:
case GLFW_RESIZABLE:
_glfwLibrary.hints.resizable = hint;
break;
case GLFW_VISIBLE:
_glfwLibrary.hints.visible = hint;
break;
case GLFW_FSAA_SAMPLES:
_glfwLibrary.hints.samples = hint;
break;
@ -653,6 +670,48 @@ GLFWAPI void glfwRestoreWindow(GLFWwindow handle)
}
//========================================================================
// Window show
//========================================================================
GLFWAPI void glfwShowWindow(GLFWwindow handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
if (window->mode == GLFW_FULLSCREEN)
return;
_glfwPlatformShowWindow(window);
}
//========================================================================
// Window hide
//========================================================================
GLFWAPI void glfwHideWindow(GLFWwindow handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
if (window->mode == GLFW_FULLSCREEN)
return;
_glfwPlatformHideWindow(window);
}
//========================================================================
// Get window parameter
//========================================================================
@ -677,8 +736,10 @@ GLFWAPI int glfwGetWindowParam(GLFWwindow handle, int param)
return window->closeRequested;
case GLFW_REFRESH_RATE:
return window->refreshRate;
case GLFW_WINDOW_RESIZABLE:
case GLFW_RESIZABLE:
return window->resizable;
case GLFW_VISIBLE:
return window->visible;
case GLFW_OPENGL_VERSION_MAJOR:
return window->glMajor;
case GLFW_OPENGL_VERSION_MINOR:
@ -817,7 +878,7 @@ GLFWAPI void glfwSetWindowIconifyCallback(GLFWwindowiconifyfun cbfun)
//========================================================================
// Poll for new window and input events and close any flagged windows
// Poll for new window and input events
//========================================================================
GLFWAPI void glfwPollEvents(void)

View File

@ -648,7 +648,8 @@ int _glfwPlatformInit(void)
_glfwLibrary.X11.cursor = createNULLCursor();
_glfwInitJoysticks();
if (!_glfwInitJoysticks())
return GL_FALSE;
// Start the timer
_glfwInitTimer();
@ -671,12 +672,12 @@ int _glfwPlatformTerminate(void)
_glfwTerminateGammaRamp();
terminateDisplay();
_glfwTerminateJoysticks();
_glfwTerminateOpenGL();
terminateDisplay();
// Free clipboard memory
if (_glfwLibrary.X11.selection.string)
free(_glfwLibrary.X11.selection.string);
@ -718,7 +719,7 @@ const char* _glfwPlatformGetVersionString(void)
#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK)
" clock_gettime"
#endif
#if defined(_GLFW_USE_LINUX_JOYSTICKS)
#if defined(_GLFW_HAS_LINUX_JOYSTICKS)
" Linux-joystick-API"
#else
" no-joystick-support"

