mirror of
https://github.com/gwm17/glfw.git
synced 2024-11-26 12:18:51 -05:00
Renamed chdir option, added OS X menu bar option.
Some command-line programs want to render to hidden windows without any visible UI. This option makes this possible on OS X.
This commit is contained in:
parent
6abb8e4c86
commit
8c766b57e7
|
@ -15,7 +15,8 @@ option(GLFW_BUILD_TESTS "Build the GLFW test programs" ON)
|
|||
option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
|
||||
|
||||
if (APPLE)
|
||||
option(GLFW_CD_RESOURCES "Make glfwInit chdir to Contents/Resources" ON)
|
||||
option(GLFW_USE_CHDIR "Make glfwInit chdir to Contents/Resources" ON)
|
||||
option(GLFW_USE_MENUBAR "Populate the menu bar on first window creation" ON)
|
||||
else()
|
||||
option(GLFW_USE_EGL "Use EGL for context creation" OFF)
|
||||
endif()
|
||||
|
@ -288,8 +289,12 @@ if (_GLFW_COCOA AND _GLFW_NSGL)
|
|||
|
||||
option(GLFW_BUILD_UNIVERSAL "Build GLFW as a Universal Binary" OFF)
|
||||
|
||||
if (GLFW_CD_RESOURCES)
|
||||
set(_GLFW_CD_RESOURCES 1)
|
||||
if (GLFW_USE_MENUBAR)
|
||||
set(_GLFW_USE_MENUBAR 1)
|
||||
endif()
|
||||
|
||||
if (GLFW_USE_CHDIR)
|
||||
set(_GLFW_USE_CHDIR 1)
|
||||
endif()
|
||||
|
||||
# Universal build
|
||||
|
|
|
@ -34,7 +34,7 @@
|
|||
// Change to our application bundle's resources directory, if present
|
||||
//========================================================================
|
||||
|
||||
#if defined(_GLFW_CD_RESOURCES)
|
||||
#if defined(_GLFW_USE_CHDIR)
|
||||
|
||||
static void changeToResourcesDirectory(void)
|
||||
{
|
||||
|
@ -70,7 +70,7 @@ static void changeToResourcesDirectory(void)
|
|||
chdir(resourcesPath);
|
||||
}
|
||||
|
||||
#endif /* _GLFW_CD_RESOURCES */
|
||||
#endif /* _GLFW_USE_CHDIR */
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
@ -94,7 +94,7 @@ int _glfwPlatformInit(void)
|
|||
return GL_FALSE;
|
||||
}
|
||||
|
||||
#if defined(_GLFW_CD_RESOURCES)
|
||||
#if defined(_GLFW_USE_CHDIR)
|
||||
changeToResourcesDirectory();
|
||||
#endif
|
||||
|
||||
|
|
|
@ -581,6 +581,8 @@ static NSString* findAppName(void)
|
|||
// doesn't seem like a good thing to require of GLFW's clients.
|
||||
//========================================================================
|
||||
|
||||
#if defined(_GLFW_USE_MENUBAR)
|
||||
|
||||
static void createMenuBar(void)
|
||||
{
|
||||
NSString* appName = findAppName();
|
||||
|
@ -640,6 +642,8 @@ static void createMenuBar(void)
|
|||
[NSApp performSelector:@selector(setAppleMenu:) withObject:appMenu];
|
||||
}
|
||||
|
||||
#endif /* _GLFW_USE_MENUBAR */
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Initialize the Cocoa Application Kit
|
||||
|
@ -653,10 +657,12 @@ static GLboolean initializeAppKit(void)
|
|||
// Implicitly create shared NSApplication instance
|
||||
[GLFWApplication sharedApplication];
|
||||
|
||||
#if defined(_GLFW_USE_MENUBAR)
|
||||
// Menu bar setup must go between sharedApplication above and
|
||||
// finishLaunching below, in order to properly emulate the behavior
|
||||
// of NSApplicationMain
|
||||
createMenuBar();
|
||||
#endif
|
||||
|
||||
[NSApp finishLaunching];
|
||||
|
||||
|
|
|
@ -65,7 +65,7 @@
|
|||
#cmakedefine _GLFW_HAS_GLXGETPROCADDRESSEXT
|
||||
|
||||
// Define this to 1 if glfwInit should change the current directory
|
||||
#cmakedefine _GLFW_CD_RESOURCES
|
||||
#cmakedefine _GLFW_USE_CHDIR
|
||||
|
||||
// Define this to 1 if using OpenGL as the client library
|
||||
#cmakedefine _GLFW_USE_OPENGL
|
||||
|
|
Loading…
Reference in New Issue
Block a user