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https://github.com/gwm17/glfw.git
synced 2024-11-23 10:48:51 -05:00
Upgraded Win32 port to Unicode mode.
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70bfdfb22e
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@ -319,6 +319,7 @@ version of GLFW.</p>
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<li>[X11] Bugfix: Some window properties required by the ICCCM were not set</li>
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<li>[X11] Bugfix: Some window properties required by the ICCCM were not set</li>
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<li>[X11] Bugfix: Calling <code>glXCreateContextAttribsARB</code> with an unavailable OpenGL version caused the application to terminate with a <code>BadMatch</code> Xlib error</li>
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<li>[X11] Bugfix: Calling <code>glXCreateContextAttribsARB</code> with an unavailable OpenGL version caused the application to terminate with a <code>BadMatch</code> Xlib error</li>
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<li>[X11] Bugfix: A synchronization point necessary for jitter-free locked cursor mode was incorrectly removed</li>
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<li>[X11] Bugfix: A synchronization point necessary for jitter-free locked cursor mode was incorrectly removed</li>
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<li>[Win32] Changed port to use Unicode mode only</li>
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<li>[Win32] Removed explicit support for versions of Windows older than Windows XP</li>
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<li>[Win32] Removed explicit support for versions of Windows older than Windows XP</li>
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<li>[Win32] Bugfix: Window activation and iconification did not work as expected</li>
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<li>[Win32] Bugfix: Window activation and iconification did not work as expected</li>
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<li>[Win32] Bugfix: Software rasterizer pixel formats were not discarded by the WGL_ARB_pixel_format code path</li>
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<li>[Win32] Bugfix: Software rasterizer pixel formats were not discarded by the WGL_ARB_pixel_format code path</li>
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@ -47,7 +47,7 @@ static GLboolean initLibraries(void)
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#ifndef _GLFW_NO_DLOAD_GDI32
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#ifndef _GLFW_NO_DLOAD_GDI32
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// gdi32.dll (OpenGL pixel format functions & SwapBuffers)
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// gdi32.dll (OpenGL pixel format functions & SwapBuffers)
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_glfwLibrary.Win32.gdi.instance = LoadLibrary("gdi32.dll");
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_glfwLibrary.Win32.gdi.instance = LoadLibrary(L"gdi32.dll");
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if (!_glfwLibrary.Win32.gdi.instance)
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if (!_glfwLibrary.Win32.gdi.instance)
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return GL_FALSE;
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return GL_FALSE;
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@ -81,12 +81,12 @@ static GLboolean initLibraries(void)
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#ifndef _GLFW_NO_DLOAD_WINMM
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#ifndef _GLFW_NO_DLOAD_WINMM
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// winmm.dll (for joystick and timer support)
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// winmm.dll (for joystick and timer support)
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_glfwLibrary.Win32.winmm.instance = LoadLibrary("winmm.dll");
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_glfwLibrary.Win32.winmm.instance = LoadLibrary(L"winmm.dll");
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if (!_glfwLibrary.Win32.winmm.instance)
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if (!_glfwLibrary.Win32.winmm.instance)
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return GL_FALSE;
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return GL_FALSE;
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_glfwLibrary.Win32.winmm.joyGetDevCapsA = (JOYGETDEVCAPSA_T)
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_glfwLibrary.Win32.winmm.joyGetDevCaps = (JOYGETDEVCAPS_T)
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GetProcAddress(_glfwLibrary.Win32.winmm.instance, "joyGetDevCapsA");
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GetProcAddress(_glfwLibrary.Win32.winmm.instance, "joyGetDevCapsW");
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_glfwLibrary.Win32.winmm.joyGetPos = (JOYGETPOS_T)
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_glfwLibrary.Win32.winmm.joyGetPos = (JOYGETPOS_T)
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GetProcAddress(_glfwLibrary.Win32.winmm.instance, "joyGetPos");
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GetProcAddress(_glfwLibrary.Win32.winmm.instance, "joyGetPos");
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_glfwLibrary.Win32.winmm.joyGetPosEx = (JOYGETPOSEX_T)
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_glfwLibrary.Win32.winmm.joyGetPosEx = (JOYGETPOSEX_T)
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@ -94,7 +94,7 @@ static GLboolean initLibraries(void)
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_glfwLibrary.Win32.winmm.timeGetTime = (TIMEGETTIME_T)
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_glfwLibrary.Win32.winmm.timeGetTime = (TIMEGETTIME_T)
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GetProcAddress(_glfwLibrary.Win32.winmm.instance, "timeGetTime");
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GetProcAddress(_glfwLibrary.Win32.winmm.instance, "timeGetTime");
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if (!_glfwLibrary.Win32.winmm.joyGetDevCapsA ||
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if (!_glfwLibrary.Win32.winmm.joyGetDevCaps ||
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!_glfwLibrary.Win32.winmm.joyGetPos ||
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!_glfwLibrary.Win32.winmm.joyGetPos ||
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!_glfwLibrary.Win32.winmm.joyGetPosEx ||
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!_glfwLibrary.Win32.winmm.joyGetPosEx ||
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!_glfwLibrary.Win32.winmm.timeGetTime)
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!_glfwLibrary.Win32.winmm.timeGetTime)
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@ -45,6 +45,8 @@
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// thinks it is the only one that gets to do so
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// thinks it is the only one that gets to do so
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#undef APIENTRY
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#undef APIENTRY
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#define UNICODE
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#include <windows.h>
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#include <windows.h>
