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Added glfwCopyGLState.
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@ -583,6 +583,7 @@ GLFWAPI void glfwSwapInterval(int interval);
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GLFWAPI int glfwExtensionSupported(const char* extension);
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GLFWAPI void* glfwGetProcAddress(const char* procname);
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GLFWAPI void glfwGetGLVersion(int* major, int* minor, int* rev);
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GLFWAPI void glfwCopyGLState(GLFWwindow src, GLFWwindow dst, unsigned long mask);
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/* Enable/disable functions */
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GLFWAPI void glfwEnable(GLFWwindow window, int token);
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@ -273,6 +273,7 @@ version of GLFW.</p>
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<li>Added <code>glfwSetWindowIconifyCallback</code> function and <code>GLFWwindowiconifyfun</code> type for receiving window iconification events</li>
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<li>Added <code>glfwGetCurrentWindow</code> function for retrieving the window whose OpenGL context is current</li>
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<li>Added <code>glfwInitWithModels</code> function and <code>GLFWallocator</code> and <code>GLFWthreadmodel</code> types for pluggable memory allocation and threading models</li>
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<li>Added <code>glfwCopyGLState</code> function for copying OpenGL state categories between contexts</li>
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<li>Added <code>GLFW_OPENGL_ES2_PROFILE</code> profile for creating OpenGL ES 2.0 contexts using the <code>GLX_EXT_create_context_es2_profile</code> and <code>WGL_EXT_create_context_es2_profile</code> extensions</li>
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<li>Added <code>GLFW_OPENGL_ROBUSTNESS</code> window hint and associated strategy tokens for <code>GL_ARB_robustness</code> support</li>
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<li>Added <code>windows</code> simple multi-window test program</li>
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@ -86,3 +86,12 @@ void* _glfwPlatformGetProcAddress(const char* procname)
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return symbol;
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}
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//========================================================================
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// Copies the specified OpenGL state categories from src to dst
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//========================================================================
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void _glfwPlatformCopyGLState(_GLFWwindow* src, _GLFWwindow* dst, unsigned long mask)
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{
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[dst->NSGL.context copyAttributesFromContext:src->NSGL.context withMask:mask];
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}
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@ -310,6 +310,7 @@ void _glfwPlatformSwapInterval(int interval);
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void _glfwPlatformRefreshWindowParams(void);
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int _glfwPlatformExtensionSupported(const char* extension);
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void* _glfwPlatformGetProcAddress(const char* procname);
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void _glfwPlatformCopyGLState(_GLFWwindow* src, _GLFWwindow* dst, unsigned long mask);
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//========================================================================
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22
src/opengl.c
22
src/opengl.c
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@ -587,3 +587,25 @@ GLFWAPI void glfwGetGLVersion(int* major, int* minor, int* rev)
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*rev = window->glRevision;
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}
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//========================================================================
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// Copies the specified OpenGL state categories from src to dst
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//========================================================================
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GLFWAPI void glfwCopyGLState(GLFWwindow hsrc, GLFWwindow hdst, unsigned long mask)
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{
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_GLFWwindow* src;
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_GLFWwindow* dst;
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return;
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}
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src = (_GLFWwindow*) hsrc;
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dst = (_GLFWwindow*) hdst;
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_glfwPlatformCopyGLState(src, dst, mask);
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}
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@ -103,3 +103,14 @@ void* _glfwPlatformGetProcAddress(const char* procname)
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return (void*) wglGetProcAddress(procname);
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}
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//========================================================================
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// Copies the specified OpenGL state categories from src to dst
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//========================================================================
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void _glfwPlatformCopyGLState(_GLFWwindow* src, _GLFWwindow* dst, unsigned long mask)
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{
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if (!wglCopyContext(src->WGL.context, dst->WGL.context, mask))
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_glfwSetError(GLFW_PLATFORM_ERROR, "Win32/WGL: Failed to copy OpenGL context attributes");
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}
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@ -116,3 +116,16 @@ void* _glfwPlatformGetProcAddress(const char* procname)
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return (void*) _glfw_glXGetProcAddress((const GLubyte*) procname);
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}
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//========================================================================
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// Copies the specified OpenGL state categories from src to dst
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//========================================================================
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void _glfwPlatformCopyGLState(_GLFWwindow* src, _GLFWwindow* dst, unsigned long mask)
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{
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glXCopyContext(_glfwLibrary.X11.display,
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src->GLX.context,
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dst->GLX.context,
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mask);
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}
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