From 98e36753e6e98b6edc3b92238ad37904cbd71f38 Mon Sep 17 00:00:00 2001 From: Camilla Berglund Date: Sun, 22 Feb 2015 04:10:24 +0100 Subject: [PATCH] Clarified language for windowed full screen. Fixes #447. --- docs/window.dox | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/docs/window.dox b/docs/window.dox index 471dce41..19d464b5 100644 --- a/docs/window.dox +++ b/docs/window.dox @@ -83,9 +83,11 @@ screen windows. @subsubsection window_windowed_full_screen "Windowed full screen" windows -To create a so called _windowed full screen_ or _borderless full screen_ window, -i.e. a full screen window that doesn't change the video mode of the monitor, you -need to request the current video mode of the chosen monitor. +If the closest match for the desired video mode is the current one, the video +mode will not be changed, making window creation faster and application +switching much smoother. This is sometimes called _windowed full screen_ or +_borderless full screen_ window and counts as a full screen window. To create +such a window, simply request the current video mode. @code const GLFWvidmode* mode = glfwGetVideoMode(monitor); @@ -98,8 +100,6 @@ glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate); GLFWwindow* window = glfwCreateWindow(mode->width, mode->height, "My Title", monitor, NULL); @endcode -GLFW will detect this and will not perform any mode setting for that window. - @subsection window_destruction Window destruction