View File

@ -30,18 +30,19 @@
#include "internal.h"
#ifdef _GLFW_USE_LINUX_JOYSTICKS
#ifdef _GLFW_HAS_LINUX_JOYSTICKS
#include <linux/joystick.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <errno.h>
#include <regex.h>
#include <dirent.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#endif // _GLFW_USE_LINUX_JOYSTICKS
#endif // _GLFW_HAS_LINUX_JOYSTICKS
//========================================================================
@ -50,7 +51,7 @@
static int openJoystickDevice(int joy, const char* path)
{
#ifdef _GLFW_USE_LINUX_JOYSTICKS
#ifdef _GLFW_HAS_LINUX_JOYSTICKS
char numAxes, numButtons;
char name[256];
int fd, version;
@ -103,7 +104,7 @@ static int openJoystickDevice(int joy, const char* path)
}
_glfwLibrary.X11.joystick[joy].present = GL_TRUE;
#endif // _GLFW_USE_LINUX_JOYSTICKS
#endif // _GLFW_HAS_LINUX_JOYSTICKS
return GL_TRUE;
}
@ -115,7 +116,7 @@ static int openJoystickDevice(int joy, const char* path)
static void pollJoystickEvents(void)
{
#ifdef _GLFW_USE_LINUX_JOYSTICKS
#ifdef _GLFW_HAS_LINUX_JOYSTICKS
int i;
ssize_t result;
struct js_event e;
@ -166,7 +167,7 @@ static void pollJoystickEvents(void)
}
}
}
#endif // _GLFW_USE_LINUX_JOYSTICKS
#endif // _GLFW_HAS_LINUX_JOYSTICKS
}
@ -178,30 +179,52 @@ static void pollJoystickEvents(void)
// Initialize joystick interface
//========================================================================
void _glfwInitJoysticks(void)
int _glfwInitJoysticks(void)
{
#ifdef _GLFW_USE_LINUX_JOYSTICKS
int i, j, joy = 0;
char path[20];
const char* bases[] =
#ifdef _GLFW_HAS_LINUX_JOYSTICKS
int i, joy = 0;
regex_t regex;
DIR* dir;
const char* dirs[] =
{
"/dev/input/js",
"/dev/js"
"/dev/input",
"/dev"
};
for (i = 0; i < sizeof(bases) / sizeof(bases[0]); i++)
if (regcomp(&regex, "^js[0-9]\\+$", 0) != 0)
{
for (j = 0; j < 50; j++)
{
if (joy > GLFW_JOYSTICK_LAST)
break;
_glfwSetError(GLFW_PLATFORM_ERROR, "X11: Failed to compile regex");
return GL_FALSE;
}
sprintf(path, "%s%i", bases[i], j);
for (i = 0; i < sizeof(dirs) / sizeof(dirs[0]); i++)
{
struct dirent* entry;
dir = opendir(dirs[i]);
if (!dir)
continue;
while ((entry = readdir(dir)))
{
char path[20];
regmatch_t match;
if (regexec(&regex, entry->d_name, 1, &match, 0) != 0)
continue;
snprintf(path, sizeof(path), "%s/%s", dirs[i], entry->d_name);
if (openJoystickDevice(joy, path))
joy++;
}
closedir(dir);
}
#endif // _GLFW_USE_LINUX_JOYSTICKS
regfree(&regex);
#endif // _GLFW_HAS_LINUX_JOYSTICKS
return GL_TRUE;
}
@ -211,7 +234,7 @@ void _glfwInitJoysticks(void)
void _glfwTerminateJoysticks(void)
{
#ifdef _GLFW_USE_LINUX_JOYSTICKS
#ifdef _GLFW_HAS_LINUX_JOYSTICKS
int i;
for (i = 0; i <= GLFW_JOYSTICK_LAST; i++)
@ -226,7 +249,7 @@ void _glfwTerminateJoysticks(void)
_glfwLibrary.X11.joystick[i].present = GL_FALSE;
}
}
#endif // _GLFW_USE_LINUX_JOYSTICKS
#endif // _GLFW_HAS_LINUX_JOYSTICKS
}

View File

@ -306,7 +306,7 @@ void _glfwSetVideoMode(int* width, int* height, int* rate);
void _glfwRestoreVideoMode(void);
// Joystick input
void _glfwInitJoysticks(void);
int _glfwInitJoysticks(void);
void _glfwTerminateJoysticks(void);
// Unicode support

