1
0
Fork 0
mirror of https://github.com/gwm17/glfw.git synced 2024-11-23 02:38:52 -05:00

Add in Mir input handling.

This commit is contained in:
BrandonSchaefer 2014-11-06 00:24:49 -08:00 committed by Camilla Berglund
parent 49696d0134
commit 8712d84bcc

View File

@ -1,4 +1,10 @@
#include "internal.h"
#include "xkb_unicode.h"
#include <linux/input.h>
// FIXME Remove me when done debugging!
#include <stdio.h>
MirPixelFormat FindValidPixelFormat()
{
@ -26,6 +32,258 @@ MirPixelFormat FindValidPixelFormat()
return mir_pixel_format_invalid;
}
// Taken from wl_init.c
static int toGLFWKeyCode(uint32_t key)
{
switch (key)
{
case KEY_GRAVE: return GLFW_KEY_GRAVE_ACCENT;
case KEY_1: return GLFW_KEY_1;
case KEY_2: return GLFW_KEY_2;
case KEY_3: return GLFW_KEY_3;
case KEY_4: return GLFW_KEY_4;
case KEY_5: return GLFW_KEY_5;
case KEY_6: return GLFW_KEY_6;
case KEY_7: return GLFW_KEY_7;
case KEY_8: return GLFW_KEY_8;
case KEY_9: return GLFW_KEY_9;
case KEY_0: return GLFW_KEY_0;
case KEY_MINUS: return GLFW_KEY_MINUS;
case KEY_EQUAL: return GLFW_KEY_EQUAL;
case KEY_Q: return GLFW_KEY_Q;
case KEY_W: return GLFW_KEY_W;
case KEY_E: return GLFW_KEY_E;
case KEY_R: return GLFW_KEY_R;
case KEY_T: return GLFW_KEY_T;
case KEY_Y: return GLFW_KEY_Y;
case KEY_U: return GLFW_KEY_U;
case KEY_I: return GLFW_KEY_I;
case KEY_O: return GLFW_KEY_O;
case KEY_P: return GLFW_KEY_P;
case KEY_LEFTBRACE: return GLFW_KEY_LEFT_BRACKET;
case KEY_RIGHTBRACE: return GLFW_KEY_RIGHT_BRACKET;
case KEY_A: return GLFW_KEY_A;
case KEY_S: return GLFW_KEY_S;
case KEY_D: return GLFW_KEY_D;
case KEY_F: return GLFW_KEY_F;
case KEY_G: return GLFW_KEY_G;
case KEY_H: return GLFW_KEY_H;
case KEY_J: return GLFW_KEY_J;
case KEY_K: return GLFW_KEY_K;
case KEY_L: return GLFW_KEY_L;
case KEY_SEMICOLON: return GLFW_KEY_SEMICOLON;
case KEY_APOSTROPHE: return GLFW_KEY_APOSTROPHE;
case KEY_Z: return GLFW_KEY_Z;
case KEY_X: return GLFW_KEY_X;
case KEY_C: return GLFW_KEY_C;
case KEY_V: return GLFW_KEY_V;
case KEY_B: return GLFW_KEY_B;
case KEY_N: return GLFW_KEY_N;
case KEY_M: return GLFW_KEY_M;
case KEY_COMMA: return GLFW_KEY_COMMA;
case KEY_DOT: return GLFW_KEY_PERIOD;
case KEY_SLASH: return GLFW_KEY_SLASH;
case KEY_BACKSLASH: return GLFW_KEY_BACKSLASH;
case KEY_ESC: return GLFW_KEY_ESCAPE;
case KEY_TAB: return GLFW_KEY_TAB;
case KEY_LEFTSHIFT: return GLFW_KEY_LEFT_SHIFT;
case KEY_RIGHTSHIFT: return GLFW_KEY_RIGHT_SHIFT;
case KEY_LEFTCTRL: return GLFW_KEY_LEFT_CONTROL;
case KEY_RIGHTCTRL: return GLFW_KEY_RIGHT_CONTROL;
case KEY_LEFTALT: return GLFW_KEY_LEFT_ALT;
case KEY_RIGHTALT: return GLFW_KEY_RIGHT_ALT;
case KEY_LEFTMETA: return GLFW_KEY_LEFT_SUPER;
case KEY_RIGHTMETA: return GLFW_KEY_RIGHT_SUPER;
case KEY_MENU: return GLFW_KEY_MENU;
case KEY_NUMLOCK: return GLFW_KEY_NUM_LOCK;
case KEY_CAPSLOCK: return GLFW_KEY_CAPS_LOCK;
case KEY_PRINT: return GLFW_KEY_PRINT_SCREEN;
case KEY_SCROLLLOCK: return GLFW_KEY_SCROLL_LOCK;
