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https://github.com/gwm17/glfw.git
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Merge branch 'master' into multi-monitor
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commit
8bf5fc72d0
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@ -86,7 +86,7 @@ typedef struct
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static _glfwJoystick _glfwJoysticks[GLFW_JOYSTICK_LAST + 1];
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void GetElementsCFArrayHandler(const void* value, void* parameter);
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void getElementsCFArrayHandler(const void* value, void* parameter);
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//========================================================================
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@ -112,7 +112,7 @@ static void addJoystickElement(_glfwJoystick* joystick, CFTypeRef refElement)
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(elementType == kIOHIDElementTypeInput_Button) ||
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(elementType == kIOHIDElementTypeInput_Misc))
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{
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switch (usagePage) /* only interested in kHIDPage_GenericDesktop and kHIDPage_Button */
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switch (usagePage)
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{
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case kHIDPage_GenericDesktop:
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{
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@ -175,10 +175,10 @@ static void addJoystickElement(_glfwJoystick* joystick, CFTypeRef refElement)
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if (refElementTop)
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{
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CFTypeID type = CFGetTypeID (refElementTop);
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if (type == CFArrayGetTypeID()) /* if element is an array */
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if (type == CFArrayGetTypeID())
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{
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CFRange range = {0, CFArrayGetCount (refElementTop)};
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CFArrayApplyFunction(refElementTop, range, GetElementsCFArrayHandler, joystick);
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CFArrayApplyFunction(refElementTop, range, getElementsCFArrayHandler, joystick);
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}
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}
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}
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@ -189,7 +189,7 @@ static void addJoystickElement(_glfwJoystick* joystick, CFTypeRef refElement)
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// Adds an element to the specified joystick
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//========================================================================
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void GetElementsCFArrayHandler(const void* value, void* parameter)
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static void getElementsCFArrayHandler(const void* value, void* parameter)
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{
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if (CFGetTypeID(value) == CFDictionaryGetTypeID())
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addJoystickElement((_glfwJoystick*) parameter, (CFTypeRef) value);
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@ -340,13 +340,15 @@ void _glfwInitJoysticks(void)
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CFMutableDictionaryRef hidMatchDictionary = NULL;
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io_object_t ioHIDDeviceObject = 0;
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memset(&_glfwJoysticks, 0, sizeof(_glfwJoysticks));
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result = IOMasterPort(bootstrap_port, &masterPort);
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hidMatchDictionary = IOServiceMatching(kIOHIDDeviceKey);
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if (kIOReturnSuccess != result || !hidMatchDictionary)
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{
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if (hidMatchDictionary)
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CFRelease(hidMatchDictionary);
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return;
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}
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@ -356,8 +358,11 @@ void _glfwInitJoysticks(void)
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if (result != kIOReturnSuccess)
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return;
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if (!objectIterator) /* there are no joysticks */
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if (!objectIterator)
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{
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// There are no joysticks
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return;
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}
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while ((ioHIDDeviceObject = IOIteratorNext(objectIterator)))
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{
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@ -395,7 +400,7 @@ void _glfwInitJoysticks(void)
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if (refCF)
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{
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CFNumberGetValue(refCF, kCFNumberLongType, &usage);
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if ((usage != kHIDUsage_GD_Joystick &&
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usage != kHIDUsage_GD_GamePad &&
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usage != kHIDUsage_GD_MultiAxisController))
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@ -459,7 +464,7 @@ void _glfwInitJoysticks(void)
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CFRange range = { 0, CFArrayGetCount(refTopElement) };
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CFArrayApplyFunction(refTopElement,
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range,
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GetElementsCFArrayHandler,
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getElementsCFArrayHandler,
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(void*) joystick);
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}
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@ -509,7 +514,8 @@ int _glfwPlatformGetJoystickParam(int joy, int param)
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return (int) CFArrayGetCount(_glfwJoysticks[joy].axes);
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case GLFW_BUTTONS:
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return (int) CFArrayGetCount(_glfwJoysticks[joy].buttons) + ((int) CFArrayGetCount(_glfwJoysticks[joy].hats)) * 4;
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return (int) CFArrayGetCount(_glfwJoysticks[joy].buttons) +
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(int) CFArrayGetCount(_glfwJoysticks[joy].hats) * 4;
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default:
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break;
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@ -597,19 +603,28 @@ int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons,
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// Virtual buttons - Inject data from hats
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// Each hat is exposed as 4 buttons which exposes 8 directions with concurrent button presses
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const int directions[9] = { 1, 3, 2, 6, 4, 12, 8, 9, 0 }; // Bit fields of button presses for each direction, including nil
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// Bit fields of button presses for each direction, including nil
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const int directions[9] = { 1, 3, 2, 6, 4, 12, 8, 9, 0 };
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for (i = 0; i < joystick.numHats; i++)
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{
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_glfwJoystickElement* hat = (_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick.hats, i);
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int value = hat->value;
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if (value < 0 || value > 8) value = 8;
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for (j = 0; j < 4 && button < numbuttons; j++)
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const int value = hat->value;
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if (value < 0 || value > 8)
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value = 8;
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for (j = 0; j < 4 && button < numbuttons; j++)
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{
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buttons[button++] = directions[value] & (1 << j) ? GLFW_PRESS : GLFW_RELEASE;
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if (directions[value] & (1 << j))
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buttons[button = GLFW_PRESS;
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else
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buttons[button = GLFW_RELEASE;
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button++;
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}
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}
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return button;
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}
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