mirror of
https://github.com/gwm17/glfw.git
synced 2024-11-26 12:18:51 -05:00
Added context sharing.
This commit is contained in:
parent
7a0be0f2eb
commit
99ddce3214
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@ -577,7 +577,7 @@ int main( void )
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glfwOpenWindowHint(GLFW_DEPTH_BITS, 16);
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window = glfwOpenWindow( 400, 400, GLFW_WINDOWED, "Boing (classic Amiga demo)" );
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window = glfwOpenWindow( 400, 400, GLFW_WINDOWED, "Boing (classic Amiga demo)", NULL );
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if (!window)
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{
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fprintf( stderr, "Failed to open GLFW window\n" );
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@ -331,7 +331,7 @@ int main(int argc, char *argv[])
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glfwOpenWindowHint(GLFW_DEPTH_BITS, 16);
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window = glfwOpenWindow( 300, 300, GLFW_WINDOWED, "Gears" );
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window = glfwOpenWindow( 300, 300, GLFW_WINDOWED, "Gears", NULL );
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if (!window)
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{
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fprintf( stderr, "Failed to open GLFW window\n" );
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@ -587,7 +587,7 @@ int main(int argc, char** argv)
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glfwOpenWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwOpenWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_FALSE);
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window = glfwOpenWindow(800, 600, GLFW_WINDOWED, "GLFW OpenGL3 Heightmap demo");
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window = glfwOpenWindow(800, 600, GLFW_WINDOWED, "GLFW OpenGL3 Heightmap demo", NULL);
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if (! window )
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{
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fprintf(stderr, "ERROR: Unable to create the OpenGL context and associated window\n");
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@ -460,7 +460,7 @@ int main( void )
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glfwOpenWindowHint(GLFW_DEPTH_BITS, 16);
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// Open OpenGL window
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window = glfwOpenWindow( 500, 500, GLFW_WINDOWED, "Split view demo" );
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window = glfwOpenWindow( 500, 500, GLFW_WINDOWED, "Split view demo", NULL );
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if (!window)
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{
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fprintf( stderr, "Failed to open GLFW window\n" );
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@ -23,7 +23,7 @@ int main( void )
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}
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// Open a window and create its OpenGL context
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window = glfwOpenWindow( 640, 480, GLFW_WINDOWED, "Spinning Triangle" );
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window = glfwOpenWindow( 640, 480, GLFW_WINDOWED, "Spinning Triangle", NULL );
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if (!window)
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{
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fprintf( stderr, "Failed to open GLFW window\n" );
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@ -337,7 +337,7 @@ int main(int argc, char* argv[])
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glfwOpenWindowHint(GLFW_DEPTH_BITS, 16);
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/* Open window */
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window = glfwOpenWindow(width, height, mode, "Wave Simulation");
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window = glfwOpenWindow(width, height, mode, "Wave Simulation", NULL);
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if (!window)
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{
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fprintf(stderr, "Could not open window\n");
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@ -413,7 +413,7 @@ GLFWAPI int glfwGetVideoModes(GLFWvidmode* list, int maxcount);
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GLFWAPI void glfwGetDesktopMode(GLFWvidmode* mode);
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/* Window handling */
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GLFWAPI GLFWwindow glfwOpenWindow(int width, int height, int mode, const char* title);
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GLFWAPI GLFWwindow glfwOpenWindow(int width, int height, int mode, const char* title, GLFWwindow share);
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GLFWAPI void glfwOpenWindowHint(int target, int hint);
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GLFWAPI void glfwMakeWindowCurrent(GLFWwindow window);
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GLFWAPI int glfwIsWindow(GLFWwindow window);
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@ -271,6 +271,7 @@ version of GLFW.</p>
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<li>Added <code>glfwSetWindowFocusCallback</code> function and <code>GLFWwindowfocusfun</code> type for receiving window focus events</li>
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<li>Added <code>glfwSetWindowIconifyCallback</code> function and <code>GLFWwindowiconifyfun</code> type for receiving window iconification events</li>
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<li>Added <code>windows</code> simple multi-window test program</li>
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<li>Added a parameter to <code>glfwOpenWindow</code> for specifying a context the new window's context will share objects with</li>
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<li>Added initial window title parameter to <code>glfwOpenWindow</code></li>
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<li>Changed buffer bit depth parameters of <code>glfwOpenWindow</code> to window hints</li>
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<li>Renamed <code>glfw.h</code> to <code>glfw3.h</code> to avoid conflicts with 2.x series</li>
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@ -631,9 +631,14 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
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return GL_FALSE;
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}
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NSOpenGLContext* share = NULL;
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if (wndconfig->share)
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share = wndconfig->share->NSGL.context;
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window->NSGL.context =
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[[NSOpenGLContext alloc] initWithFormat:window->NSGL.pixelFormat
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shareContext:nil];
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shareContext:share];
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if (window->NSGL.context == nil)
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{
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_glfwSetError(GLFW_INTERNAL_ERROR);
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@ -60,13 +60,20 @@
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#include "platform.h"
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typedef struct _GLFWhints _GLFWhints;
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typedef struct _GLFWwndconfig _GLFWwndconfig;
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typedef struct _GLFWfbconfig _GLFWfbconfig;
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typedef struct _GLFWwindow _GLFWwindow;