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#include <mmsystem.h>
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#include <mmsystem.h>
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@ -162,7 +164,7 @@ typedef BOOL (WINAPI * SETDEVICEGAMMARAMP_T) (HDC,PVOID);
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// winmm.dll function pointer typedefs
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// winmm.dll function pointer typedefs
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#ifndef _GLFW_NO_DLOAD_WINMM
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#ifndef _GLFW_NO_DLOAD_WINMM
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typedef MMRESULT (WINAPI * JOYGETDEVCAPSA_T) (UINT,LPJOYCAPSA,UINT);
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typedef MMRESULT (WINAPI * JOYGETDEVCAPS_T) (UINT,LPJOYCAPS,UINT);
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typedef MMRESULT (WINAPI * JOYGETPOS_T) (UINT,LPJOYINFO);
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typedef MMRESULT (WINAPI * JOYGETPOS_T) (UINT,LPJOYINFO);
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typedef MMRESULT (WINAPI * JOYGETPOSEX_T) (UINT,LPJOYINFOEX);
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typedef MMRESULT (WINAPI * JOYGETPOSEX_T) (UINT,LPJOYINFOEX);
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typedef DWORD (WINAPI * TIMEGETTIME_T) (void);
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typedef DWORD (WINAPI * TIMEGETTIME_T) (void);
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@ -190,12 +192,12 @@ typedef DWORD (WINAPI * TIMEGETTIME_T) (void);
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// winmm.dll shortcuts
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// winmm.dll shortcuts
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#ifndef _GLFW_NO_DLOAD_WINMM
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#ifndef _GLFW_NO_DLOAD_WINMM
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#define _glfw_joyGetDevCaps _glfwLibrary.Win32.winmm.joyGetDevCapsA
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#define _glfw_joyGetDevCaps _glfwLibrary.Win32.winmm.joyGetDevCaps
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#define _glfw_joyGetPos _glfwLibrary.Win32.winmm.joyGetPos
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#define _glfw_joyGetPos _glfwLibrary.Win32.winmm.joyGetPos
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#define _glfw_joyGetPosEx _glfwLibrary.Win32.winmm.joyGetPosEx
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#define _glfw_joyGetPosEx _glfwLibrary.Win32.winmm.joyGetPosEx
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#define _glfw_timeGetTime _glfwLibrary.Win32.winmm.timeGetTime
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#define _glfw_timeGetTime _glfwLibrary.Win32.winmm.timeGetTime
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#else
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#else
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#define _glfw_joyGetDevCaps joyGetDevCapsA
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#define _glfw_joyGetDevCaps joyGetDevCaps
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#define _glfw_joyGetPos joyGetPos
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#define _glfw_joyGetPos joyGetPos
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#define _glfw_joyGetPosEx joyGetPosEx
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#define _glfw_joyGetPosEx joyGetPosEx
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#define _glfw_timeGetTime timeGetTime
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#define _glfw_timeGetTime timeGetTime
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@ -204,7 +206,7 @@ typedef DWORD (WINAPI * TIMEGETTIME_T) (void);
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// We use versioned window class names in order not to cause conflicts
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// We use versioned window class names in order not to cause conflicts
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// between applications using different versions of GLFW
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// between applications using different versions of GLFW
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#define _GLFW_WNDCLASSNAME "GLFW30"
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#define _GLFW_WNDCLASSNAME L"GLFW30"
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#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWin32 Win32
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#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWin32 Win32
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@ -309,7 +311,7 @@ typedef struct _GLFWlibraryWin32
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// winmm.dll
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// winmm.dll
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struct {
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struct {
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HINSTANCE instance;
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HINSTANCE instance;
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JOYGETDEVCAPSA_T joyGetDevCapsA;
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JOYGETDEVCAPS_T joyGetDevCaps;
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JOYGETPOS_T joyGetPos;
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JOYGETPOS_T joyGetPos;
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JOYGETPOSEX_T joyGetPosEx;
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JOYGETPOSEX_T joyGetPosEx;
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TIMEGETTIME_T timeGetTime;
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TIMEGETTIME_T timeGetTime;
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@ -34,6 +34,31 @@
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#include <stdlib.h>
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#include <stdlib.h>
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//========================================================================
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// Convert the specified UTF-8 string to a wide string
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//========================================================================
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static WCHAR* createWideStringFromUTF8(const char* source)
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{
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WCHAR* target;
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int length;
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length = MultiByteToWideChar(CP_UTF8, 0, source, -1, NULL, 0);
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if (!length)
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return NULL;
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target = (WCHAR*) _glfwMalloc(sizeof(WCHAR) * (length + 1));
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if (!MultiByteToWideChar(CP_UTF8, 0, source, -1, target, length + 1))
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{
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_glfwFree(target);
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return NULL;
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}
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return target;
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}
