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Merge branch 'master' into multi-display-support

This commit is contained in:
Marcel Metz 2011-10-14 14:37:41 -04:00
commit 8e89fff792
9 changed files with 17 additions and 10 deletions

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@ -287,6 +287,7 @@ version of GLFW.</p>
<li>Changed buffer bit depth parameters of <code>glfwOpenWindow</code> to window hints</li> <li>Changed buffer bit depth parameters of <code>glfwOpenWindow</code> to window hints</li>
<li>Renamed <code>glfw.h</code> to <code>glfw3.h</code> to avoid conflicts with 2.x series</li> <li>Renamed <code>glfw.h</code> to <code>glfw3.h</code> to avoid conflicts with 2.x series</li>
<li>Renamed <code>GLFW_WINDOW</code> token to <code>GLFW_WINDOWED</code></li> <li>Renamed <code>GLFW_WINDOW</code> token to <code>GLFW_WINDOWED</code></li>
<li>Renamed <code>version</code> test to <code>glfwinfo</code></li>
<li>Replaced ad hoc build system with CMake</li> <li>Replaced ad hoc build system with CMake</li>
<li>Replaced layout-dependent key codes with single, platform-independent set based on US layout</li> <li>Replaced layout-dependent key codes with single, platform-independent set based on US layout</li>
<li>Replaced mouse wheel interface with two-dimensional scrolling interface</li> <li>Replaced mouse wheel interface with two-dimensional scrolling interface</li>
@ -302,7 +303,7 @@ version of GLFW.</p>
<li>Removed <code>GLFW_OPENED</code> window parameter</li> <li>Removed <code>GLFW_OPENED</code> window parameter</li>
<li>Removed nonsensical key actions for Unicode character input</li> <li>Removed nonsensical key actions for Unicode character input</li>
<li>Removed <code>GLFWCALL</code> and <code>GLFWAPIENTRY</code> macros for stdcall calling convention</li> <li>Removed <code>GLFWCALL</code> and <code>GLFWAPIENTRY</code> macros for stdcall calling convention</li>
<li>Bugfix: The default OpenGL version in the <code>version</code> test was set to 1.1</li> <li>Bugfix: The default OpenGL version in the <code>glfwinfo</code> test was set to 1.1</li>
<li>Bugfix: The OpenGL profile and forward-compatibility window parameters were not saved after context creation</li> <li>Bugfix: The OpenGL profile and forward-compatibility window parameters were not saved after context creation</li>
<li>Bugfix: The FSAA test did not check for the availability of <code>GL_ARB_multisample</code></li> <li>Bugfix: The FSAA test did not check for the availability of <code>GL_ARB_multisample</code></li>
<li>[Cocoa] Added support for OpenGL 3.2 core profile in 10.7 Lion and above</li> <li>[Cocoa] Added support for OpenGL 3.2 core profile in 10.7 Lion and above</li>

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@ -152,6 +152,7 @@ GLFWAPI void glfwEnable(GLFWwindow window, int token)
enableKeyRepeat(window); enableKeyRepeat(window);
break; break;
default: default:
_glfwSetError(GLFW_INVALID_ENUM, NULL);
break; break;
} }
} }
@ -184,6 +185,7 @@ GLFWAPI void glfwDisable(GLFWwindow window, int token)
disableKeyRepeat(window); disableKeyRepeat(window);
break; break;
default: default:
_glfwSetError(GLFW_INVALID_ENUM, NULL);
break; break;
} }
} }

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@ -53,7 +53,7 @@ GLFWAPI int glfwGetKey(GLFWwindow handle, int key)
if (key < 0 || key > GLFW_KEY_LAST) if (key < 0 || key > GLFW_KEY_LAST)
{ {
// TODO: Decide whether key is a value or enum // TODO: Decide whether key is a value or enum
_glfwSetError(GLFW_INVALID_VALUE, _glfwSetError(GLFW_INVALID_ENUM,
"glfwGetKey: The specified key is invalid"); "glfwGetKey: The specified key is invalid");
return GLFW_RELEASE; return GLFW_RELEASE;
} }

