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https://github.com/gwm17/glfw.git
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Cleanup
This is an extract of a commit, minimally edited to ensure it compiles. Closes #1078. Related to #197.
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@ -287,6 +287,10 @@ __GLFW_DOUBLEBUFFER__ specifies whether the framebuffer should be double
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buffered. You nearly always want to use double buffering. This is a hard
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buffered. You nearly always want to use double buffering. This is a hard
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constraint. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
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constraint. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
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@anchor GLFW_TRANSPARENT_hint
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__GLFW_TRANSPARENT__ specifies whether the framebuffer will support transparency
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in the background. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
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@subsubsection window_hints_mtr Monitor related hints
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@subsubsection window_hints_mtr Monitor related hints
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@ -787,7 +787,6 @@ extern "C" {
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* Cursor centering [window hint](@ref GLFW_CENTER_CURSOR_hint).
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* Cursor centering [window hint](@ref GLFW_CENTER_CURSOR_hint).
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*/
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*/
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#define GLFW_CENTER_CURSOR 0x00020009
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#define GLFW_CENTER_CURSOR 0x00020009
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#define GLFW_TRANSPARENT 0x0002000A
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/*! @brief Framebuffer bit depth hint.
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/*! @brief Framebuffer bit depth hint.
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*
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*
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@ -869,6 +868,12 @@ extern "C" {
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* Framebuffer double buffering [hint](@ref GLFW_DOUBLEBUFFER).
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* Framebuffer double buffering [hint](@ref GLFW_DOUBLEBUFFER).
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*/
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*/
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#define GLFW_DOUBLEBUFFER 0x00021010
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#define GLFW_DOUBLEBUFFER 0x00021010
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/*! @brief Framebuffer transparency hint.
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*
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* Framebuffer transparency [hint](@ref GLFW_TRANSPARENT_hint).
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*/
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#define GLFW_TRANSPARENT 0x00021011
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/*! @brief Context client API hint and attribute.
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/*! @brief Context client API hint and attribute.
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*
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*
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* Context client API [hint](@ref GLFW_CLIENT_API_hint) and
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* Context client API [hint](@ref GLFW_CLIENT_API_hint) and
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@ -1085,7 +1085,7 @@ static GLFWbool createNativeWindow(_GLFWwindow* window,
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if (wndconfig->ns.retina)
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if (wndconfig->ns.retina)
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[window->ns.view setWantsBestResolutionOpenGLSurface:YES];
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[window->ns.view setWantsBestResolutionOpenGLSurface:YES];
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if (window->transparent)
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if (_glfw.hints.framebuffer.transparent)
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{
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{
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[window->ns.object setOpaque:NO];
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[window->ns.object setOpaque:NO];
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[window->ns.object setBackgroundColor:[NSColor clearColor]];
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[window->ns.object setBackgroundColor:[NSColor clearColor]];
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@ -493,7 +493,7 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
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if (ctxconfig->share)
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if (ctxconfig->share)
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share = ctxconfig->share->context.egl.handle;
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share = ctxconfig->share->context.egl.handle;
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if (!chooseEGLConfig(ctxconfig, fbconfig, &config, window->transparent))
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if (!chooseEGLConfig(ctxconfig, fbconfig, &config, fbconfig->transparent))
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{
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{
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_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
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_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
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"EGL: Failed to find a suitable EGLConfig");
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"EGL: Failed to find a suitable EGLConfig");
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@ -738,7 +738,7 @@ GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig,
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EGLint visualID = 0, count = 0;
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EGLint visualID = 0, count = 0;
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const long vimask = VisualScreenMask | VisualIDMask;
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const long vimask = VisualScreenMask | VisualIDMask;
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if (!chooseEGLConfig(ctxconfig, fbconfig, &native, wndconfig->transparent))
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if (!chooseEGLConfig(ctxconfig, fbconfig, &native, fbconfig->transparent))
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{
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{
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_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
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_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
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"EGL: Failed to find a suitable EGLConfig");
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"EGL: Failed to find a suitable EGLConfig");
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@ -477,7 +477,7 @@ GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,
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if (ctxconfig->share)
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if (ctxconfig->share)
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share = ctxconfig->share->context.glx.handle;
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share = ctxconfig->share->context.glx.handle;
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if (!chooseGLXFBConfig(fbconfig, &native, window->transparent))
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if (!chooseGLXFBConfig(fbconfig, &native, fbconfig->transparent))
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{
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{
