mirror of
https://github.com/gwm17/glfw.git
synced 2024-11-22 18:28:52 -05:00
Added character with modifiers callback.
The undefined behaviour changed with #40 has been reverted, making the character-only callback again behave like a system text field. This behavior has now been documentated. Fixes #203. Fixes #305.
This commit is contained in:
parent
9b6c14b7ae
commit
96b12ee504
|
@ -56,6 +56,7 @@ GLFW bundles a number of dependencies in the `deps/` directory.
|
|||
- Added `glfwPostEmptyEvent` for allowing secondary threads to cause
|
||||
`glfwWaitEvents` to return
|
||||
- Added `empty` test program for verifying posting of empty events
|
||||
- Added `glfwSetCharModsCallback` for receiving character events with modifiers
|
||||
- Added `glfwGetWindowFrameSize` for retrieving the size of the frame around
|
||||
the client area of a window
|
||||
- Added `GLFW_AUTO_ICONIFY` for controlling whether full screen windows
|
||||
|
|
|
@ -47,6 +47,14 @@ GLFW not supports floating windows, also called topmost or always on top, for
|
|||
easier debugging, with the `GLFW_FLOATING` window hint.
|
||||
|
||||
|
||||
@subsection news_31_charmods Character with modifiers callback
|
||||
|
||||
GLFW now provides a callback for character events with modifier key bits.
|
||||
Unlike the regular character callback, this will report character events that
|
||||
will not result in a character being input, for example if the Control key is
|
||||
held down.
|
||||
|
||||
|
||||
@subsection news_31_egl Stable EGL support
|
||||
|
||||
The support for EGL is now stable, successfully running on PandaBoards, Mesa,
|
||||
|
|
|
@ -788,6 +788,24 @@ typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int);
|
|||
*/
|
||||
typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int);
|
||||
|
||||
/*! @brief The function signature for Unicode character with modifiers
|
||||
* callbacks.
|
||||
*
|
||||
* This is the function signature for Unicode character with modifiers callback
|
||||
* functions. It is called for each input character, regardless of what
|
||||
* modifier keys are held down.
|
||||
*
|
||||
* @param[in] window The window that received the event.
|
||||
* @param[in] codepoint The Unicode code point of the character.
|
||||
* @param[in] mods Bit field describing which [modifier keys](@ref mods) were
|
||||
* held down.
|
||||
*
|
||||
* @sa glfwSetCharModsCallback
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int);
|
||||
|
||||
/*! @brief The function signature for file drop callbacks.
|
||||
*
|
||||
* This is the function signature for file drop callbacks.
|
||||
|
@ -2151,9 +2169,19 @@ GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun);
|
|||
* This function sets the character callback of the specific window, which is
|
||||
* called when a Unicode character is input.
|
||||
*
|
||||
* The character callback is intended for text input. If you want to know
|
||||
* whether a specific key was pressed or released, use the
|
||||
* [key callback](@ref glfwSetKeyCallback) instead.
|
||||
* The character callback is intended for Unicode text input. As it deals with
|
||||
* characters, it is keyboard layout dependent, whereas the
|
||||
* [key callback](@ref glfwSetKeyCallback) is not. Characters do not map 1:1
|
||||
* to physical keys, as a key may produce zero, one or more characters. If you
|
||||
* want to know whether a specific physical key was pressed or released, see
|
||||
* the key callback instead.
|
||||
*
|
||||
* The character callback behaves as system text input normally does and will
|
||||
* not be called if modifier keys are held down that would prevent normal text
|
||||
* input on that platform, for example a Super (Command) key on OS X or Alt key
|
||||
* on Windows. There is a
|
||||
* [character with modifiers callback](@ref glfwSetCharModsCallback) that
|
||||
* receives these events.
|
||||
*
|
||||
* @param[in] window The window whose callback to set.
|
||||
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
||||
|
@ -2167,6 +2195,33 @@ GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun);
|
|||
*/
|
||||
GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun);
|
||||
|
||||
/*! @brief Sets the Unicode character with modifiers callback.
|
||||
*
|
||||
* This function sets the character with modifiers callback of the specific
|
||||
* window, which is called when a Unicode character is input regardless of what
|
||||
* modifier keys are used.
|
||||
*
|
||||
* The character with modifiers callback is intended for implementing custom
|
||||
* Unicode character input. For regular Unicode text input, see the
|
||||
* [character callback](@ref glfwSetCharCallback). Like the character
|
||||
* callback, the character with modifiers callback deals with characters and is
|
||||
* keyboard layout dependent. Characters do not map 1:1 to physical keys, as
|
||||
* a key may produce zero, one or more characters. If you want to know whether
|
||||
* a specific physical key was pressed or released, see the
|
||||
* [key callback](@ref glfwSetKeyCallback) instead.
|
||||
*
|
||||
* @param[in] window The window whose callback to set.
