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Documentation work.

This commit is contained in:
Camilla Berglund 2014-10-07 02:15:36 +02:00
parent e0c26f0ec5
commit 96d230becb
4 changed files with 38 additions and 14 deletions

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@ -19,12 +19,13 @@ contexts. There are also guides for the other areas of the GLFW API.
@section context_object Context objects @section context_object Context objects
@ref window_object encapsulate both the OS level window and a OpenGL or OpenGL A window object encapsulates both a top-level window and an OpenGL or OpenGL ES
ES context. It is created with @ref glfwCreateWindow and destroyed with @ref context. It is created with @ref glfwCreateWindow and destroyed with @ref
glfwDestroyWindow or @ref glfwTerminate. As the window and context are glfwDestroyWindow or @ref glfwTerminate. See @ref window_creation for more
inseparably linked, the object pointer is used as both a context and window information.
handle. See @ref window_creation for more information.
As the window and context are inseparably linked, the window object also serves
as the context handle.
@subsection context_hints Context creation hints @subsection context_hints Context creation hints
@ -56,6 +57,28 @@ Contexts_.
GLFW comes with a simple object sharing test program called `sharing`. GLFW comes with a simple object sharing test program called `sharing`.
@subsection context_offscreen Offscreen contexts
GLFW doesn't support creating contexts without an associated window. However,
contexts with hidden windows can be created with the
[GLFW_VISIBLE](@ref window_hints_wnd) window hint.
@code
glfwWindowHint(GLFW_VISIBLE, GL_FALSE);
GLFWwindow* offscreen_context = glfwCreateWindow(640, 480, "", NULL, NULL);
@endcode
The window never needs to be shown and its context can be used as a plain
offscreen context. The size of a hidden window's framebuffer may not be usable
or modifiable, so framebuffer objects are recommended for rendering with such
contexts.
__OS X:__ The first time a window is created the menu bar is populated with
common commands like Hide, Quit and About. This can be disabled with a
[compile-time option](@ref compile_options_osx).
@section context_current Current context @section context_current Current context
Before you can make OpenGL or OpenGL ES calls, you need to have a current Before you can make OpenGL or OpenGL ES calls, you need to have a current

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@ -31,8 +31,8 @@ successfully initialized, and only from the main thread.
- @ref glfwInit - @ref glfwInit
- @ref glfwTerminate - @ref glfwTerminate
Calling any other function before that time will cause a `GLFW_NOT_INITIALIZED` Calling any other function before that time will cause a @ref
error. GLFW_NOT_INITIALIZED error.
@subsection intro_init_init Initializing GLFW @subsection intro_init_init Initializing GLFW
@ -71,8 +71,8 @@ any resources allocated by GLFW.
Once the library is terminated, it is as if it had never been initialized and Once the library is terminated, it is as if it had never been initialized and
you will need to initialize it again before being able to use GLFW. If the you will need to initialize it again before being able to use GLFW. If the
library had not been successfully initialized or had already been terminated, library was not initialized or had already been terminated, it return
additional calls return immediately. immediately.
@section error_handling Error handling @section error_handling Error handling

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@ -9,7 +9,7 @@ with OpenGL or OpenGL ES contexts and receiving many kinds of input. It is easy
to integrate into existing applications and does not lay claim to the main loop. to integrate into existing applications and does not lay claim to the main loop.
This is the documentation for version 3.1, which adds many This is the documentation for version 3.1, which adds many
[new features](@ref news). [new features](@ref news_31).
@ref quick is a guide for those new to GLFW. It takes you through how to write @ref quick is a guide for those new to GLFW. It takes you through how to write
a small but complete program. For people coming from GLFW 2, the @ref moving a small but complete program. For people coming from GLFW 2, the @ref moving

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@ -1544,10 +1544,11 @@ GLFWAPI void glfwWindowHint(int target, int hint);
* [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
* in the Mac Developer Library. * in the Mac Developer Library.
* *
* @remarks __OS X:__ The first time a window is opened the menu bar is populated with * @remarks __OS X:__ The first time a window is created the menu bar is
* common commands like Hide, Quit and About. The About entry opens a minimal * populated with common commands like Hide, Quit and About. The About entry
* about dialog with information from the application's bundle. The menu bar can be * opens a minimal about dialog with information from the application's bundle.
* disabled with a [compile-time option](@ref compile_options_osx). * The menu bar can be disabled with a
* [compile-time option](@ref compile_options_osx).
* *
* @remarks __X11:__ There is no mechanism for setting the window icon yet. * @remarks __X11:__ There is no mechanism for setting the window icon yet.
* *