case KEY_PAUSE: return GLFW_KEY_PAUSE;
case KEY_DELETE: return GLFW_KEY_DELETE;
case KEY_BACKSPACE: return GLFW_KEY_BACKSPACE;
case KEY_ENTER: return GLFW_KEY_ENTER;
case KEY_HOME: return GLFW_KEY_HOME;
case KEY_END: return GLFW_KEY_END;
case KEY_PAGEUP: return GLFW_KEY_PAGE_UP;
case KEY_PAGEDOWN: return GLFW_KEY_PAGE_DOWN;
case KEY_INSERT: return GLFW_KEY_INSERT;
case KEY_LEFT: return GLFW_KEY_LEFT;
case KEY_RIGHT: return GLFW_KEY_RIGHT;
case KEY_DOWN: return GLFW_KEY_DOWN;
case KEY_UP: return GLFW_KEY_UP;
case KEY_F1: return GLFW_KEY_F1;
case KEY_F2: return GLFW_KEY_F2;
case KEY_F3: return GLFW_KEY_F3;
case KEY_F4: return GLFW_KEY_F4;
case KEY_F5: return GLFW_KEY_F5;
case KEY_F6: return GLFW_KEY_F6;
case KEY_F7: return GLFW_KEY_F7;
case KEY_F8: return GLFW_KEY_F8;
case KEY_F9: return GLFW_KEY_F9;
case KEY_F10: return GLFW_KEY_F10;
case KEY_F11: return GLFW_KEY_F11;
case KEY_F12: return GLFW_KEY_F12;
case KEY_F13: return GLFW_KEY_F13;
case KEY_F14: return GLFW_KEY_F14;
case KEY_F15: return GLFW_KEY_F15;
case KEY_F16: return GLFW_KEY_F16;
case KEY_F17: return GLFW_KEY_F17;
case KEY_F18: return GLFW_KEY_F18;
case KEY_F19: return GLFW_KEY_F19;
case KEY_F20: return GLFW_KEY_F20;
case KEY_F21: return GLFW_KEY_F21;
case KEY_F22: return GLFW_KEY_F22;
case KEY_F23: return GLFW_KEY_F23;
case KEY_F24: return GLFW_KEY_F24;
case KEY_KPSLASH: return GLFW_KEY_KP_DIVIDE;
case KEY_KPDOT: return GLFW_KEY_KP_MULTIPLY;
case KEY_KPMINUS: return GLFW_KEY_KP_SUBTRACT;
case KEY_KPPLUS: return GLFW_KEY_KP_ADD;
case KEY_KP0: return GLFW_KEY_KP_0;
case KEY_KP1: return GLFW_KEY_KP_1;
case KEY_KP2: return GLFW_KEY_KP_2;
case KEY_KP3: return GLFW_KEY_KP_3;
case KEY_KP4: return GLFW_KEY_KP_4;
case KEY_KP5: return GLFW_KEY_KP_5;
case KEY_KP6: return GLFW_KEY_KP_6;
case KEY_KP7: return GLFW_KEY_KP_7;
case KEY_KP8: return GLFW_KEY_KP_8;
case KEY_KP9: return GLFW_KEY_KP_9;
case KEY_KPCOMMA: return GLFW_KEY_KP_DECIMAL;
case KEY_KPEQUAL: return GLFW_KEY_KP_EQUAL;
case KEY_KPENTER: return GLFW_KEY_KP_ENTER;
default: return GLFW_KEY_UNKNOWN;
}
}
void HandleKeyEvent(MirKeyEvent const key, _GLFWwindow* window)
{
int pressed = key.action == mir_key_action_up ? GLFW_RELEASE : GLFW_PRESS;
// FIXME Get the correct modifiers
_glfwInputKey(window, toGLFWKeyCode(key.scan_code), key.scan_code, pressed, 0);
long text = _glfwKeySym2Unicode(key.key_code);
// FIXME fill in mod, and last argument
_glfwInputChar(window, text, 0, 0);
}
void HandleMouseButton(_GLFWwindow* window, int pressed, MirMotionButton button)
{
static int last_button;
int glfw_button;
switch (button)
{
case mir_motion_button_primary:
glfw_button = GLFW_MOUSE_BUTTON_LEFT;
break;
case mir_motion_button_secondary:
glfw_button = GLFW_MOUSE_BUTTON_RIGHT;
break;
case mir_motion_button_tertiary:
glfw_button = GLFW_MOUSE_BUTTON_MIDDLE;
break;
case mir_motion_button_forward:
// FIXME What is the forward button?