|
||||
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
||||
* callback.
|
||||
* @return The previously set callback, or `NULL` if no callback was set or an
|
||||
* error occurred.
|
||||
*
|
||||
* @note This function may only be called from the main thread.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun cbfun);
|
||||
|
||||
/*! @brief Sets the mouse button callback.
|
||||
*
|
||||
* This function sets the mouse button callback of the specified window, which
|
||||
|
|
|
@ -605,13 +605,15 @@ static int translateKey(unsigned int key)
|
|||
{
|
||||
const int key = translateKey([event keyCode]);
|
||||
const int mods = translateFlags([event modifierFlags]);
|
||||
|
||||
_glfwInputKey(window, key, [event keyCode], GLFW_PRESS, mods);
|
||||
|
||||
NSString* characters = [event characters];
|
||||
NSUInteger i, length = [characters length];
|
||||
const int plain = !(mods & GLFW_MOD_SUPER);
|
||||
|
||||
for (i = 0; i < length; i++)
|
||||
_glfwInputChar(window, [characters characterAtIndex:i]);
|
||||
_glfwInputChar(window, [characters characterAtIndex:i], mods, plain);
|
||||
}
|
||||
|
||||
- (void)flagsChanged:(NSEvent *)event
|
||||
|
|
20
src/input.c
20
src/input.c
|
@ -153,13 +153,19 @@ void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int m
|
|||
window->callbacks.key((GLFWwindow*) window, key, scancode, action, mods);
|
||||
}
|
||||
|
||||
void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint)
|
||||
void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint, int mods, int plain)
|
||||
{
|
||||
if (codepoint < 32 || (codepoint > 126 && codepoint < 160))
|
||||
return;
|
||||
|
||||
if (window->callbacks.character)
|
||||
window->callbacks.character((GLFWwindow*) window, codepoint);
|
||||
if (window->callbacks.charmods)
|
||||
window->callbacks.charmods((GLFWwindow*) window, codepoint, mods);
|
||||
|
||||
if (plain)
|
||||
{
|
||||
if (window->callbacks.character)
|
||||
window->callbacks.character((GLFWwindow*) window, codepoint);
|
||||
}
|
||||
}
|
||||
|
||||
void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset)
|
||||
|
@ -439,6 +445,14 @@ GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* handle, GLFWcharfun cbfun)
|
|||
return cbfun;
|
||||
}
|
||||
|
||||
GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* handle, GLFWcharmodsfun cbfun)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
_GLFW_SWAP_POINTERS(window->callbacks.charmods, cbfun);
|
||||
return cbfun;
|
||||
}
|
||||
|
||||
GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* handle,
|
||||
GLFWmousebuttonfun cbfun)
|
||||
{
|
||||
|
|
|
@ -262,6 +262,7 @@ struct _GLFWwindow
|
|||
GLFWscrollfun scroll;
|
||||
GLFWkeyfun key;
|
||||
GLFWcharfun character;
|
||||
GLFWcharmodsfun charmods;
|
||||
GLFWdropfun drop;
|
||||
} callbacks;
|
||||
|
||||
|
@ -700,9 +701,12 @@ void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int m
|
|||
/*! @brief Notifies shared code of a Unicode character input event.
|
||||
* @param[in] window The window that received the event.
|
||||
* @param[in] codepoint The Unicode code point of the input character.
|
||||
* @param[in] mods Bit field describing which modifier keys were held down.
|
||||
* @param[in] plain `GL_TRUE` if the character is regular text input, or
|
||||
* `GL_FALSE` otherwise.
|
||||
* @ingroup event
|
||||
*/
|
||||
void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint);
|
||||
void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint, int mods, int plain);
|
||||
|
||||
/*! @brief Notifies shared code of a scroll event.
|
||||
* @param[in] window The window that received the event.