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typedef struct _GLFWlibrary _GLFWlibrary;
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//------------------------------------------------------------------------
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// Window hints, set by glfwOpenWindowHint and consumed by glfwOpenWindow
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// A bucket of semi-random stuff lumped together for historical reasons
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// This is used only by the platform independent code and only to store
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// parameters passed to us by glfwOpenWindowHint
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//------------------------------------------------------------------------
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typedef struct _GLFWhints
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struct _GLFWhints
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{
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int redBits;
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int greenBits;
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@ -88,7 +95,7 @@ typedef struct _GLFWhints
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int glForward;
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int glDebug;
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int glProfile;
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} _GLFWhints;
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};
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//------------------------------------------------------------------------
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@ -97,18 +104,19 @@ typedef struct _GLFWhints
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// This is used to pass window and context creation parameters from the
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// platform independent code to the platform specific code
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//------------------------------------------------------------------------
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typedef struct _GLFWwndconfig
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struct _GLFWwndconfig
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{
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int mode;
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const char* title;
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int refreshRate;
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int windowNoResize;
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int glMajor;
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int glMinor;
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int glForward;
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int glDebug;
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int glProfile;
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} _GLFWwndconfig;
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int mode;
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const char* title;
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int refreshRate;
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int windowNoResize;
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int glMajor;
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int glMinor;
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int glForward;
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int glDebug;
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int glProfile;
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_GLFWwindow* share;
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};
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//------------------------------------------------------------------------
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@ -118,7 +126,7 @@ typedef struct _GLFWwndconfig
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// code to the platform specific code, and also to enumerate and select
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// available framebuffer configurations
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//------------------------------------------------------------------------
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typedef struct _GLFWfbconfig
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struct _GLFWfbconfig
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{
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int redBits;
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int greenBits;
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@ -134,13 +142,13 @@ typedef struct _GLFWfbconfig
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int stereo;
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int samples;
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GLFWintptr platformID;
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} _GLFWfbconfig;
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};
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//------------------------------------------------------------------------
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// Window structure
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//------------------------------------------------------------------------
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typedef struct _GLFWwindow
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struct _GLFWwindow
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{
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struct _GLFWwindow* next;
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@ -199,13 +207,13 @@ typedef struct _GLFWwindow
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_GLFW_PLATFORM_WINDOW_STATE;
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_GLFW_PLATFORM_CONTEXT_STATE;
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} _GLFWwindow;
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};
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//------------------------------------------------------------------------
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// Library global data
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//------------------------------------------------------------------------
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typedef struct _GLFWlibrary
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struct _GLFWlibrary
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{
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_GLFWhints hints;
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_GLFWwindow* cursorLockWindow;
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_GLFW_PLATFORM_LIBRARY_STATE;
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} _GLFWlibrary;
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};
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//========================================================================
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@ -315,20 +315,23 @@ static HGLRC createContext(_GLFWwindow* window,
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const _GLFWwndconfig* wndconfig,
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int pixelFormat)
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{
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HGLRC context;
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PIXELFORMATDESCRIPTOR pfd;
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int flags, i = 0, attribs[7];
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HGLRC share = NULL;
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if (wndconfig->share)
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share = wndconfig->share->WGL.context;
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if (!_glfw_DescribePixelFormat(window->WGL.DC, pixelFormat, sizeof(pfd), &pfd))
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{
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_glfwSetError(GLFW_INTERNAL_ERROR);