View File

@ -228,10 +228,6 @@ static GLboolean createWindow(_GLFWwindow* window,
_glfwPlatformSetWindowTitle(window, wndconfig->title);
// Make sure the window is mapped before proceeding
XMapWindow(_glfwLibrary.X11.display, window->X11.handle);
XFlush(_glfwLibrary.X11.display);
return GL_TRUE;
}
@ -699,6 +695,7 @@ static void processEvent(XEvent *event)
if (window == NULL)
return;
_glfwInputWindowVisibility(window, GL_TRUE);
_glfwInputWindowIconify(window, GL_FALSE);
break;
}
@ -710,6 +707,7 @@ static void processEvent(XEvent *event)
if (window == NULL)
return;
_glfwInputWindowVisibility(window, GL_FALSE);
_glfwInputWindowIconify(window, GL_TRUE);
break;
}
@ -854,6 +852,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
}
#endif /*_GLFW_HAS_XRANDR*/
_glfwPlatformShowWindow(window);
enterFullscreenMode(window);
}
@ -956,7 +955,6 @@ void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
{
int mode = 0, rate, sizeChanged = GL_FALSE;
XSizeHints* sizehints;
rate = window->refreshRate;
@ -970,14 +968,14 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
{
// Update window size restrictions to match new window size
sizehints = XAllocSizeHints();
sizehints->flags = 0;
XSizeHints* hints = XAllocSizeHints();
sizehints->min_width = sizehints->max_width = width;
sizehints->min_height = sizehints->max_height = height;
hints->flags |= (PMinSize | PMaxSize);
hints->min_width = hints->max_width = width;
hints->min_height = hints->max_height = height;
XSetWMNormalHints(_glfwLibrary.X11.display, window->X11.handle, sizehints);
XFree(sizehints);
XSetWMNormalHints(_glfwLibrary.X11.display, window->X11.handle, hints);
XFree(hints);
}
// Change window size before changing fullscreen mode?
@ -1045,6 +1043,28 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
}
//========================================================================
// Show window
//========================================================================
void _glfwPlatformShowWindow(_GLFWwindow* window)
{
XMapRaised(_glfwLibrary.X11.display, window->X11.handle);
XFlush(_glfwLibrary.X11.display);
}
//========================================================================
// Hide window
//========================================================================
void _glfwPlatformHideWindow(_GLFWwindow* window)
{
XUnmapWindow(_glfwLibrary.X11.display, window->X11.handle);
XFlush(_glfwLibrary.X11.display);
}
//========================================================================
// Read back framebuffer parameters from the context
//========================================================================

