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https://github.com/gwm17/glfw.git
synced 2024-11-23 10:48:51 -05:00
Moved OpenGL init and terminate to opengl module.
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49dfbe86b2
commit
9614b9b22f
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@ -36,33 +36,6 @@
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#include <limits.h>
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//========================================================================
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// Dynamically load libraries
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//========================================================================
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static void initLibraries(void)
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{
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#ifdef _GLFW_DLOPEN_LIBGL
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int i;
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char* libGL_names[ ] =
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{
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"libGL.so",
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"libGL.so.1",
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"/usr/lib/libGL.so",
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"/usr/lib/libGL.so.1",
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NULL
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};
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for (i = 0; libGL_names[i] != NULL; i++)
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{
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_glfwLibrary.GLX.libGL = dlopen(libGL_names[i], RTLD_LAZY | RTLD_GLOBAL);
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if (_glfwLibrary.GLX.libGL)
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break;
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}
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#endif
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}
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//========================================================================
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// Translate an X11 key code to a GLFW key code.
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//========================================================================
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@ -561,22 +534,6 @@ static GLboolean initDisplay(void)
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_glfwLibrary.X11.RandR.available = GL_FALSE;
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#endif /*_GLFW_HAS_XRANDR*/
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// Check if GLX is supported on this display
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if (!glXQueryExtension(_glfwLibrary.X11.display, NULL, NULL))
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{
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_glfwSetError(GLFW_OPENGL_UNAVAILABLE, "X11/GLX: GLX supported not found");
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return GL_FALSE;
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}
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if (!glXQueryVersion(_glfwLibrary.X11.display,
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&_glfwLibrary.GLX.majorVersion,
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&_glfwLibrary.GLX.minorVersion))
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{
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_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
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"X11/GLX: Failed to query GLX version");
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return GL_FALSE;
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}
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// Check if Xkb is supported on this display
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#if defined(_GLFW_HAS_XKB)
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_glfwLibrary.X11.Xkb.majorVersion = 1;
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@ -739,15 +696,15 @@ int _glfwPlatformInit(void)
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if (!initDisplay())
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return GL_FALSE;
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if (!_glfwInitOpenGL())
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return GL_FALSE;
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initGammaRamp();
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initEWMH();
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_glfwLibrary.X11.cursor = createNULLCursor();
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// Try to load libGL.so if necessary
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initLibraries();
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_glfwInitJoysticks();
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// Start the timer
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@ -773,14 +730,7 @@ int _glfwPlatformTerminate(void)
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_glfwTerminateJoysticks();
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// Unload libGL.so if necessary
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#ifdef _GLFW_DLOPEN_LIBGL
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if (_glfwLibrary.GLX.libGL != NULL)
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{
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dlclose(_glfwLibrary.GLX.libGL);
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_glfwLibrary.GLX.libGL = NULL;
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}
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#endif
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_glfwTerminateOpenGL();
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// Free clipboard memory
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if (_glfwLibrary.X11.selection.string)
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@ -529,6 +529,74 @@ static int createContext(_GLFWwindow* window,
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////// GLFW internal API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Initialize GLX
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//========================================================================
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int _glfwInitOpenGL(void)
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{
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#ifdef _GLFW_DLOPEN_LIBGL
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int i;
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char* libGL_names[ ] =
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{
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"libGL.so",
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"libGL.so.1",
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"/usr/lib/libGL.so",
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"/usr/lib/libGL.so.1",
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NULL
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};
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for (i = 0; libGL_names[i] != NULL; i++)
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{
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_glfwLibrary.GLX.libGL = dlopen(libGL_names[i], RTLD_LAZY | RTLD_GLOBAL);
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if (_glfwLibrary.GLX.libGL)
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break;
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}
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if (!_glfwLibrary.GLX.libGL)
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{
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_glfwSetError(GLFW_PLATFORM_ERROR, "X11/GLX: Failed to find libGL");
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return GL_FALSE;
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}
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#endif
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// Check if GLX is supported on this display
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if (!glXQueryExtension(_glfwLibrary.X11.display, NULL, NULL))
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{
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_glfwSetError(GLFW_OPENGL_UNAVAILABLE, "X11/GLX: GLX supported not found");
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return GL_FALSE;
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}
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if (!glXQueryVersion(_glfwLibrary.X11.display,
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&_glfwLibrary.GLX.majorVersion,
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&_glfwLibrary.GLX.minorVersion))
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{
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_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
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"X11/GLX: Failed to query GLX version");
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return GL_FALSE;
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}
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return GL_TRUE;
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}
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//========================================================================
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// Terminate GLX
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//========================================================================
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void _glfwTerminateOpenGL(void)
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{
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// Unload libGL.so if necessary
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#ifdef _GLFW_DLOPEN_LIBGL
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if (_glfwLibrary.GLX.libGL != NULL)
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{
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dlclose(_glfwLibrary.GLX.libGL);
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_glfwLibrary.GLX.libGL = NULL;
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}
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#endif
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}
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//========================================================================
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// Prepare for creation of the OpenGL context
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//========================================================================
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@ -283,6 +283,8 @@ GLFWGLOBAL struct {
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void _glfwInitTimer(void);
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// OpenGL support
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int _glfwInitOpenGL(void);
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void _glfwTerminateOpenGL(void);
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int _glfwCreateContext(_GLFWwindow* window,
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const _GLFWwndconfig* wndconfig,
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const _GLFWfbconfig* fbconfig);
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