diff --git a/readme.html b/readme.html index 020e0802..58324228 100644 --- a/readme.html +++ b/readme.html @@ -303,6 +303,7 @@ version of GLFW.

  • Replaced layout-dependent key codes with single, platform-independent set based on US layout
  • Replaced mouse wheel interface with two-dimensional, floating point scrolling interface
  • Replaced glfwEnable and glfwDisable with glfwGetInputMode and glfwSetInputMode
  • +
  • Replaced joystick test with graphical version
  • Made Unicode character input unaffected by GLFW_KEY_REPEAT
  • Removed event auto-polling and the GLFW_AUTO_POLL_EVENTS window enable
  • Removed the Win32 port .def files
  • diff --git a/tests/joysticks.c b/tests/joysticks.c index 23ac88a3..2f208d2b 100644 --- a/tests/joysticks.c +++ b/tests/joysticks.c @@ -1,142 +1,216 @@ -/*======================================================================== - * This is a small test application for GLFW. - * joystick input test. - *========================================================================*/ +//======================================================================== +// Joystick input test +// Copyright (c) Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// +// This test displays the state of every button and axis of every connected +// joystick and/or gamepad +// +//======================================================================== #include #include +#include #include -#include -#define MAX_AXES 10 -#define MAX_BUTTONS 30 - -struct JoystickState +typedef struct Joystick { - int present; - int num_axes; - int num_buttons; - float axes[MAX_AXES]; - unsigned char buttons[MAX_BUTTONS]; -}; + GLboolean present; + float* axes; + unsigned char* buttons; + int axis_count; + int button_count; +} Joystick; -static struct JoystickState states[GLFW_JOYSTICK_LAST + 1]; +static Joystick joysticks[GLFW_JOYSTICK_LAST - GLFW_JOYSTICK_1 + 1]; -int running; -int keyrepeat = 0; -int systemkeys = 1; +static int joystick_count = 0; - -/*======================================================================== - * Retrieve joystick states - *========================================================================*/ -static void updateJoysticksState(void) +static void window_size_callback(GLFWwindow window, int width, int height) { - int joy; + glViewport(0, 0, width, height); +} - for (joy = GLFW_JOYSTICK_1; joy < GLFW_JOYSTICK_LAST + 1; joy++) +static void draw_joystick(Joystick* j, int x, int y, int width, int height) +{ + int i; + int axis_width, axis_height; + int button_width, button_height; + + axis_width = width / j->axis_count; + axis_height = 3 * height / 4; + + button_width = width / j->button_count; + button_height = height / 4; + + for (i = 0; i < j->axis_count; i++) { - printf("Updating information for joystick %d\n", joy); - states[joy].present = glfwGetJoystickParam(joy, GLFW_PRESENT); - if (states[joy].present == GL_TRUE) + float value = j->axes[i] / 2.f + 0.5f; + + glColor3f(0.3f, 0.3f, 0.3f); + glRecti(x + i * axis_width, + y, + x + (i + 1) * axis_width, + y + axis_height); + + glColor3f(1.f, 1.f, 1.f); + glRecti(x + i * axis_width, + y + (int) (value * (axis_height - 5)), + x + (i + 1) * axis_width, + y + 5 + (int) (value * (axis_height - 5))); + } + + for (i = 0; i < j->button_count; i++) + { + if (j->buttons[i]) + glColor3f(1.f, 1.f, 1.f); + else + glColor3f(0.3f, 0.3f, 0.3f); + + glRecti(x + i * button_width, + y + axis_height, + x + (i + 1) * button_width, + y + axis_height + button_height); + } +} + +static void draw_joysticks(void) +{ + int i, width, height; + + glfwGetWindowSize(glfwGetCurrentContext(), &width, &height); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(0.f, width, height, 0.f, 1.f, -1.f); + glMatrixMode(GL_MODELVIEW); + + for (i = 0; i < sizeof(joysticks) / sizeof(Joystick); i++) + { + Joystick* j = joysticks + i; + + if (j->present) { - states[joy].num_axes = glfwGetJoystickPos(joy, states[joy].axes, MAX_AXES); - states[joy].num_buttons = glfwGetJoystickButtons(joy, states[joy].buttons, MAX_BUTTONS); + draw_joystick(j, + 0, i * height / joystick_count, + width, height / joystick_count); } } } -/*======================================================================== - * Print out the state of all joysticks on the standard output - *========================================================================*/ -static void displayJoysticksState(void) +static void refresh_joysticks(void) { - int joy; int i; - for (joy = GLFW_JOYSTICK_1; joy < GLFW_JOYSTICK_LAST + 1; joy++) + for (i = 0; i < sizeof(joysticks) / sizeof(Joystick); i++) { - printf("Joystick %d: %s\n", joy, (states[joy].present == GL_TRUE ? "present" : "not connected")); + Joystick* j = joysticks + i; - if (states[joy].present == GL_TRUE) + if (glfwGetJoystickParam(GLFW_JOYSTICK_1 + i, GLFW_PRESENT)) { - if (states[joy].num_axes > 0) + int axis_count, button_count; + + axis_count = glfwGetJoystickParam(GLFW_JOYSTICK_1 + i, GLFW_AXES); + if (axis_count != j->axis_count) { - printf(" axes: %.3f", states[joy].axes[0]); - for (i = 1; i < states[joy].num_axes; i++) - printf(", %.3f", states[joy].axes[i]); - - printf("\n"); + j->axis_count = axis_count; + j->axes = realloc(j->axes, j->axis_count * sizeof(float)); } - else - printf(" axes: none\n"); - if (states[joy].num_buttons > 0) + glfwGetJoystickPos(GLFW_JOYSTICK_1 + i, j->axes, j->axis_count); + + button_count = glfwGetJoystickParam(GLFW_JOYSTICK_1 + i, GLFW_BUTTONS); + if (button_count != j->button_count) { - printf(" buttons: 00 => %c", ((states[joy].buttons[0] == GLFW_PRESS) ? 'P' : 'R')); - - for (i = 1; i < states[joy].num_buttons; i++) - printf(", %02d => %c", i, ((states[joy].buttons[i] == GLFW_PRESS) ? 'P' : 'R')); - - printf("\n"); + j->button_count = button_count; + j->buttons = realloc(j->buttons, j->button_count); + } + + glfwGetJoystickButtons(GLFW_JOYSTICK_1 + i, j->buttons, j->button_count); + + if (!j->present) + { + printf("Found joystick %i with %i axes, %i buttons\n", + i + 1, j->axis_count, j->button_count); + + joystick_count++; + } + + j->present = GL_TRUE; + } + else + { + if (j->present) + { + free(j->axes); + free(j->buttons); + memset(j, 0, sizeof(Joystick)); + + printf("Lost joystick %i\n", i + 1); + + joystick_count--; } - else - printf(" buttons: none\n"); } } } int main(void) { - double start; - double t; - double update; + GLFWwindow window; + + memset(joysticks, 0, sizeof(joysticks)); - /* Initialise GLFW */ if (!glfwInit()) { fprintf(stderr, "Failed to initialize GLFW: %s\n", glfwErrorString(glfwGetError())); exit(EXIT_FAILURE); } - printf("The program will work for 20 seconds and display every seconds the state of the joysticks\n"); - printf("Your computer is going to be very slow as the program is doing an active loop .....\n"); - - start = glfwGetTime(); - update = start; - - /* print the initial state of all joysticks */ - updateJoysticksState(); - printf("\n"); - displayJoysticksState(); - - running = GL_TRUE; - - /* Main loop */ - while (running) + window = glfwOpenWindow(0, 0, GLFW_WINDOWED, "Joystick Test", NULL); + if (!window) { - /* Get time */ - t = glfwGetTime(); + glfwTerminate(); - /* Display the state of all connected joysticks every secons */ - if ((t - update) > 1.0) - { - update = t; - printf("\n"); - updateJoysticksState(); - printf("\n"); - displayJoysticksState(); - } - - /* Check if the window was closed */ - if ((t - start) > 20.0) - running = GL_FALSE; + fprintf(stderr, "Failed to open GLFW window: %s\n", glfwErrorString(glfwGetError())); + exit(EXIT_FAILURE); } - /* Close OpenGL window and terminate GLFW */ - glfwTerminate(); + glfwSetWindowSizeCallback(window_size_callback); + glfwSwapInterval(1); - return 0; + while (glfwIsWindow(window)) + { + glClear(GL_COLOR_BUFFER_BIT); + + refresh_joysticks(); + draw_joysticks(); + + glfwSwapBuffers(); + glfwPollEvents(); + } + + glfwTerminate(); + exit(EXIT_SUCCESS); }