View File

@ -21,13 +21,6 @@ freely, subject to the following restrictions:
distribution.
*/
/* Activate some POSIX functionality (e.g. recursive mutexes) */
#define _GNU_SOURCE
#if !defined(_XOPEN_SOURCE) || (_XOPEN_SOURCE < 500)
#undef _XOPEN_SOURCE
#define _XOPEN_SOURCE 500
#endif
#include "tinycthread.h"
#include <stdlib.h>
@ -99,9 +92,11 @@ int mtx_lock(mtx_t *mtx)
#endif
}
int mtx_timedlock(mtx_t *mtx, const xtime *xt)
int mtx_timedlock(mtx_t *mtx, const struct timespec *ts)
{
/* FIXME! */
(void)mtx;
(void)ts;
return thrd_error;
}
@ -290,21 +285,21 @@ int cnd_wait(cnd_t *cond, mtx_t *mtx)
#endif
}
int cnd_timedwait(cnd_t *cond, mtx_t *mtx, const xtime *xt)
int cnd_timedwait(cnd_t *cond, mtx_t *mtx, const struct timespec *ts)
{
#if defined(_TTHREAD_WIN32_)
xtime now;
DWORD delta;
xtime_get(&now, TIME_UTC);
delta = (xt->sec - now.sec) * 1000 +
(xt->nsec - now.nsec + 500000) / 1000000;
struct timespec now;
if (clock_gettime(TIME_UTC, &now) == 0)
{
DWORD delta = (ts->tv_sec - now.tv_sec) * 1000 +
(ts->tv_nsec - now.tv_nsec + 500000) / 1000000;
return _cnd_timedwait_win32(cond, mtx, delta);
}
else
return thrd_error;
#else
struct timespec ts;
int ret;
ts.tv_sec = xt->sec;
ts.tv_nsec = xt->nsec;
ret = pthread_cond_timedwait(cond, mtx, &ts);
ret = pthread_cond_timedwait(cond, mtx, ts);
if (ret == ETIMEDOUT)
{
return thrd_timeout;
@ -322,9 +317,9 @@ typedef struct {
/* Thread wrapper function. */
#if defined(_TTHREAD_WIN32_)
unsigned WINAPI _thrd_wrapper_function(void * aArg)
static unsigned WINAPI _thrd_wrapper_function(void * aArg)
#elif defined(_TTHREAD_POSIX_)
void * _thrd_wrapper_function(void * aArg)
static void * _thrd_wrapper_function(void * aArg)
#endif
{
thrd_start_t fun;
@ -401,6 +396,7 @@ thrd_t thrd_current(void)
int thrd_detach(thrd_t thr)
{
/* FIXME! */
(void)thr;
return thrd_error;
}
@ -460,9 +456,9 @@ int thrd_join(thrd_t thr, int *res)
return thrd_success;
}
void thrd_sleep(const xtime *xt)
int thrd_sleep(const struct timespec *time_point, struct timespec *remaining)
{
xtime now;
struct timespec now;
#if defined(_TTHREAD_WIN32_)
DWORD delta;
#else
@ -470,20 +466,21 @@ void thrd_sleep(const xtime *xt)
#endif
/* Get the current time */
xtime_get(&now, TIME_UTC);
if (clock_gettime(TIME_UTC, &now) != 0)
return -2; // FIXME: Some specific error code?
#if defined(_TTHREAD_WIN32_)
/* Delta in milliseconds */
delta = (xt->sec - now.sec) * 1000 +
(xt->nsec - now.nsec + 500000) / 1000000;
delta = (time_point->tv_sec - now.tv_sec) * 1000 +
(time_point->tv_nsec - now.tv_nsec + 500000) / 1000000;
if (delta > 0)
{
Sleep(delta);
}
#else
/* Delta in microseconds */
delta = (xt->sec - now.sec) * 1000000L +
(xt->nsec - now.nsec + 500L) / 1000L;
delta = (time_point->tv_sec - now.tv_sec) * 1000000L +
(time_point->tv_nsec - now.tv_nsec + 500L) / 1000L;
/* On some systems, the usleep argument must be < 1000000 */
while (delta > 999999L)
@ -496,6 +493,14 @@ void thrd_sleep(const xtime *xt)
usleep((useconds_t)delta);
}
#endif
/* We don't support waking up prematurely (yet) */
if (remaining)
{
remaining->tv_sec = 0;
remaining->tv_nsec = 0;
}
return 0;
}
void thrd_yield(void)
@ -563,26 +568,21 @@ int tss_set(tss_t key, void *val)
return thrd_success;
}
int xtime_get(xtime *xt, int base)
{
if (base == TIME_UTC)
#if defined(_TTHREAD_EMULATE_CLOCK_GETTIME_)
int _tthread_clock_gettime(clockid_t clk_id, struct timespec *ts)
{
#if defined(_TTHREAD_WIN32_)
struct _timeb tb;
_ftime(&tb);
xt->sec = (time_t)tb.time;
xt->nsec = 1000000 * (long)tb.millitm;
ts->tv_sec = (time_t)tb.time;
ts->tv_nsec = 1000000L * (long)tb.millitm;
#else
struct timeval tv;
gettimeofday(&tv, NULL);
xt->sec = (time_t)tv.tv_sec;
xt->nsec = 1000 * (long)tv.tv_usec;
ts->tv_sec = (time_t)tv.tv_sec;
ts->tv_nsec = 1000L * (long)tv.tv_usec;
#endif
return base;
}
else
{
return 0;
}
}
#endif // _TTHREAD_EMULATE_CLOCK_GETTIME_