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_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
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_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
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"GLX: Failed to find a suitable GLXFBConfig");
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"GLX: Failed to find a suitable GLXFBConfig");
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@ -665,7 +665,7 @@ GLFWbool _glfwChooseVisualGLX(const _GLFWwndconfig* wndconfig,
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GLXFBConfig native;
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GLXFBConfig native;
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XVisualInfo* result;
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XVisualInfo* result;
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if (!chooseGLXFBConfig(fbconfig, &native, wndconfig->transparent))
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if (!chooseGLXFBConfig(fbconfig, &native, fbconfig->transparent))
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{
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{
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_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
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_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
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"GLX: Failed to find a suitable GLXFBConfig");
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"GLX: Failed to find a suitable GLXFBConfig");
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@ -299,7 +299,6 @@ struct _GLFWwndconfig
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GLFWbool resizable;
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GLFWbool resizable;
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GLFWbool visible;
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GLFWbool visible;
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GLFWbool decorated;
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GLFWbool decorated;
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GLFWbool transparent;
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GLFWbool focused;
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GLFWbool focused;
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GLFWbool autoIconify;
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GLFWbool autoIconify;
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GLFWbool floating;
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GLFWbool floating;
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@ -360,6 +359,7 @@ struct _GLFWfbconfig
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int samples;
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int samples;
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GLFWbool sRGB;
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GLFWbool sRGB;
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GLFWbool doublebuffer;
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GLFWbool doublebuffer;
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GLFWbool transparent;
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uintptr_t handle;
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uintptr_t handle;
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};
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};
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@ -403,7 +403,6 @@ struct _GLFWwindow
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// Window settings and state
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// Window settings and state
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GLFWbool resizable;
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GLFWbool resizable;
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GLFWbool decorated;
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GLFWbool decorated;
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GLFWbool transparent;
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GLFWbool autoIconify;
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GLFWbool autoIconify;
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GLFWbool floating;
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GLFWbool floating;
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GLFWbool shouldClose;
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GLFWbool shouldClose;
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@ -296,7 +296,7 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
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return GLFW_FALSE;
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return GLFW_FALSE;
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}
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}
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if (window->transparent)
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if (fbconfig->transparent)
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{
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{
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GLint opaque = 0;
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GLint opaque = 0;
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[window->context.nsgl.object setValues:&opaque forParameter:NSOpenGLCPSurfaceOpacity];
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[window->context.nsgl.object setValues:&opaque forParameter:NSOpenGLCPSurfaceOpacity];
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@ -85,7 +85,7 @@ static int choosePixelFormat(_GLFWwindow* window,
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_GLFWfbconfig* u = usableConfigs + usableCount;
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_GLFWfbconfig* u = usableConfigs + usableCount;
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PIXELFORMATDESCRIPTOR pfd;
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PIXELFORMATDESCRIPTOR pfd;
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if (window->transparent) {
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if (fbconfig->transparent) {
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if (!DescribePixelFormat(window->context.wgl.dc,
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if (!DescribePixelFormat(window->context.wgl.dc,
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n,
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n,
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sizeof(PIXELFORMATDESCRIPTOR),
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sizeof(PIXELFORMATDESCRIPTOR),
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@ -168,7 +168,7 @@ static int choosePixelFormat(_GLFWwindow* window,
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{
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{
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// Get pixel format attributes through legacy PFDs
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// Get pixel format attributes through legacy PFDs
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if (!window->transparent && DescribePixelFormat(window->context.wgl.dc,
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if (!fbconfig->transparent && DescribePixelFormat(window->context.wgl.dc,
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n,
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n,
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sizeof(PIXELFORMATDESCRIPTOR),
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sizeof(PIXELFORMATDESCRIPTOR),
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&pfd))
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&pfd))
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@ -217,8 +217,7 @@ static int choosePixelFormat(_GLFWwindow* window,
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}
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}
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// Reiterate the selection loop without looking for transparency supporting
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// Reiterate the selection loop without looking for transparency supporting
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// formats if no matching pixelformat for a transparent window were found.
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// formats if no matching pixelformat for a transparent window were found.