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@ -345,6 +345,7 @@ GLboolean _glfwIsValidContextConfig(_GLFWwndconfig* wndconfig)
return GL_TRUE; return GL_TRUE;
} }
//======================================================================== //========================================================================
// Checks whether the specified context fulfils the requirements // Checks whether the specified context fulfils the requirements
// It blames glfwOpenWindow because that's the only caller // It blames glfwOpenWindow because that's the only caller

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@ -468,6 +468,7 @@ GLFWAPI void glfwOpenWindowHint(int target, int hint)
_glfwLibrary.hints.glRobustness = hint; _glfwLibrary.hints.glRobustness = hint;
break; break;
default: default:
_glfwSetError(GLFW_INVALID_ENUM, NULL);
break; break;
} }
} }
@ -748,12 +749,10 @@ GLFWAPI int glfwGetWindowParam(GLFWwindow handle, int param)
return window->glProfile; return window->glProfile;
case GLFW_OPENGL_ROBUSTNESS: case GLFW_OPENGL_ROBUSTNESS:
return window->glRobustness; return window->glRobustness;
default:
_glfwSetError(GLFW_INVALID_ENUM,
"glfwGetWindowParam: Invalid enum value for 'param' "
"parameter");
return 0;
} }
_glfwSetError(GLFW_INVALID_ENUM, NULL);
return 0;
} }
@ -818,6 +817,7 @@ GLFWAPI void glfwSetWindowSizeCallback(GLFWwindowsizefun cbfun)
} }
} }
//======================================================================== //========================================================================
// Set callback function for window close events // Set callback function for window close events
//======================================================================== //========================================================================

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@ -48,6 +48,7 @@ void _glfwPlatformEnableSystemKeys(_GLFWwindow* window)
} }
} }
//======================================================================== //========================================================================
// Disable system keys // Disable system keys
//======================================================================== //========================================================================

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@ -206,6 +206,7 @@ static GLboolean hasEWMH(_GLFWwindow* window)
return GL_TRUE; return GL_TRUE;
} }
//======================================================================== //========================================================================
// Translates an X Window key to internal coding // Translates an X Window key to internal coding
//======================================================================== //========================================================================
@ -974,6 +975,7 @@ static void enterFullscreenMode(_GLFWwindow* window)
window->width / 2, window->height / 2); window->width / 2, window->height / 2);
} }
//======================================================================== //========================================================================
// Leave fullscreen mode // Leave fullscreen mode
//======================================================================== //========================================================================

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@ -16,12 +16,12 @@ add_executable(events events.c)
add_executable(fsaa fsaa.c getopt.c) add_executable(fsaa fsaa.c getopt.c)
add_executable(fsfocus fsfocus.c) add_executable(fsfocus fsfocus.c)
add_executable(gamma gamma.c getopt.c) add_executable(gamma gamma.c getopt.c)
add_executable(glfwinfo glfwinfo.c getopt.c)
add_executable(iconify iconify.c getopt.c) add_executable(iconify iconify.c getopt.c)
add_executable(joysticks joysticks.c) add_executable(joysticks joysticks.c)
add_executable(listmodes listmodes.c) add_executable(listmodes listmodes.c)
add_executable(peter peter.c) add_executable(peter peter.c)
add_executable(reopen reopen.c) add_executable(reopen reopen.c)
add_executable(version version.c getopt.c)
if(APPLE) if(APPLE)
# Set fancy names for bundles # Set fancy names for bundles
@ -38,8 +38,8 @@ else()
endif(APPLE) endif(APPLE)
set(WINDOWS_BINARIES accuracy sharing tearing windows) set(WINDOWS_BINARIES accuracy sharing tearing windows)
set(CONSOLE_BINARIES defaults events fsaa fsfocus gamma iconify joysticks set(CONSOLE_BINARIES defaults events fsaa fsfocus gamma glfwinfo iconify
listmodes peter reopen version) joysticks listmodes peter reopen)
if(MSVC) if(MSVC)
# Tell MSVC to use main instead of WinMain for Windows subsystem executables # Tell MSVC to use main instead of WinMain for Windows subsystem executables