View File

@ -57,6 +57,22 @@ freely, subject to the following restrictions:
#define _TTHREAD_PLATFORM_DEFINED_
#endif
/* Activate some POSIX functionality (e.g. clock_gettime and recursive mutexes) */
#if defined(_TTHREAD_POSIX_)
#undef _FEATURES_H
#if !defined(_GNU_SOURCE)
#define _GNU_SOURCE
#endif
#if !defined(_POSIX_C_SOURCE) || ((_POSIX_C_SOURCE - 0) < 199309L)
#undef _POSIX_C_SOURCE
#define _POSIX_C_SOURCE 199309L
#endif
#if !defined(_XOPEN_SOURCE) || ((_XOPEN_SOURCE - 0) < 500)
#undef _XOPEN_SOURCE
#define _XOPEN_SOURCE 500
#endif
#endif
/* Generic includes */
#include <time.h>
@ -75,10 +91,44 @@ freely, subject to the following restrictions:
#endif
#endif
/* Workaround for missing TIME_UTC: If time.h doesn't provide TIME_UTC,
it's quite likely that libc does not support it either. Hence, fall back to
the only other supported time specifier: CLOCK_REALTIME (and if that fails,
we're probably emulating clock_gettime anyway, so anything goes). */
#ifndef TIME_UTC
#ifdef CLOCK_REALTIME
#define TIME_UTC CLOCK_REALTIME
#else
#define TIME_UTC 0
#endif
#endif
/* Workaround for missing clock_gettime (most Windows compilers, afaik) */
#if defined(_TTHREAD_WIN32_) || defined(__APPLE_CC__)
#define _TTHREAD_EMULATE_CLOCK_GETTIME_
/* Emulate struct timespec */
#if defined(_TTHREAD_WIN32_)
struct _ttherad_timespec {
time_t tv_sec;
long tv_nsec;
};
#define timespec _ttherad_timespec
#endif
/* Emulate clockid_t */
typedef int _tthread_clockid_t;
#define clockid_t _tthread_clockid_t
/* Emulate clock_gettime */
int _tthread_clock_gettime(clockid_t clk_id, struct timespec *ts);
#define clock_gettime _tthread_clock_gettime
#endif
/** TinyCThread version (major number). */
#define TINYCTHREAD_VERSION_MAJOR 1
/** TinyCThread version (minor number). */
#define TINYCTHREAD_VERSION_MINOR 0
#define TINYCTHREAD_VERSION_MINOR 1
/** TinyCThread version (full version). */
#define TINYCTHREAD_VERSION (TINYCTHREAD_VERSION_MAJOR * 100 + TINYCTHREAD_VERSION_MINOR)
@ -101,7 +151,7 @@ freely, subject to the following restrictions:
* @hideinitializer
*/
/* FIXME: Check for a PROPER value of __STDC_VERSION__ to know if we have C11 or */
/* FIXME: Check for a PROPER value of __STDC_VERSION__ to know if we have C11 */
#if !(defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201102L)) && !defined(_Thread_local)
#if defined(__GNUC__) || defined(__INTEL_COMPILER) || defined(__SUNPRO_CC) || defined(__IBMCPP__)
#define _Thread_local __thread
@ -126,12 +176,6 @@ freely, subject to the following restrictions:
#define mtx_try 4
#define mtx_recursive 8
/** Time specification */
typedef struct {
time_t sec; /**< Seconds */
long nsec; /**< Nanoseconds */
} xtime;
/* Mutex */
#if defined(_TTHREAD_WIN32_)
typedef struct {
@ -174,7 +218,7 @@ int mtx_lock(mtx_t *mtx);
/** NOT YET IMPLEMENTED.
*/
int mtx_timedlock(mtx_t *mtx, const xtime *xt);
int mtx_timedlock(mtx_t *mtx, const struct timespec *ts);
/** Try to lock the given mutex.
* The specified mutex shall support either test and return or timeout. If the
@ -260,7 +304,7 @@ int cnd_wait(cnd_t *cond, mtx_t *mtx);
* specified in the call was reached without acquiring the requested resource, or
* @ref thrd_error if the request could not be honored.
*/
int cnd_timedwait(cnd_t *cond, mtx_t *mtx, const xtime *xt);
int cnd_timedwait(cnd_t *cond, mtx_t *mtx, const struct timespec *ts);
/* Thread */
#if defined(_TTHREAD_WIN32_)
@ -326,11 +370,16 @@ void thrd_exit(int res);
int thrd_join(thrd_t thr, int *res);
/** Put the calling thread to sleep.
* Suspend execution of the calling thread until after the time specified by the
* xtime object.
* @param xt A point in time at which the thread will resume (absolute time).
* Suspend execution of the calling thread.
* @param time_point A point in time at which the thread will resume (absolute time).
* @param remaining If non-NULL, this parameter will hold the remaining time until
* time_point upon return. This will typically be zero, but if
* the thread was woken up by a signal that is not ignored before
* time_point was reached @c remaining will hold a positive
* time.
* @return 0 (zero) on successful sleep, or -1 if an interrupt occurred.
*/
void thrd_sleep(const xtime *xt);
int thrd_sleep(const struct timespec *time_point, struct timespec *remaining);
/** Yield execution to another thread.
* Permit other threads to run, even if the current thread would ordinarily
@ -385,20 +434,6 @@ void *tss_get(tss_t key);
*/
int tss_set(tss_t key, void *val);
/* Timing */
enum
{
TIME_UTC = 1
};
/** Get the current time.
* Set the xtime object to hold the current time based on the given time base.
* @param xt Will be filled out with the current time.
* @param base Time base (must be @c TIME_UTC).
* @return The non-zero value @c base if the function is successful, otherwise
* it returns zero.
*/
int xtime_get(xtime *xt, int base);
#endif /* _TINYTHREAD_H_ */

