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Simplified Win32 video mode enumeration.
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@ -184,64 +184,50 @@ void _glfwRestoreVideoMode(void)
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int _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, GLFWvidmode* list, int maxcount)
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{
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DEVMODE deviceMode;
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DWORD deviceModeNum;
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DWORD deviceModeIndex = 0;
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int modeCount = 0;
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GLFWvidmode* vidModes;
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int vidModesCount;
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GLFWvidmode vidMode;
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deviceMode.dmSize = sizeof(DEVMODE);
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deviceModeNum = 0;
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vidModes = NULL;
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vidModesCount = 0;
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WCHAR* deviceName = _glfwCreateWideStringFromUTF8(monitor->Win32.name);
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if (!deviceName)
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return 0;
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for (;;)
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{
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BOOL result;
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WCHAR* wideName = _glfwCreateWideStringFromUTF8(monitor->Win32.name);
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if (!wideName)
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GLFWvidmode mode;
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DEVMODE deviceMode;
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ZeroMemory(&deviceMode, sizeof(DEVMODE));
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deviceMode.dmSize = sizeof(DEVMODE);
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if (!EnumDisplaySettings(deviceName, deviceModeIndex, &deviceMode))
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break;
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result = EnumDisplaySettings(wideName, deviceModeNum, &deviceMode);
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free(wideName);
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if (!result)
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break;
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if (vidModesCount >= maxcount)
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break;
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deviceModeNum++;
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deviceModeIndex++;
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if (deviceMode.dmBitsPerPel < 15)
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continue;
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vidMode.height = deviceMode.dmPelsHeight;
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vidMode.width = deviceMode.dmPelsWidth;
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// Convert to RGB, and back to bpp ("mask out" alpha bits etc)
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mode.height = deviceMode.dmPelsHeight;
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mode.width = deviceMode.dmPelsWidth;
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_glfwSplitBPP(deviceMode.dmBitsPerPel,
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&vidMode.redBits,
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&vidMode.greenBits,
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&vidMode.blueBits);
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&mode.redBits,
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&mode.greenBits,
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&mode.blueBits);
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// skip duplicates.
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if (vidModes && bsearch(&vidMode, vidModes, vidModesCount, sizeof(GLFWvidmode), _glfwCompareVideoModes))
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// Skip duplicate modes
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if (bsearch(&mode, list, modeCount, sizeof(GLFWvidmode), _glfwCompareVideoModes))
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continue;
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vidModes = realloc(vidModes, sizeof(GLFWvidmode) * ++vidModesCount);
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memcpy(vidModes + (vidModesCount - 1), &vidMode, sizeof(GLFWvidmode));
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list[modeCount] = mode;
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modeCount++;
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qsort(vidModes, vidModesCount, sizeof(GLFWvidmode), _glfwCompareVideoModes);
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qsort(list, modeCount, sizeof(GLFWvidmode), _glfwCompareVideoModes);
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if (modeCount >= maxcount)
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break;
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}
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if (list && maxcount)
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memcpy(list, vidModes, sizeof(GLFWvidmode) * ((vidModesCount < maxcount) ? vidModesCount : maxcount));
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free(vidModes);
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return vidModesCount;
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free(deviceName);
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return modeCount;
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}
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