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https://github.com/gwm17/glfw.git
synced 2024-11-23 02:38:52 -05:00
Fixed context param readback.
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a8a0585164
commit
9a659c287e
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@ -409,22 +409,20 @@ GLboolean _glfwRefreshContextParams(void)
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}
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}
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// Read back forward-compatibility flag
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if (window->clientAPI == GLFW_OPENGL_API)
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{
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window->glForward = GL_FALSE;
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window->glDebug = GL_FALSE;
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if (window->clientAPI == GLFW_OPENGL_API && window->glMajor >= 3)
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// Read back context flags (OpenGL 3.0 and above)
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if (window->glMajor >= 3)
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{
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GLint flags;
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glGetIntegerv(GL_CONTEXT_FLAGS, &flags);
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if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
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window->glForward = GL_TRUE;
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if (flags & GL_CONTEXT_FLAG_DEBUG_BIT)
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window->glDebug = GL_TRUE;
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if (glfwExtensionSupported("GL_ARB_debug_output"))
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else if (glfwExtensionSupported("GL_ARB_debug_output"))
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{
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// HACK: This is a workaround for older drivers (pre KHR_debug)
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// not setting the debug bit in the context flags for debug
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@ -432,13 +430,10 @@ GLboolean _glfwRefreshContextParams(void)
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window->glDebug = GL_TRUE;
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}
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}
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}
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// Read back OpenGL context profile
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{
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window->glProfile = GLFW_OPENGL_NO_PROFILE;
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if (window->glMajor > 3 || (window->glMajor == 3 && window->glMinor >= 2))
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// Read back OpenGL context profile (OpenGL 3.2 and above)
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if (window->glMajor > 3 ||
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(window->glMajor == 3 && window->glMinor >= 2))
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{
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GLint mask;
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glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
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@ -448,6 +443,38 @@ GLboolean _glfwRefreshContextParams(void)
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else if (mask & GL_CONTEXT_CORE_PROFILE_BIT)
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window->glProfile = GLFW_OPENGL_CORE_PROFILE;
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}
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// Read back robustness strategy
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if (glfwExtensionSupported("GL_ARB_robustness"))
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{
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// NOTE: We avoid using the context flags for detection, as they are
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// only present from 3.0 while the extension applies from 1.1
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GLint strategy;
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glGetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, &strategy);
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if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB)
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window->glRobustness = GLFW_LOSE_CONTEXT_ON_RESET;
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else if (strategy == GL_NO_RESET_NOTIFICATION_ARB)
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window->glRobustness = GLFW_NO_RESET_NOTIFICATION;
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}
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}
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else
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{
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// Read back robustness strategy
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if (glfwExtensionSupported("GL_EXT_robustness"))
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{
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// NOTE: The values of these constants match those of the OpenGL ARB
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// one, so we can reuse them here
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GLint strategy;
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glGetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, &strategy);
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if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB)
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window->glRobustness = GLFW_LOSE_CONTEXT_ON_RESET;
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else if (strategy == GL_NO_RESET_NOTIFICATION_ARB)
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window->glRobustness = GLFW_NO_RESET_NOTIFICATION;
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}
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}
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return GL_TRUE;
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