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//========================================================================
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//========================================================================
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// Convert BPP to RGB bits based on "best guess"
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// Convert BPP to RGB bits based on "best guess"
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//========================================================================
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//========================================================================
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@ -1220,7 +1245,7 @@ static ATOM registerWindowClass(void)
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wc.lpszClassName = _GLFW_WNDCLASSNAME; // Set class name
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wc.lpszClassName = _GLFW_WNDCLASSNAME; // Set class name
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// Load user-provided icon if available
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// Load user-provided icon if available
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wc.hIcon = LoadIcon(_glfwLibrary.Win32.instance, "GLFW_ICON");
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wc.hIcon = LoadIcon(_glfwLibrary.Win32.instance, L"GLFW_ICON");
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if (!wc.hIcon)
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if (!wc.hIcon)
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{
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{
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// Load default icon
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// Load default icon
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@ -1280,9 +1305,10 @@ static int createWindow(_GLFWwindow* window,
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const _GLFWfbconfig* fbconfig)
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const _GLFWfbconfig* fbconfig)
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{
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{
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DWORD dwStyle, dwExStyle;
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DWORD dwStyle, dwExStyle;
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int pixelFormat, fullWidth, fullHeight;
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int length, pixelFormat, fullWidth, fullHeight;
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RECT wa;
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RECT wa;
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POINT pos;
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POINT pos;
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WCHAR* wideTitle;
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// Set common window styles
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// Set common window styles
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dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE;
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dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE;
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@ -1331,9 +1357,17 @@ static int createWindow(_GLFWwindow* window,
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else
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else
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SystemParametersInfo(SPI_GETWORKAREA, 0, &wa, 0);
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SystemParametersInfo(SPI_GETWORKAREA, 0, &wa, 0);
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wideTitle = createWideStringFromUTF8(wndconfig->title);
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if (!wideTitle)
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{
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_glfwSetError(GLFW_PLATFORM_ERROR,
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"glfwOpenWindow: Failed to convert title to wide string");
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return;
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}
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window->Win32.handle = CreateWindowEx(window->Win32.dwExStyle,
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window->Win32.handle = CreateWindowEx(window->Win32.dwExStyle,
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_GLFW_WNDCLASSNAME,
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_GLFW_WNDCLASSNAME,
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wndconfig->title,
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wideTitle,
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window->Win32.dwStyle,
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window->Win32.dwStyle,
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wa.left, wa.top, // Window position
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wa.left, wa.top, // Window position
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fullWidth, // Decorated window width
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fullWidth, // Decorated window width
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return GL_FALSE;
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return GL_FALSE;
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}
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}
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_glfwFree(wideTitle);
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window->WGL.DC = GetDC(window->Win32.handle);
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window->WGL.DC = GetDC(window->Win32.handle);
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if (!window->WGL.DC)
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if (!window->WGL.DC)
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{
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{
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@ -1568,7 +1604,17 @@ void _glfwPlatformCloseWindow(_GLFWwindow* window)
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void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
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void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
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{
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{
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SetWindowText(window->Win32.handle, title);
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WCHAR* wideTitle = createWideStringFromUTF8(title);
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if (!wideTitle)
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{
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_glfwSetError(GLFW_PLATFORM_ERROR,
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"glfwSetWindowTitle: Failed to convert title to wide string");
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return;
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}
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SetWindowText(window->Win32.handle, wideTitle);
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_glfwFree(wideTitle);
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}
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}
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