View File

@ -8,6 +8,11 @@ else()
link_libraries(${glfw_LIBRARIES})
endif()
list(APPEND thread_LIBRARIES ${CMAKE_THREAD_LIBS_INIT})
if (UNIX AND NOT APPLE)
list(APPEND thread_LIBRARIES ${RT_LIBRARY})
endif()
include_directories(${GLFW_SOURCE_DIR}/include
${GLFW_SOURCE_DIR}/support
${OPENGL_INCLUDE_DIR})
@ -49,7 +54,7 @@ add_executable(windows WIN32 MACOSX_BUNDLE windows.c)
set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
if (BUILD_SHARED_LIBS)
target_link_libraries(threads ${CMAKE_THREAD_LIBS_INIT})
target_link_libraries(threads ${thread_LIBRARIES})
endif()
set(WINDOWS_BINARIES accuracy sharing tearing threads title windows)

View File

@ -34,6 +34,8 @@
#include "getopt.h"
static GLboolean closed = GL_FALSE;
static void usage(void)
{
printf("Usage: clipboard [-h]\n");
@ -45,6 +47,12 @@ static GLboolean control_is_down(GLFWwindow window)
glfwGetKey(window, GLFW_KEY_RIGHT_CONTROL);
}
static int window_close_callback(GLFWwindow window)
{
closed = GL_TRUE;
return GL_FALSE;
}
static void key_callback(GLFWwindow window, int key, int action)
{
if (action != GLFW_PRESS)
@ -53,7 +61,7 @@ static void key_callback(GLFWwindow window, int key, int action)
switch (key)
{
case GLFW_KEY_ESCAPE:
glfwDestroyWindow(window);
closed = GL_TRUE;
break;
case GLFW_KEY_V:
@ -80,7 +88,7 @@ static void key_callback(GLFWwindow window, int key, int action)
}
}
static void size_callback(GLFWwindow window, int width, int height)
static void window_size_callback(GLFWwindow window, int width, int height)
{
glViewport(0, 0, width, height);
}
@ -130,7 +138,8 @@ int main(int argc, char** argv)
glfwSwapInterval(1);
glfwSetKeyCallback(key_callback);
glfwSetWindowSizeCallback(size_callback);
glfwSetWindowSizeCallback(window_size_callback);
glfwSetWindowCloseCallback(window_close_callback);
glMatrixMode(GL_PROJECTION);
glOrtho(-1.f, 1.f, -1.f, 1.f, -1.f, 1.f);
@ -138,7 +147,7 @@ int main(int argc, char** argv)
glClearColor(0.5f, 0.5f, 0.5f, 0);
while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
while (!closed)
{
glClear(GL_COLOR_BUFFER_BIT);

View File

@ -83,6 +83,8 @@ int main(void)
exit(EXIT_FAILURE);
}
glfwWindowHint(GLFW_VISIBLE, GL_FALSE);
window = glfwCreateWindow(0, 0, GLFW_WINDOWED, "Defaults", NULL);
if (!window)
{