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return NULL;
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return GL_FALSE;
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}
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if (!_glfw_SetPixelFormat(window->WGL.DC, pixelFormat, &pfd))
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{
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_glfwSetError(GLFW_INTERNAL_ERROR);
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return NULL;
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return GL_FALSE;
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}
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if (window->WGL.has_WGL_ARB_create_context)
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attribs[i++] = 0;
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context = window->WGL.CreateContextAttribsARB(window->WGL.DC, NULL, attribs);
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if (!context)
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window->WGL.context = window->WGL.CreateContextAttribsARB(window->WGL.DC,
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share,
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attribs);
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if (!window->WGL.context)
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{
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_glfwSetError(GLFW_INTERNAL_ERROR);
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return NULL;
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return GL_FALSE;
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}
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}
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else
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{
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context = wglCreateContext(window->WGL.DC);
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if (!context)
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window->WGL.context = wglCreateContext(window->WGL.DC);
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if (!window->WGL.context)
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{
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_glfwSetError(GLFW_INTERNAL_ERROR);
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return NULL;
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return GL_FALSE;
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}
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if (share)
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{
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if (!wglShareLists(share, window->WGL.context))
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{
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_glfwSetError(GLFW_INTERNAL_ERROR);
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return GL_FALSE;
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}
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}
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}
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return context;
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return GL_TRUE;
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}
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if (!pixelFormat)
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return GL_FALSE;
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window->WGL.context = createContext(window, wndconfig, pixelFormat);
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if (!window->WGL.context)
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if (!createContext(window, wndconfig, pixelFormat))
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return GL_FALSE;
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glfwMakeWindowCurrent(window);
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@ -409,7 +409,8 @@ const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
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//========================================================================
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GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
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int mode, const char* title)
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int mode, const char* title,
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GLFWwindow share)
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{
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_GLFWfbconfig fbconfig;
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_GLFWwndconfig wndconfig;
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@ -458,6 +459,7 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
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wndconfig.glForward = _glfwLibrary.hints.glForward ? GL_TRUE : GL_FALSE;
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wndconfig.glDebug = _glfwLibrary.hints.glDebug ? GL_TRUE : GL_FALSE;
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wndconfig.glProfile = _glfwLibrary.hints.glProfile;
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wndconfig.share = share;
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// Clear for next open call
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_glfwClearWindowHints();
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@ -483,6 +483,10 @@ static int createContext(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, G
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int attribs[40];
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int flags, dummy, index;
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GLXFBConfig* fbconfig;
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GLXContext share = NULL;
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if (wndconfig->share)
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share = wndconfig->share->GLX.context;
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// Retrieve the previously selected GLXFBConfig
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{
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@ -580,28 +584,30 @@ static int createContext(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, G
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setGLXattrib(attribs, index, None, None);
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window->GLX.context = window->GLX.CreateContextAttribsARB(_glfwLibrary.X11.display,
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*fbconfig,
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NULL,
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True,
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attribs);
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window->GLX.context =
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window->GLX.CreateContextAttribsARB(_glfwLibrary.X11.display,
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*fbconfig,
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share,
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True,
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attribs);
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}
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else
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{
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if (window->GLX.has_GLX_SGIX_fbconfig)
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{
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window->GLX.context = window->GLX.CreateContextWithConfigSGIX(_glfwLibrary.X11.display,
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*fbconfig,
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GLX_RGBA_TYPE,
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NULL,
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True);
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window->GLX.context =
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window->GLX.CreateContextWithConfigSGIX(_glfwLibrary.X11.display,
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*fbconfig,
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GLX_RGBA_TYPE,