|
||||
|
|
|
@ -526,9 +526,14 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
|||
}
|
||||
|
||||
case WM_CHAR:
|
||||
{
|
||||
_glfwInputChar(window, (unsigned int) wParam, getKeyMods(), GL_TRUE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
case WM_SYSCHAR:
|
||||
{
|
||||
_glfwInputChar(window, (unsigned int) wParam);
|
||||
_glfwInputChar(window, (unsigned int) wParam, getKeyMods(), GL_FALSE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -543,7 +548,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
|||
return TRUE;
|
||||
}
|
||||
|
||||
_glfwInputChar(window, (unsigned int) wParam);
|
||||
_glfwInputChar(window, (unsigned int) wParam, getKeyMods(), GL_TRUE);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
|
|
@ -609,7 +609,10 @@ static void processEvent(XEvent *event)
|
|||
_glfwInputKey(window, key, event->xkey.keycode, GLFW_PRESS, mods);
|
||||
|
||||
if (character != -1)
|
||||
_glfwInputChar(window, character);
|
||||
{
|
||||
const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT));
|
||||
_glfwInputChar(window, character, mods, plain);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -187,9 +187,8 @@ static const char* get_key_name(int key)
|
|||
case GLFW_KEY_LEFT_SUPER: return "LEFT SUPER";
|
||||
case GLFW_KEY_RIGHT_SUPER: return "RIGHT SUPER";
|
||||
case GLFW_KEY_MENU: return "MENU";
|
||||
case GLFW_KEY_UNKNOWN: return "UNKNOWN";
|
||||
|
||||
default: return NULL;
|
||||
default: return "UNKNOWN";
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -218,15 +217,22 @@ static const char* get_button_name(int button)
|
|||
return "right";
|
||||
case GLFW_MOUSE_BUTTON_MIDDLE:
|
||||
return "middle";
|
||||
default:
|
||||
{
|
||||
static char name[16];
|
||||
sprintf(name, "%i", button);
|
||||
return name;
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static const char* get_mods_name(int mods)
|
||||
{
|
||||
static char name[512];
|
||||
|
||||
if (mods == 0)
|
||||
return " no mods";
|
||||
|
||||
name[0] = '\0';
|
||||
|
||||
if (mods & GLFW_MOD_SHIFT)
|
||||
|
@ -321,18 +327,11 @@ static void window_iconify_callback(GLFWwindow* window, int iconified)
|
|||
static void mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
|
||||
{
|
||||
Slot* slot = glfwGetWindowUserPointer(window);
|
||||
const char* name = get_button_name(button);
|
||||
|
||||
printf("%08x to %i at %0.3f: Mouse button %i",
|
||||
counter++, slot->number, glfwGetTime(), button);
|
||||
|
||||
if (name)
|
||||
printf(" (%s)", name);
|
||||
|
||||
if (mods)
|
||||
printf(" (with%s)", get_mods_name(mods));
|
||||
|
||||
printf(" was %s\n", get_action_name(action));
|
||||
printf("%08x to %i at %0.3f: Mouse button %i (%s) (with%s) was %s\n",
|
||||
counter++, slot->number, glfwGetTime(), button,
|
||||
get_button_name(button),
|
||||
get_mods_name(mods),
|
||||
get_action_name(action));
|
||||
}
|
||||
|
||||
static void cursor_position_callback(GLFWwindow* window, double x, double y)
|
||||
|
@ -359,19 +358,13 @@ static void scroll_callback(GLFWwindow* window, double x, double y)
|
|||
|
||||
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
const char* name = get_key_name(key);
|
||||
Slot* slot = glfwGetWindowUserPointer(window);
|
||||
|
||||
printf("%08x to %i at %0.3f: Key 0x%04x Scancode 0x%04x",
|
||||
counter++, slot->number, glfwGetTime(), key, scancode);
|
||||
|
||||
if (name)
|
||||
printf(" (%s)", name);
|
||||
|
||||
if (mods)
|
||||
printf(" (with%s)", get_mods_name(mods));
|
||||
|
||||
printf(" was %s\n", get_action_name(action));
|
||||
printf("%08x to %i at %0.3f: Key 0x%04x Scancode 0x%04x (%s) (with%s) was %s\n",
|
||||
counter++, slot->number, glfwGetTime(), key, scancode,
|
||||
get_key_name(key),
|
||||
get_mods_name(mods),
|
||||
get_action_name(action));
|
||||
|
||||
if (action != GLFW_PRESS)
|
||||
return;
|
||||
|
@ -396,6 +389,15 @@ static void char_callback(GLFWwindow* window, unsigned int codepoint)
|
|||
get_character_string(codepoint));
|
||||
}
|
||||
|
||||
static void char_mods_callback(GLFWwindow* window, unsigned int codepoint, int mods)
|
||||
{
|
||||
Slot* slot = glfwGetWindowUserPointer(window);
|
||||
printf("%08x to %i at %0.3f: Character 0x%08x (%s) (with%s) input\n",
|
||||
counter++, slot->number, glfwGetTime(), codepoint,
|
||||
get_character_string(codepoint),
|
||||
get_mods_name(mods));
|
||||
}
|
||||
|
||||
static void drop_callback(GLFWwindow* window, int count, const char** names)
|
||||
{
|
||||
int i;
|
||||
|
@ -546,6 +548,7 @@ int main(int argc, char** argv)
|
|||
glfwSetScrollCallback(slots[i].window, scroll_callback);
|
||||
glfwSetKeyCallback(slots[i].window, key_callback);
|
||||
glfwSetCharCallback(slots[i].window, char_callback);
|
||||
glfwSetCharModsCallback(slots[i].window, char_mods_callback);
|
||||
glfwSetDropCallback(slots[i].window, drop_callback);
|
||||
|
||||
glfwMakeContextCurrent(slots[i].window);
|
||||
|
|
Loading…
Reference in New Issue
Block a user