View File

@ -37,6 +37,7 @@
#define STEP_SIZE 0.1f
static GLboolean closed = GL_FALSE;
static GLfloat gamma_value = 1.0f;
static void usage(void)
@ -51,6 +52,12 @@ static void set_gamma(float value)
glfwSetGamma(gamma_value);
}
static int window_close_callback(GLFWwindow window)
{
closed = GL_TRUE;
return GL_FALSE;
}
static void key_callback(GLFWwindow window, int key, int action)
{
if (action != GLFW_PRESS)
@ -60,7 +67,7 @@ static void key_callback(GLFWwindow window, int key, int action)
{
case GLFW_KEY_ESCAPE:
{
glfwDestroyWindow(window);
closed = GL_TRUE;
break;
}
@ -145,6 +152,7 @@ int main(int argc, char** argv)
glfwSwapInterval(1);
glfwSetKeyCallback(key_callback);
glfwSetWindowCloseCallback(window_close_callback);
glfwSetWindowSizeCallback(size_callback);
glMatrixMode(GL_PROJECTION);
@ -153,7 +161,7 @@ int main(int argc, char** argv)
glClearColor(0.5f, 0.5f, 0.5f, 0);
while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
while (!closed)
{
glClear(GL_COLOR_BUFFER_BIT);

View File

@ -238,6 +238,8 @@ int main(int argc, char** argv)
if (strategy)
glfwWindowHint(GLFW_OPENGL_ROBUSTNESS, strategy);
glfwWindowHint(GLFW_VISIBLE, GL_FALSE);
// We assume here that we stand a better chance of success by leaving all
// possible details of pixel format selection to GLFW

View File

@ -35,11 +35,19 @@
#include "getopt.h"
static GLboolean closed = GL_FALSE;
static void usage(void)
{
printf("Usage: iconify [-h] [-f]\n");
}
static int window_close_callback(GLFWwindow window)
{
closed = GL_TRUE;
return GL_FALSE;
}
static void key_callback(GLFWwindow window, int key, int action)
{
printf("%0.2f Key %s\n",
@ -55,12 +63,12 @@ static void key_callback(GLFWwindow window, int key, int action)
glfwIconifyWindow(window);
break;
case GLFW_KEY_ESCAPE:
glfwDestroyWindow(window);
closed = GL_TRUE;
break;
}
}
static void size_callback(GLFWwindow window, int width, int height)
static void window_size_callback(GLFWwindow window, int width, int height)
{
printf("%0.2f Size %ix%i\n", glfwGetTime(), width, height);
@ -124,11 +132,12 @@ int main(int argc, char** argv)
glfwSwapInterval(1);
glfwSetKeyCallback(key_callback);
glfwSetWindowSizeCallback(size_callback);
glfwSetWindowSizeCallback(window_size_callback);
glfwSetWindowCloseCallback(window_close_callback);
glEnable(GL_SCISSOR_TEST);
while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
while (!closed)
{
if (iconified != glfwGetWindowParam(window, GLFW_ICONIFIED) ||
active != glfwGetWindowParam(window, GLFW_ACTIVE))

