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Remove language requiring linking against opengl32

This has not been a requirement since 3.2.

Fixes 1347.
This commit is contained in:
Camilla Löwy 2018-10-21 14:58:32 +02:00
parent e779280802
commit 868f1e7bfc

View File

@ -161,11 +161,12 @@ David Drysdale.
The static version of the GLFW library is named `glfw3`. When using this The static version of the GLFW library is named `glfw3`. When using this
version, it is also necessary to link with some libraries that GLFW uses. version, it is also necessary to link with some libraries that GLFW uses.
When linking an application under Windows that uses the static version of GLFW, When using MinGW to link an application with the static version of GLFW, you
you must link with `opengl32`. On some versions of MinGW, you must also must also explicitly link with `gdi32`. Other toolchains including MinGW-w64
explicitly link with `gdi32`, while other versions of MinGW include it in the include it in the set of default libraries along with other dependencies like
set of default libraries along with other dependencies like `user32` and `user32` and `kernel32`.
`kernel32`. If you are using GLU, you must also link with `glu32`.
If you are using GLU, you must also link with `glu32`.
The link library for the GLFW DLL is named `glfw3dll`. When compiling an The link library for the GLFW DLL is named `glfw3dll`. When compiling an
application that uses the DLL version of GLFW, you need to define the @ref application that uses the DLL version of GLFW, you need to define the @ref
@ -173,8 +174,7 @@ GLFW_DLL macro _before_ any inclusion of the GLFW header. This can be done
either with a compiler switch or by defining it in your source code. either with a compiler switch or by defining it in your source code.
An application using the GLFW DLL does not need to link against any of its An application using the GLFW DLL does not need to link against any of its
dependencies, but you still have to link against `opengl32` if your application dependencies, but you still have to link against `glu32` if it uses GLU.
uses OpenGL and `glu32` if it uses GLU.
@subsection build_link_cmake_source With CMake and GLFW source @subsection build_link_cmake_source With CMake and GLFW source