glfw_button = GLFW_MOUSE_BUTTON_4;
break;
case mir_motion_button_back:
// FIXME What is the back button?
glfw_button = GLFW_MOUSE_BUTTON_5;
break;
default:
glfw_button = last_button;
break;
}
last_button = glfw_button;
// FIXME Get the modifiers
_glfwInputMouseClick(window, glfw_button, pressed, 0);
}
// TODO Confirm the x/y is correct and no futher work needs to be done.
void HandleMouseMotion(_GLFWwindow* window, int x, int y)
{
_glfwInputCursorMotion(window, x, y);
}
// TODO Confirm it really wants the dx/dy and that they are in the correct direction!
void HandleMouseScroll(_GLFWwindow* window, int dx, int dy)
{
_glfwInputScroll(window, dx, dy);
}
void HandleMouseEvent(MirMotionEvent const motion, int cord_index, _GLFWwindow* window)
{
switch (motion.action)
{
case mir_motion_action_down:
case mir_motion_action_pointer_down:
HandleMouseButton(window, GLFW_PRESS, motion.button_state);
break;
case mir_motion_action_up:
case mir_motion_action_pointer_up:
HandleMouseButton(window, GLFW_RELEASE, motion.button_state);
break;
case mir_motion_action_hover_move:
case mir_motion_action_move:
HandleMouseMotion(window,
motion.pointer_coordinates[cord_index].x,
motion.pointer_coordinates[cord_index].y);
break;
case mir_motion_action_outside:
break;
case mir_motion_action_scroll:
HandleMouseScroll(window,
motion.pointer_coordinates[cord_index].hscroll,
motion.pointer_coordinates[cord_index].vscroll);
break;
case mir_motion_action_cancel:
case mir_motion_action_hover_enter:
case mir_motion_action_hover_exit:
break;
default:
break;
}
}
static void HandleMotionEvent(MirMotionEvent const motion, _GLFWwindow* window)
{
int cord_index;
for (cord_index = 0; cord_index < motion.pointer_count; cord_index++) {
HandleMouseEvent(motion, cord_index, window);
/*
// TODO Does GLFW handle touch events?
if (motion.pointer_coordinates[cord_index].tool_type == mir_motion_tool_type_finger) {
HandleTouchEvent(motion, cord_index, window);
}
else {
HandleMouseEvent(motion, cord_index, window);
}
*/
}
}
void HandleInput(MirSurface* surface, MirEvent const* event, void* context)
{
switch (event->type)
{
case(mir_event_type_key):
HandleKeyEvent(event->key, (_GLFWwindow*)context);
break;
case(mir_event_type_motion):
HandleMotionEvent(event->motion, (_GLFWwindow*)context);
break;
default:
break;
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
@ -52,16 +310,12 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
.output_id = mir_display_output_id_invalid
};
/* // Add the HandleInput function somewhere... to handle events from the windows
MirEventDelegate delegate =
{
HandleInput,
NULL
window
};
mir_surface_set_event_handler(window->mir.surface, &delegate);
*/
params.pixel_format = FindValidPixelFormat();
if (params.pixel_format == mir_pixel_format_invalid)
{
@ -80,6 +334,8 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
window->mir.native_window = mir_surface_get_egl_native_window(window->mir.surface);
mir_surface_set_event_handler(window->mir.surface, &delegate);
return GL_TRUE;
}