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share,
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True);
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}
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else
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{
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window->GLX.context = glXCreateNewContext(_glfwLibrary.X11.display,
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*fbconfig,
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GLX_RGBA_TYPE,
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NULL,
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share,
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True);
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}
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}
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@ -65,7 +65,7 @@ int main(void)
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exit(EXIT_FAILURE);
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}
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window = glfwOpenWindow(window_width, window_height, GLFW_WINDOWED, "Cursor Inaccuracy Detector");
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window = glfwOpenWindow(window_width, window_height, GLFW_WINDOWED, "Cursor Inaccuracy Detector", NULL);
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if (!window)
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{
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glfwTerminate();
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@ -75,7 +75,7 @@ int main(void)
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exit(1);
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}
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window = glfwOpenWindow(0, 0, GLFW_WINDOWED, "Defaults");
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window = glfwOpenWindow(0, 0, GLFW_WINDOWED, "Defaults", NULL);
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if (!window)
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{
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glfwTerminate();
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@ -290,7 +290,7 @@ int main(void)
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printf("Library initialized\n");
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window = glfwOpenWindow(0, 0, GLFW_WINDOWED, "Event Linter");
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window = glfwOpenWindow(0, 0, GLFW_WINDOWED, "Event Linter", NULL);
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if (!window)
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{
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glfwTerminate();
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@ -56,7 +56,7 @@ int main(void)
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glfwOpenWindowHint(GLFW_FSAA_SAMPLES, 4);
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window = glfwOpenWindow(400, 400, GLFW_WINDOWED, "Aliasing Detector");
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window = glfwOpenWindow(400, 400, GLFW_WINDOWED, "Aliasing Detector", NULL);
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if (!window)
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{
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glfwTerminate();
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@ -81,7 +81,7 @@ int main(void)
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exit(EXIT_FAILURE);
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}
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window = glfwOpenWindow(640, 480, GLFW_FULLSCREEN, "Fullscreen focus");
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window = glfwOpenWindow(640, 480, GLFW_FULLSCREEN, "Fullscreen focus", NULL);
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if (!window)
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{
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glfwTerminate();
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@ -109,7 +109,7 @@ int main(int argc, char** argv)
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height = 0;
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}
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window = glfwOpenWindow(width, height, mode, "Iconify");
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window = glfwOpenWindow(width, height, mode, "Iconify", NULL);
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if (!window)
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{
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glfwTerminate();
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@ -89,7 +89,7 @@ static GLboolean open_window(void)
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{
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int x, y;
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window_handle = glfwOpenWindow(0, 0, GLFW_WINDOWED, "Peter Detector");
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window_handle = glfwOpenWindow(0, 0, GLFW_WINDOWED, "Peter Detector", NULL);
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if (!window_handle)
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return GL_FALSE;
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@ -84,7 +84,7 @@ static int open_window(int width, int height, int mode)
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{
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double base = glfwGetTime();
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window_handle = glfwOpenWindow(width, height, mode, "Window Re-opener");
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window_handle = glfwOpenWindow(width, height, mode, "Window Re-opener", NULL);
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if (!window_handle)
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{
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fprintf(stderr, "Failed to open %s mode GLFW window: %s\n", get_mode_name(mode), glfwErrorString(glfwGetError()));
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@ -50,7 +50,7 @@ int main(void)
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exit(EXIT_FAILURE);
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}
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window = glfwOpenWindow(0, 0, GLFW_WINDOWED, "Tearing Detector");
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window = glfwOpenWindow(0, 0, GLFW_WINDOWED, "Tearing Detector", NULL);
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if (!window)
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{
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glfwTerminate();
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@ -180,7 +180,7 @@ int main(int argc, char** argv)
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// We assume here that we stand a better chance of success by leaving all
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// possible details of pixel format selection to GLFW
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window = glfwOpenWindow(0, 0, GLFW_WINDOWED, "Version");
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window = glfwOpenWindow(0, 0, GLFW_WINDOWED, "Version", NULL);
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if (!window)
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{
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glfwTerminate();
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@ -55,7 +55,7 @@ int main(void)
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for (i = 0; i < 4; i++)
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{
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windows[i] = glfwOpenWindow(200, 200, GLFW_WINDOWED, titles[i]);
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windows[i] = glfwOpenWindow(200, 200, GLFW_WINDOWED, titles[i], NULL);
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if (!windows[i])
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{
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fprintf(stderr, "Failed to open GLFW window: %s\n",
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