View File

@ -35,7 +35,7 @@
#include "getopt.h"
static GLFWwindow window = NULL;
static GLFWwindow window_handle = NULL;
enum Mode
{
@ -68,25 +68,25 @@ static void error_callback(int error, const char* description)
fprintf(stderr, "Error: %s\n", description);
}
static void window_size_callback(GLFWwindow in_window, int width, int height)
static void window_size_callback(GLFWwindow window, int width, int height)
{
printf("Window resized to %ix%i\n", width, height);
glViewport(0, 0, width, height);
}
static int window_close_callback(GLFWwindow dummy)
static int window_close_callback(GLFWwindow window)
{
window = NULL;
window_handle = NULL;
return GL_TRUE;
}
static void key_callback(GLFWwindow dummy, int key, int action)
static void key_callback(GLFWwindow window, int key, int action)
{
if (key == GLFW_KEY_ESCAPE)
{
glfwDestroyWindow(window);
window = NULL;
window_handle = NULL;
}
}
@ -132,10 +132,10 @@ static void test_modes(void)
printf("Testing mode %u: %s", (unsigned int) i, format_mode(mode));
window = glfwCreateWindow(mode->width, mode->height,
window_handle = glfwCreateWindow(mode->width, mode->height,
GLFW_FULLSCREEN, "Video Mode Test",
NULL);
if (!window)
if (!window_handle)
{
printf("Failed to enter mode %u: %s\n",
(unsigned int) i,
@ -143,7 +143,7 @@ static void test_modes(void)
continue;
}
glfwMakeContextCurrent(window);
glfwMakeContextCurrent(window_handle);
glfwSwapInterval(1);
glfwSetTime(0.0);
@ -151,10 +151,10 @@ static void test_modes(void)
while (glfwGetTime() < 5.0)
{
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(window);
glfwSwapBuffers(window_handle);
glfwPollEvents();
if (!window)
if (!window_handle)
{
printf("User terminated program\n");
exit(EXIT_SUCCESS);
@ -165,7 +165,7 @@ static void test_modes(void)
glGetIntegerv(GL_GREEN_BITS, &current.greenBits);
glGetIntegerv(GL_BLUE_BITS, &current.blueBits);
glfwGetWindowSize(window, &current.width, &current.height);
glfwGetWindowSize(window_handle, &current.width, &current.height);
if (current.redBits != mode->redBits ||
current.greenBits != mode->greenBits ||
@ -185,9 +185,9 @@ static void test_modes(void)
printf("Closing window\n");
glfwDestroyWindow(window);
glfwDestroyWindow(window_handle);
window_handle = NULL;
glfwPollEvents();
window = NULL;
}
}

View File

@ -35,6 +35,7 @@
#include <stdio.h>
#include <stdlib.h>
static GLboolean reopen = GL_FALSE;
static GLFWwindow window_handle = NULL;
static int cursor_x;
static int cursor_y;
@ -77,10 +78,7 @@ static void key_callback(GLFWwindow window, int key, int action)
case GLFW_KEY_R:
{
if (action == GLFW_PRESS)
{
glfwDestroyWindow(window);
open_window();
}
reopen = GL_TRUE;
break;
}
@ -121,8 +119,6 @@ int main(void)
if (!open_window())
{
glfwTerminate();
fprintf(stderr, "Failed to open GLFW window: %s\n", glfwErrorString(glfwGetError()));
exit(EXIT_FAILURE);
}
@ -135,6 +131,18 @@ int main(void)
glfwSwapBuffers(window_handle);
glfwWaitEvents();
if (reopen)
{
glfwDestroyWindow(window_handle);
if (!open_window())
{
fprintf(stderr, "Failed to open GLFW window: %s\n", glfwErrorString(glfwGetError()));
exit(EXIT_FAILURE);
}
reopen = GL_FALSE;
}
}
glfwTerminate();

View File

@ -37,27 +37,18 @@
#define HEIGHT 400
static GLFWwindow windows[2];
static GLboolean closed = GL_FALSE;
static void key_callback(GLFWwindow window, int key, int action)
{
if (action == GLFW_PRESS && key == GLFW_KEY_ESCAPE)
glfwDestroyWindow(window);
closed = GL_TRUE;
}
static int window_close_callback(GLFWwindow window)
{
int i;
for (i = 0; i < 2; i++)
{
if (windows[i] == window)
{
windows[i] = NULL;
break;
}
}
return GL_TRUE;
closed = GL_TRUE;
return GL_FALSE;
}
static GLFWwindow open_window(const char* title, GLFWwindow share)
@ -170,7 +161,7 @@ int main(int argc, char** argv)
glfwGetWindowPos(windows[0], &x, &y);
glfwSetWindowPos(windows[1], x + WIDTH + 50, y);
while (windows[0] && windows[1])
while (!closed)
{
glfwMakeContextCurrent(windows[0]);
draw_quad(texture);