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if (window->transparent && !usableCount) {
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if (fbconfig->transparent && !usableCount) {
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window->transparent = GLFW_FALSE;
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free(usableConfigs);
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free(usableConfigs);
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_glfwInputError(GLFW_PLATFORM_ERROR,
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"WGL: No pixel format found for transparent window. Ignoring transparency.");
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"WGL: No pixel format found for transparent window. Ignoring transparency.");
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@ -803,10 +802,12 @@ GLFWbool _glfwCreateContextWGL(_GLFWwindow* window,
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}
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}
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}
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}
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if (window->transparent)
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if (fbconfig->transparent)
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{
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{
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if (!setupTransparentWindow(window))
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if (!setupTransparentWindow(window))
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window->transparent = GLFW_FALSE;
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_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
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"WGL: Failed to setup window as transparent as requested");
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}
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}
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window->context.makeCurrent = makeContextCurrentWGL;
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window->context.makeCurrent = makeContextCurrentWGL;
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11
src/window.c
11
src/window.c
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@ -147,6 +147,7 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
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fbconfig = _glfw.hints.framebuffer;
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fbconfig = _glfw.hints.framebuffer;
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ctxconfig = _glfw.hints.context;
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ctxconfig = _glfw.hints.context;
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wndconfig = _glfw.hints.window;
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wndconfig = _glfw.hints.window;
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fbconfig.transparent = _glfw.hints.framebuffer.transparent ? GLFW_TRUE : GLFW_FALSE;
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wndconfig.width = width;
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wndconfig.width = width;
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wndconfig.height = height;
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wndconfig.height = height;
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@ -180,7 +181,6 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
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window->monitor = (_GLFWmonitor*) monitor;
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window->monitor = (_GLFWmonitor*) monitor;
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window->resizable = wndconfig.resizable;
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window->resizable = wndconfig.resizable;
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window->decorated = wndconfig.decorated;
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window->decorated = wndconfig.decorated;
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window->transparent = wndconfig.transparent;
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window->autoIconify = wndconfig.autoIconify;
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window->autoIconify = wndconfig.autoIconify;
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window->floating = wndconfig.floating;
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window->floating = wndconfig.floating;
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window->cursorMode = GLFW_CURSOR_NORMAL;
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window->cursorMode = GLFW_CURSOR_NORMAL;
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@ -250,7 +250,6 @@ void glfwDefaultWindowHints(void)
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_glfw.hints.window.resizable = GLFW_TRUE;
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_glfw.hints.window.resizable = GLFW_TRUE;
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_glfw.hints.window.visible = GLFW_TRUE;
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_glfw.hints.window.visible = GLFW_TRUE;
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_glfw.hints.window.decorated = GLFW_TRUE;
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_glfw.hints.window.decorated = GLFW_TRUE;
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_glfw.hints.window.transparent = GLFW_FALSE;
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_glfw.hints.window.focused = GLFW_TRUE;
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_glfw.hints.window.focused = GLFW_TRUE;
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_glfw.hints.window.autoIconify = GLFW_TRUE;
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_glfw.hints.window.autoIconify = GLFW_TRUE;
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@ -317,6 +316,9 @@ GLFWAPI void glfwWindowHint(int hint, int value)
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case GLFW_DOUBLEBUFFER:
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case GLFW_DOUBLEBUFFER:
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_glfw.hints.framebuffer.doublebuffer = value ? GLFW_TRUE : GLFW_FALSE;
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_glfw.hints.framebuffer.doublebuffer = value ? GLFW_TRUE : GLFW_FALSE;
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return;
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return;
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case GLFW_TRANSPARENT:
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_glfw.hints.framebuffer.transparent = value ? GLFW_TRUE : GLFW_FALSE;
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return;
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case GLFW_SAMPLES:
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case GLFW_SAMPLES:
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_glfw.hints.framebuffer.samples = value;
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_glfw.hints.framebuffer.samples = value;
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return;
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return;
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@ -329,9 +331,6 @@ GLFWAPI void glfwWindowHint(int hint, int value)
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case GLFW_DECORATED:
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case GLFW_DECORATED:
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_glfw.hints.window.decorated = value ? GLFW_TRUE : GLFW_FALSE;
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_glfw.hints.window.decorated = value ? GLFW_TRUE : GLFW_FALSE;
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return;
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return;
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case GLFW_TRANSPARENT:
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_glfw.hints.window.transparent = value ? GLFW_TRUE : GLFW_FALSE;
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return;
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case GLFW_FOCUSED:
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case GLFW_FOCUSED:
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_glfw.hints.window.focused = value ? GLFW_TRUE : GLFW_FALSE;
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_glfw.hints.window.focused = value ? GLFW_TRUE : GLFW_FALSE;
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return;
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return;
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@ -733,8 +732,6 @@ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib)
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return window->resizable;
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return window->resizable;
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case GLFW_DECORATED:
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case GLFW_DECORATED:
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return window->decorated;
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return window->decorated;
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case GLFW_TRANSPARENT:
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return window->transparent;
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case GLFW_FLOATING:
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case GLFW_FLOATING:
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return window->floating;
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return window->floating;
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case GLFW_AUTO_ICONIFY:
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case GLFW_AUTO_ICONIFY:
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